Dungeons 4 cover
Dungeons 4 screenshot
Genre: Simulator, Strategy

Dungeons 4

Snotcast #1 - Unicorns are trying to infiltrate the army of evil!

Snotcast #1 - Unicorns are trying to infiltrate the army of evil!



Welcome to a new week of „Snotcast – Evil News for the most evil servants!“

This week, we have a grotesque theory for you:
Rumor has it, that the Banshee’s little ghosts are secretly just unicorns in disguise, sent to infiltrate the armies of evil and weaken our forces from the inside!
They are disguising their bodies with magic and loose white sheets, while glamouring their horns into metal spikes to not raise suspicion!

And considering they are working closely with the Banshees, could they too be working for the forces of good?! All that shrieking does appear quite suspicious, now that one thinks about it more closely. A distraction so you don’t get too close to them and figure out their little ghosts‘ disguise, perhaps?!
What is their final goal, you ask? Who knows! Those disgusting forces of good work in mysterious ways. Maybe the want to smuggle enough spies in so they can destroy the Dungeon heart? Maybe they want to disable our carefully placed traps, or open the doors for their annoyingly stubborn companions, the dwarves?

We will have to investigate further. Rest assured, that you will find any hot new information right here!




Disclaimer: The Ultimate Evil would like to clarify that this is purely snot shitposting, and in no way an announcement of any evil content

Dungeons 4 is on Deck!

The Verified Evil has ordered all hands on deck!



We are very happy to share with you that Dungeons 4 has been reviewed by the Steam Team and is now officially Steam Deck Verified ✅!

Now you can serve the ultimate evil wherever you go!

Editor Workshop - Community Event

Editor Workshop - Community Event



What:

An Editor Workshop with the Developers and a Community Map Editor Event with the theme “Thalya and the Seven Dwarves”

When:

April 11th 8pm CET Editor Workshop

Where:

A Workshop Voicechannel in Discord.gg/kalypsomedia on April 11th

Submit Date:

Final day to submit your map is April 25th
You can upload the Map as usual, but please use “Community Event” as a Tag for your Map in Mod.io!
https://mod.io/g/dungeons-4


We are excited to work with our loyal Dungeons 4 Community on awesome new Maps with the theme “Thalya and the Seven Dwarves.” On April 11th, join us in Discord for a livestream with the developers who will be answering questions live and working through any specific issues you might be encountering with your Evil creations.

Not sure yet? Have a look:




Brand new tutorial videos:


https://www.youtube.com/playlist?list=PLlQXYwoUl2OdDpETh5QQXa4FleJP2h3wQ


Dungeon Heart – Ultimate Newsletter!



Greetings, Underlings,

The Ultimate Evil demands a gathering with you for a Community Map Editor Event.
For this fabled Workshop on April 11th, our esteemed Developer and Game Design Snots shall be at your disposal and will bow before your creativity as we usher in a new era of delightfully Evil content with the birth of astounding Community-made Maps.

We therefore summon forth the most ingenious souls ever permitted to dwell under the shadow of Ultimate Evil's dominion to join us for this special Dungeons 4 Community event.
The chosen theme for the Editor Community Event is: "Thalya and the 7 Dwarves". Now, let your imagination run rampant and gather your most sinister ideas for the ultimate community map editor event. Surprises await the most creative, including a Community Spotlight—an altar to your labor!
On April 11th, the Map Editor Community Gathering shall convene in Discord, with our esteemed Development Snots poised to field your inquiries, assist in refining your maps and themes, and to address any questions you might harbor.

The deadline to upload your ultimate unholy creations to Mod.io is April 25th, and we'll be sending ambassadors of the Ultimate Evil to snag rewards for those who go above and beyond.
We can’t wait to share a beer and listen to your awesome stories in the dungeons that saw their creation during the Community Editor Event.

Evil must flourish, and it is your time to demonstrate your Dungeons 4 innovation to Thalya and the Ultimate Evil!

Happy Easter!

