Genre: Real Time Strategy (RTS), Simulator, Strategy
DwarfHeim
A recipe overview for The Miner
Please keep in mind that this is a work in process and we may change the set-up of these as the game progresses in Early Access. If you play DwarfHeim today - this is recipe on getting the different minerals! We hope that it helps you all to enjoy the wealth a good Miner can provide!
A recipe overview for The Builder
We're currently working on a visual overview of the perks a good Builder can provide to the team and how to obtain them. Please keep in mind that it will be subject to tweaks/changes for balancing or additions, but at it's current status, this is the current recipe overview for what the Builder can concoct and how.
We hope this is helpful for our current players and new ones!
Dwarfheim v0.10.2.8
Hello everyone!
Ah, ah oow, OUCH! Careful with this...it's hot.
While we continue to work on some of the awesome big stuff, here are some of the smaller things we've prepared for our latest hotfix:
HOTFIX 14
New
Disabled matchmaking for Survival, Sandbox and Skirmish modes.
You may play these modes by setting up a premade team of one, two or three players.
Nubbs farm animation
Tutorial infinite ping fix
Reset player Rank in preparation of Ranked
Balance
Removed stone cost from wooden wall, again.
More information about the pending implementation of Ranked will be announced later this month. We're excited to be adding this competitive environment both for players to officially challenge one another and also to add more player progression. Stay tuned for more news in the coming weeks!
In case you missed the last update, please find the detail linked below: https://steamcommunity.com/games/977650/announcements/detail/2896339356356036111
Thanks!
DwarfHeim's First Roadmap Patch
Hello Everyone!
We're proud to be bale to confirm that our first official DwarfHeim Road-Map patch is now LIVE! This is our biggest content update so far! But by no means does that mean we're taking our foot off the pedal, we're already planning the next batch of content that will be coming soon. Trust us, it's a doozy! :D
This is what we've done in our first major content patch:
Life Improvements
Recipe list - we’ve implementing assets that will clarify the recipe ingredients to make the resources needed to win DwarfHeim
UI - better usability
2D/3D resources more distinguished
Improved Pathfinding
Improved AI
UX / Life Improvements:
VFX
Improved Tutorial
Thane Improvements
Balances
Tent & Shack The Miner and Warrior thanes have been given a tent and shack instead of houses for additional units. They have a cap limit of 3, while a house, that only builders can build, have a cap of 5 units.
VFX We’re implementing new VFX for Thane leveling, Silverleaf and creep drops.
Full List
Improved Pathfinding: - Improved pathing to building, same type of pathing to resources will arrive soon. - Reduced clumping of units (RVO)
Improved AI - Increased IQ of Miner - Increased IQ of Warrior
UX / Life Improvments: - Added a hotkey to move camera to ping with [Ctrl+Space] - Added an outline to units when hidden behind buildings or objects. - Changed Defences, and Stone wall to N instead of X - Improved Steel and Lockstone visuals - Improved Pings to make them more visible
VFX - Added a new Aura to Raven's Rallying cry - Added a new VFX to Raven's Bulk up ability - Added a new Aura to Alban's different ales - Added a new Level up VFX - Added Silverleaf VFX - Improved Troll drops VFX - Improved Fire VFX - Improved Miner drop-off VFX
Tutorial - Improved Miner Tutorial
Thane changes - All Warrior Thanes can now build Tents instead of Houses. Costing 100 wood, and giving 3 supply each. - All Miner Thanes can now build Shacks instead of Houses. Costing 100 wood, and giving 3 supply each. Alban: Master brewer ability - Allow Alban to change the buff his Aura applies to either give 3hps, 10% more damage or 5% increased movement speed. Raven: - Allow units near Raven to have 20% increase in Armor.
