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Genre: Role-playing (RPG), Adventure, Indie

Dungeons of Sundaria

Small Patch

Fix dungeon resume not working for all dungeons

Dungeons of Sundaria Is Now 50% For The Steam Summer Sale!

Greetings Adventurers!

Summer has finally arrived, with it, the long-awaited Steam Summer Sale!

From today until July 13th, Dungeons of Sundaria will be 50% off for the Steam Summer Sale!
Fight dangerous creatures and discover the lands of Sundaria at one of our lowest prices yet!

Get your copy here: https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/

Dungeons of Sundaria Patch Notes

Hello adventurers!



This patch brings several new features, including a Minimap, the new Beacon ability, and several other improvements and fixes. We hope these changes aid you in your progression through the game. We will continue to add features and improvements based upon player feedback. Thank you for playing and helping us develop a better game.

Minimap


Dungeons of Sundaria has a Minimap! Players will now find the Minimap to aid them with their dungeon navigation.



Some things are best left as secrets, and so not all rooms are or may be visible

Beacon Ability


In addition to the Minimap, we have given all classes a new ability called Beacon. This ability is available from level 1, and provides the player with the ability to summon up to five visual beacon to track their dungeon progress.



When a sixth beacon is placed, the first beacon will disappear. Beacons will not persist when advancing to a new level and are only visible to the player that created them.

Trade Interaction


We have listened to your feedback regarding trade interactions, and have made the following changes. The ability for players to trade within a dungeon has been removed and replaced with a new Trade System accessible through the Party interface. This allows players to trade at greater distances and with greater ease. We believe this is a better solution and thank players for their suggestions.

Camera Adjustment


Players have asked for the ability to adjust their camera, and we are happy to announce that you can now adjust the camera settings in the game menu. The camera settings are variable and limited due to abilities and player model positioning. We look forward to additional feedback on these new camera settings.

Map Save Support


Players will now save and resume progress on a per-Dungeon basis. Get our there and help your friends!

Gameplay Improvements



• Reduced push force on Lady Everleen’s Focusing Gaze.
• Fixed issue with NPC AI ability options that would cause melee NPCs to disengage in the middle of certain fights. Ranged NPCs will still flee sometimes as part of their behavior.
• Fixed issue with portals having incorrect collision at times.
• Fixed issue with Rat King that would cause him to be untargettable by certain abilities.
• Fixed issue with weather VFX that would cause incorrect visibility when players die.
• Fixed issue with clients reconnecting to host.
• Fixed issue that could cause crashes on Playstation.


Thanks for playing, and thanks for all the great feedback!

Developer Journal #6

Greetings Adventurers!


Today, we want to share you with some of the Quality of Life Updates coming to DoS with the release of Ragewind Castle, as well as some early previews of the updated Lizardman race!

Ragewind Castle:



With Ragewind Castle, players will spend time both outside and inside of the dungeon. Today, we wanted to share a few sneak peeks at some of the environments players will experience inside the dungeon.



As players traverse the inner chambers of Ragewind Castle, they will also encounter the Ramparts, an explorable outdoor area filled with fun and cozy enemies!




Quality of Life Updates:


With the release of Ragewind Castle, we are adding some much-needed quality-of-life features to dungeons.

The first improvement is that Dungeon Progress will now be saved for each individual Dungeon. Players will be able to retain their progress in each dungeon, rather than having it force a reset by choosing to start a new dungeon.

We will also be adding new options for the dungeons that allow players to choose to start from the beginning of the dungeon, or from approximately the halfway point. We feel this change will allow players to better target certain bosses and drops and make dungeon runs more enjoyable overall.

Lastly, we wanted to share with you an early preview of the new, highly-requested, minimap!


Lizardmen:


Finally, we are proud to present the updated Lizardman race, which will also be available with the release of Ragewind Castle.


We want to again thank our players for their feedback and continued support!

Developer Journal #5

Greetings Adventurers!


We wanted to thank everyone for your feedback and support during our Early Access launch of Dungeons of Sundaria.

With the recent release of the Festering Bog, we wanted to take some time to talk about the features we are working on and what players can expect to be released with our next dungeon.

Final Dungeon – Ragewind Castle


We are excited to announce that Ragewind Castle will be Dungeon of Sundaria 8th instance.
With the defeat of Demon Lord Malorath, the path to Ragewind Castle has been laid bare. Join the denizens of Sundaria in their assault against Ragewind Castle and learn the truth behind the horrors rampaging across Sundaria.



Ragewind Castle will feature more than a dozen new bosses, one new Class Armor Set, and two new Class Weapon Sets. In addition to Ragewind Castle, there are many other updates coming. We hope to preview some of the new boss set items as we approach the launch of Ragewind Castle.

Class Updates


With the launch of Ragewind Castle, all Classes will receive some new abilities and passive effects! With this week’s Developer Update, we wanted to provide an early preview. Please note that these are all work in progress and must not be considered final.

