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Genre: Role-playing (RPG), Adventure, Indie

Dungeons of Sundaria

Dev Journal #3: Dreadforge part 2

Attention adventurers!

We are excited to bring you the second part of the next addition to the world of Sundaria - Dreadforge. This perilous dungeon is sure to test the mettle of even the bravest of heroes!

Located deep within the dark and foreboding mountains, the Dreadforge is filled with terrifying enemies. Only the most skilled parties will be able to navigate the twists and turns of this treacherous dungeon and emerge victorious.


Dare to cross the treacherous bridge?


Beware the cages that hang above, for they may hold more than just shadows.


Enter at your own risk: the Dreadforge awaits.


Forged in the fires of the Dreadforge, the blacksmith's weapons are feared throughout the realm


[I]Beware the Dreadforge guardians - they stand guard over the ancient secrets within


Beware the deadly lava falls of the Dungeon of Sundaria - one misstep could be your last


Enter the Dreadforge at your own peril - only the bravest adventurers survive its fiery depths



The greatest challenge lies ahead: three mighty foes stand between you and victory in the Dreadforge




Gather your bravest warriors and prepare to face the challenges of the Dreadforge. The adventure begins soon!

Join us on Discord to share your thoughts on the Dreadforge and connect with other adventurers!

https://store.steampowered.com/app/587520?utm_source=steam&utm_campaign=announcements&utm_medium=DevJournal3


Screenshot Contest Winners!

Greetings adventurers,

After receiving many incredible entries, our team had the difficult task of choosing the winners, but we are thrilled to announce the top three screenshots. Here we go:

🥇 - Chonky



🥈 - Pendragon



🥉 - Jazz



We would like to thank all of the participants for sharing their amazing screenshots and showcasing their love for Dungeons of Sundaria. Keep an eye out for more contests and opportunities to win fantastic prizes in the future.

Once again, congratulations to Chonky, Pendragon, and Jazz on their well-deserved victories!

Embrace your inner adventurer in the Dungeons of Sundaria.

https://store.steampowered.com/app/587520?utm_source=steam&utm_campaign=announcements&utm_medium=screenshotContestDec22

Grab Dungeons of Sundaria for 25% OFF today!

Dungeons Of Sundaria Epic Screenshot Contest




Adventurers, the time has come to boast of your epic moments and feats!


Show off your epic situations and moments with your fellow adventurers on the Discord server https://discord.gg/egRG9jtDeW in the #screenshot-submissions channel for a chance to win prizes such as Steam Gift Cards.

Rules


  • Submissions may have minor edits such as coloration and filters.
  • You can submit up to 3 total.
  • The edits/original image must be created by you.
  • Must be submitted on Discord by December 7th, 23:99 CST in the #screenshot-submissions channel;
  • No discussions in the event channel please, but feel free to react to the artist’s posts and show some love! Your reactions will help with the final judging. Any discussions will be deleted from the channel to keep things clean;
  • All submissions must follow the server's rules, and Discord Terms of Service.

Judging


  • Judging will be done by Developers, the Community Management team, and Discord Mods.
  • Judged on how epic the image’s qualities are
  • The community is encouraged to use reactions on their favorites as well!

Prizes


  • 1st: 50$ Steam Gift Card + Social Media promotion + Discord Role
  • 2nd: 25$ Steam Gift Card + Social Media promotion + Discord Role
  • 3rd: 10$ Steam Gift Card + Social Media promotion + Discord Role

Good luck and have fun Adventurers! We look forward to the tales of your journeys.

Remember to follow us on social media and join our Discord to never miss an update!

https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/

Dungeons of Sundaria is Now 25% Off!

The Icy Depths is Here




Hello adventurers!


We are excited to bring you the first dungeon update, along with additional content and improvements to the game.

The Icy Depths





Legend speaks of a ruined city buried deep within the Teberon Mountain Range to the north. The mountains are treacherous. Few Sundarians dare travel this far north. Whispers float down to Galdrin's Crossing, speaking of Goblins - blue of skin and glowing eyes, feasting upon the power of the mountain. As you approach a ruined city on the far side of a lake, you gaze up in horror at a monstrous crowned skull carved deep within the rock.

