- added an option (on page 2) to half the volume of the ‘hmm’ sound in the dialogue screen
- added an option (on page 2) to make text in the dialogue box smaller.
- higher armor for the poison drake
2.0.400 update is here
Working make some of the very vast areas a bit more rewarding to explore, there are now lizardmen and a poison drake in the watery cave in chapter 1.
Also, this update (hopefully) fixes a dungeon-run button that appears in minimap mode when it shouldn't.
2.0.383 update, and first month anniversary sale
2.0.383 is live now, fixes smaller issues with apothecary birth feat display, and multi choice overlay keyboard controls.
And until 11m 17 Oct, you can get DoC for 20% off, so tell a friend or gift it to someone that needs a good retro RPG fix!
Many new changes in .375 !
V2.0.375 now live, bringing the following with it:
- the point blank cooldown skill is now usable on auto
- gradually lowered STUN effect where attack has less than half the strength of the target
- you can now compare rings if only the second ring slot is used
- you can now switch between first and second ring in comparison mode
- you can now switch between two swap weapons in comparison mode
- escape key to exit dimensional traders/takers
- beefed up crossbow damages (affects newly found ones)
- offhand items with moderate offensive properties: very class specific though: Main Gauche, SwordBreaker, Carnwennen
- fixed an issue where force damage is overstated for attack stats with items
- gave priest access to mass resist poison spell
- fixed ongoing damage from auto-cast hell plasma
- some minor fixes. and nerved fistfight archmage down again
- dimensional trade input now costs more than 1 talent point if you have obsessed dwarves in your party (they need to overcome their greedy nature each time)
v2.0.366 is out!
Changes:
- the crazy prisoner now tells you if you are on track for the tight-a* achievement
- blood lust now has some life drain resist as well
- made the abandoned mines a bit more interesting… worth clearing them both out now. works on newly rolled dungeons only.
- new keyboard control: space bar now reacts as a WAIT command in world view. if you want to wait a turn to lure monsters closer etc. Otherwise/previously/Touchcontrol effect with same outcome: open inventory and go back out.
ANOTHER UPDATE
2.0.360 is now live! If you are not checking in daily, have a look at the .351 changes from yesterday as well.
.360 brings:
1. marksmanskill cap fixed for good
2. making birth feats more appealing, changes made to:
- JUGGERNAUGHT (added RAGE and BERSERKER WILL skill++. works for new creations only)
- TREE HUGGER (reduced itemslot restriction from 4 to 2. works for pre-existing as well as new players)
- HALFLING and GNOME ANCESTRY: added med/high DODGE skill to benefits (works for new creations only). GNOME: added access to DECOY skill.
- FROST HANDS: added major cold resistance boost (works for new creations only)
GUIDES !
I am starting to publish guides in this community section. They summarise and/or mirror what I have captured on my Wordpress blog, updated for some relevant steam specific things.
So far published:
INSIGHTS INTO THE COMBAT MECHANICS
PLAYER CLASSES
WHAT NEW PLAYERS MAY WANT TO KNOW
More coming in the next days, on birth feats, skills, spells, etc.
Hope you like them!
Volker
Latest updates/additions
2.0.351 is here!
Brings:
- new NPC: a small white dragon (on warlock islands somewhere…). He has an arena of sorts, not just but particularly relevant to dragon blood players…
- new mob (arena only): Zmaj the 3-headed dragon boss
- more concise advice in the skill screen about whether use, or trainer, or none of those two can raise it (arena impact is not mentioned for summon dragon, on purpose)
- changed some solo arena challenges, and will continue to do so to get the right difficulty level
- skill descriptions updated
- skill cap display fixed where birth feats impact class cap
- fixes issue with marksman not gaining full marksmanship skill + on levelup
And even more new things! (2.0.342)
- MARKSMANSHIP skill. not trainable, but rather increasing with archer/marksman level, and to lesser extent ranger and samurai. increases ranged physical damage based on excess accuracy, and skill proficiency. this skill is given to existing parties on next load. Since bonus damage depends on the accuracy of each shot (which in itself varies depending on whether you use maximum range of your weapon or less), it is not showing in the attack stats. The skill is designed to make the archer class more attractive mid and late-game.
- fixed a bug that caused non-bleeding allies to bleed
- allies now get properly removed when dying from poison or bleeding
EDIT: added skill reasoning
And another round of updates (2.0.330)!
More updates included as of 2 Oct 2017:
- added birth feat categories (see here for more details: https://dungeonsofchaos.wordpress.com/insights-feats/
- added a feat category selector for advanced players (unlocked by a new DARK LORD achievement). The selector allows for easier creation of quirky/rare players for your party
- made the hp loss from negative birth feats small
- unarmed attack style selection bug got fixed
- fixed the short visual disappearing of secret passage notifications when triggered
- added a missing archmage achievement