Champions




Clerics





Rangers




Rogues




Wizards




In addition to the above new Class Abilities, some classes will also be receiving new Passive abilities to further enhance their gameplay! We hope to provide more information about these abilities in the future and look forward to hear your initial feedback.

Quality of Life Updates


We have heard the feedback regarding several Quality of Life updates, such as improving trade functionality, enhanced camera options, maps, and other improvements. We are carefully considering each of these improvements and will provide more information on some of them coming to DoS with the launch of Ragewind Castle.

Developer Interview hosted by Chonky!


We are also happy to announce that Chonky will be hosting a developer Q&A/AMA Session with some of the DoS Team on June 9th at 3pm EST!


Again, we want to thank everyone for playing DoS and we ask that you all continue to provide feedback to our team. Please join our Discord community where our Developers engage in daily discussions with our players.

Lastly, we want to close with a small teaser for an upcoming update, most likely due sometime after Ragewind Castle's release.

Small Fix for clients

Fix clients reconnecting to a host after changing characters and spawning with their previous character

Patch Notes 5/23/2023

Greetings Adventurers!

This weeks patch brings additional fixes based upon feedback.

Gameplay




  • Fixed NPC spawn in The Festering Bog that prevented quests from being completed.
  • Fixed issue with melee power only accessories dropping in the Icy Depths. All classes should get appropriate stats on their items in the Icy Depths now.
  • Fixed issue with Quoron class loot, it should be appropriate now.
  • Fixed issue with the Strange Trinket casting at level 1 instead of level 3.
  • Fixed the Blighter not showing a boss card on death regardless of order in which they are killed.
  • Fixed issue where Phase Port and Phantom Strike would target invulnerable NPCs.
  • Fixed Issue with Warlord Torgoth's gate not functioning correctly upon resuming dungeon.
  • Fixed issue with the Festering Bog's town gate not working correctly upon resuming dungeon.
  • Fixed issue with game saves being behind backups on consoles
  • Master Ricton's followers should no longer be in a stuck state for players joining the fight after it begins
  • Plagueclaw will now correctly tether should you move too far from his spawn area.
  • Blocking will now activate the block effect faster.
  • Smoulderwing fight mechanics have been adjusted to make the fight more challenging.
  • King Joldurbraan will remain invulnerable until his partners have been defeated.


Patch Notes 5/5/2023

Greetings Adventurers!

This weeks patch brings some fixes based upon feedback from the latest major patch, The Festering Bog.

Gameplay




  • Armor and Weapon Fragments are now able to be sold, please do so carefully.
  • Improved Loot amount and quality in the Festering Bog. Added Armor Set fragments to various boss loot chests in The Festering Bog (Nightmare), from other dungeons.
  • Improved the navigation in Malorath's arena
  • Fixed an issue where Archdemon of Nu could walk off the ledge of a platform.
  • Fixed the Blighter not showing a boss card on death when killed in order various order.
  • Fixed Issue with Enraged Forest Bosses not scaling correctly on Nightmare the result is the damage has been increased.
  • Reduced damage of Plagueclaw Belcher on Nightmare.
  • Fixed Iron Seeds spawned treants so they should no longer spawn into the ground.
  • Fixed missing boss door from Enraged Forest Arena, it should now spawn correctly.
  • Fixed Champion of Mog's Fire Slam ability telegraph to more closely match the visual effects.
  • Fixed issue when equipping the Fire Lord armor set, armor bonus should calculate correctly. All buffs should be recast after replacing any equipment.
  • Fixed scaling issue where Wooden dummy health would be immense rendering them unhittable, their health is now capped at 10,000,000.
  • Fixed Iochok Shrine spawning a second shrine when loading from the checkpoint before it.
  • Fixed Boss Fights with that could initialize twice if started by a checkpoint.
  • Fixed issue with Dwarves in The Festering Bog missing their visibility when being interacted with.
  • Fixed Pit Boss Pippa Boss card incorrectly referencing the Dreadforge instead of The Festering Bog.
  • Fixed missing collision to gates in The Festering Bog
  • Fixed Torgoth's gate so it can no longer be walked through before/after his fight.
  • Fixed Malorath's portal spawn on client.
  • Plagueclaw will no longer transform the player into a Husk. This ability was unstable and problematic so it has been removed. Plagueclaw's damage has been increased on Nightmare as an offset for the Husk transformation removal.

The Festering Bog Has Arrived!

Hello adventurers!

We are excited to bring you the next content update including a new dungeon, gameplay enhancements, and many optimizations in this patch.

The Festering Bog




At the foot of the Ragewind Mountains lies a vast bog. Corpses have decomposed into great festering peat for centuries as armies sought to siege the mountain castle. Now, this bogland is enthralled by a great host of Undead, their shambling husks wandering the murky waters. Your quarry lies within Ragewind Castle, but first, you must traverse the Festering Bog. The Festering Bog is a new map to explore with ten new bosses to challenge the most seasoned veterans.

