Dungeon Warfare cover
Dungeon Warfare screenshot
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Genre: Puzzle, Role-playing (RPG), Strategy, Indie

Dungeon Warfare

Beta 3

Beta 3

Changelogs



  • Added Tier 4 upgrade for Blackhole Trap
  • Decreased Blackhole Trap cost
  • Various bug fixes
  • Various minor improvements

Beta 2

Changelogs



  • Added boss background music
  • Added enemy descriptions
  • Reworked Tier 4 Dart Trap (Heavy Darts)
  • Added a new Tier 4 Spinblade Trap (Dart Spray)
  • Vastly improved the effect of Mechanical Boost
  • Slightly decreased the difficulty of The Mountain
  • A bunch of trap balance changes
  • Bolt Trap - each bolt now deals 1% of the enemy's max health as bonus damage (max bonus damage is 50)
  • Harpoon Trap now deals 10% of the enemy's max health as bonus damage (does not work on the boss)
  • Decreased max movement speed in endless mode
  • Endless mode difficulty increase is less steeper
  • Endless mode waves are no longer randomized everytime the game starts
  • Boulder Cavern has been renewed
  • Added 10 mastery level bonus for Fear, Frost, Midas, Repair Kit, Firebat Egg consumables
  • Increased the duration of Freezing Trap
  • Inferno Trap flame projectile now persists after colliding with walls
  • Increased Inferno Trap Tier 4 projectile count
  • Decreased the health regeneration of Demons and Liches
  • Slightly improved trap mastery tooltips
  • Various bug fixes


Thanks for playing!

Beta 1

Hi guys, it's been a long while since the last update.
First of all, I apologize for the delay.
I, one of the two devs, got a job and recently moved to a new city so I couldn't work as much as I wanted to.
The game is mostly finished now and we're promoting the version to beta 1.
Play the final level and tell us what you think. I beat it with no runes with just 1 life remaining on the first try (level 40). (*hint* use the sacrificial pits)
I'm sure you can do much better than me. :) Have fun!

Changelogs



New Contents

  • Added the boss level
  • Added the final tier upgrades for the following traps: Lightning Trap, Dart Trap, Push Trap, Barricade, Spinblade Trap, Soul Harvester, Grinder
  • Added missing trap action previews in the loadout menu
  • Added new sound effects
  • Added path highlighters for the flying units
  • Added 5 new achievements


Map Editor

  • Added Boulder support
  • Added Flying Machine to the unit list


Bug Fixes

  • Fixed minor exploits and bugs

Alpha 16

Changelogs



New Contents

  • Added a new level (Crucible)
  • New mastery perk for Frost Bomb (increased duration)



Balance Changes

  • Rebalanced Spear Trap - now loses 5% damage per each manual activation
  • Increased consumable trap mastery perk unlock level from 5 to 10


Bug Fixes

  • Fixed minor exploits and bugs


Map Editor

  • Implemented map deletion
  • Fixed bugs

Alpha 15 Hotfix 1

Changelogs



Balance Changes

  • You can now install consumable trap on floor traps
  • Increased difficulty of the map Excavation
  • Decreased Riderless Horse knockback amount and its health
  • Decreased Harpoon Trap cost from 250 to 200
  • Decreased Grinder cost from 900 to 850
  • Increased Spear Trap build & upgrade costs
  • Increased Slime Trap tier 4 upgrade cost from 350 to 600


Bug Fixes

  • Fixed a bug that prevented Frost Bomb from unlocking
  • Fixed a bug that prevented restore previous setup functionality from working in the new map
  • Flying Machines no longer stop to attack units on the ground


Thank you for your feedback.

Alpha 15

Changelogs



New Contents

  • Added a new level (Aerial Assault)
  • Added a new trap (Spear Trap)
  • Added a new enemy type (Flying Machine)
  • Added four new consumable traps (Frost Bomb, Firebat Egg, Touch of Midas, Mechanical Boost)
  • Snare and Bomb now have a unique perk unlocked at mastery level 5


Balance Changes

  • Decreased maximum unit movement speed in endless mode
  • Reduced wall bounciness
  • Increased bonus experience multiplier of the Trinity, Purity rune
  • Adjusted trap mastery stat bonus (buffed)


Bug Fixes

  • Fixed minor exploits and bugs


Map Editor

  • Added door and spiked wall support
  • Added minecart interval setting
  • Added remove column/row functionality


The new consumable traps were not tested sufficiently. Please share your experience with the new traps. Thank you.