🐰🥚 Happy Easter! 🐰🥚



Baby Evil may be small, but his appetite knows no bounds – bring forth lots of Easter eggs and even more bunnies (preferably alive), so he may rise to his full strength and become the new Dungeon Lord to save evilkind on Easter Monday.
(oops, wrong story…) Happy Easter!


Dungeons 4 - Update 1.4

Dungeons 4 - Update 1.4



Dear fellow adepts of Evil, the Ultimate Evil greets you,

Today we have released Update 1.4 for Dungeons 4 on all available platforms. This Update includes various changes to the Map Editor Beta, visual changes to the mod.io interface on PC, new game options like the ability to hide the Hand of Terror, as well as gameplay changes and various animation, visual effects and sound fixes.

For more details, please check out the full changelog below. 

*Insert evil laughter here*
Hahaha…*cough*!



Changes Update 1.4:


[PC ONLY] mod.io UI (Dungeons 4 Map Editor Beta)


  • Implemented several changes to the Mod.io in game UI, to improve the user experience and to make access to community content easier.
  • Please note: To access community made maps on PC, go to the in-game menu, select “Skirmish” and then “More Maps…”.
  • New visual overhaul, layout changes & Dungeons 4 theme added: The Mod.io UI was visually improved and also adjusted to fit the Dungeons theme.


[PC ONLY] Dungeons 4 Map Editor Beta


  • Improvements to the Dungeons 4 Map Editor menu window (Accessed via “Extras” -> “Editor (Beta)”). Access to tutorials, the wiki with useful information about the map editor tools and other information is now presented more prominently. The “Create new Map” button is now also moved to a more prominent position.
  • A question mark symbol has been added to the submenus within the editor. These link to the corresponding wiki information.


Game Options


  • “Font size” added in the options menu: This option allows you to adjust the font size. On lower resolutions it is automatically set to “Auto” and will choose the largest font size, but this can be changed via the options menu. When playing on small screens like the Steam Deck, the text now offers better legibility with the auto setting turned on.
  • “Camera movement speed” and “Fast camera movement mode” added: These options allow you to adjust the camera movement to your liking. The fast camera movement mode can be used by default when holding shift while moving the camera with WASD when playing on keyboard and by holding LB while moving the camera when playing via gamepad.
  • “Potentially unpleasant sounds” option added to the options menu: This option can be used to mute potentially unpleasant noises such as the heartbeat of the dungeon heart or chewing noises (from creatures and other sources).
  • “Hand of Terror visible” added to the options menu: Switching off this option will hide the Hand of Terror in the dungeon whenever possible.
  • Fixed an issue where changing the key bindings would show incorrect conflicts between dungeon and overworld hotkeys.


User Interface & Controls


  • Improved behavior when giving multiple consecutive movement orders to your units in quick succession. Previously, units were prevented from moving quickly to the new movement point and appeared jittery.
  • The name and hit points of enemy units are now displayed in the bottom right corner when selecting or hovering over them within the dungeon.
  • The name of the map played in a save file is now displayed in the load/save menu.
  • Improved the Hand of Terror appearing jittery to the other player when playing in co-op.
  • [Mouse & Keyboard] You can now return to the previous menus with a right mouse click.
  • [Gamepad] Adjusted the scroll speed in several menus.
  • [Gamepad] Units can now be renamed.


