Inferno Trap flame projectile now persists after colliding with walls
Increased Inferno Trap Tier 4 projectile count
Decreased the health regeneration of Demons and Liches
Slightly improved trap mastery tooltips
Various bug fixes
Thanks for playing!
Beta 1
Hi guys, it's been a long while since the last update.
First of all, I apologize for the delay.
I, one of the two devs, got a job and recently moved to a new city so I couldn't work as much as I wanted to.
The game is mostly finished now and we're promoting the version to beta 1.
Play the final level and tell us what you think. I beat it with no runes with just 1 life remaining on the first try (level 40). (*hint* use the sacrificial pits)
I'm sure you can do much better than me. :) Have fun!
Changelogs
New Contents
Added the boss level
Added the final tier upgrades for the following traps: Lightning Trap, Dart Trap, Push Trap, Barricade, Spinblade Trap, Soul Harvester, Grinder
Added missing trap action previews in the loadout menu
Added new sound effects
Added path highlighters for the flying units
Added 5 new achievements
Map Editor
Added Boulder support
Added Flying Machine to the unit list
Bug Fixes
Fixed minor exploits and bugs
Alpha 16
Changelogs
New Contents
Added a new level (Crucible)
New mastery perk for Frost Bomb (increased duration)
Balance Changes
Rebalanced Spear Trap - now loses 5% damage per each manual activation
Increased consumable trap mastery perk unlock level from 5 to 10
Bug Fixes
Fixed minor exploits and bugs
Map Editor
Implemented map deletion
Fixed bugs
Alpha 15 Hotfix 1
Changelogs
Balance Changes
You can now install consumable trap on floor traps
Increased difficulty of the map Excavation
Decreased Riderless Horse knockback amount and its health
Decreased Harpoon Trap cost from 250 to 200
Decreased Grinder cost from 900 to 850
Increased Spear Trap build & upgrade costs
Increased Slime Trap tier 4 upgrade cost from 350 to 600
Bug Fixes
Fixed a bug that prevented Frost Bomb from unlocking
Fixed a bug that prevented restore previous setup functionality from working in the new map
Flying Machines no longer stop to attack units on the ground
Thank you for your feedback.
Alpha 15
Changelogs
New Contents
Added a new level (Aerial Assault)
Added a new trap (Spear Trap)
Added a new enemy type (Flying Machine)
Added four new consumable traps (Frost Bomb, Firebat Egg, Touch of Midas, Mechanical Boost)
Snare and Bomb now have a unique perk unlocked at mastery level 5
Balance Changes
Decreased maximum unit movement speed in endless mode
Reduced wall bounciness
Increased bonus experience multiplier of the Trinity, Purity rune
Adjusted trap mastery stat bonus (buffed)
Bug Fixes
Fixed minor exploits and bugs
Map Editor
Added door and spiked wall support
Added minecart interval setting
Added remove column/row functionality
The new consumable traps were not tested sufficiently. Please share your experience with the new traps. Thank you.
Alpha 14
Changelogs
New Contents
Added two new Spike Trap Tier 4 upgrades (Searing Spikes, Repeater Springs)
Added a new Harpoon Trap Tier 4 upgrades (Twin Head)
Balance Changes
Rebalanced Hex Trap
Decreased Bolt Trap upgrade cost
Decreased Dart Trap upgrade cost
Decreased Spike Trap upgrade cost
Decreased Inferno Trap cost from 900 to 800
Decreased Lich Tomb cost to 500
Increased Blackhole Trap upgrade cost
Horsemen will destroy doors on contact
Bug Fixes
Fixed a bug that caused victory window to display on defeat
Fixed a couple of minor bugs
Map Editor
[Map Editor] Added Spiked Wall support
[Map Editor] Added hotkeys for building minecart station ([ and ] key)
Alpha 13
Changelogs
New Contents
Added a new level (The Mountain)
Added 2 new mastery upgrades (extra life, extra gold)
Added credits scene (accessible through the help menu)
Added a new battle theme soundtrack by Caleb Faith
Added a button that restores previous trap placements after restarting
Improved victory outcome UI
Balance Changes
Experience earned in endless mode will now be calculated separately from the experience earned in normal mode
Ranged traps will no longer get activated by units behind walls
Decreased Blackhole Trap cost from 800 to 500
Decreased the cost of tier 4 trap upgrades
Decreased Lich Tomb cost from 700 to 550
Decreased Soul Harvester upgrade cost from 500 to 400
Decreased the rate of difficulty increase in endless mode
Bug Fixes
Fixed an exploit that enabled building traps not selected by loadout menu using restore previous trap setup functionality
Fixed a bug that prevented Demonizer achievement from unlocking
Fixed a bug that prevented Inferno Trap flame damage from stacking
Fixed a couple of minor bugs
Map Editor
Added Minecart support
Added tileset change support
You can now draw terrain by dragging the mouse while holding shift key
Fixed minor bugs
Alpha 12
Changelogs
<*> Added 10 new achievements
<*> Demons now have a small amount of health regeneration
<*> Implemented tier 2, 3 upgrades for Blackhole Trap, Hex Trap
<*> Adjusted difficulty of the map 'Shallow Grave'
<*> Fixed a couple of bugs
Dungeon Warfare Alpha 11
Alpha 11 Changelogs
New Contents
Added a map editor with Steam Workshop support (experimental)
Added 4 new maps
Added 3 new traps (Blackhole Trap, Hex Trap, Soul Harvester)
Balance Changes
Trap mastery levels are now capped to 50
Decreased Dart Trap cooldown bonus per level from 0.01 to 0.009
Capped enemy unit speed bonus in endless mode
Friendly units now receive half damage from traps
Increased Lich health from 8 to 15
You can now build only one of the tier 4 traps of each type
Added tier 4 upgrades for the following traps: Freezing Trap, Grinder, Inferno Trap
Rust rune now increases cooldown of the consumable trap instead of disabling it
Purity rune now halves the trap mastery bonus instead of nullifying it
Miscellaneous
Added a new soundtrack
Added Freezing Trap sound effects
Added a new falling scream
Fixed many bugs big and small
You can now zoom out with R key
Reduced the magnitude of screen shake on explosions
Victory screen has been slightly improved
Harpoon Trap rope will now break when the attached unit gets too far away
You can now load your previous trap setup after restarting the stage by pressing 'Insert' key
Selling a free barricade in setup phase will refund the free barricade count
Fixed Grinder capacity resetting on unjam
Implemented map preview in tooltip
Added splash image in config window
We're sorry about the delayed update. Thanks for your patience.
Map editor is barely functional at the moment and we will add more functions (minecart, boulder, door, spiked wall) soon.
Feel free to share your creations. Bug reports are appreciated.
This update will reset your trap mastery point allocation.