Dysterra cover
Dysterra screenshot
Genre: Shooter, Simulator, Adventure

Dysterra

📢 Notification of Known Issues for November 28th, 2022

Greetings, survivors!
This is Team Dysterra.

📢 Notification of Known Issues for November 28th, 2022📢


Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


📌 Recently resolved or reflected 📌


✅ Optimized server related to Lagging(rubber banding) issue
✅ Fixed issue of some NPCs freezing
✅ Modified so that the security status is set as a default when installing a door
✅ Fixed Single-Player mode synchronization delay
✅ Strengthening anti-cheat and security proceeds from time to time

🚧 Issues to be fixed in the next update 🚧


The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.


🔧 Scheduled to allow Single-player mode and Custom servers use during service maintenance
  🎤Dev Comments🎤
  💬We plan to allow Single-player mode and Custom servers to be available for those who
  wish them to be open during maintenance. However, please understand that the service
  may be unavailable if the maintenance content includes Single-player mode and
  Custom server related content.

🔧 Fixed an issue where NPCs did not respond when attacking nearby NPCs

🔧 Scheduled modification to prevent vehicles from entering the Facilities

🔧 Fixed an issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev Comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

🔧 Planning to improve the Buildingcore resource-to-energy conversion rate
  🎤Dev Comments🎤
  💬We plan to adjust the energy conversion rate for resources to make it easier to maintain
  the Buildingcore energy.

🔧 Improved Floor installation method when constructing housing
  🎤Dev Comments🎤
  💬There were some users who had difficulty installing the Floors, so we plan to make
  housing installation more convenient.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

🔍 Content being fixed or being prepared 🔍


🧪 Hardcore PVP server in preparation
  🎤Dev Comments🎤
  💬We are preparing a Hardcore PVP server for experts who want to fight tough without
  the help of secure slots and armor protection. It will be reflected in some regions and
  operated in the form of a test.

🧪 Fixing an issue where survival time information is displayed abnormally in ranking information(leaderboard).

🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

🚨 Issues that needs to be reported 🚨


These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

📖 Resolved/Reflected history 📖


✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

🗳️ Feature Upvote 🗳️


In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢Notification of Known Issues for November 27th, 2022

Greetings, survivors!
This is Team Dysterra.

📢 Notification of Known Issues for November 27th, 2022📢


Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


📌 Recently resolved or reflected 📌


✅ Measures against the Satellite Station boss Grima and some NPC freezes are in progress
✅ Strengthening anti-cheat and security proceeds from time to time

🚧 Issues to be fixed in the next update 🚧


The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.


🔧 Planning to improve the Buildingcore resource-to-energy conversion rate
  🎤Dev Comments🎤
  💬We plan to adjust the energy conversion rate for resources to make it easier to maintain
  the Buildingcore energy.

🔧 Improved Floor installation method when constructing housing
  🎤Dev Comments🎤
  💬There were some users who had difficulty installing the Floors, so we plan to make
  housing installation more convenient.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

🔍 Content being fixed or being prepared 🔍


🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 The issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

🚨 Issues that needs to be reported 🚨


These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

📖 Resolved/Reflected history 📖


✔ Optimized rubber banding issue occurring on some servers
✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

📌 Reference 📌


📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

🗳️ Feature Upvote 🗳️


In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢 Notification of Known Issues for November 26th, 2022

Greetings, survivors!
This is Team Dysterra.

📢 Notification of Known Issues for November 26th, 2022📢


Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress). They will be announced as often as possible according to the progress of reports from players.

📌 Recently resolved or reflected 📌


✅ Optimization of the lagging issue (rubber banding) proceeds from time to time
✅ Strengthening anti-cheat and security proceeds from time to time

🚧 Issues to be fixed in the next update 🚧


The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.