Bug fixes: - Fix cost tooltip anchor - Fix rare bug where multiple Thanes would spawn - Removed ability to have multiple buildings
BALANCE CHANGES Resources - Raw Resource Ore value reduced from 10 to 5. - Raw Material Expert: Resources gained increased from 1 to 2 per ore Buildings Wood Tower: Reduced HP from 2000 to 1200, armor increased from 0 to 15 Armor Stone Tower: Reduce HP from 4500 to 2700, armor increased from 0 to 15 Armor Wood Walls: Resource cost changed from 40 wood, 20 stone to 40 wood Stone Walls: Resource cost changed from 40 wood, 80 stone to 20 wood, 40 stone
Trolls - Removed steel from Risi (Largest Trolls) - Replaced with equivalent iron
Units Arbalest - Attack range reduced from 12 to 10 - Resource cost increased to include 10 wood Shieldbearers - Removed research, unlocked by default Lumberjack - Removed research, unlocked by default - Resource silver cost reduced from 20 to 0 - Resource steel cost increased from 0 to 5 - Increase yield from trees to 2x - Removed Lumberjack's ability to build Farmer - Removed research, unlocked by default - Reduced silver cost from 20 to 0 - Increased steel cost from 0 to 5 - Increase yield from crops to 2x - Removed Farmer's ability to build a Granary. Geologist - Removed research, unlocked by default - Reduced silver cost from 40 to 0 - Increased steel cost from 0 to 10
Thanes
Reina - Increased health from 250 HP to 300 HP Aldruna - Increased health from 260 HP to 300 HP Frida - Increased health from 230 HP to 270 HP - Increased Damage from 15 Dmg to 18 Dmg Nubbs - Increased health from 230 HP to 270 HP
HOTFIXES
Between now and when we released some weeks ago we launched several hotfixes (10 of them infact), killing more than enough bugs to call ourselves exterminators at this point.
HOTFIXES SO FAR
- Added Singleplayer and Multiplayer buttons to make these more visible
- Added a more destinct leave party button
- Added UI Scaling [Settings]
- Added Volume sliders [Settings]
- Added AZERTY support
- Added Unbind keybinding button
- Added a Reset camera button [CTRL + SPACE]
- Added a tooltip to clearly tell people about the VGS system
- Added improved tooltips on hovering resources, buildings and units.
- Added icons to show status effects
- Added machinery misuse VFX
- Added VFX above Sorter to show which ores are assigned to what exit by pressing Shift.
- Added outlines on friendly [Press ALT]
- Improved Matchmaking
- Improved AI in Skirmish
- Improved Keybinding settings
- Improved drop-down panel in Lobby UI visible by default
- Improved player buttons in Lobby
- Improved Health bars
- Improved Minimap outline
- Improved icons in sorter
- Improved readability of resources in machinery
- Improved tutorial
- Improved FPS on Two mountains Map
- Improved Survival difficulty scaling and patrols
- Fixed Skirmisher attack VFX
- Fixed Audio bugs
- Fixed multiple matchmaker issues
- Fixed name shortened
- Fixed game localization settings
- Fixed troll IQ levels so they know how to use Mineshafts
And much, much more.
We hope these changes improve your DwarfHeim experience and we can't wait for you to see how we've improved the game thanks to your feedback. Be sure to keep the feedback coming and feel free to join the DwarfHeim Discord Community for the best community tips and tricks.
See you in the mines!
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DwarfHeim Living Road-Map Unveiled
Hi Everyone,
We have some awesome and exciting news to share with you all today! First, the awesome part :D We're delighted to say that the dev team have been hard at work to improve DwarfHeim further before the weekend and have delivered yet another Hotfix patch for DwarfHeim. This marks the 12 hotfix since release two weeks ago. Thanks to all the feedback you've been kind and diligent enough to provide!
HOT FIX 12
- Decreased the amount of enemies on the warrior tutorial
- Name creation fix for a bug regarding the last character. (Takes effect with new names)
- A maximum limit to the patrolling trolls ( the pa-TROLLs haha!) in Survival
And now, for the exciting news! We are pleased to present our Living DwarfHeim Development Road-Map while in Early Access. We have a lot of great plans for DwarfHeim and with this Road-Map we can share a top-line view of them with you.
