Dungeons & Robots cover
Dungeons & Robots screenshot
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Genre: Shooter, Role-playing (RPG), Indie

Dungeons & Robots

Patch 2.22!

Small patch for bug fixes

Patch 2.22



  • Fix on dungeon creation and stuck on loading
  • Crystals earned fix. Fixed on giving you the crystals showing your from purify or through the missions
  • Nickname character limit is now 20 characters


Thanks everyone for your report!

Patch: 2.21

Patch: 2.21



Offline mode updates: Made the save and load of the data of the offline mode more secure and stable and with the help of people of the community fixed some bugs

UI Update: Removed some unneeded elements to make the whole UI more clear and fitting the rest of the game

Online multiplayer update: Coop rooms fixed from making the second and rest of the players not being seen by the host

Adjusted reward system: Now the rarity of the reward (chests) or amount (experiences) has been adjusted to the different difficulties so that the hardest the difficulty the rarest and best the possible reward.

Ladder boss reward: Defeating the boss at the final part of the ladder mode rewards you with a gem chest which is extra of the normal rewards

Thanks everyone for your feedback




ːsteamhappyːːsteamhappyːːsteamhappyː

The new patch is out! 2.20! New Server!

Hello everyone!

The new patch is out!




  • New reward chests - simplified the chests at main categories of possible drops (equipment, drone, active skills, gems, and materials) with each one possible different rarities which change the main stats (in case of equipment, drone, active, skills and gems) or quantity (in the case of material boxes)

  • New database - weren't able to move the accounts from the old one but with the new database the data are more secured and faster on being changed from both sides (the player and the developer)

  • New exp system - the formula of the exps needed for the next level has been changed in order to make the leveling easier at first levels and slower at higher

  • New items stats formula - the main stats of each equipped item (weapons, bodies etc) have been changed which may lead to a different result of the existed items in the offline mode. Extra stats and slots for gems have been upgraded also

  • Statistics are account general - The statistics of kills for each weapon or amount of using of specific actions are shared to all online slots of yours and they have been removed from the offline one (cause most of them are connected with achievements which are only unlocked to online mode)

  • Easy mode became easier - the stats of enemies at easy mode have been reduced to make the experience and the exploration easier




Cause of the new database old accounts wasn't able to be moved there as mentioned above and cause of the changes on the non-equipment items at offline mode any bought decoration items need to re-bought

Hope people that had problems with the previous versions found a solution in this big update and in case of any bugs or problems or suggestions let us know either here or join our discord at
DISCORD

Update 2.095!!

Yey! New update for you!

Update 2.095!!



  • Permanent collector drone
  • Collector drone pick up dropped reward chests
  • Craft - purify bug fix (was bugging the game when you were purifying the item you just crafted)
  • UI changes at mass purify






Glow Games Studio

UPDATE 2.09!

New Update 2.09!!



Next update is up!

Adds



  • Mass Purify: Now you can mass purify items by category or by rarity on each category
  • We added multiple spawn points on lobby
  • Online: Leaderboards Rewards! You can see now top 10 rewards for each position.


Changes



  • Health and Energy Restore skills now are been showed by number and not percentage
  • Weapon energy cost multiplied at multi rays mode


Fixes


Update 2.08

New Update 2.08!!



Next update is up!

Adds



  • New Active Skill: Area Slow: All enemies around player have decreased speed
  • New Active Skill: Area Stun: All enemies around player have change to get stunned
  • New Option: You can set VSync
  • UI: Added open next Chest Rewards


Changes



  • Active Skill : Self Heal or Mass Heal now can remove bleeding effect
  • Black crystals can be dropped now in any mission in Ladder Mode
  • Decrease time when you open chest rewards
  • Camera movement accorting to Mouse is disabled


Fixes



  • Generic: Lock other Inputs when you use chat.
  • Generic: Audio change now correctly when you go back to menu after mission
  • Online: Fix shooting issue for 3rd and 4th player
  • Online PvP: Fix correct placement
  • Offline: Fix issue when you collect crystals


Glow Games Studio

Update 2.074

NEW Update 2.074..YEAP ..so soon! :B1:

According to your request and suggestions we made some changes :)


[H1]CHANGES[/H1]

  • Drop Change: Change reward chest drοp chance and crystals increased a lot!! :) You gonna get almost 1 crystal from each enemy and drop items in dungeons are increased.
  • Smooth Controller movement axis joystic direction
  • Reduce the amount of XP that required to gain level.


[H1]FIXES[/H1]

  • Drop chest rarity bug (was dropping mostly unique)
  • Conditions removed at player death
  • PvP Lock movement
  • Invisibilty ability update (disabling effects of weapons)


Glow Games Studio ːsteamhappyː

MAJOR UPDATE! VERSION 2 is UP!

Update v2.073



We really want to say thanks to everyone for the feedback.

We reworked almost any aspect of the game and we are happy to show you guys what we came up with.

Changes:


  • New lobby: We designed a base that you can now
    move around and also you can see other players.

  • New Attachments Upgrader: You can know combine 2 attachments of the same rarity and type and you gain 1 attachment of better quality.

  • New background audio and also add new SFX sounds on enemies or in UI.

  • New spawn particle setup

  • New UI: Refactor most of the UI so know you can also have full control with Xbox one controller

  • New Open training PVP area: You can fight with other players to check your equipment.

  • New areas to explore!

  • New UI Notification System

  • Weapons Special Abilities

  • Voices!! xD



and many bug fixes!

We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone.









Thank you again,

Glow Games Studio

Preview Update v2.0: Portals portals and more portals #3

Hi everyone,

We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.

Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.





Please let us know your thoughts, we'd love to hear them!

Thank you,
Glow Games Studio

Preview Update v2.0: New Lighting Mode #2

After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode.

In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings.

Once again please let us know your thoughts, we'd love to hear them!







Thank you,
Glow Games Studio