Gameplay & General Fixes


  • Added a level progression over time to Dwarven units in the dungeon (outside of the main campaign).
  • Fixed an issue where creeps and heroes would leave remains when they get relieved and are replaced by stronger groups.
  • Manavores now heal when eating mana (Better pay attention to them, or you will experience exponential growth in real time!).
  • Fixed an issue where Manavores were not restarting the search for new mana spots after their target mana spot was picked up and dropped by the player.
  • Added a distinct unconscious icon (“seeing stars” icon instead of just a skull icon) to unconscious heroes.
  • Potions now heal a fixed amount of health.
  • Added more information to the victory screen statistics.
  • Added a new mini-map icon to overworld hero spawners when they are destroyed.
  • Improved the general color scheme of enemy health and during enemy healing.
  • Improved the display of health bars in general and in relation to long object or unit names.
  • Improved the skill area display marker of enemy bosses and towers (especially for better visibility on snow).
  • The behavior of good creatures (mini-bosses) when fighting in their arenas has been improved. They now refrain from going too far out of their area and no longer receive invulnerability and healing too often when trying to return to the center of their arena.
  • Fixed an issue where the Crystal Golem would teleport far outside his arena area.
  • Further fixes to Snots sometimes disappearing under mysterious circumstances (related to the collection of resources).
  • Fixed an issue where unconscious heroes would get dragged to unfinished torture devices that were still under construction.
  • Fixed an issue where dungeon enemies would not get visually caught by the Slime Ball trap.
  • Fixed an issue where the Hamster Wheel of Death and Slime Ball trap placement would conflict with uncovered hidden rooms.
  • Fixed an issue where Thalya’s “The Heroes’ Grave” skill ability would trigger during some cinematic cutscenes and spawn ghost heroes when your creatures died in the cutscenes.
  • Fixed an issue where the Dungeon Lord instantly appeared when moving him from the overworld to the dungeon.
  • Fixed an issue where canceling Thalya’s abilities would cost Evilness even though the casting of the ability was canceled.
  • Fixed an issue where the Pit Fiend couldn’t be dropped on Dungeon exits.
  • Fixed an issue where the Pit Fiend couldn’t be summoned after dismissing the unit previously.
  • Fixed an issue where the Graveyard Tomb names were always displayed as “Banshee’s Tomb”.
  • Fixed an issue where some Dwarven units would sometimes bring excess Gold to the overworld and then get stuck there.
  • Fixed an issue where some Dwarven units were not visually opening Dwarven doors.
  • Fixed visual issues with Thalya which occurred while she was imprisoned in the cage.
  • Fixed an issue where Thalya’s passive skills were not being displayed correctly in the in-game menu (when pressing ESC while playing).


Animations & Visual Effects & Sounds


  • Added cheering animations to the creatures when the Dungeon Lord is summoned.
  • Added a walking animation to heroes when they are imprisoned.
  • Improved some animations when Thalya is wearing her Sailor Suit outfit.
  • Improved the visual effects related to picking up and holding some of the resources in the Hand of Terror.
  • Added occasional comments from Thalya when she kills an enemy, is revived, or gets a new level.
  • Added sounds when using toggle on/off buttons.
  • Fixed incorrect step sounds in the fog of war.
  • Improved the sounds of the Dungeon Lord.
  • Fixed an issue where Thalya’s and the Narrator’s greeting voice lines would overlap during startup.


Localization


  • Fixed a spelling mistake in the description of when horde units needed Beer to satisfy their needs. It now states correctly that horde units need Beer starting with level 6.
  • Several smaller localization fixes & improvements.

Slappy Valentines Day

Slap-py Valentines Day to all the baddies out there. 😈 *hands you dungeon-heart-shaped chocolate & forget-me-snots*



If you want to show your hate-UHM love to your underlings, we’ve dug up a valentines card template for you – show us your best (& evilest) puns!

Dungeons 4 - Update 1.3.1

Dungeons 4 - Update 1.3.1



Dear fellow adepts of Evil, the Ultimate Evil greets you,

We have just released a small update for Dungeons 4 on all available platforms.
For more details, please check out the full changelog below.

*Insert evil laughter here*
Hahaha…*cough*!

Changes


Controls



  • Implemented several improvements when using a gamepad while playing on PC.

Changes


<*> [Modding Beta] The list of user-generated skirmish maps now updates automatically after subscribing to a Mod.io map. Previously, if a player subscribed to a user-generated map via Mod.io, the game had to be restarted to refresh the view of the list.
<*> Fixed an issue where it was not possible to summon the Dungeon Lord Gorgu within the Dungeon.