The Festering Bog is the 7th dungeon to arrive in Dungeons of Sundaria. Introducing 10 new bosses set in a challenging outdoor swamp environment that even the most seasoned adventurer will enjoy.

All Current Dungeons and Difficulties Unlocked


We unlocked all dungeons through the Festering Bog at the start of the game. The final dungeon, Ragewind Castle, may require unlocking the previous dungeons. In addition to dungeons being unlocked, we have unlocked all current difficulties by default. A guide has been implemented for players recommending the approximate level the content was designed for. Attempting harder dungeons at level 1 is at your own peril! Map selection will warn players if they are 5 levels or more below the recommended level.

New Armor Dye Merchant


Cletus Thornhue has recruited help from his sister Myrna to travel with the town caravan to the Festering Bog to support the adventurers there with new armor colors. You will find Myrna in the starting camp in the Festering Bog.

Split Screen


We have improved the player experience in split screen. On guest or local accounts, players can now select their save game data, allowing e.g., player "3" to use player "4" save data when there are not 4 players present. In addition to this, controllers detected on the PC will prompt the player to ask if they would like to add a split-screen player, not doing so automatically for all detected controllers.


Gameplay



  • Improved the Bonus Abilities granted from armor sets. Previously they were set at level one and are now granted at level 3.
  • Improved labeling for item tiers (stars) has been adjusted to be more legible, and comparisons between items with possible tiers (lvl15) and items without possible tiers (
  • Improved navigation and pathing in the Dark Hollow.
  • Fixed game saves that occur when backgrounding the game on console should now save correctly in both the backups and the primary save.
  • Fixed issues where slow connections with large accounts will not receive their data as clients, resulting in loss of session data.
  • Fixed issue with Hit/miss detection so that it now uses latency compensation and handles high-ping clients.
  • Fixed melee abilities that rely on server time accuracy during high ping being unable to hit targets.
  • Fixed Boss doors to consider Z height of the teleporting players capsule to prevent teleporting into the ground.
  • Fixed Boss fights setting their completion state with the game state so that final boss fights do not allow respawn exploits.
  • Fixed merchant menu not being completely navigable on gamepads when the item list was not completely full.
  • Fixed issue where bosses could take large amounts of invalid damage.
  • Fixed Holdurbraan not entering combat from his frozen state.
  • Fixed issue where enemy damage scalars could potentially be added multiple times.
  • Fixed NPC health scaling being truncated in some circumstances.
  • Fixed Minecart spawning levers, they now correctly wait until the summoned minecart is ridden before being able to be reactivated to spawn a new cart.
  • Fixed paper doll widget not showing the character after speaking to a Painter or Barber in Galdrin's Crossing.
  • Fixed how tabs are closed when exiting the NPC interaction window.
  • Fixed the painter menu not clearing unpurchased preview colors when closing the menu.
  • Fixed camera so it no longer resets when changing race/gender outside of the Hub.
  • Fixed turntable mode not restoring position/rotation when switching race/gender.
  • Fixed character creation's initial randomization only applying once.
  • Reduced ability knockback force of AI Salvo and Holy Blast by 50%.
  • Fixed Divine Sacrifice so it does not re-target once activated, allowing the player to "fire and forget" their target.
  • Fixed Exorcism so it does not re-target once activated, allowing the player to "fire and forget" their target.
  • Fixed issue with Phased Carnage triggered from bonus ability when using Phase Port, it no longer triggers cooldown of Phased Carnage.
  • Fixed issue with Flurry bonus, it should correctly increase damage.
  • Fixed issue with ability effects that could cause false hit reports.
  • Fixed networking issues of Master Ricton Worshippers.
  • Improved AI Ice Cloud ability replication on clients.
  • Fixed Master Ricton’s spawn position so he doesn’t spawn into the altar.
  • Fixed Master Ricton worshipper shields to now work correctly on clients and they should no longer float above the floor.
  • Fixed Bonus Phased Carnage ability from giving repeated free bonuses.
  • Fixed Cone of Fire cooldown not being calculated properly.
  • Fixed Ember Eruption attempting to do the return teleport even if there was no valid target to initially teleport to.
  • Fixed Avatar not applying its damage buff.
  • Fixed Regen's ability description referencing the wrong set bonus value for the healing amount.
  • Removed the damage reduction buff from High Summoner Gabriela on Nightmare difficulty.


https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/

The Chosen One Winner Announcement

Greetings, Adventurers!

The Quest is over; Sundaria's Chosen One warrior is Dawnfire!

Congratulations! Now they'll join the design team for the upcoming dungeon armor set!

Thanks to everyone who participated and shared their fantastic heroes and backstories! We will have more events coming soon, so stay tuned and join our Discord Community to be the first one to know!

Happy looting!

https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/