🔧 The issue where Satellite Station boss Grima and some NPCs operate normally

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, the Dev team is considering reducing the restricted area,
  and will reflect some in the next update. The Dev team will continue to consider scaling
  based on additional feedback trends.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

🔍 Content being fixed or being prepared 🔍


⬜ The issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

⬜ Scheduled to modify the UI of storage box use around the character to be more intuitive

⬜ Fixed an issue where the character could not aim below fully

⬜ Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

⬜ Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

⬜ Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

⬜ Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

⬜ Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

🚨 Issues that needs to be reported 🚨


These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center



👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

📖 Resolved/Reflected history 📖


✔ Optimized rubber banding issue occurring on some servers
✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

📌 Reference 📌


📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

🗳️ Feature Upvote 🗳️


In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢 Notification of Known Issues for November 25th, 2022

Greetings, survivors!
This is Team Dysterra.

Prior to the announcement, we would like to apologize for the rollback issue that happend on 25th of November. We proceeded with rollback to recover from damage caused by illegal unauthorized use of cheating programs.

We will constantly strengthen our security function and try our best to minimize damage from use of cheating programs. When we get reports on possible use of cheating system, we will make sure we conduct a quick investigation and take measures.

In addition, those who get caught using illegal/unauthorized programs will be disclosed through a separate notice.

📢 Notification of Known Issues for November 25th, 2022 📢


Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress). They will be announced as often as possible according to the number of received reports from players.

📌 Recently resolved or reflected 📌


✅Optimized rubber banding issue occurring on some servers

✅ Fixed abnormal decrease in ranking scores

✅ Fixed the issue where vehicles owned by other players could be used without ownership

✅ Updated anti-cheat and other security measures

🚧 Issues to be fixed in the next update 🚧


The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.


🔧 Problem with words restrictions. Not being able to use restricted words in nicknames and chat

🔧 Daily missions will be achieved while riding a vehicle.

🔧 Hunger will be mitigated in your own base.
  🎤Dev comments🎤
  💬 Due to various circumstances, survivors may need to be vacant for awhile.
  We are planning on mitigating hunger when you are at your base with your building core nearby.
  Now you won't come back to a death screen even when you are away for awhile.

🔍 Content being fixed or being prepared 🔍


⬜ Problem of daily missions not being achieved in cases where you have carried out the mission in advance.
  🎤Dev comments🎤
  💬 We are planning on reducing inconvenience so that players won’t have to re-build or re-craft something just achieve missions.

⬜ Modification of UI when players are using nearby storage

⬜ Fixing the problem with characters not being able to aim below themselves

⬜ Changing the balance of syringes (shots) and armor related radiation
  🎤Dev comments🎤
  💬 Balance of syringes (shots) and armor is being adjusted considering the difficulty of Orbis base and facilities.

⬜ Fixing problem with short cut keys being activated when searching items in your workbench

⬜ Problem with buildings not being installed in the right place.
  🎤Dev comments🎤
  💬 We've been getting feedbacks from users that our building system is inconvenient
  in way in which buildings automatically gets aligned to characters and to the direction they stand.
  We are going to be fixing this problem so that building can be done more freely.

⬜ Change in existing setting of single play
  🎤Dev comments🎤
  💬 We are considering modification function for players who must have felt frustrated because
  setting values cannot be changed. You can change the single play settings by modifying
  the contents through the files located in the folder below
  (You must restart the game after changing the file)
  - File location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

⬜ Fixed time balance in forge
  🎤Dev comments🎤
  💬The existing balance was designed considering the fact that the forge runs automatically,
  and it was to encourage players to try dominate landmarks. According to the gathered feedback,
  however, we are thinking of implementing 'forge upgrade system' in game.
  We will soon come back with a faster forge : )

🚨 Issues that needs to be reported 🚨


These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center



👁‍🗨 Problem where walls and doors can be installed on the opposite side of a closed door or window.


- If you have videos for the above problem, please send us the video through our customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions


- If you report the program name where the misdiagnosis occurs through the customer center,
 we will respond quickly.

📖 Resolved/Reflected history 📖


✔ Problem with Terra shop compensation being exposed abnormally
✔ Fixed an intermittent server crash issue
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags.
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

📌 Reference 📌


📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
 📚 This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

🗳️ Feature Upvote 🗳️


In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

[Dev Note] New Skill tree menu, (Skin) Random box, Inventory management and more

Greetings from Orbis!

