Dustwind cover
Dustwind screenshot
Genre: Strategy, Indie

Dustwind

Dustwind : Two Friends (Mini) Campaign News

Hello there, post-apocalyptic warriors!

We are finalizing the new (mini) campaign and are looking forward to release it in the near future.
We'd like to share some information about the upcoming release of the mini-campaign. It's going to be more concentrated on new characters and storyline, while maintaining our solid gameplay, based on the main title. So, as many of you liked the game mechanics of Dustwind, we really hope that you'll enjoy this new batch of content. All the main components, which make a game fun, are in place. If it's the very first time for you to play the game, then it can be even more fascinating as you get acquainted with the characters and the whole pack of the story.

Besides, we've concentrated on your feedback, smoothing out rough edges and adding elements that can enhance gameplay engagement. Eventually the basic idea was to improve the singleplayer experience at this stage of the project evolution. Although the campaign is not very long, the newly added storyline's twists and turns will hopefully make it more exciting and enjoyable to play.
Very soon you'll be able to collect weapons and gear, choose your character based on your gameplay preferences and, as it was ever before, become a leading figure in these dark times!

Additionally to the new content we also did some improvements for the editor.

We are looking forward to release the free update with the new campaing.


Truly yours,
Z-Software team

New mini-campaign upcoming

Greetings, survivors!

When we spoke about storyline extension, it's been really exciting to get such an active response from you! Having collected the data from all of our social media platforms, we've noticed, that you've granted the posts with numerous positive reactions. It's heartwarming to realize, that Dustwind still arouse huge interest among the post-apocalyptic games lovers!

In this regard it'd be a crime at least not to have a try to somehow continue the story and develop the narrative line. In the nearest future we'll deliver new game content most certainly! Back in the days we had several ideas and, besides, the technical basis and specifics of the project itself allows us to speed up the development process.

According to the form of distribution, this would be a free mini-campaign, integrated into the base game. Later on it can grow into something bigger down the road — fingers crossed, that you'll like it.

So keep an eye on the latest news, while our team goes for a brainstorming session and initiate, or in a kind of way — continue the working procedure. Let's make it real!

Best regards,
Z-Software team


The Show Must Go On?

It seems that the post-apocalyptic theme in mass culture never gets old, and has even a kind of revival lately. It was exciting to have a glance at "Fallout" film adaptation and lots of people are looking forward to watch the premiere of "Furiosa: A Mad Max Saga".

The whole thing inspired us to think over the possible extension for the storyline of Dustwind!

As you know, many years have passed in the game world since the catastrophic event in which an artificial intelligence called the Mainframe has gone rogue and turned it's robotic armies against all other lifeforms on Earth.

But even if you familiar with the main heroine series of adventures of the "Last Resort" campaign, haven't you been curious to immerse deeper into the dystopian lore?

Anyway, we need your help, survivors! Just let us know, that you're interested in the evolving of the storyline by hitting "Like" button: let's aim for 100, for example. If we collect enough of your reactions and feedback, then we'll definitely be more charged to release new content for the game!

Share your opinions in the commentaries, what do you guys like more, when this or that franchise continue its way: should it be sequel, prequel or spin-off?

Keep in touch and stay tuned!

Spring-2024 Update for Dustwind is here!

Greetings, survivors! Long time no see! We've risen from the ashes to deliver the latest news about Dustwind. Please welcome the latest alterations in the post-apocalyptic world for you to enjoy the best gaming experience!

Below you can find the most important changes:

• Added new map "Deep Encounter" in skirmish playmode
• Added new script conditions: CheckUnitXP, CheckUnitStat, UnitHasItemEquiped, CheckPlayerMoney
• Added new script responses: RandomSelection, AddRandomItems, AddStat,ToggleSwitch
• Added new RandomUnitSpawner entity
• Added condition failed responses feature to script events, which works like an ELSE branch for script events
• Added a reason setting to the Victory script response
• Added filters to the script debug log
• Added special damage to damageZones
• Added a special invisible roof tile
• MapEditor improvement: AI list scrollview window made taller for better navigation
• MapEditor improvement: multi-selection list now shows object position
• MapEditor improvement: Added map warning about reusing patrol points
• MapEditor improvement: Added a warning popup when deleting used AI definitions
• MapEditor improvement: Added a clone button to unit definition lists
• MapEditor BluePrint improvement: overlay now shows single wall nodes, and matches solo short straight walls
• MapEditor fix: wave and AI name fields no longer leaking through when switching tabs
• MapEditor fix:edge-scrolling works again
• MapEditor fix: river width editable again
• MapEditor fix: importing skips already existing units/dialogue. Also added a map warning if you ended up with duplicates
• MapEditor fix: trying to paste into the void is now properly cancelled
• MapEditor fix: copy/paste/duplicate no longer triggers when the cursor is over the editor UI
• Fixed campaigns not starting from Skirmish UI
• Fixed in-game cursor scaling problems at higher resolutions
• Fixed a bug that made saving fail under certain conditions
• Fixed being unable to pick up dropped grenades
• Fixed highlight bug on dropped traps/grenades
• Fixed disabled SpawnPoints resetting to enabled on round end reset
• Fixed consumable item effect persistence, they no longer get removed on load or map travel
• Fixed item Effects not being persistent
• Fixed an error in defendzone AI
• Fixed pre-placed units not being able to spend XP points
• Fixed tutorial OK button not being translated

Keep in touch and stay safe!

Big discount at Games Germany Steam Sale

☢ Big discount at Games Germany Steam Sale ☢

Until 02/17/2022 we are part of the Games Germany Steam Sale. We take the opportunity and give you a big discount of 70% on Dustwind!

Dustwind on STEAM WINTER SALE!

❄ STEAM WINTER SALE ❄

Not only the temperatures are dropping in winter but also the prices of our games! We've got something for every occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉

⛄ It's winter sale! Take the opportunity and treat yourself with a few new games !⛄

☢ Dustwind for up to 50% off!

🛸 Solar Struggle for up to 50% off!

🧾 History in Letters for up to 50% off!

✈️ Pilot Sports for up to 60% off!

🚔 Autobahn Police Simulator for up to 50% off!

🚔 Autobahn Police Simulator 2 for up to 33% off!

Dustwind on STEAM AUTUMN SALE!

🍂 STEAM AUTUMN SALE 🍂

Not only leaves fall from the trees in autumn but also the prices of our games! We've got something for every occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉

🍁 It's autumn sale! Take the opportunity and treat yourself with a few new games !🍁

☢ Dustwind for up to 40% off!

🛸 Solar Struggle for up to 50% off!

🧾 History in Letters for up to 50% off!

✈️ Pilot Sports for up to 60% off!

🚔 Autobahn Police Simulator for up to 50% off!

🚔 Autobahn Police Simulator 2 for up to 33% off!

Dustwind on STEAM HALLOWEEN SALE!

👻STEAM HALLOWEEN SALE👻

From 28th Oct until 1st Nov 2021 all games from Z-Software are on Steam Halloween Sale! We've got something for every taste and occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉

🎃 Use this chance and benefit from the 4-day sale! 🎃

☢ Dustwind for up to 33% off!

🛸 Solar Struggle for up to 50% off!

🧾 History in Letters for up to 50% off!

✈️ Pilot Sports for up to 60% off!

🚔 Autobahn Police Simulator for up to 50% off!

🚔 Autobahn Police Simulator 2 for up to 33% off!

Language Update - 21st September 2021

We want to enjoy the last day of summer (CEST | European time) with you, because today the long-awaited language update is released!

Finally you can play Dustwind in the following languages:

  • English
  • Russian
  • Polish
  • Spanish
  • French
  • Italian
  • Portuguese (Brazilian)
  • German
  • Czech
  • Hungarian
  • Chinese (simplified)


But also, as announced, we have not only added ten new languages for you. We have also fixed some other bugs and made some small improvements. Take the opportunity and play a round!

The fixes and changes can be found in the changelog:

  • Added translations for 10 languages, made minor modifications to the UI to accommodate
  • Added Terrain Palette map editor feature. Pick the terrain textures you want from an extended list of available textures
  • Added Winter tiles, weather and terrain textures
  • Added rain sounds to rain weather FX
  • Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured
  • Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState
  • Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact
  • Added outcome filter field to skillused script trigger
  • Added more water tiles and moved them into their own object group
  • Added an MVP display to the post game score screen
  • Added a map warning for missing AI patrol route points
  • Added a dropped item model for mutato
  • Effect objects got upgraded into a togglable entity
  • Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored
  • Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually. Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle
  • Improved UI: self launched custom weapons now show remaining “ammo”
  • Improved map loading performance
  • Improved world map travel, character setup is now restored on the new map
  • Improved save files, character setup is also saved/restored
  • Improved Skirmish UI
  • Improved map editor spawn tab, spawn points are now listed and selectable from the list
  • Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI.
  • Improved amount dialog window
  • Faster round end respawn when playing offline
  • Portraits were replaced with improved versions
  • Bots are no longer allowed to take titans
  • Sneak balance modified, get detected much slower at max distance, and much faster at close distance
  • Auto-saves moved to level start
  • Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too
  • Nerfed Titan .50cal sniper weapon. less damage, range, more cooldown, aim time
  • Fixed a bunch of bugs in the campaign
  • Fixed dialogue topics not being removed when their conditions are no longer valid
  • Fixed spectator team not working
  • Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet
  • Fixed a bug in the terrain smoothing tools that caused the patterns to drift
  • Fixed decoration sub-categories for legs, now you can equip more leg decorations at the same time
  • Fixed some bugs in AI that prevented certain units from attacking the player
  • Fixed trap explosion effect cutting off too early
  • Fixed entities not being reachable in certain cases
  • Fixed pathfinding on Oil tank tiles
  • Fixed some valkyrie animations not looping
  • Fixed corner objectives not filling in fraglimit text
  • Fixed a bug in line of sight checks when both units were moving
  • Fixed a but in line of sight initialization that made enemy units visible at spawn in FFA
  • Fixed getting stuck on slanted ladders
  • Fixed incapacitated units vision not getting properly cleared
  • Fixed hearing range being being too low
  • Fixed a bug in dog animation events
  • Fixed a bug in light-emitter behavior, adjusted default light settings, custom lights may need adjustment in user generated maps


And don't forget: Become part of our community and check out our Discord!


Dustwind on STEAM SUMMER SALE

Hot, Hotter, STEAM SUMMER SALE - Take a break from the heat and treat yourself!

Good news — all games of Z-Software are getting a discount for the Steam Summer Sale 2021! We've got something for every taste and occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉

💡 Get our games in the time-limited STEAM SUMMER SALE!

🎮 History in Letters for up to 50% off!

☢ Dustwind for 25% off!

✈️ Pilot Sports for up to 50% off!

🛸Solar Struggle for up to 50% off!

🚔 Autobahn Police Simulator for up to 50% off!

🚔 Autobahn Police Simulator 2 for up to 33% off!