Today's patch has some game improvements and bug fixes. Thanks for playing and keep those reports coming!
Improvements:
Halloween Event bosses will now spawn on all difficulties. Their health and damage scales accordingly along with the amount of loot. These bosses have had their damage and health reduced on Nightmare by 40%, rewards on Nightmare are unchanged,
Backups button will now be highlighted by a shader when a recent backup may be newer than the most recently played session that was loaded
Bug Fixes:
Lorg's floor should fall smoothly on clients
Fixed issue with Whisper of Spider Queen Pods causing spiders to spawn incorrectly.
Fixed issue with Lady Everleen spawning incorrectly.
Update Patch
Hello Adventurers!
Today's patch has some game improvements and bug fixes. Thanks for playing and keep those reports coming!
Improvements:
Improved creating and customizing a player character for clients
Added a standalone Party Menu in the game menu for managing Party actions for solo and splitscreen play.
Further improvements to text scaling for Item tooltips
Disabled Oculus VR and OpenXR plugins to prevent unintended compatibility issues
Bug Fixes:
Fixed some areas where Graal could become stuck
Reapplying Fire Armor while Fire Armor is already active will work properly now
Fixed an issue with Malorath's Tremor Slam attack
Fixed an issue where the Crypt Lord's chain wouldn't properly display for clients
Fixed an issue where controllers were not being properly detected on PC
Fixed multiple UI issues for multiple languages
Fixed an issue with coloring on equipment stat comparisons
Fixed various tooltip UI issues
Fixed an issue with Cryomancer Blod's statues not always spawning correctly
Fixed an issue with Valu'Nalthala getting stuck on environment objects
Fixed an issue preventing Valu-Lumia from moving at the correct speed
Fixed various issues with the Party Member UI
Fixed an issue with The Migion ragdoll physics
Fixed an issue with Gweyir Dorra not always selecting the correct item to upgrade
Fixed some issues with the Joldurbraan encounter
Fixed an issue with the Lochladan encounter
Fixed an issue with Floating Skulls from not properly dying
Fixed some bad spawns in the Whisper of the Spider Queen encounter
Update Patch
Good Morning Adventurer's!
We apologize the last patch removed the Halloween Event enemies. We have corrected this issue and they should be available again on Nightmare difficulty.
Due to this, we will be extending the event to November 7th, so get them apples!
Improvements:
Updated Quest readability and UI
Improved AI ability focus and view rotation
Added option in trade/storage to withdraw/deposit/select all coins
Bug Fixes:
Fixed an issue with Husks walking through closed gates in the Festering Bog
Fixed Victor Von Vindinskarl levers not activating on death
Fixed a rare occurence of AI in the immediate vicinity of just-spawned players being at Normal difficulty instead of the chosen difficulty
Fixed Halloween bosses not spawning in Nightmare
Update Patch
Good Evening Adventurers!
We wanted to update our players with some adjustments to the Halloween Event and some additional bug fixes.
Pumpkin Head and Lil Pumpkin Head will no longer spawn on Normal and Hard.
Improvements:
Increased the currency cap to 9999p 999g 99s
Players can no longer trade more currency than their trading partner can accept
Currency can no longer be deposited/withdrawn from the bank if there isn't room for it
Heroism effects are reapplied and recalculated when applied during characters spawning, ensuring accurate values
Increased range of Justice Strike from 1.5m to 3m
Continued improvements to the item tooltip UI element to improve readability and performance
Bug Fixes
Fixed incorrect Fire Lord Fragment on Harvest Watcher Merchant. Players may exchange the incorrect fragment for the correct one at the merchant
Fix an issue with Regent Korbas' attacks missing in Crypt of Horrors
Fixed an issue causing the Wizard's Ember Eruption Clone to despawn early
Fixed an issue causing the Wizard's Vortex to not properly apply Conduit
Fixed item purchase menu slider not working
Fixed an issue that could cause the gate at Victor Von Vindinskarl in Icy Depths from respawning after his defeat
Fixed an issue that could cause King Joldurbraan to respawn upon resuming Icy Depths
Fixed various animation issues with Spider Queen Ceradia in Lair of the Ceranids
Removed infinite chests from the game
Fixed Heroism menu showing the wrong player's class in splitscreen
Fixed an issue with spider enemies in the Lair of the Ceranids getting stuck against walls and other objects.