Early access is almost here!!!! I hope you’re all as excited as I am! It’s been a long road from when we first set pen to paper to start drawing concept art and character designs for Dysterra. I’m so happy to see all of you amazing(and magnificent!) people waiting on the edges of your seats for our launch into Early Access. Thank you for encouraging our team and helping us make Dysterra into what has become.

We’ve got a new set of upgrades for the skill tree, a random box(of skins!) you can earn, an inventory management system, and a new attack for the cyclops.

📒 Skill Tree Upgrade


We’ve added a third tab to the skill menu: COMBAT

The new combat skill tree consists of two main tiers: “fast reload” and “specialization.” And each tier has a skill for improving only a specific gun-type: short-range guns, mid-range guns, long-range guns, and rocket launchers. I think “fast reload” is pretty self explanatory. “Specialization” reduces durability lost when firing a gun.



We’re hoping this will give players more choices on how they can choose to play the game. Beginners might spread their skill points between different gun types, while Dysterra veterans might prefer to throw all of their skill points into a single gun type.

The choice is yours!

📒 Random Box


Some of you may remember that we added the “Terra Shop” to our game’s lobby. One of the things we’ve added to the shop is a random box. Each time you open a random box, you’ll unlock 3 new skins that you can use when crafting in-game. Note: You won’t receive any items when you open a random box, but you’ll be able to craft new items with the skins you unlock.



So how can you purchase these new skins? With Terra Points! We want to reward survivors who play frequently as well as ranked survivors, so there are two ways to get Terra Points (TP):
1. Log in daily.
2. Weekly TP rewards according to your global ranking.



📒 Easier Crafting With Remote Chest Access


We realized a lot of players were struggling with inventory management. Running back and forth between your crafting bench and your storage chests can get tiring. And we wanted to make it at least a little easier.

We’ve modified the inventory UI so you can see what’s in nearby chests and drag and drop items from one chest directly into another. You can even open up a chest and craft directly from inside it!



📒 Cyclops Now Shoot Lasers!



The cyclops is definitely the most dangerous Orbis robot out in the wild. It initially had a slicing attack for close range, as well as a jumping attack for mid-range… Now we’ve added a laser attack to the cyclops to keep players on their toes no matter where they are.

Good luck staying alive out there!



There’ll be one more update before our launch next week, but our partner-streamers are already playing the game. So jump on over to twitch to get your Dysterra fix!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch

Dysterra Twitch Drops Event

Dysterra Twitch Drops Event for Early Access Pre-test!

Link your Dysterra Steam and Twitch accounts, and get special skins by watching Dysterra streams.

In addition, Dysterra Stream and Drops on Twitch are also scheduled by a veiled influencer,
so please be sure to participate!
※ Stream schedule for a veiled influencer : TBA 🤫

📌 Twitch Drops Event & Dysterra Pre-test Schedule :
[Twitch Drops Event Schedule]

- (PST) Mon, Nov 14, 2022. 18:00 PM ~ Wed, Dec 14, 2022. 18:00 PM
- (CET) Tue, Nov 15, 2022. 03:00 AM ~ Thu, Dec 15, 2022. 03:00 AM
- (KST) Tue, Nov 15, 2022. 11:00 AM ~ Thu, Dec 15, 2022. 11:00 AM
👉Twitch Drops Event Page
※ You can click here to check out live channels of Dysterra Partners!
※It may be difficult to achieve Drops reward during the period between the
 end of the Pre-test and before the Early Access opening.

[Pre-test Schedule]
- (PST) Mon, Nov 14, 2022. 18:00 PM ~ Mon, Nov 21, 2022. 00:00 AM
- (CET) Tue, Nov 15, 2022. 03:00 AM ~ Mon, Nov 21, 2022. 09:00 AM
- (KST) Tue, Nov 15, 2022. 11:00 AM ~ Mon, Nov 21, 2022. 17:00 PM
※Single-Player mode and Custom Servers are not provided during the pre-test.


