If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- Created a new tile prefab for different areas like the graveyard, bandit camp, and some ruins. These now can be used to create areas at a faster speed by combining different tiles.
- Added a new tier of enemies. There are only a few in the game at the moment but these enemies can drop the new highest level items in the game.
- Added a new tier of weapons and armor. This tier is called Legendary and can only be found on the hardest enemies.
- Added a new temple area to explore.
- Added in new debuffs that enemies will use against you.
- Added new universal visual debuff indicators for the buff bar. Whenever you are slowed, stunned, defense lowered, etc, you will now see an appropriate icon in the buff bar.
- Updated some quests to have better rewards.
- Updated all enemies attack sequences and balanced some stats.
- Lots of bug fixes and other minor content.
Patch 5.7
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- When entering property you now how a notification to press H to enter/exit house editor mode.
- When in house editor mode anything you interact with move and when out of house editor mode anything you interact with will do their normal action if any.
- Updated the house controls legend.
- Added 15+ new house items that can drop from any enemy.
- Added the first buff gem. When placed and interacted with it gives you a strength buff. There will be several of these to find soon.
- When placing a house on your property it will now place it in the center and you just have to adjust height and rotation if needed.
- Bug fixes.
Patch 5.6
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- Almost every item that currently isn't used in a crafting recipe has a hidden bonus to crafting. Onions for instance, when used as an additional ingredient, will provide a 20% chance to increase Health Regeneration by 20-40%. That's of course if the item you are crafting has health regeneration.
- You now need summoning stones to fight the Archmage.
- Created new item Summoning Stone that you can find off more difficult mobs.
- Artifacts have a much higher chance to drop off the Archmage.
- Fixed items not showing proper stats when crafting.
- Added a bank increase item you can get from a quest.
- Fixed some cooking quests.
- Fixed weapons and armor missing part of their proc description.
- Removed boundaries except for edge ones.
- Added a few new monsters.
- Made fishing quicker.
- Updated some cooking recipes.
- Many bug fixes.
Patch 5.5
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- When you login you now see the server location you are on. Picking default will select the closest global server to your location. There are several all over the world that this company has. In the future I will let you pick any server once I set it all up.
- There is now a latency check whenever you are in a room with anyone else. Due to the way the cloud servers run if people from across the globe try to play with each other there can be some serious lag issues. To prevent this your latency will be checked every min to make sure you are in a reasonable range. This check doesn't happen when playing solo.
- When a weapon affinity drops on a weapon, it will reflect the correct weapon type.
- Moved overlay slightly.
- Added salvaging but you can only use once you level up blacksmithing to the first perk.
- You can no longer ride a horse while in combat mode.
- More bug fixes and content additions as well.
- Updated most crafting and perks.
- Endurance now will help with armor weight while in combat.
- Added a couple quests that lead to the first boss through the slayer quest line.
Patch 5.4
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- Added 10+ new artifacts that can be found.
- Fixed multiplayer problems connecting to server with others. Also added an option to join a open world server in your region.
- Removed PvP until fixes can be made.
Patch 5.3
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
There has been major changes to core mechanics which will require a new character.
- Enemies at lower levels have much less life and the density of enemies in those areas have increased. All enemies have had all their stats revamped. - Almost every skill has been refactored and many buffs have been changed to be more "active" buffs meaning they require you to do something not completely passive. - Weapon and armor affixes have been completely revamped. There are now 15+ new affixes you can find on weapons and armor. - Fixed Demonic Orb not working. - Fixed other spells not functioning correctly. - Fixed treasure chests. - Added more enemy camps. - New boss added with new mechanics. - Lots new artifacts added with the new affixes. These can be found on all enemies but bosses have a higher chance to drop - Updated crafting rewards to be more meaningful - Updated quest rewards to be more meaningful - Mob spawns now will have randomly spawning enemies instead of knowing exactly what will spawn where - Fixed a few stats not saving correctly - Many many more bug fixes.
Patch 5.2
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
There is now a randomized dungeon available. In the cemetery near town you can find the portal entrance. Each time you enter it will generate a new dungeon with potential enemies and chests. Sometimes it can create a small dungeon but most the time it should be rather big.
Rooms will also randomly fill with objects like benches, boxes, barrels, etc.
It is not recommended to try in a game with others. These dungeons are meant for private games and open world games will have issues if you try to join with others.
Good luck and don't get lost!
Patch 5.1
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
UI - A complete overhaul of many of the UI elements.
Armor Class - Resists still exist but will be used for magic spell defense. Armor class will now determine all melee damage mitigation. It also affects combat speed and magic effectiveness.
Travel Mode - This is the default mode you play the game in. It will let you run at normal speed regardless of what armor you wear. Pressing Tab will toggle between Combat and Travel modes.
Combat Mode - In this mode you can cast spells, use melee abilities and use your basic attack. Your armor class and speed of your weapon will affect how fast you move in this mode.
New Basic Attack - Instead of waiting to attack with a basic swing based on the weapon's attack delay, you now can spam left mouse click and keep attacking doing full damage each time. Your swing speed is determined by the weapon speed and your armor class.