Small Update
Fixed issues with Lair of the Ceranids
AI should igore Elite Scout Tehsav
Using Ambush with stalker effect active will deal the correct amount of damage
Justice Strike will deal the correct amount of Holy Damage
Fixed issue with camera angle on Cric's Shrine in the Dark Hollow
Fixed issue with Cric spawning outside his cell in Icy depths
Fixed issue with Enraged Forest encounter VO not always playing
Increased the size of merchant buy menu text, and increased the size of currency text
Halloween Arrives in Sundaria!
Halloween has Arrived in Sundaria!
We are happy to announce that the Halloween Event is live. During this event, players may speak with the Galdrin's Harvest Watcher in town to begin. Players will be tasked with obtained Candy Apples from the bosses of Sundaria. Players may exchange the Candy Apples at the Watcher for rewards.
5 new weapon pattern rewards
Class Set Fragments
Magical Cores and Tokens of Change
Additionally, two new fearsome Halloween enemies are stalking the dungeons of Sundaria. These enemies will drop a large amount of Candy Apples when killed. If either one manages to kill you, or you flee, they will leave that dungeon run and go on the hunt once more.
These new bosses are only available on Nightmare difficulty, and can spawn in all 7 dungeons.
Itemization Updates:
After listening to player feedback since our recent SAM patch, we have made additional improvements to itemization in general:
Weapons will now always roll at least 1 element and a Bonus to the Primary Class Ability (Slash, Smite, Aimed Shot, Eviscerate, Fireball)
Weapons may now have a maximum of 4 element damage rolls on them.
Mighty Blow Threat was removed from some Champion Armor
Improvements:
Improved Malorath's Lightning Barrage visuals
Increased font size in character select buttons
Changed interface settings layout. Separated Split Screen to its own section
Improved Arch Demon of Nu texture so it's more readable
Improved Quest dialog text scroll box will now return back to the top on the next page.
Increased Commander Griev's damage on Nightmare Difficulty
Players can no longer complete a quest without enough inventory space to accept the rewards.
Item stack size and XP bar readability improved
Improved scaling and layout in the Painter menu for narrow/wide aspects
Removed Armor Penetration from Wizard Items
Bug Fixes:
Fixed Malorath Defile scaling, should now correctly represent the area impacted
Fixed where players could not enter stealth due to Stalker buff removal of ability
Fixed spiders getting stuck after spawning from pods
Fixed camera clipping inside Holdurbrans room, and Victor getting stuck on his bone piles
Fixed Plaugemaster Verix should no longer cancel his own ability Void Prison
Fixed split screen players not setting their initial ready state, causing the ready up mechanic to not be consistent
Fixed entrance skip in Festering Bog
Fixed enemies being stuck in the Festering Bog
Fixed potential bug where item generation version may have been wiped when upgrading
Split Screen corrected screen size ratio
Fixed Issue with Reginald and Rorann not resetting
Removed advanced combat effects from Mimic NPCs
Fixed issue with Demon Lord Malorath dropping additional unintended loot
Fixed Merchant, Salvage, and Upgrade menu hints updated to reflect correct bindings
Fixed Upgrade Menu so you can no longer open the upgrade menu for an unupgradeable item by using the keyboard/gamepad activate button
Fixed issue with Minimaps not loading. Minimaps now load correctly when resuming a dungeon and when joining/rejoining a multiplayer dungeon in progress
Fixed Hero name/class/level text blocking clicks in the Lobby
Fixed an issue with completed Dungeons not resetting properly
Fixed merchant sell list changing focused item when clicking outside of the sell confirmation window
Fixed combined level (level + heroism) being used by lootable chests instead of just character level
Fixed item icon showing stacks size of zero in places like purchase confirmation window
AI Should once again look toward players while in combat and able to hit players in a down state
Lady Everleen should no longer randomly teleport beneath the floor and become stuck
Fixed an issue with Cone of Fire itemization causing the bonus applied to be higher than designed
Small Bug Fix Patch
Good Afternoon!
