This update contains several technical improvements that are necessary for a better foundation.
Updated game rendering for better visuals and performance
Switched from SteamVR to OpenXR to allow a wider array of VR headsets
Various small fixes
Updated Unity to 2022.3
Update 1.5 - Performance and Stability
This patch addresses some long-standing quality of life issues.
Significantly improved game startup speed and loading times when entering a dungeon
Added the option to enable a vignette when you move, to reduce motion sickness
Removed multiplayer drop-in. This was done out of technical reasons, as it sadly was not implemented properly.
Fixed loading screen flickering
Improved haptic feedback for various actions
Added detailed error tracking
Update 1.42 - Performance and Controls
There were some performance problems in the game, especially in the snow area. We significantly improved that and the game should run way better now.
We also fixed the ongoing problems with the oculus controls and added a better control scheme for WMR.
Changelog
Significantly improved performance
Fixed oculus controllers
Added experimental WMR controls
Update day!
Hello everyone!
This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished.
Some highlights are:
We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading.
We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use.
We improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning.
We support now the valve index controllers. We fixed the oculus controllers and improved the locomotion system.
We have now a networked lobby, which is not limited to a region. This means if you are connected to the internet and start the game, there is a chance to see other players in the lobby. You can invite players to a group and play with them. We have implemented a reconnect system in case someone disconnects. We still support drop in multiplayer.
We know that we have been silent for quite some time, but we have good news!
We are currently working on some performance and quality of life features. We want to polish some parts of the game, especially the weapons and the killing of enemies.
We belong to the lucky ones, who received the valve knuckles controllers. The next patch will include knuckles support.
Greetings,
Roman
Current state
We haven't posted an announcement for a while now, but we are still here.
So far we do not receive any bug reports or complaints, we have been working hard and were able to solve all issues. The game is now on a stable level.
We are very grateful for all the positive and negative feedback. None of us ever experienced this before and we are very happy with the current state. We want to thank you all here. Without the community and your feedback we wouldn't be able to reach the current state.
Tomorrow starts the summer sale! The game will be discounted by 50%. All of you, who have wishlisted the game, this is your chance.
Snow Area Update
Today we are ready to release the snow area, which is an open environment. It offers new content, such as new enemies, new traps and a new boss fight.
In addition to that we fixed some issues and rebalanced some items.
We lowered the level length significantly. Finishing a level is now much faster. With the old level length it took too long to see the new area and enemies. The reduced level length also improved the loading times.
Added new biome (Snowplanes, includes 9 new enemies and 1 new boss)
Adjusted level length (better loading times, less crashes, faster playthrough)
Bomb cost (300 -> 400)
Meat drop chance per stack (2% -> 1%)
Infusion kills (10 -> 20)
Guardian Heart blocks (20 -> 40)
Loot Bag gold loss (100 -> 15)
Have fun playing the new area! If there are issues or questions, let us know!
Tutorial Room and more!
With today's update we introduce the tutorial room. It seems people sometimes struggle with enemies and dont use some abilities. In the tutorial room all core features are explained and can be tested.
In addition to that we also improved the hitboxes of all items. Picking up items is now much more intuitive.
v.1.1.4:
Added tutorial (next to singleplayer in lobby)
Improved hitbox of all items
Reduced player revive time (120 sec. -> 60 sec.)
Adjusted active item recharge values
Content Update: Over 80 new rooms, Achievements and Custom Outfits!
Today we have prepared a content update.
Many of you probably know certain rooms already good enough and are not surprised by traps or enemy positions. With the new rooms the dungeons/levels feel completely new again!
In addition to the new rooms we included the achievements system into the game, there are 30 achievements.
You can see all achievements here:
http://steamcommunity.com/stats/686360/achievements
Some of the achievements are hidden, so you have to figure out what must be done.
It is possible now to unlock custom cosmetic outfits. Upon completing a certain achievement you will be able to choose an outfit in the hub area.
The achievements which grant a cosmetic outfit are not hidden.
Some people told us that the trackpad locomotion is too slow. It feels really slow especially if you played an other game with trackpad locomotion before.
So we added a new locomotion option for this. You can now adjust the speed of trackpad locomotion (the current speed is 2.5):
Have fun playing the game and let is know what you think! We will always try to do our best and improve the game!
Update:
Added 30 achievements
Added 81 new rooms
Added 10 cosmetic outfits (unlocked by completing achievements)
Player movementspeed is now adjustable in the locomotion menu
Difficulties, Combat System, Bug Fixes and More
We have been listening to you all and a few things needed to be changed. So here are the changes:
We improved the melee combat system, the melee weapon now has more range and deals more damage. The scaling for swinging and wiggle have been improved as well. Wiggle has now a small cooldown. Both playstyles are now strong enough to finish the enemies and bosses. The boss loses now health if his summoned enemies are damaged.
We also added region select for multiplayer. There was an issue that people could not find each other, they were on their best region. Now if you want to play with a friend:
Make sure you both select the same region and have the same game name.
We added difficulty settings for single player. Difficulties can now be found on the terminal for single player.
There is now a new interface for menu, locomotion etc.
We also fixed a multiplayer issue, where people would crash while looping into the second area.
Update:
Player is now invurnable for a short time after getting hit
Damage to summoned enemies now also deals damage to the summoner (relevant for boss fights)
Increased range of melee weapons
Improved AI to not let enemies walk into you
Increased melee base damage and damage scaling when swinging
Improved player hitbox to allow easier blocking with shield
Adjusted enemy health scaling
Singleplayer: Game difficulty selection
Multiplayer: Possible to select region for private lobby (all wanting to join need to set the same region)
Multiplayer: Made gameplay more stable (no more crashes on area switch)
Multiplayer: Reduced player respawn time from 120 sec to 60 sec