Mouse and Keyboard Support on Consoles
Mouse and Keyboard can now be used when playing Dungeons 4 on Xbox Series X|S or on PlayStation 5.

The Ultimate evil wishes a Merry Snotmas!

Happy Evil Holidays from the Ultimate Evil & Team!



The Ultimate Evil and his most faithful Community Snots Freeky, Kaarl and Lunareiya as well as the rest of the Dungeons 4 team wish you devilishly evil holidays and a New Year full of hero-sleighing and plenty of Snot-Slapping!

Dungeons 4 - Update 1.3

Dungeons 4 - Update 1.3



Dear fellow adepts of Evil, the Ultimate Evil greets you,

We have just released Update 1.3 on Steam, Xbox Game Pass across console and PC Game Pass for PC, the Epic Games Store, PlayStation 5, Xbox Series X|S.
The Ultimate Evil is in a festive mood and has decided to add plenty of timely Holiday content to the game including a seasonal outfit for Thalya and two permanent new skirmish maps! Please keep in mind that the Ultimate Evil can only tolerate the joyous holiday mood for so long and will banish any content marked as “seasonal” out of the Dungeon on December 31st making a return next year.
This update also includes an option to hide the UI, along with improvements to the executable to avoid false malware detection flags and multiplayer co-op bandwidth optimizations.

For more details, please check out the full changelog below.

*Insert cheerfully evil laughter here*
May you sleigh plenty of heroes and Hohoho…*cough*!

Changes:


New Holiday Content


Added new seasonal Content “Winter Season Event” to the game. The 2 new skirmish maps are playable throughout the whole year, while the “visual” holiday content is seasonally available each year throughout the month of December.

  • Added a new Christmassy music piece “Last Snotmas” (this content is seasonal).
  • Added the new “Christmas” Thalya outfit (this content is seasonal).
  • Added the new “Christmas Kobold” Hand of Terror skin (this content is seasonal).
  • Added new holiday visual decorations to the Throne Room and Snotling outfits (this content is seasonal).
  • Added 2 new Thalya skills “Thalya, the Glass Cannon” & “Thalya, the Bombardier” to the game. Both skills can be unlocked though the new skirmish maps.
  • Added 2 new skirmish maps to the game. “The Tree of Life” & “Sleepless in Sea Battle”. Both skirmish maps include adjustable map parameters. The tree and transporters on the map “The Tree of Life” have a holiday decoration during the duration of the event.


Game Options



  • Added graphics option: Shadow quality.
  • Added graphics option: Resolution scaling filter (Upsampling filter).
  • Added the option to toggle the display of gained experience points.


Controls



  • [PC/Keyboard] Added the option to hide the UI. A button can be assigned in the controls options menu under “Hide / show user interface.”
  • [PC/Keyboard] Added the option to freely move the camera. A button can be assigned in the controls options menu under “Free camera on/off.” Please note that there is a limit to the viewing distance and clipping may occur when moving too close to objects.
  • [Gamepad] Fixed an issue where it was sometimes hard to select single units on the overworld.
  • [Gamepad] Perk potion abilities and passive skills are now available for inspection in the ring menu.


Changes



  • Creatures now show new idle behaviors & animations within the Dungeon. They will appear socializing with each other if they have no currents needs to fulfill.
  • New reworked Thalya skill icons have been added.
  • Improvements to the executable to avoid triggering malware detection false positives.
  • Added new research tier to the Prison: “Heroes are teleported to the Prison upon being defeated.”
  • The internal storage of Mana and Toolboxes of the Infuse-O-Mat is now displayed when hovering over the Workshop gimmick.
  • Triggers of traps can now be located on lava and swamp dungeon tiles.
  • Fixed spells not being castable behind locked doors or the slime barrier.
  • Fixed an issue where units could disappear when closing a door while units were on the way to eat gobblers in the gobbler farm.
  • The heroes of the mid-tier can now be distinguished with Elite in their name.
  • The bronze/silver/gold tier icon is now displayed next to the hero image when selecting them.
  • Various improvements to the level editor (PC-Beta).
  • Added VFX when Snotlings teleport themselves.
  • Added VFX when a perk potion is applied to a unit.
  • Perk potions now have individual names.
  • Added the possibility to scroll though the statistics in the Win-screen.
  • Improved the resource distribution logic when multiple work units are queued to be built.
  • General balancing adjustments (Horde champions are now stronger in higher levels; The Dungeonlord Gorgu skill is now more expensive; The following research is now cheaper: Horde faction research, Horde champion research, Gnome research, Vampire Queen research).
  • Multiplayer-coop bandwidth optimizations.
  • General memory usage optimizations.


Mission Changes



  • Campaign Mission 11: Fixed the side quest “Transmogrifies Heroes” not triggering and completing correctly.
  • Campaign Mission 14: Reduced the amount of evilness demanded by the council of Snotlings.
  • Campaign Mission 17: Added another good creature to allow for more opportunities to gain evilness.
  • Campaign Mission 18: Adjustments to the timing of hero waves.
  • Campaign mission 20: Added further caravans to allow for more opportunities to gain evilness.

Dungeons 4 - Update 1.2

Dungeons 4 - Update 1.2





The Ultimate Evil greets you, fellow adepts of Evil,

We have just released update 1.2 on Steam, Xbox Game Pass across console and PC Game Pass for PC, the Epic Games Store, PlayStation 5, Xbox Series X|S.
This Update adds four more unlockable perks for Thalya (everything for the Queen of Evil), various new game options like UI scaling, mission and control changes, evil laughter via gamepad as well as performance optimizations.
After even more slaps, the Little Snots have now added the option to disable subtitles – for real this time! And of course, they’ve swung their pickaxes at several other issues (dwarves may have been harmed in the process).

For more details, please check out the full changelog below.

*Insert evil laughter here*
Hahahahah…*cough*!

New Thalya Perks


Added 4 new Thalya perks to the game which are unlocked by winning Skirmish Maps.

  • [Tumultuous Transport] Unlocks: “Travel Speed” -> 20% More Movement on the Overworld.
  • [Wave after Wave] Unlocks: “Evil Heroes” -> 50% more Evilness from Heroes, but they have 20% more HP.
  • [Break whatever is trying to break you!] Unlocks: “Guru Mass Slayer” -> You can now hit several Gurus at once.
  • [A Storm is Brewing] or [The Storming of Dollaran] Unlocks: “Old-School Demons” -> Demons are resurrected using Mana instead of Evilness.


Game Options



  • Added the option to increase the zoom distance further. The zoom distance can now be increased from “default” to “far”.
  • Added the option “UI scaling” to increase or decrease the scale of the UI via a slider.
  • Added the option to disable subtitles.
  • Reduced the default auto save interval to 15 minutes.
  • The “render resolution scaling” setting now also affects the main menu background.
  • [PC] [Audio] Added the option “Mute when out of focus” so that the game audio is automatically muted when the game window loses focus.


Controls



  • [Controller] Added laughter controls. By default, the evil laughter can be triggered by pressing LeftShoulder + RightStickPress
  • [Controller] Added the function of changing snot occupation (also known by priority) through the ring menu UI.
  • [Controller] Added the function of the placement or changing of trap triggers within the trap details menu.
  • [Controller] Added rotation controls for gimmicks. By default, they can now be rotated using the D-Pad.
  • [Mouse/Keyboard] Creatures can now be renamed. When having a creature selected, click on the small icon next to the creature’s name to rename it.
  • [Mouse/Keyboard] The selected creatures can now also be given an attack command when clicking on the mini-map.
  • [Mouse/Keyboard] Fixed the “Overworld Stop” command sometimes not working.


