Dungeons of Sundaria cover
Dungeons of Sundaria screenshot
PC PS4 PS5 Steam
Genre: Role-playing (RPG), Adventure, Indie

Dungeons of Sundaria

September: Major Patch

Melee Combat Improvements


Hitboxes


We’ve listened to your feedback and spent a considerable amount of effort to completely revamp Melee Combat. Weapons will now hit based upon the weapon impact points on the foes you are fighting (and even multiple enemies).
Also, larger weapons, now have appropriate hitboxes for their size while smaller weapons have been adjusted to match those as well. We believe that the melee combat experience is an improvement and look forward to your continued feedback. For the melee-based characters Rogue and Champion, the reticle will now be OFF by default but can be turned on in the Options Menu.

Melee Feedback while playing


In addition to improved hitbox detection, we have enhanced the impact animations and blood as well. We wanted to give the combat a more visceral feel and believe that this moves us closer to what players expect in a dungeon runner where you are fighting hordes of monsters.

Bank


The Galdrin’s Crossing bank is now open for business. Players will be able to store items in the bank and access them with all characters on their account. This was a heavily requested feature and as handy as it is we can see why.

Localization


We’ve added TEXT translations to the game in the following languages: Chinese, French, German, Italian, Japanese, Portuguese, Russian, Spanish, and Turkish
We hope this improves the game experience for the players who prefer these languages.

Data Integrity


In some rare instances during multiplayer disconnects, players data would be corrupted and lost. We greatly apologize to any players that have encountered this problems and lost characters as a result. We’ve reworked player save data and included redundant save functionality to eliminate this completely. We thank you for your patience while we worked through this in Early Access.

Class Improvements


While the bulk of the class improvements were focused on the Champion and Rogue, we did address several issues that were brought to us by players for other classes.

Champion



  • Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location.
  • Hit lag has been implemented to increase visual impact on target.
  • Adjusted animations to allow better targeting with weapons
  • Recklessness Class Weapon bonus improved adding 15% Critical Damage and 30 Armor Penetration
  • Increased Mighty Blow and Cleave speed by 25%
  • Increased Shield Throw damage across all ranks
  • Increased Cull the weak taunt duration from 2 to 4 seconds
  • Increased Might Blow damage across all ranks
  • Increased animation rate of Aggression, Unstoppable, Skin of Stone to reduce the amount of time spent casting buffs while fighting
  • Increased Cleave damage across all ranks
  • Reduced Aggression healing received across all ranks
  • Improved Shield Throw targeting and hit detection
  • Fixed Blessing of Might not affecting players in range.
  • Fixed Crypt Lord bonus where Charge would not apply stun
  • Fixed issue with Champion weapons rolling with bonus stats that could not be used. Champion one handed weapons will no longer have Cleave and Mighty Blow bonuses. Champion two handed weapons will no longer have Shield Throw and Shield Bash bonuses

Cleric



  • Greatly Improved Channel Heal functionality, fixed issue where NPC could block heal target and added heal effect to intended target that is more visible. We intend to review all visual effects for the class when we do the enhancements in the coming months
  • Hit indicator will now flash green when healing a friendly player
  • Fixed issue with Heavenly Strike effect being inaccurate, visual effect now matches ability tooltip criteria
  • Fixed issue with Divine Sacrifice explosion

Ranger



  • Hunter Class Weapon bonus improved adding 15% Critical Damage and 30 Spell Penetration
  • Blight Arrow aura now correctly reflects the target area
  • Toxic Arrow will now show appropriate debuff icon on targets affected by it
  • Increased the damage of Salvo across all ranks
  • Increased the cooldown of Healing Vapors
  • Increased the physical damage of Poison Arrow across all ranks
  • Fixed issue with Blessing of Finesse not affecting players in range
  • Fixed issue of some NPCs not being paralyzed by Paralyzing Shot
  • Fixed issue/Changed Morb’s Set bonus, Healing Vapors now resets by using Rapid Fire