This patch aims to address some bugs introduced in our last major content patch. We wanted to take the time to thank everyone again for reporting these issues and having patience with us while we addressed them.
We are also aware that this list does not include all of the reported bugs, but we wanted to get these fixes out to the players while continuing to work on the remaining ones.
Lastly, we apologize again to everyone for losing their Kadrick patterns. As a token of goodwill, we've added 1 new pattern for Branded Weapon fragments to Kadrick for all classes.
As always, please report any new issues in Steam/Discord, and thanks for playing!
Bug Fixes:
Kadrick has remembered all of the patterns he forgot.
Lady Everleen is no longer hanging out below the floor.
Re-enabled Crit Chance as a possible attribute on Accessories.
Fixed attribute scaling from level 15 to level 20 items.
Actually removed Cauterize Healing, Cone of Fire Cooldown Reduction and Mighty Blow Threat generated from possible attributes on Wizard/Champion gear.
Fixed an issue with long loading screens.
Fixed the Kindled weapon buff for Wizards.
Fixed an issue that was causing abilities to populate into empty ability bar slots when dying or using a checkpoint.
Fixed an issue with weapon swapping for clients in multiplayer games. Champions, go Brutal Strike stuff now.
Removed the Combat Effects system from destructible objects and other things that should not have had it. That scary barrel will no longer Bolster (sorry).
Also removed the Wizard's ability to put destructible and other objects to sleep. Again, scary barrels can't be put to sleep anymore.
Fixed an issue that prevented people that dropped from a multiplayer game from being unable to loot a boss chest upon rejoining.
Fixed an issue with new items not generating correct prefixes/suffixes.
Fixed an issue with Dye vendors not working properly.
Fixed an issue that could cause certain abilities to be cast indefinitely without a button press.
Fixed the issue with the Wizard's Destruction set casting free Flame Blasts.
Fixed an issue with quests that could not be progressed in certain languages.
Fixed an issue with the Bank being unresponsive when first interacting with it.
Fixed an issue with idle traps for client players in multiplayer games.
Fixed some issues with Shademaker and Darkmaster Cenophax damage output.
Fixed some UI issues with new attributes not properly showing up in the Character screen.
Fixed some UI issues with new attributes not properly updating their corresponding abilities.
Fixed an issue with Ambush not correctly displaying the cooldown.
Fixed an issue that could cause the gate near Victor Von Vindinskarl to reappear after defeating him.
Fixed an issue with Kadrick not selling Frozen Patterns.
Fixed an issue with Valu'Nalthala not healing correctly.
Fixed an issue with Necrolord Ioba's boss door behaving incorrectly.
Taskmaster Scarn is now immune to crowd control effects.
Fixed an issue that could cause Cric not to sell his items.
Weapon materials that load after a weapon is equipped will correctly be applied once loaded without re-requipping.
Fixed Ogre attacks that were not landing on the player.
Fixed an issue with Turgamax and Furn audio.
Fixed issue with Hashushu not dropping the correct loot for Wizards.
Fixed sell/storage/etc. menus not behaving the same on double-click and key press, causing some menus to not behave correctly.
Fixed other player's characters becoming visible while using turntable menus (painter, appearance change, etc).
Fix textures loading but not applying to armor until a map loaded.
Defeating Ceranid Lord Andosecun will disable the fire traps in his arena.
Fixed issue with duplicate stat on 2h Champion items which caused 6 stats instead of 7 sometimes.
Auras from player damage (e.g. poison arrow) should correctly apply damage.
Correct auto-aim/homing behavior of Magic Missile
Small Patch
Hello Adventurers!
This is a small bug fix patch correcting some of the issues players have encounter with our latest feature patch. Thank you for all of the reports! We really appreciate your patience and understanding while we worked through these issues. As an added bonus, we've increased the drop chance of higher quality items on Nightmare difficulty.
Fixed an issue with Ambush not correctly consuming the Stalker buff
Fixed an issue causing Crafted items to cost no gold
Increased Champion Threat generated by Shield Bash and Shield Throw
Fixed an issue with items having the incorrect amount of stats
Fixed an issue causing Cryomancer Blod to not always spawn
Super Awesome Mega Patch
Hello Dungeons of Sundaria Adventurers!