Changes



  • General performance optimizations.
  • [Coop-Multiplayer] Further latency improvements.
  • [Coop-Multiplayer] Further traffic optimizations.
  • [Coop-Multiplayer] Fixed delays in dialogues appearing after a player left the game.
  • [Coop-Multiplayer] An error message is now displayed if the joining player is missing the corresponding community content loaded by the other client.
  • The guard room rally flag is now a separate buildable gimmick.
  • The guard room tutorial hint is now split into one hint for the guard room and one for the rally flag.
  • Changes to the Watchbell gimmick functionality. "A Watchbell set up in the Guard Room can be used to alert Creatures not assigned to guard duty."
  • Fixed an issue where the guard room rally flag was reset when saving or reloading the game.
  • Fixed an issue with the guard room where it was not possible to select resurrected units which were previously on guard duty (this also applies to a resurrected Thalya).
  • Fixed an issue where Snotlings disappeared when transporting resources.

  • If gimmicks are destroyed, they now leave behind ruins.
  • Fixed an issue where some gimmicks were taking up more space than stated in their description.
  • Updated the icons for unit needs and potions.
  • The torture chamber UI now displays its capacity.
  • Fixed an issue where the newest save game was sometimes not visible when loading a game.
  • Fixed an issue where resource counters were sometimes hidden after loading a save game.
  • Fixed a rare issue where two dwarven doors could appear in the same location.
  • Fixed an issue where the same heroes fell for the same “Epic Treasure Chest” trap multiple times.
  • Fixed an issue where Little Snots mysteriously disappeared when trying to drag corpses.
  • Fixed gems being able to be sacrificed in the temple.
  • Fixed some spells and Thalya skill icons not being greyed out if there are insufficient resources.
  • Fixed some issues with the animation of the Infuse-O-Mat.
  • Fixed some visual glitches when too much gold was placed into the treasury at once.
  • Fixed an issue where the Rangers’ weapons sometimes appeared flickering.
  • Fixed some issues with the poison potion explosion effect.
  • Improved on an issue where some particle visual effects would sometimes show streaks.
  • [Audio] The music now starts earlier after startup.
  • [Audio] Fixed an issue where combat music started when Little Snots stepped into lava.
  • Several UI changes and improvements.
  • Several localization changes and improvements.
  • Various fixes for issues leading the game to crash.


Mission Changes



  • Campaign Mission 1: Fixed an issue where the blue question-tutorial hint sometimes didn’t disappear from the mini-map even once the requirement was fulfilled.
  • Campaign Mission 2: Increased the spell boost effect from arcane rifts.
  • Campaign Mission 4: Fixed an exploit in which Thalya could be freed using spells instead of using the undead units as intended.
  • Campaign Mission 5: Fixed a situation in which Tristan didn’t disappear as intended.
  • Campaign Mission 5: Increased the selection of traps available to the player in this mission.
  • Campaign Mission 5: The unicorn mini-boss now respawns regularly within this mission.
  • Campaign Mission 7: The “Horde Efficiency” skill is now granted, even when summoning the Prince of Hell.
  • Campaign Mission 7: Fixed that one of the rockpiles couldn’t be destroyed.
  • Campaign Mission 10: Fixed an issue where sheep would enter the dungeon instead of heroes.
  • Campaign Mission 11: Fixed a progression blocker where Tanos did not leave the graveyard. This blocker occurred when a save was created while Tanos was playing a specific animation.
  • Campaign Mission 13: Fixed an issue where it was possible to teleport Gorgu using Thalya’s teleportation skill.
  • Campaign Mission 14: Fixed an issue where it was not possible to pick up the mirror while using a gamepad.
  • Campaign Mission 15: Fixed an issue where an excavated spider room could immediately expand into adjacent rooms.
  • Campaign Mission 15: Fixed a graphical glitch where some decals could be observed flickering.
  • Campaign Mission 17: Fixed an issue where the radar also lifted the fog of war on the overworld, which was not intended.
  • Campaign Mission 17: Fixed the possibility of building other objects like gimmicks over the radar.
  • Campaign Mission 18: Fixed an issue where Thalya appeared duplicated in the outro cutscene.
  • Campaign Mission 18: The currently active stone is now highlighted within the UI.
  • Skirmish Map 2: Fixed a display error on the mini-map.