Regeneration Changes - Stat regeneration now only happens when you sit or have armor, skills, or food buffs that have it. While you still can kill things pretty effectively without it by using potions or bandages, having some passive regeneration from food increases your ability to sustain active combat and minimize downtime between enemies.
NPC System - NPCs now have a specific day night cycle. They will go to store, fish, farm, etc. They also will turn off the torches at their house, lock their door, and sleep at night. At the end of a cycle they will drop off whatever they have earned during their day into a chest they own. I wonder if you can steal from it?
Fishing - A completely new fishing mode has been created. This new mini-game makes fishing a little more fun then the previous one. New UI and a smoother experience all around.
Mining and Logging - These two methods are more traditional. You just need the proper tool and find a node. The nodes now have several different locations they can spawn so they won't always appear where you think.
Crafting Changes - New crafting system has been updated for everything. You can now craft almost all the armors and all the weapons. Several potions, foods, etc. There are several crafting perks for each skill which I will let the player discover. These in the long run can make your crafting skills very powerful in certain areas.
- Changed how wildlife spawns to free up network and increase performance. Before the wildlife would spawn when game started but now they work like other enemy spawns. Once you enter the dedicated area, the wildlife will spawn and remove itself when you leave. - NPCs are removed from network and now each player has their own NPCs walking around. You wont be able to see other players NPCs if playing with them. - Lots of optimization changes. - Removed weapon delay and changed it to speed. This now affects combat mode speed instead. - Major update with loot across the board. More items and more variation but also making it harder to obtain weapons and armor. - Updated character speed slightly. - Mana Regeneration now saves properly on food. - Fixed Yellow Perch Lake Trout fish information. - Fixed Azure Shards information. - Fixed Southern Tovanian Crab information. - Updated all of the town buildings LODs for better performance. - Fixed door height for town buildings and took them off the network. For now you will see other players go through doors because you won't see them open on your client. This was done to save network bandwidth. - Added food that provides Stamina Regeneration. - Updated the skill sheet UI with the new artistic design. - Updated skills list to show proper bonuses and also removed a few attributes that weren't being used anymore. - Updated the fishing dock and added a new fishing system. - Rebuilt all the buildings in the town again. Did a lot of work in blender to update my skills. - Updated textures across the board. They are higher resolution so most things in the game will be better detailed. - Built several new crafting stations like the leatherworking stations, cooking station, and forge. - Added more prefix and suffixes to weapons and armor. - Added rarity to normal items. Now you will see the rarity difference from loot that are not weapons or armor. Undead essence will have a green border for example. - Updated the rarity names as well. Basic, Common, Uncommon, Rare, Legendary, Fabled, Mythical, Artifact. - Decorated a lot of the town and some of the interior of buildings. - Priest will now heal you free of charge. - Updated quest journal. - Mining is now changed with randomized nodes around the town. - Added more crafting recipes and perks. - Updated the cemetery to make it more interesting. - Removed the bow from the game for the time being. - Updated the interaction UI. - Changed hot bar background image. - Updated the bank and church so they are more distinguishable from the other buildings. - Fixed character weight and slope navigation. It should be much harder to go up steeper cliffs. - Fixed town building null zones. Most buildings you enter should soften the outside weather and fog as well as weather audio. - Updated several sounds. - Fixed the ability to stack potions and food that didn't have the same stats. - Fixed problem not being able to put stamina potions on the hot bar slot. - Revamped the entire NPC movement system. - Updated the City Guard movement and response to criminals. - Added doors to most buildings. - Fixed target UI sometimes showing the wrong name. - Created a few new house designs. - Updated all enemies' properties. - Revamped fishing. - Updated the wolf particle location so when procs occur it doesn't bug the game. - Updated a few items that didn't have correct stats when dropped. - Willpower affects regeneration timers. - Quests have been revamped. - Crafting has been revamped. - Removed several trees in the forest area but increased the overall size of foliage. - Changed some of the skills that you can get and the rest are coming soon. - Updated Bandit Camp. - Updated Lizard Temple. - Removed several spawns temporarily. - Added new housing items.
There is much more that has happened but failed to keep track of it all. There are also some things I don't wish to reveal and let the player discover.
Quick Update on the Game
I haven't updated in sometime but I still work on this project everyday. I am currently getting closer to a pretty major patch that will add lots of new things to the game. I am not revealing too much at the moment but I am excited about it and can't wait to release it.
That is all for now! See you soon!
Patch 5.0
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w. Sometimes I won't write patch notes for weeks but the discord I am very active.
Here is a summary of what is in this patch.
- Removed spider boss in forest and is now part of the main quest line.
- Updating the spider boss name, animations, and other stats.
- Added more quests to the main quest line.
- Item, weapon, and armor drop added. You can now hold LEFT CTRL and then LEFT MOUSE CLICK to drop any item in your bag that can be picked up by other players.
- Fixed enchanted weapons not saving.
- Fixed a few cooking recipes.
- New server selection screen. You now just type in the name of the game and press create. It will create a room that only others that know the game name can join. This can now be used to tell your friends the game name and you won't have to worry about random people joining. There is also a join tab to use to join a game you know the name of.