Rogue



  • Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location. Hit lag has been implemented to increase visual impact on target.
  • Adjusted animations to allow better targeting with weapons
  • Increased Backstab trace radius (improving hit utility)
  • Reduced the damage reduction of Shadow Cloak
  • Reduced the damage reduction and healing of Vampiric Blades
  • Fixed issue where Phase Port might target dead NPCs
  • Fixed Phantom Strike Ability Icon
  • Fixed Reaper's Garb 5p Bonus to require a successful Backstab hit to proc

Wizard



  • Flame blast will now knock back all targets in target area
  • Fixed/Improved Cone of Fire cone to correctly reflect tooltip information
  • Improved Wizard fire impact visual effects
  • Fixed an issue with Ember Eruption networking


A Host of Additional Improvements:


Gameplay


  • Players can now toggle group outlines (rim shaders) always on in the options menu.
  • Trade menu now includes the option to trade coin
  • Blood can now vary by creature type
  • Improved Impact animations for melee weapon attacks
  • Improved NPC ragdoll animations on death
  • Improved various weapon particles
  • Improved UI quantity selector (slider)
  • Improved Boss Chest spawn logic
  • Improved blood VFX and splatter decals
  • Updated tooltips to show impact of Elixir and Food duration bonuses
  • Added user preferences for disabling camera motion and increasing font size
  • Added pre save integrity checks for client received account save data
  • Optimize characters to improve load times
  • Optimized Town loading times
  • Optimized Loot generation
  • Optimize performance impact of sending and receiving account data from multiplayer sessions
  • Fixed an issue with boss fights where they would not reset correctly via checkpoints when they had already been completed
  • Fixed issue where some NPCs attacks would not show correctly on clients
  • Fixed an issue where ability auras would not show on clients
  • Fixed Issue where two-handed weapons could have damage variance based upon the equipped hand.
  • Fixed issue where abilities may not show hit reaction (particles/vfx not visible)
  • Fixed issue where NPC voice trigger may activate incorrectly
  • Fixed issue where NPCs could repeat voice triggers
  • Fixed issue where cooldown reduction would not function correctly
  • Fixed issue with Elixir and Food duration not working correctly
  • Fixed issue where consumables would consume the incorrect slot, they will now consume from the first inventory slot that consumable appears in
  • Fixed issue where gamepad could lose focus in town navigation
  • Fixed bug preventing the eligibility of Master of Sundaria achievement. Completing requirements again, even if unlocked will unlock the Master of Sundaria achievement
  • Fixed various quest text to clarify dungeon location
  • Fixed issue where some hub buttons could not be selected while the camera is transitioning
  • Fixed issue with class weapon bonuses not resetting on weapon swap
  • Fixed issue where you could abandon the quest Oliver’s Demise and not be able to proceed. If you stopped here at some point, you may resume at either Captain Laurent or Oliver (he will spawn for you now) depending on where you left off
  • Fixed Issue where Mimics would incorrectly reset dropping the incorrect amount of loot. Mimics will now drop one chest for each player with the appropriate amount of loot

Dungeons Improvements



  • Fixed an issue where the portal to the Crypt Lord would not spawn when continuing from checkpoint after Verix had been killed
  • Fixed network issues with Lady Everleen fight


Dev Journal #2: Dreadforge




Greetings Adventurers!

The time has come to bring to you the second dev log for Dungeons of Sundaria.

This time it is all about the legendary Dreadforge, a fiery canyon filled with Orcs.

Please note that everything shown here is still a WIP and is coming soon!

Now let's jump into the canyon that is Dreadforge.


The Dreadforge


After traveling for days through this blistered land, you gaze ahead to a canyon carved deep within the desert the slight breeze bringing some respite. Could this be the home of the legendary Dreadforge? You hear growls and grunts coming from the canyon below. Concealed by smoke and ash, you are unable to make out the figures, but know all too well that they are Orcs. A sense of unease overtakes you; something has changed and only your keen senses pick up the subtle cues. The air is still. The canyon grows quiet. In the distance, you hear a mighty roar.













Conclusion



That concludes the second Developer Journal, Adventurers!

We welcome you to continue the discussion on our Discord server!
Also follow Dungeons of Sundaria on Twitter, Instagram, and Facebook.