📌Twitch Drops Rewards
[Regular Twitch Drops]

- Watch 30 min: Fine Metal Upper Suit [Skull - Black] skin
- Watch 2 hour: Fine Metal lower Suit [Skull - Black] skin

[Drops from a Veiled Influencer 🤫]

- SUBMACHINE GUN [Skull - Black] skin
- ENERGY DMR [Skull - Black] skin
- Fine Metal Suit Helmet [Skull - Black] skin

📌 Event Precautions
- Twitch Drops rewards can be confirmed when logging in after Early Access starts.
- If you have multiple accounts please check your link between Steam and Twitch accounts.
 You will not be able to get rewards if your Steam account and Twitch TV account are not linked.
- You can only earn progress towards a Drop on one participating channel at a time.
 You can only earn rewards on 1 Steam account that is linked to your Twitch account.
- Please claim Drops within the event period.
 Drops cannot be obtained if the event period is over.
- If the reward cannot be confirmed due to reasons such as omission of account linkage,
 you can receive the reward by clicking the 'Receive again' button on the event page after
 linking with Steam.
 ※The 'Receive again' button will be available from Thursday, November 17th.

Thank you.

[Dev Note] New Hyena Designs, a New Item, and More

Greetings from Orbis!

Brrrr! It’s been getting cold out lately. We’re all sweating at the brow here in the Reality MagiQ offices trying to polish everything in our game before we launch into early access later this month.

There’s a lot more to unpack this week. We’ve visually redesigned all of the hyena soldiers, toughened up high end vehicles, added detection drones to the game, and updated the facility skill UI.

📒 New Hyena Troop Design


The Hyena soldiers didn’t feel quite human enough, so we decided to take the visors off their helmets and let them breathe some fresh air while they’re waiting to put a hole in your head.




While we were at it, we also tried to more clearly differentiate between the 4 different types of Hyena soldiers.



📒 Stronger High Level Vehicles


Have you ever been driving along in the Dysterra wilderness, minding your own business, when BAAMMM!!! You ran over a landmine. And then another one. And @#$%!! ANOTHER ONE!!! This isn’t looking good…

Well worry no longer. The Strider and Strider EX now come with a thicker more mine-resistant undercarriage as well as stronger anti-rocket paneling to keep you from unwittingly dying while you’re out and about. Vehicles are expensive to make, and we want to make sure you get to enjoy your investment.



📒 Drones!


Imagine this: You’re outside a building, ready to loot it, but you want to know how many NPCs are inside. Maybe you’re out of bullets and want to avoid them, or maybe you’re looking to kill them and loot their bodies as quickly as possible.

Well now you can throw a scan drone up in the air, and it’ll tell you where and how far different NPCs are.

But be warned: it won’t tell you the locations of other survivors, so you can’t use it to see if anyone is home before you raid a base.



📒 Improved Facility Skill UI


We’ve also been working on fine-tuning our game’s interface so it’s more intuitive for survivors that are new to the game. This week’s focus was on the facility skill UI.

The layout should feel a lot cleaner and simpler, and first time users of a facility controller should have a much easier time deciding where and how to use their new toy.



That’s it for this week’s dev note.
I’ll be back next week with even more updates!

Orbis thanks you for your service!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch

Notice on Participating in G-STAR 2022 & Pre-test Guide

Hi, Survivors.
This is Team Dysterra.

Dysterra is participating in G-STAR 2022, from Wednesday, November 16th to Saturday, November 19th!

G-STAR is a global game exhibition organized by the Korea Association of Game Industry (K-GAMES).
It promotes advanced game technologies and domestic game industry development.

As the event takes place in Korea, we are aware that many survivors living outside of Korea
may not be able to participate.
But don't worry! G-STAR 2022 will be broadcast live on Twitch channel!
We hope a lot of you survivors participate and watch the stream.

For more information about G-STAR 2022, please see below.

📌G-STAR 2022 Schedule


Online(GSTAR Twitch):
Dysterra will be introduced briefly by CASANOPARK(YouTuber) in a program
 on 2nd Day of G-STAR 2022.
- (PST) Thursday, November 17th. 18:00 PM ~ 18:30 PM
- (CET) