This patch brings a few QOL changes, bug fixes, and introducing first part of HU translation! Check out below for full details
1.06
Dungeon Runner invulnerability bug fix
Changed language on character screen reset to be more clear it is a total reset
Part 1 of HU translation
Improvements to Dungeon Runner portal spawning
Archery Buff now clears correctly
Quick tap X to change between melee/ranged weapons, Holding will still bring up Quick menu
other misc fixes...
Dungeons of Edera: Patch 1.05
Hail adventurers!
Another hotfix coming out with more bug fixes and localization improvements Check out below for full details
1.05
French Localization improved
Magic Find bug fix
Dungeon Runner - all mercenaries are available for hire
Player will no longer stumble backward when hit from behind
Possible fix to attack becoming unresponsive when attempting to cast simultaneous spells
other misc fixes...
Dungeons of Edera: Patch 1.04
Hail adventurers!
Another hotfix coming out with more critical bug fixes and changes Check out below for full details
1.04
Spider Boss movement slowed
Miniboss names are now different from Dungeon Bosses
Hub Travel Fix
Swap shoulder button added to keybindings
Additional Loading screens added
Overall package size slightly reduced
other misc fixes...
Dungeons of Edera: Patch 1.03
Hail adventurers!
Pushing out another hotfix with some bugs fixes and changes in enemy scaling. Check out below for full details
1.03
Enemy Scaling based on equipment greatly reduced
Keybinding can now overlap
Aura Buff will now reset correctly when changing characters
Keybinding Image fix
Fix for arena boss
Fix to Mage AI targeting players out of sight
Dungeon Runner Portal spawn tweaks
Enemy Freezing bug fixed
Troll Animation hitboxes tweaked
Canyon missing quest item spawn fixed
Reset default keys now working correctly
Quest Reward now shows in center of UI
Other Minor fixes
Dungeons of Edera: Patch 1.02
Hail adventurers!
Pushing out a few key QOL and bug fixes - check out the full details below
1.02
Hitstun/Hitstop reworked
Option to disable Hitstun/Hitstop added to options
Title Screen UI Fixes
Reduced stunlock buffer time for enemies - after 5 hits enemies will be immune to further stunlock for 2 seconds (Bosses 3 hits)
Fix to Necromancer Boss Spawn
Retire Achievement Fix
Numerous Spelling Fixes in Lore
Blizzard Spell - increase number of icicles from 8 to 12
Additional loading tips
Updated Spell Descriptions to clarify requirements
Added Spell Cost to Spell Toolip
Dungeons of Edera: Patch 1.01
Hail adventurers!
Pushing out a patch to rollout the reworked Null Harbor and some other QOL updates and bug fixes.
1.01
Null Harbor Overhaul
Option to disable elemental weapon trail added in Game Settings
Offhand filter added to inventory and stash
First Person Key added (Default \)
Misc Bug Fixes
Dungeons of Edera: 1.0 Release
Hail adventurers!
The big day is here, three years in the making. 1.0 of Dungeons of Edera is now available! I can't thank the folks who have been apart of the early access journey enough - you all helped me drive design, fix bugs, and gave excellent feedback to help make DOE what it is today.
So what does 1.0 mean for DoE?
I've completed what I have set out to complete for Dungeons of Edera, all of the base features are in that I initially planned. I will now be focusing on bugs and continuing to polish the core experience, and I ask that folks continue to join and report bugs in our discord, and continue to share their ideas.
First patch after 1.0 you can expect a remade Null Harbor!
I am excited to announce we have picked a date for our 1.0 release - June 16th!
It has been a very long journey up to this point, over three years of solo development to get here, and this game has come such a long way thanks to the community for all their ideas and feedback given since DoE started early access in August 2020.
While I started this project solo, the team grew over the years as I got some amazing people to jump onboard and help build out the storyline, create new environments, design spells, and drive our social media. These folks have been outstanding partners and I can't thank them enough for all the hard work they poured in this project.
So what does 1.0 mean for DoE?
I've completed what I have set out to complete for Dungeons of Edera, all of the base features are in that I initially planned. I will now be focusing on bugs and continuing to polish the core experience, and I ask that folks continue to join and report bugs in our discord, and continue to share their ideas.