We are working continuously on preparing these updates, we're listening and watching how you, our players interact with the game. Our goal is to listen and learn from the community as well as implement our big plans, so, schedules and priorities may shift along the way in order to address community feedback. Rest assured, however, our commitment to making Dwarfheim an amazing game is 100%!
Be sure to join our vibrant and engaging DwarfHeim Discord community if you haven't done so and continue with your amazing contributions to the game and find some tips on the game if you're struggling with anything.
We're already working on the next batch of feedback you've all provided so keep the feedback coming!
In the meantime, we hope you enjoy Dwarfheim.
We're just getting started!
For the full balance changes and fix lists join the DwarfHeim Discord Thanks,
We hope you're enjoying the Halloween themes we've added to DwarfHeim. We have another update with some awesome fixes and improvements updates!
Thans to your continued feedback the dev team are hard at work making DwarfHeim a better experience for you all. HOTFIX No.9 is now live! Be sure to check that you're running on the latest version, please check for the number in the bottom left of the main menu. This should be v0.10.1.4.
HOTFIX 9 has addressed;
Gold horns on supporter skin for Raven
Sorter layout improvements (hover or hold shift to see)
Fix for overflow of resources
New health bar colors
New keybindings; Support for AZERTY, thane level up, rotate buildings, destroy buildings
In case you missed it, we introduced HotFix 8 yesterday which among other fixes has introduced UI scaling! In addition to that we added the following;
HOTFIX 8
First iteration of tutorial fixes!
Machinery VFX for misuse of Forge or Sorter
New Lobby player number icons
Unit stats panel name and effects fix
Fixed the loading screen names being too long
Fixed machinery being connected to the warehouse bug
Reduced edible mushroom amount
We're already working on the next batch of feedback you've all provided so keep the feedback coming!
In the meantime, we hope you enjoy Dwarfheim.
For the full balance changes and fix lists join the DwarfHeim Discord Thanks,
Hey Everyone! We hope you're all doing great and enjoying DwarfHeim!
We received some feedback from the community that some people were a little confused by DwarfHeim's game mode options. Since then, we have introduced some improvements that has made this clearer in HotFix 6.
We also decided to take some time and explain some of the different game modes and player options each mode contains. First up,
SANDBOX
Sandbox mode is a more relaxed game mode letting you take your time and get to grips with each class. Expand your settlement across the map in this single-player mode. All units and buildings are immediately unlocked, build your own experience, and create your perfect settlement in the Sandbox mode.
Sandbox mode can be played with 1 - 3 players.
1P (1VE)
You control all 3 classes. Build Mine and Defend your Dwarven Clan from the Trolls that lurk in the nests.
2P (2VE)
You and another human player select the Builder or Miner classes. Control of the 3rd class, Warrior, is shared between the 2 human players.
3P (3VE)
You and 2 other players select one class each then, work together to build and expand your clan as far as you can.
SKIRMISH
Put your strategies to the test in this challenging mode. Pit your Dwarves against an AI-controlled rival clan in a series of maps each more challenging than the last. Overcome challenges in each map from varying abundance of resources to difficult terrain and destroy the other Dwarven settlement before they come for you! An excellent way for you and your teammates to practise for the multi-player mode, Conquest.
Skirmish mode can be played with 1 - 3 players, both with and without friendly AI.
1P (1 human & AI V AI)
Select your class and team up with a friendly AI that controls the 2 remaining classes. Work side-by-side with your AI teammates to defeat the opposing team (controlled by another AI)
2P (2 humans & AI V AI)
Select your class and team up with another human player and a friendly AI that controls the 3rd remaining class. Work side-by-side with your friend and AI teammates to defeat the opposing team (controlled by another AI).
3P (3 humans V AI)
Just like CONQUEST, select your class and team up with 2 other people (with yuor friends or via matchmaking). Work together with your friends / teammates to defeat the opposing team (controlled by another AI).
1P (1VAI SOLO)
You control all 3 classes. Build Mine and Defend your Dwarven Clan from the AI controlled opposing team. A great way to challenge yourself and master all classes!