The Icy Depths is a new dungeon to explore, and with over a dozen new bosses, it’s sure to challenge the most seasoned veterans!

Goblins, goblins, goblins!





We are excited to introduce a new playable race for our players; Goblins have finally come to Galdrin’s Crossing. Players may now choose this race during character creation.
We heard from players that they would like to change an existing character to another race, and this is a feature we are working on. We look to have this functionality available in the next content release.

New Item Sets





Armor Sets
This content release brings with it new armor sets for all classes. Players will be able to receive set items as drops in addition to the fragments to purchase patterns for these sets. We will release the base armor set (non-set bonus armor) in two parts, with half of these patterns being available in this release and the remaining half being released with the next content release.

Weapon Sets
This content release introduces a new three-piece set for each class, including a new weapon. In addition, these sets will have ability bonuses like the new and existing armor sets.

Additional Essence Caches
We have heard feedback from our players regarding increasing the amount of essence that bosses will drop. We have added caches to specific bosses throughout the dungeons that will drop more essence for each player. In addition to this, the essence dropped will be at +1 quality (Normal will drop Epic Essence, etc.) This is our first step to crafting improvements with more coming in the next content release (Star level item improvements).

Improvements




  • Fixed Auto-loot items so that they now loot enemies who only have coin
  • Fixed issue where set items were not counting toward set bonuses if equipped in a specific order
  • Fixed issue where game settings would not save when quitting immediately after adjusting
  • Fixed issue with UI text wrapping on purchase menus
  • Fixed Issue with adjusting Heroism point increase and resets in multiplayer not saving
  • Fixed issue with using back or close keybinds when using the Bank
  • Fixed issue with fragments being sellable (enabling them to be accidentally sold)
  • Fixed issue with dungeon difficulty delay in some dungeon regions causing loot to be incorrect quality (i.e., Chest of the Seven should now drop appropriate loot quality)
  • Fixed issue where Shadow Cloak damage reduction would not decrease damage taken
  • Fixed ability description formatting info for the duration in some cases (i.e., 4 seconds + 100% should show 8 seconds, not 5)
  • Fixed issue with NPC combat behavior that could cause NPC timeout (NPCs should no longer have delays in between attacks)
  • Fixed issue with players losing control (including crowd control or knockback effects) while climbing ladders
  • Fixed various crash issues
  • Fixed cases where players could not move after being downed or resurrected
  • Fixed various impact particles not displaying correctly
  • Fixed Drain Life ability on enemies
  • Fixed issues with Lady Everleen and Handmaidens not displaying correctly, reduced healing time from 10 seconds to 6 seconds
  • Fixed destructibles always affecting enemy navigation even after destruction
  • Fixed enemies becoming stuck in combat for seconds without attacking
  • Fixed enemies moving through destructible walls that were not yet destroyed
  • Fixed characters, especially large ones, culling early when viewed from around corners/walls
  • Fixed issue with chat in multiplayer
  • Fixed initial camera in town displaying outside the map
  • Fixed issues with various VFX that would cause screen artifacts
  • Fixed various environmental collision issues
  • Fixed issue with various keys being soulbound (they should no longer be)
  • Optimized multiple materials and textures improving performance
  • Improved NPC Voice Over and Dialogue performance
  • Improved Gamepad navigation in certain menus
  • Reduced damage dealt by Chancellor Iothir Clones on all difficulties
  • Reduced Wutu damage while in Gnoll form.


Halloween Spectral Weapons Event!

Greetings Adventurers!

Gear up and get ready to do some boss raiding because the new Spectral Weapon set is only here for a limited time!

Plunge into the realms of Sundaria and start collecting Candy Apple with your party to get this elusive weapon set before it’s gone! Candy Apple drop from bosses. And the higher the difficulty, the more Candy Apple they’ll drop!

Are you a champion? Cleric? Wizard? It doesn’t matter; there’s a spectral weapon pattern just for you! Here’s a list with prices of all of them:


  • Champion



    • Spectral Greatsword - 250
    • Spectral Heater Shield - 150

  • Cleric



    • Spectral Hammer - 150
    • Spectral Warhammer - 250

  • Ranger



    • Spectral Greatbow - 150
    • Spectral Crossbow - 250

  • Rogue



    • Spectral Slicer - 150
    • Spectral Battle Axe - 150

  • Wizard



    • Spectral Mageblade - 150
    • Spectral Staff - 250



Additionally, you’ll be able to purchase an amazing Pumpkin Head for just 100 Candy Apples that you can wear to turn your head into a Jack-O-Lantern and randomly spawn a skeletal minion that will fight alongside you for a short amount of time!



Last, but not least, and to celebrate the spooky season, we are launching a 10% off sale! This is the perfect opportunity to get your party members to join in on your boss-slaying adventures throughout Sundaria!

Remember to follow us on social media and join our Discord to never miss an update!

https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/

Small Patch Sept. 30th


  • Fixed armor scaling bug that affected the stats of armor at higher levels (200+)
  • Fixed Save Data bug that in certain circumstances would corrupt and lose player data.

Thank You Adventurers for Your Support


The Industry Games Team – September 21, 2022 – Gilbert, AZ
From Left: Jason, Jeff, Chad, Thuan, John, Attila, and Warren. Not Pictured: Dominic (Lives East Coast)

A big thanks to everyone who has played and helped us improve Dungeons of Sundaria during Early Access so far. We are working hard on the next dungeons and are looking forward to these additions and many further improvements.

Till next time, Adventurers

Industry Games Team

Patch 9/23/22 (ver. 47368)


Another Patch based on player feedback of our Major September Patch less than a week ago. We are iterating to improve game scaling and further balance it for solo and group play. We’ve also made another pass on melee combat that makes both the Rogue and Champion feel very accurate and powerful. We have included some beginning improvements to Cleric and Wizard as well. The following fixes and refinements have been made.

SCALING



  • Heroism Scaling has been adjusted with a large reduction in NPC health and small increase in NPC damage.
  • All classes now start with more health and gain more per level than previous as well.
  • Group scaling has been made more consistent reducing NPC health per person added to group. NPC damage increases for players being added has been removed from Normal and Hard difficulties
  • Nightmare scaling for health and damage increases have been made consistent across the four current dungeons
  • Experience scaling has been increased. We wanted to clarify for players that experience gained while in a group is not split. You get the same base experience for killing an NPC in group as you would solo. In addition to this, players receive a bonus for group play that increases with each player added (ie a 4 player group receives more per NPC killed than a 2 player group). In short, the more players you add the more experience you gain per NPC killed. We did this to incentivize people to play together, so the more the merrier and the faster you will level.
  • Item Quality has been overhauled and increased across all qualities starting with Superior (Green). You will now receive more stats per quality increase than previously. You should begin to feel the impact of equipping new gear faster.
  • Star items will now have a consistent level increase per star gained, previously some star levels awarded a lower percentage of stats gained than the previous star level.
  • Stars on weapons will now contribute a greater increase to stats than they had previously
  • Fixed issue with weapon racks not distributing loot evenly among all classes (drop rates are now equal for all class items for all weapon racks).
  • Increased the quality of items that drop from the tombs in Crypt of Horrors. Destructible loot distribution is unchanged.

ABILITIES



  • Increased Channel Heal range by 30%
  • Increased damage and knockback range on Holy Blast
  • Increased damage on Holy Light
  • Increased damage on Heavenly Strike
  • Reduced cooldown of Avatar
  • Increased damage of Ember Lance
  • Reduced damage of Cone of Fire
  • Increased player Meteor cast speed by 15%
  • Increased knockback range on Flame Blast
  • Increased range of Sleep
  • Attached collision updates for Slash
  • Attached collision updates for Eviscerate
  • Increased collision box size and adjust some notifies on Slash montages
  • Law of the Zealot and Kindled set bonuses improved (added 15% Critical Damage and 30 Spell Penetration)
  • Ember Eruption has been adjusted. We have plans to further change Ember Eruption in the future but the functionality has been adjusted to be more clear. While teleporting player functionality could become unstable if an ability was used. To fix this the animation will be locked during the ability for it's duration. As a tradeoff we decided to grant the player immunity from damage for the duration of the ability.

SPLIT-SCREEN



  • Split Screen - players can now manage their inventories independent of other players.
  • Split Screen - Option to increase font size added to the Options menu. Affects ALL font including items in Split-screen which dramatically improves the legibility of text in this mode.
  • Split Screen - Fixed bug where players joining a game already in progress were unable to focus input on the name while creating a new character.

Loot Improvements



  • Previously players had two options for loot, Free-for-All and Round Robin. Previously Round Robin would award loot that appeared Free-for-All but it was proximity loot at the group leaders level.
  • Players now have three loot options to choose from. Round Robin, Round Robin (Smart) and Free-for-All.
  • Dungeon Loot settings are locked during dungeon runs and must be changed prior to loading a dungeon. Dungeon Loot type currently cannot be changed during a dungeon run. We are working to add this functionality.
  • Round Robin - Loot is awarded Round Robin regardless of player proximity to one another
  • Round Robin (Smart) - Loot is awarded Round Robin based on player proximity to the kill
  • Free-For-All - Loot is awarded to the first person to loot the object.
  • When either Round Robin or Round Robin (Smart) loot is selected and a player kills an NPC (and NPCs only). The players level will be used to determine the item level for armor, weapons, etc. Players in the proximity of the kill will be on the eligible list for the item to be their level. Whoever "owns" the loot ability, it will be at their level when looted.
  • Boss Chests will drop level based loot.
  • NOTE: Loot from objects such as destructibles, weapon racks, tombs, chests and other non NPC generated loot objects will continue to scale at the group leaders level in all loot types. We looked at adjusting this but this is not a trivial adjustment due to game optimization reasons. There are no plans to adjust object loot level at this time.
  • The proximity for loot ownership determination is approximately 40 meters.
  • Non item based loot (silver, gold) will continue to be/appear Free-for-All

SYSTEMS/GAMEPLAY



  • Added Loot Level for Round Robin corpses and Boss Chests is now based on the looting players level
  • Added Boss chests request an immediate save of player data
  • Added AI updates for flying creatures
  • Combat Improvement: Player animation frames are never dropped due to performance load balancing, resulting in same-accuracy of hits at all times
  • Improved (reduced) the time it takes for loot to generate for chests
  • Increased Item stats by quality (% increase per quality type)
  • Increased star level stats on weapons
  • Improved star stat level progression, now more consistent (10%) per level
  • Improved Accept distance for Pick Ability AI Task uses the MAX(ability range, capsule radii) instead of adding them together
  • Improved Tether check alternates between self and target distance checking
  • Fixed achievements not completing when there are multiple players in the party
  • Added Item detail and currency widgets support Increase Font Size
  • Fixed Only host and owning client disable URO of player character mesh
  • Fixed Character base supports vector offset for capsule attached components and disable URO on player controlled meshes
  • Fixed RPC player preference changes to host so they are not lost when receiving persistence
  • Fixed Eviscerate animations
  • Fixed Last Target set if attacked but not attacking a current target
  • Fixed exclusive input locking in split screen
  • Fixed essence conversion not functioning correctly on clients
  • Fixed incositency in Juran wasp phase. Juran should fly out of range, prompting players to dispatch added NPCs to return Juran to fight
  • Fixed Juran combat height/auto height ability for wasp types.
  • Fixed Iothir drain life and strength debuff not marked with asset tags as debuffs
  • Fixed bad melee distance values AI were stuck on
  • Fixed bad melee distance, likely causing range hysteresis of AI in melee
  • Fixed Hud stats picks up instigator as last target when no target set
  • Fixed Iothir drain life and strength debuff
  • Fixed player preferences not saved when changed on the client