We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues.
We will be checking the forum and updating the game frequently to fix coming issues.
Thank you for your support.
Changelogs
Restored stage icon tooltip on cursor hovering
Reduced initial stage map zoom level
Reverted the way trap mastery point allocation works
Opening trap upgrade/sell menu will no longer scroll the screen
Fixed a bug that caused loadout trap unequip to malfunction
v1.3
Thank you for playing Dungeon Warfare.
We now support five new languages.
Also, this update brings improvements made on the mobile version of the game to the PC version.
Changelogs
- New Contents -
Added two new achievements
Added a mini boss to stage 'Heroes Must Die'
Added localizations for the following languages (accessible via options menu): Simplified Chinese, Japanese, French, German, Russian
Added a new unit type: Evil Balloon
- Gameplay Improvements -
Improved tutorials
Game will automatically pause whenever a barricade is destroyed (can be disabled in the options menu)
Wavebar can now be scrolled in the setup phase
Added smooth mouse wheel zoom support
You can now sell tier 4 Barricade
- Visual/Sound Improvements -
Major UI overhaul
Added in-game achievement viewer
Added new unit sound effects
Added two new tilesets
Fluid has been added to some of the tilesets in place of black abyss (does not affect gameplay)
Added more particle effects
Added bloom filter (can be disabled in the options menu)
Added dynamic resolution support (can now be played on 4:3 monitors)
Improved fonts
Trap mastery levels are now shown in the loadout menu
- Balance changes -
Completing a stage with three gems will reward you 10% additional experience
Breeze rune life bonus has been increased from 10 to 20
Breeze rune enemy unit health penalty and movement penalty has been increased
Breeze rune XP penalty has been decreased from -40% to -20%
Blood rune XP bonus has been increased from +30% to 35%
Decreased the difficulty of the various stages
Shallow grave has been changed to an optional stage
Decreased the amount of experience required for leveling (existing save will be recalculated)
Increased Frost Bomb duration from 3 seconds to 3.5 seconds
Increased Bomb damage increase per mastery level from 1% to 3%
Bomb now has kinetic effect on units
Decreased the cost of Grinder from 750 to 500
Decreased the cost of Spear Trap, Demon Portal by 100 gold
Increased Spear Trap damage bonus per mastery point from 1% to 1.5%
Increased Push Trap crushing damage increment per tier upgrade
- Miscellaneous -
Various bug fixes
Various performance optimizations
Now Available on iOS & Android!
Dungeon Warfare has been released on both App Store and Google Play Store today. It has been localized to seven languages (Chinese (Simplified), English, French, German, Japanese, Korean, Russian). Check it out now!
You'll notice that we've made a lot of improvements to the mobile version. We are working on applying these improvements to the PC version as well. Stay tuned for the upcoming updates!
Thank you!
Closed Beta Test for the Mobile Version
We have almost finished porting Dungeon Warfare to mobile platforms (iOS, Android).
We would like to do a closed beta test for the mobile version.
If you would like to participate, check the pinned post in the forums.
Thank you!
Edit - We're no longer accepting beta test requests. Thank you for your interest.
v1.21
Changelogs
Added new health bar for barricade and dungeon doors (use Alt key)
Tier 4 trap count limit now increases for every 10 waves in the endless mode
Summoning the pause menu no longer mutes sound & music
Adjusting sound volume now plays a sound
Minor visual improvements
Various bug fixes
Various minor improvements
Thank you for playing!
We're preparing for the mobile release of Dungeon Warfare.
It will be released in April.
v1.2
Changelogs
Added a new secret level (unlocked in Crumble Zone)
Added a new secret trap (unlocked in the secret level)
Added four new achievements
Gold Minecarts drop coins on hitting units (giving you 1 gold per hit)
Explosion from Bomb Minecarts applies physical force to affected units
Added localization support
Added v-sync support
Minor visual improvements
Various bug fixes
Various minor improvements
Happy new year!
Thank you for playing Dungeon Warfare.
We're developing a new defense-roguelike game. Stay tuned!
v1.1
Changelogs
Added a new battle soundtrack
Added tier 4 upgrade for Spring Trap
Added an in-game encyclopedia (accessible in the main menu)
Added Trap Mastery button in the loadout menu
Added restart button to the endless mode outcome screen
Consumable trap button now flashes once after reloading
Consumable Trap mastery levels are now shown in the loadout menu
Disabled boss health regeneration bonus on Vine rune mode
You can now place traps while zoomed out
Fixed a bug that prevented Mechanical Boost from working on Lightning Trap
Increased Lich Tomb cooldown from 10 to 15 seconds
Increased Heavy Armor health from 60 to 65
Increased Heavy Armor damage from 5 to 6
Decreased Harpoon Trap pull force against the boss
Minor visual improvements
Various bug fixes
Various minor improvements
Thanks for playing!
Feel free to talk about the game in the discussion board.
Hotfix #2
Changelogs
Added keyboard rebinding functionality
Added a hotkey for calling wave early ('e' by default)
Added scroll bar to the trap mastery menu
Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm')
Fixed a couple of major exploits (reported by Steven)
Fixed bugs
Hotfix #1
Changelogs
Added 5 new achievements
Improved pathfinding in certain stages
Added adjust screen resolution / fullscreen options to the options menu
Fixed an issue with tutorial
v1.0
We're out of Early Access!
Thank you everyone for your support.