It happens that your team member will die early on in the run and he will become a ghost.
The only options to revive your team member were either finishing the area or finding an ankh (Use Item). Often the dead player had to wait for a long time until he can continue play.
Now it is possible to revive your team member after two minutes!
If a player is dead, he will still become a ghost. He will have a black heart, which slowly becomes red. This takes 2 minutes. A particle will indicate whether the heart is fully charged.
If the heart is fully charged, the living player can activate it by touching it and the dead player will be revived.
Update notes:
- Multiplayer: Possible to revive dead player after 120 seconds by touching his heart
- Improved multiplayer region selection for a better overall ping
Save & Load System and Release
Today is the big day! Dungeons & Treasure VR will be released. Thank you all for the support and the feedback. We hope all of you will have a lot of fun playing the game. Please consider leaving an honest review or feedback on steam. This will help us grow and improve the game.
We have also added one important additional feature to the game:
You can now save your game progress with save & exit. For now saving the game only works in singleplayer.
More content! Items, weapons and buffs teaser!
We have finished a huge amount of items, weapons & shields and buffs. Everything has been implemented into the game and works great.
All in all the progress is great, expect more news in the next days / weeks on the environment, enemies and more.
Also, we have a precise release date!
The game will be released on 30th November!
Here are some teasers of the items which are in game:
Passive buffs. A certain amount of these buffs is already unlocked. Buffs can be stacked to make the buff more effective.
Companions. Companions will assist the player with a special ability which will be used by the companion automatically.
Melee weapons. All melee weapons have an ability which triggers their overheat.
Ranged weapons.
Shields.
Use items. A player can have one use item. The player have to activate the effect of the use item.
Working on enemies and melee weapons
We are adding even more content to the dungeon area. 4 new enemies. Enemies have currently no abilities. Next step is to add abilities.
We have also improved our melee combat system. You can deal more damage if the weapon is swung stronger.
All in all we are making great progress, future updates will include more passive & active items, abilities and environment polish.
Here are some impressions:
Swinging the sword stronger deals more damage.
New enemies.
Ghost has some transparency. More transparency effects are planed.
Knight enemy.
Working on more content: weapons, items, upgrades
We are making some good progress. We started to add more content to the game which will be unlockable with the special currency which can be aquired by killing a stage boss.
In the starting lobby you will find a special room, where you can see all weapons etc. and unlock them. The unlocked weapons etc. can then be found in the next playthrough.
We are experimenting with some abilities for melee weapons. We want to buff melee weapons with an active skill.
We plan to implement around 100 passive upgrades and around 40 different items, weapons and shields for the release.
For more details on what we are currently working on check this youtube video:
Bomb upgrade, every 10th hit triggers an explosion. Can be stacked until every hit triggers an explosion.
Active sword skill increases range of the sword for a certain amount of time.
Active sword skill, which enables you to throw projectiles if the sword is swung strong enough.
Dungeons & Treasure VR on Kickstarter
We recently started a kickstarter campaign. We would use the money to polish the game even more. BUT dont worry, even if the campaign fails, we will still finish and release the game in Q4 2017.
Here is the project:
https://www.kickstarter.com/projects/1960660624/dungeons-and-treasure-vr-roguelike-multiplayer-vox#
Thank you all for the feedback and support!
Updating demo! Lobby, Improved networking, locomotions and more
We decided to update the demo. In this update we improved networking and added the lobby. Every player starts in the lobby and can either enter a single player game, a multiplayer game or create/join a private lobby.
- added lobby
- added mute button to menu
- added return to lobby button to menu
- imporved networking
- added hand locomotion
- added use item
- added destructable vases in hallways
- added another ranged weapon
- added pick up cooldown for items which are dropped by enemies or
found in chests (so you dont instantly pick them up)
- added visual indicator for interactions like dropping weapons/items
and buying items from the shopkeeper