Alpha 14

Changelogs



New Contents

  • Added two new Spike Trap Tier 4 upgrades (Searing Spikes, Repeater Springs)
  • Added a new Harpoon Trap Tier 4 upgrades (Twin Head)


Balance Changes

  • Rebalanced Hex Trap
  • Decreased Bolt Trap upgrade cost
  • Decreased Dart Trap upgrade cost
  • Decreased Spike Trap upgrade cost
  • Decreased Inferno Trap cost from 900 to 800

  • Decreased Lich Tomb cost to 500
  • Increased Blackhole Trap upgrade cost
  • Horsemen will destroy doors on contact


Bug Fixes

  • Fixed a bug that caused victory window to display on defeat
  • Fixed a couple of minor bugs


Map Editor

  • [Map Editor] Added Spiked Wall support
  • [Map Editor] Added hotkeys for building minecart station ([ and ] key)

Alpha 13

Changelogs



New Contents

  • Added a new level (The Mountain)
  • Added 2 new mastery upgrades (extra life, extra gold)
  • Added credits scene (accessible through the help menu)
  • Added a new battle theme soundtrack by Caleb Faith
  • Added a button that restores previous trap placements after restarting
  • Improved victory outcome UI


Balance Changes

  • Experience earned in endless mode will now be calculated separately from the experience earned in normal mode
  • Ranged traps will no longer get activated by units behind walls
  • Decreased Blackhole Trap cost from 800 to 500
  • Decreased the cost of tier 4 trap upgrades
  • Decreased Lich Tomb cost from 700 to 550
  • Decreased Soul Harvester upgrade cost from 500 to 400
  • Decreased the rate of difficulty increase in endless mode


Bug Fixes

  • Fixed an exploit that enabled building traps not selected by loadout menu using restore previous trap setup functionality
  • Fixed a bug that prevented Demonizer achievement from unlocking
  • Fixed a bug that prevented Inferno Trap flame damage from stacking
  • Fixed a couple of minor bugs


Map Editor

  • Added Minecart support
  • Added tileset change support
  • You can now draw terrain by dragging the mouse while holding shift key
  • Fixed minor bugs

Alpha 12

Changelogs



    <*> Added 10 new achievements
    <*> Demons now have a small amount of health regeneration
    <*> Implemented tier 2, 3 upgrades for Blackhole Trap, Hex Trap
    <*> Adjusted difficulty of the map 'Shallow Grave'
    <*> Fixed a couple of bugs

    Dungeon Warfare Alpha 11

    Alpha 11 Changelogs



    New Contents

    • Added a map editor with Steam Workshop support (experimental)
    • Added 4 new maps
    • Added 3 new traps (Blackhole Trap, Hex Trap, Soul Harvester)


    Balance Changes

    • Trap mastery levels are now capped to 50
    • Decreased Dart Trap cooldown bonus per level from 0.01 to 0.009
    • Capped enemy unit speed bonus in endless mode
    • Friendly units now receive half damage from traps
    • Increased Lich health from 8 to 15
    • You can now build only one of the tier 4 traps of each type
    • Added tier 4 upgrades for the following traps: Freezing Trap, Grinder, Inferno Trap
    • Rust rune now increases cooldown of the consumable trap instead of disabling it
    • Purity rune now halves the trap mastery bonus instead of nullifying it


    Miscellaneous

    • Added a new soundtrack
    • Added Freezing Trap sound effects
    • Added a new falling scream
    • Fixed many bugs big and small
    • You can now zoom out with R key
    • Reduced the magnitude of screen shake on explosions
    • Victory screen has been slightly improved
    • Harpoon Trap rope will now break when the attached unit gets too far away
    • You can now load your previous trap setup after restarting the stage by pressing 'Insert' key
    • Selling a free barricade in setup phase will refund the free barricade count
    • Fixed Grinder capacity resetting on unjam
    • Implemented map preview in tooltip
    • Added splash image in config window


    We're sorry about the delayed update. Thanks for your patience.
    Map editor is barely functional at the moment and we will add more functions (minecart, boulder, door, spiked wall) soon.
    Feel free to share your creations. Bug reports are appreciated.
    This update will reset your trap mastery point allocation.