Player interaction - Helping a villager chop down a tree
Testing out the player interaction where they try helping a villager chop down a tree.
Dev Update Video - AI Felling, Bucking, Limbing Trees
Finished a first pass of the complete worker cycle for AI chopping down trees. Lots of physics involved and more work to do but they can get through the full cycle from a full tree down to logs and branches.
Full 7 minute clip showing real time gameplay https://www.youtube.com/watch?v=Zt6X7NriTXI&t=106s
Dev Update - Systems Overhaul and getting Sandbox mode back into testing
It's been a few weeks of overhauling various systems. Coming out of that have been a series of new videos for testing the updated or affected game mechanics.
Once those major changes are completed Sandbox mode can get back into beta testing.
Here's one video about testing the updated AI worker job for chopping down trees.
Steam Workshop Integration, Steam Guide, New Build 0.108
Steam Workshop Integration
You can now share your building designs, called Blueprints, with other players through the Steam Workshop.
To go along with the new Steam Workshop integration for Blueprints, there is a Steam Guide walking you through the steps on how to create blueprints, upload to the workshop, and use them in game.
Game is now integrated with the Steam Workshop This is accessed only on the main menu opening screen for now with the new Steam Workshop button
DEMO NOTES button removed from main menu
Increase freecam mouselook speed from 0.2 to 1
Turned off DEMO flag in builds
Update Game Modes text in main menu, add text about Steam workshop, remove warning that it wasn't integrated
Added Snapping Mode control in UI (UI only it doesn't do anything yet)
Remove white cube placeholder on windows shutter piece (10104)
Disable resources listing process when placing blueprints in Creative Mode (was causing errors with some build pieces and isn't used in Creative Mode anyway)
Add keymapping for Builder.ToggleDestroyMode, default “=”
Fix spelling in builder UI - Terraforming section title
Fixed Blueprint Help Text content
Removed triple click icon in top left corner for in-game Logger
Add new quality setting to toggle shadows on/off - this is a bit crude at the moment and will make some parts of the game look strange, but shadows are typically performance intensive - Note that lower overall quality settings will also reduce shadow quality or turn them off
Creative Mode Trailer
A new trailer for you featuring Creative Mode.
The Steam store page has also been cleaned up in preparation for the upcoming Early Access release.
A minor update to address some issues to allow beta testers to do more with performance options.
Fix screen resolution settings not applying correctly
Fix/Change Game Settings button - Reset Video, renamed to Wipe Data, now it will wipe local player prefs in case there are issues with the game settings
Changed mismatched savegame version from a logged error to warning
Added roaming bird to ship mast for prop 20071 (used for the making the trailer, but also testing bird behaviours)
Build 0.83 - Creative Mode update
Join us on Discord and get access to beta testing.
Build 0.83 Release Notes
This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.
change camera AA mode to FXAA from TAA as TAA was causing some flickering
Increase blueprint preview camera max zoom distance from 100 to 500
Increase blueprint preview camera max view distance from 100 to 1000
Increase freecamera (F3) move speed
Fix missing player menu (bottom left icon in HUD)
Fix load savegame not restoring player position
Increase Get Unstuck feature to place player 10m above ground instead of 2m
Raised sails on all sailing ship props
Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
Add several new prop build pieces: - dock post with mooring - over 20 prop buildings for the town set - wheeled carts - donkey - 19 citizens and peasants - Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere.
Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
Fix turning off survival in creative mode, it was still showing dialogue
Fix 3m vertical wall connector add foundation tag
Fix Roof windows not rotating when using alternate placement mode
Fix Build right panel position/top right corner
Modify Creative Mode context help, highlight some important controls
Add build piece ID to popup description to help with bug fixing
Add ground tag to dock ground block
Fix missing snap point for castle wall (30021) for castle door (30828)
Adjust colors for dirt ground pieces
Delay playlist change until gameplay scene fully loaded
Adjust collider on portcullis to prevent blocking player (30025)
Begin optimizing some of the larger/complex props
Improve loading text from save games to provide more responsive feedback
Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
Add two more horses as props, black (20177) and brown (20178)
Fix waddle fence to snap by category, allows other fences to snap
Fix error when loading some savegames related to updating the resources list in the Build Plan UI
Add new input/feature to turn snapping mode on/off when placing pieces
General updates to the AI, Character, and Animal systems
Fix performance on multiple character rigs due to internal missing UI
Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
Fix mapping for naked mesh on some rigs
Reduce party selection options for demo/beta
Change up building piece placement colors and effects
Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
Add player dialogue when interacting with trees
Creative Mode updates, Discord Server, and Beta Testing
Creative Mode update
I've been working towards a new trailer planned to come out this weekend. To get that done I needed some new content, so have been doing dev playtesting of Creative Mode (the unrestricted build mode), squashing all bugs found along the way, and getting in some minor optimizations. This is over a dozen hours of gameplay time putting this harbour fort together. Definitely starting to feel like the game is earning the Kingdom part of the name.
Still have to add in all the people, jobs, smaller details and props, but the areas and buildings are fairly well defined with the harbour, walls and towers, central keep, marketplace, residential and industrial sections, training grounds, and exterior livestock farm.
Beta testing will begin sometime this coming weekend, join us on Discord to learn more and sign up.
Livestream 2 Replay
This is an ongoing loop of the one hour "Livestream 2" from Steam Next Fest Oct 09, 2022 on replay
The demo is also now updated with the version used during the livestream.
Livestream 2 build - Alpha.0.37
This is the demo version used during Livestream 2 on Sunday Oct 09, 2022
Fix start construction hammering audio to move to gameplay mixer
added DEMO only Settings/Game buttons to unlock/reset all skills - this allows you to switch to fully unlocked instant building mode. The demo/tutorial has limited build pieces the AI can work with so this opens up the building options.
Assign AI construction audio to gameplay mixer
Fix fade on activated build pieces for dirt floor and campfire
Fix AI cut down tree to spawn branches above ground, and put log spawn slightly higher
Turn gravity back on for branches so they spawn in properly from a cut down tree
Fix tutorial issue where it could pause game when tutorial was disabled after it was started
Add builder category control mappings which also fixes Blueprint preview camera from being stuck