Dura Vita Online cover
Dura Vita Online screenshot
Genre: Adventure, Indie

Dura Vita Online

Patch 3.9

- Fixed certain crafting recipes that were not working when clicked.
- Fixed plot markers for housing not responding.
- Fixed quests that are not meant to take items from taking items.
- Added a new river and updated how the sounds work for the rivers and lakes.
- Fixed issue when loading in game hair goes through helmet.
- Added several more LODs to lots of items.
- Updated the town with more decorations and new buildings.
- Changed town sign names to better reflect in game lore.
- Adjusted all the item descriptions in game.
- Fixed quests that are finished but not turned in from saving when you log out.
- Fixed house plots locking other players out then saving and forever locking you out of that plot.
- Fixed quest portal not spawning the correct amount of enemies and not destroying.
- Added the ability to highlight stats for more info on the stat screen.
- Fixed the wild boar not looping his eating.
- Fixed wild boar and deer being slightly under the terrain.
- Fixed bow crafting.
- Completely changed crafting back to a skill based system.
- Added several new weapon procs and proc chance stat.
- Updated all items UI to dynamicly change based on how many stats it has.
- Updated artifacts to make them more powerful but more expensive to repair.
- Took out a few armor suffix and prefix.
- Quickness now affects the overall speed of the player.
- Willpower now affects the proc chance of weapons and armor.
- Athletics now affects jumping ability.
- Armor now has a quickness added or subtracted to it based on how heavy it is. For example, heavier armor generally has more resists but will slow you down.
- Gold drops are more randomized.
- As usual, more minor bug fixes.

Patch 3.8

- Updated loot to provide better drops for higher level mobs.
- Updated town buildings so they require a lot less memory.
- Basic swimming is in the game.
- Temple has had a complete overhaul.
- All monsters stats have been balanced again.
- Added new bandit area.
- Fixed bug where you could put potion on hotbar then put in bank so save space. Also would cause a bug in the inventory weight.
- Fixed Poseidon's Gift II not giving the skill on load.
- Fixed Blizzard not accepting skill.
- Fixed icon of Blade and Ingot on the same spot.
- Fixed white box icons for certain items dropping off monsters.
- Updated potion crafting to use reagents.
- Skill reset now costs an item called a Shaded Gem which you can get from monsters.
- Updated skills to have higher requirements to learn.
- Updated several magic skills and weapon skills to have better balance.
- Updated Lizard area buildings.
- Lots of bug fixes.

Patch 3.7

- Added all new prefixes and suffixes to weapons which will provide a lot more random combinations.
- Added lots of new icons for weapons and they will now save. Rings still don't save.
- Increased weapon damage across the board.
- Added more decor to the cemetery.
- Updated quests so they should be functioning correctly. Updated the quest Becket has in the church. If you already had this quest it might cause a problem and you wont be able to start from beginning.
- Updated journal to include main quest name and quest currently on.
- Fixed chat locking up occasionally.
- Added repair icons that pop up when items you are wearing get low on durability.
- Decreased skill gain slightly.
- Fixed enemies getting stuck on edge of their movement radius.
- Lots of bug fixes.