2P (2VAI DUO)
You and another human player select the Builder or Miner classes. Control of the 3rd class, Warrior, is shared between the 2 players. Be sure to co-ordinate defenses against the opposing rival clan.
SURVIVAL
Survival is a gruelling and fast-paced challenge mode. All classes, buildings, units and abilities are immediately unlocked but Trolls and Risi are extremely aggressive. Choose your difficulty, test your strategies and strength. Challenge yourself and try to outlive the onslaught of troll waves that come your way in the Survival mode.
Survival mode can be played with 1 - 3 players.
1P (1VE)
You control all 3 classes. Build Mine and Defend your Dwarven Clan from the Trolls that lurk in the nests. But watch out, the trolls just won't wait around for you to attack them however, they'll come for you in waves, each troll wave bigger and more difficult than the last.
2P (2VE)
You and another human player select the Builder or Miner classes. Control of the 3rd class, Warrior, is shared between the 2 human players. Be sure to co-ordinate defenses against the Trolls.
3P (3VE)
You and 2 other players select one class each then, work together to build your clan and last as long as you can against the troll onslaught.
CONQUEST
Not a single-player mode but we can't leave it out! Conquest is the main co-op multiplayer mode of DwarfHeim. A competitive 3V3 game where opposing teams race for supremecy. Choose a class, join up with 2 other players and work together to tear through the enemy team’s defenses and destroy their Town Hall.
We hope these info-graphics help illustrate the host of different game modes available within DwarfHeim. Now, start playing!
We wanted to let you know that our Halloween Update is NOW LIVE! The dev team have been working in the background to add some Seasonal Spooky sights and sounds to make your DwarfHeim experience a little more in theme for Halloween! To find these Halloween happenings make sure you're running on the latest version, please check for the number in the bottom left of the main menu. This should be v0.10.1.0.
Our Halloween update has added some aesthetic features such as;
Halloween Heads on trolls
Halloween map theme (music)
The update includes Hotfix number 7, thanks to your continued feedback we have been able to address the following;
Gameplay balancing
A more distinct leave party-button
Random map button distinction
Bug fix to Thane voices
New resource icons
Bug fix to Thane voices
HP upgrades in in-game menu
We hope these fixes and limited-time theme updates continues to improve to your DwarfHeim experience. We've got some really cool changes lined up thanks to all of the awesome feedback from the community and we can't wait to share more of these soon.
In the meantime, we hope you enjoy Dwarfheim and look forward to more of your feedback!
PS. Our sixth Hotfix was introduced yesterday and made these improvements.
In this update, you'll find the following improvements:
New player buttons in Lobby - Makes single player easier to find and configure!
Small UI polishes here and there
Fixed games localization settings
Upgrade to sorter resource icons to make them clearer(more to come!)
Thanks.
DwarfHeim V0.10.0.11
Hey everyone,
We have some more good news in the form of more updates!
Thanks again to all of you who have shown your love and support for DwarfHeim by continuing to provide the critical and detailed feedback. It's thanks to you that we've been able to continue making improvements.
Here's what the latest Hot-Fix (5) update has addressed. This is NOW LIVE!
Improvements to Thane building attacks
Hotfix to some conditions to the concede functionality
Survival end-game fix
Hot Fixes 1 - 4 have implemented the following
Fix Hold position Ranged ability
Dead trolls staying dead for real this time! (we hope...)
Improved Tooltips when hovering buildings, machinery ++
Fix for option closing when pressing top left toggle
Added icon for slow passive effect
Audio stopping is now fixed
Fixed trolls not dying properly (they will no longer remain on the map)
Fix for Keybindings - now retained correctly once manually changed
Made drop-down panel in Lobby UI visible by default - this explains each game mode
Nerfed the Risi (lowered the armour from 30 to 10. Lowered health from 3135 to 2000)
Pruple-thursar has more armour (from 5-7)
Invincible trolls have gotten a health bar fix and should be no longer invincible. Health-bar should no longer overflow
Balance changes to Survival mode
These improvements are NOW LIVE. Thank you all again, sincerely and we hope this improves your DwarfHeim experience.