Till next time, Adventurers

Industry Games Team

Dev Journal #1: The Icy Depths




Greetings Adventurers!

We are excited to bring to you the very first dev log for Dungeons of Sundaria. We will be doing these to show you some sneak peeks and development progress on future updates for DoS!

This first one starts strong as well, with a new dungeon, improvements to melee, new languages, and more!

Please note that everything shown here is still a WIP and is coming soon!

So without further ado, let's hop into it.



New Dungeon Preview #1 – The Icy Depths


Deep within the Teberon Mountain Range to the north lies the the human stronghold of Korumak. The mountains are treacherous. Few Sundarians dare travel this far north. Whispers for ages have come to Galdrin's Crossing about the downfall of the human stronghold. Now new rumors of Goblin marauders being seen in the region with icy blue skin and glowing eyes, feasting upon the power of the mountain. As you gather your allies you head to the Korumak on the far side of a lake, you gaze up in horror at a monstrous crowned skull which leads to the Icy Depths.


Above: The main entrance of the Icy Depths!














Melee Combat 2.0


Champions and Rogues are about to turn the pain up to 1000! We've been hard at work on making multiple improvements to melee combat, including improved hitbox precision and enhanced feedback. Players can look forward to improved swing and impact animations, blood splatter visual effects, and sounds. We hope these changes will offer better control to our melee players to improve targeting and make the overall controls feel better.



New Languages Supported


We are pleased to announce that the following languages will be supported for all game text: Spanish, Japanese, Turkish, Russian, German, Italian, French, Chinese and Portuguese. Language options may be configured from the in-game Options menu.



Account Wide Shared Stash


We are super excited to announce that DoS will be receiving an Account Wide Shared Stash! A notorious Goblin Banker is arriving in Galdrin's Crossing to open the town's first bank. When completed, it will be a full-service shared stash, allowing players to store and transfer items across all heroes on their account. Players will receive their first large lockbox for free and can purchase additional storage space for a nominal fee.



Conclusion



That concludes the first Developer Journal, Adventurers!

This is something we are planning to do very regularly so plan to see a lot more of these in the future.

We welcome you to continue the discussion on our Discord server!
Also follow Dungeons of Sundaria on Twitter, Instagram, and Facebook.

Till next time, Adventurers

Industry Games Team

Fix friendly fire and valid sessions not displayed


  • Friendly fire should no longer occur when using abilities while having weapons equipped which have elemental bonuses
  • Fix sessions with 3 out of 4 players not being displayed in search results

Fix startup crashes and login issues

Minor changes to try and reduce launch crashes and login issues experienced by some players

Remove localization not ready for production

Removed localization this is still under development and was not intended to be functional at this time. Localization will return when it is complete, apologies for the inconvenience.

Patch 7/29/22


  • Boss fights now spawn chests for each player
  • Fix for invalid Meteor strike hit location
  • Fixed issue with gamepad allowing navigation behind current UI panel
  • Fix for video mode thrashing when changing settings
  • Fix for invalid sessions not being properly removed from the open party list
  • Fixed issues with abilities damaging friends and/or not applying positive effects on friends
  • Loot rules are now visible to all players
  • Fixed channel abilities preventing death animations from playing
  • Enemies that spawn from pods remain complete after players leave and return to the area

Per-player Boss chests and bug fixes


  • Fix issue with gamepad allowing navigation behind current UI panel
  • Fix video mode thrashing when changing settings
  • Fix invalid sessions not being properly removed from the open party list
  • Fix issues with abilities damaging friends and/or not applying positive effects on friends
  • Loot rules now visible to all players
  • Boss fights now spawn chests for each player
  • Fix invalid Meteor strike hit location
  • Fix channel abilities preventing death animations from playing
  • Enemies that spawn from pods remain complete after players leave and return the the area

More party search fixes

Fix party searches not finding sessions with open slots

Crash fixes


  • Fixed several crashes in DirectX 11 renderer
  • Fixed crash in DirectX 12 renderer
  • Fixed rare crash with ability effects
  • Fix startup crash affected by lower disk performance (e.g. when antivirus is scanning the game just after patching)
  • Fix crash when changing maps and UI events occur during that load period