We have quite a few updates and improvements introduced with this patch and are excited to share them with you today.
Highlights:
UI Improvements
New Class Abilities and Class Updates
Updated Bonus Ability Attribute Scaling
New Bonus Ability Attributes
New Level Cap
Updated Crafting
New Signature Abilities
New Combat Effects
UI Improvements:
We appreciate all of the feedback we've received regarding the challenges with the UI and are happy to announce the following improvements:
Abilities will now display precise countdown timers
Abilities will now show a small display when they are ready to be used again
Optimized the Minimap
Revamped the Heroism Screen to improve readability
Revamped the Inventory Screen to improve readability
Improved UI Scaling and Menu Sizing for Splitscreen Play
Improved Scrolling functionality in Splitscreen Play
Quest Dialog size increased and scrolling functionality for controllers added
Added friendly text to Town NPCs
Added Class Descriptions to the Character Creation Screen
Class Abilities and Class Updates:
As we previewed in a prior Developer Update, all Classes are receiving some new skills, passives, and/or ability updates with this patch.
Additionally, many existing class abilities have had their animations and VFX improved.
Champions
New Ability - Brutal Strike - Brutally Strike your enemy for 160% Physical Damage and automatically change to your next equipped weapon. On a successful weapon change, your next Brutal Strike deals 300% increased damage.
New Passive - Bladed Bastion - You become fortified by the blade, increasing your Melee Attack Power based upon your Block Amount.
New Passive - Vicious Strikes - Increases your damage by 15% for 5 seconds when you Critically Strike with a Two-Handed Weapon
Clerics
New Ability - Justice Strike - Strike an enemy, dealing 120% physical damage and 120% holy damage. Justice Strike also heals you for 2% of the damage done.
New Ability - Arbiter's Fury - Conjures a hammer to strike your target, dealing 300% physical damage and stunning them for 3 seconds. Hammers continue to strike nearby targets for 3 seconds.
Ability Update - Divine Shield - Shields all Allies within range, providing crowd-control immunity and absorbing 20% of their health as damage for 15 seconds. 30 second cooldown
Rangers
New Ability - Blasting Shot - Jump backwards while firing multiple mines in front of you. Enemies that trigger the mines take 300% physical damage and an additional 135% physical damage over 3 seconds.
New Passive - Nature's Warden - You are empowered by Nature, reducing damage taken by 100% of your bonus Movement Speed.
Weapon Specialization Update - Enforcer now also increases Critical Strike Damage
Rogues
New Ability - Ambush - Ambush your target, dealing 200% physical damage. Ambush will consume Stalker to deal an additional 300% physical damage.
Wizard
New Ability - Vortex - Conjures a Vortex that tracks after enemies, dealing 180% Void Damage to nearby enemies per second 8 seconds.
New Passive - Conduit - Dealing Fire Damage increases your Void Damage by 15% for 4 seconds. Dealing Void Damage increases your Fire Damage by 15% for 4 seconds.
Ability Update - Ember Eruption - Conjures a clone that draws the attention of all nearby enemies before erupting into flames, dealing 450% fire damage.
Updated Bonus Ability Attribute Scaling
We have added many new attributes in the form of Bonus Ability rolls to loot tables for all classes, and have removed a few that were causing scaling issues at the very top end of gearing.
To address these issues, we’ve adjusted the values of Bonus Ability Rolls based upon the base cooldown duration of abilities and/or the type of ability. The following provides an overview of these adjustments:
Bonus Ability Rolls for Abilities with a cooldown of 8 seconds or less remain the same
Bonus Ability Rolls for Abilities that affect the Duration of an Ability reduced by 33%
Bonus Ability Rolls for Abilities that affect a Defensive Ability reduced by 57%
Bonus Ability Rolls for Abilities that have no cooldown reduced by 33%
Bonus Ability Rolls for Abilities with a cooldown of 8 to 12 seconds increased by 67%
Bonus Ability Rolls for Abilities with a cooldown of more than 12 seconds increased by 130%
With these changes, our goal is to bring down some of the outliers down, such as Defensive abilities providing immunity or near-immunity, while also pulling power away from primary abilities, such as Slash, and transferring that power into longer cooldown abilities.
These changes, combined with the addition of new Bonus Abilities rolls detailed below should provide greater customization for players to allow for focused increases to their preferred abilities.
If you already have an item with an attribute that was removed, fear not. We did not remove these from your items, but we did remove them from appearing on newly acquired items.
We appreciate any feedback you may have on these changes.
Bonus Ability Attributes
As mentioned above, we've added additional Bonus Abilities rolls for all classes. Below is a list of all new Bonus Abilities rolls players may now receive on equipment, and the ones that were removed:
Champion
Brutal Strike Damage
Skin of Stone Damage Reduction
Skin of Stone Duration
Upheaval Damage
Cleric
Arbiter’s Fury Damage
Channel Heal Healing Amount
Divine Sacrifice Damage
Exorcism Damage
Heavenly Strike Damage
Heavenly Strike Duration
Holy Blast Damage
Justice Strike Damage
Ranger
Blasting Shot Damage
Blight Arrow Duration
Blight Arrow Damage
Deadly Shot Damage
Poison Arrow Damage
Salvo Damage
Salvo Duration
Ranger’s Flask Damage Reduction
Ranger’s Flask Duration
Rapid Fire Damage
Rogue
Ambush Damage
Assassinate Damage
Backstab Damage
Phantom Strike Damage
Phased Carnage Damage
Tomahawk Damage
Wizard
Chaos Orb Damage
Ember Eruption Damage
Ember Lance Damage
Flame Blast Damage
Fire Armor Damage
Magic Missiles Damage
Meteor Damage
Vortex Damage
Removed
Champion – Mighty Blow Threat
Wizard - Cauterize Healing
Wizard - Cone of Fire Damage
Increased Level Cap to 20
With this patch we have increased the level cap to 20 in anticipation of Ragewind Castle. For players already into their Heroism journey, any experienced gained will go towards leveling up to 20. Once players reach level 20 Heroism will activate/reactivate.
Updated Crafting
We have made some improvements to Crafted items to address some of the frustration with creating ‘dead items’. We understand that players feel Bonus Health and Bonus Power are mandatory stats on equipment before that piece can be considered usable. Based on this, we have made some adjustments to Crafted items.
Now when players craft Legendary Quality equipment, that equipment will always receive either Bonus Health or Bonus Power, but will be limited to only receive one Bonus Ability Roll. When crafting Eternal Equipment, that equipment will always receive both Bonus Health and Bonus Power, but will be limited to only receive two Bonus Ability Rolls. Additionally, Epic Quality Crafted items and below will never roll Bonus Ability Rolls.
To Summarize:
Eternal – Always has Bonus Health and Bonus Power. Limited to 2 Bonus Ability Rolls
Legendary – Always has 1 of Bonus Health or Bonus Power. Limited to 1 Bonus Ability Roll
Epic and Below – Never rolls Bonus Ability Rolls
Players may still find equipment that can roll any combination of attributes, but with these crafting changes players should have an easier time crafting usable items while descending into the item hunt for the perfectly rolled item.
Additionally, we’ve heard the grumbles about how much money you’re earning in order to fuel your crafting fees. To this end, we have adjusted the sale price of Essence to the following:
Common Quality Essence – 1 Silver
Superior Quality Essence – 10 Silver
Rare Quality Essence – 1 Gold
Epic Quality Essence – 10 Gold
Legendary Quality Essence – 100 Gold
Eternal Quality Essence – 1 Platinum
Combat Improvements
We are always striving towards improving combat, and today we would like to share with you two new systems coming to Dungeons of Sundaria.
Signature Abilities
With this system, all classes have received 3 Signature abilities capable of extra Critical Strike effects. When you score a Critical Strike with one of these abilities, your Character will perform a new extra action.
