- Fixed certain crafting recipes that were not working when clicked. - Fixed plot markers for housing not responding. - Fixed quests that are not meant to take items from taking items. - Added a new river and updated how the sounds work for the rivers and lakes. - Fixed issue when loading in game hair goes through helmet. - Added several more LODs to lots of items. - Updated the town with more decorations and new buildings. - Changed town sign names to better reflect in game lore. - Adjusted all the item descriptions in game. - Fixed quests that are finished but not turned in from saving when you log out. - Fixed house plots locking other players out then saving and forever locking you out of that plot. - Fixed quest portal not spawning the correct amount of enemies and not destroying. - Added the ability to highlight stats for more info on the stat screen. - Fixed the wild boar not looping his eating. - Fixed wild boar and deer being slightly under the terrain. - Fixed bow crafting. - Completely changed crafting back to a skill based system. - Added several new weapon procs and proc chance stat. - Updated all items UI to dynamicly change based on how many stats it has. - Updated artifacts to make them more powerful but more expensive to repair. - Took out a few armor suffix and prefix. - Quickness now affects the overall speed of the player. - Willpower now affects the proc chance of weapons and armor. - Athletics now affects jumping ability. - Armor now has a quickness added or subtracted to it based on how heavy it is. For example, heavier armor generally has more resists but will slow you down. - Gold drops are more randomized. - As usual, more minor bug fixes.
Patch 3.8
- Updated loot to provide better drops for higher level mobs. - Updated town buildings so they require a lot less memory. - Basic swimming is in the game. - Temple has had a complete overhaul. - All monsters stats have been balanced again. - Added new bandit area. - Fixed bug where you could put potion on hotbar then put in bank so save space. Also would cause a bug in the inventory weight. - Fixed Poseidon's Gift II not giving the skill on load. - Fixed Blizzard not accepting skill. - Fixed icon of Blade and Ingot on the same spot. - Fixed white box icons for certain items dropping off monsters. - Updated potion crafting to use reagents. - Skill reset now costs an item called a Shaded Gem which you can get from monsters. - Updated skills to have higher requirements to learn. - Updated several magic skills and weapon skills to have better balance. - Updated Lizard area buildings. - Lots of bug fixes.
Patch 3.7
- Added all new prefixes and suffixes to weapons which will provide a lot more random combinations. - Added lots of new icons for weapons and they will now save. Rings still don't save. - Increased weapon damage across the board. - Added more decor to the cemetery. - Updated quests so they should be functioning correctly. Updated the quest Becket has in the church. If you already had this quest it might cause a problem and you wont be able to start from beginning. - Updated journal to include main quest name and quest currently on. - Fixed chat locking up occasionally. - Added repair icons that pop up when items you are wearing get low on durability. - Decreased skill gain slightly. - Fixed enemies getting stuck on edge of their movement radius. - Lots of bug fixes.