Champion Signature Abilities:
Brutal Strike – Will perform an additional attack for 50% of the damage done
Mighty Blow – Will perform an additional attack for 50% of the damage done
Shield Bash – Will perform an additional attack for 50% of the damage done
Cleric Signature Abilities:
Heavenly Strike – Will send down a second strike for 50% of the damage done
Holy Light – Will send out a second orb for 50% of the damage done
Justice Strike – Will perform an additional attack for 50% of the damage done
Ranger Signature Abilities:
Deadly Shot – Will perform an additional attack for 50% of the damage done
Poison Arrow – Will explode on the target, applying the damage over time effect to nearby enemies
Salvo – Will root the target in place for 2 seconds
Rogue Signature Abilities:
Assassinate – Will perform an additional attack for 50% of the damage done
Backstab – Will perform an additional attack for 50% of the damage done
Phased Carnage – Will perform an additional attack for 50% of the damage done
Wizard Signature Abilities:
Cone of Fire – Will light the target on fire, dealing additional damage over time
Flame Blast – Will conjure a small Meteor to hit the target for 50% of the damage done
Magic Missiles – Will fire a small Chaos Orb for 50% of the damage done
We have also improved weapon impacts and hit feedback.
In addition to the new Signature Critical Strike system, we have introduced a new Combat Effects system to enemies.
Combat Effects
After attacking an enemy for some time there is a chance for a new Combat Effect to occur. The chance for a Combat Effects to occur is based upon the dungeon difficulty, enemy difficulty, and how long the enemy has been attacked. On Normal difficulty it will be easier to trigger a Combat Effect against an enemy than it will be on Nightmare difficulty.
Additionally, enemies will always have a chance to initiate a Combat Effect when they reach 20% health. When a Combat Effect is triggered, it can come as either a beneficial effect or a detrimental effect on the enemy.
Enemy Buffs:
Bolstered
Enemy gains Crowd Control Immunity
Enemy deals Increased damage
Call for Help
Calls nearby enemies for help
Go for Help
Flees to nearby enemies for help
Potions
Humanoid enemies will drink a potion to restore some health
Clones
Non-humanoid enemies will clone themselves
Enemy Debuffs:
Stunned
Enemy cannot perform any Actions
Enemy takes increased Damage
Staggered
Enemy takes increased Critical Strike Damage
Maimed
Enemy takes additional damage over time
Winded
Enemy attacks more slowly
Ragewind Castle
Development continues on Ragewind Castle, the 8th dungeon ahead of our official launch. With Ragewind Castle, we've tried to go a step further by creating some of the most fun and engaging encounters released to date. Today, we wanted to provide a few new images from the dungeon.
Further within the dungeon, players will enter a large battlefield and encounter Zzorack the Deathbringer.
Improvements and Bug Fixes:
Optimized Rim Shading
Optimized Dungeons and reduced texture memory demand
Improved environmental asset LODs
Fixed Hitboxes on Ogre enemies
Ogres Palm Smash attack now should correctly hit targets
Decreased volume on Imp sound effects (wing flapping)
Boss chest highlights should now be visible by the player that owns the chest
Defeating the final boss in a dungeon should now reset the dungeon correctly
Fixed issue where exit portal could stall and not travel correctly
Fixed issue with inconsistent player icons
Fixed Backstab tooltip to show correct range
Fixed bug with Assassinate and Phased Carnage that could proc endless critical hits
Fixed Malorath Bonus Boss Loot chests not dropping the correct boss loot on resume session when a boss had been previously killed
Fixed Issue with Minimap loading incorrect floors at times
Fixed issue with dodging while on ladders or in mine cart
Fixed an issue with menu item slots not showing until focused
Fixed issue where completing a specific quest for a merchant NPC could invalidate their buy tab until they are talked to again
Fixed issue with Hulking Gnolls dropping incorrect loot
Reduced damage of Gnolls in Alchemy area of Grasslands on Nightmare
Reduced Husk damage on Nightmare
Arcane Rituals: A Study of Dark Magic by Asbestor Crucible may now be sold
Fixed issue with Ettin NPCs that were able to clone themselves
Fixed Victor Von Vindenskarl spawn and checkpoint to ensure correct spawning
Fixed essence sell amount to be consistent with scaling factor of quality
Fixed issue where altars could be impacted by status (stun, etc)
Fixed (reduced) Nightmare scaling in The Festering Bog
Improved Navigation on all dungeons
Fixed issue where Thokmog and Lomarg would drop incorrect fragments for Rogue and Wizard
Fixed an issue with Phase Port not triggering Stalker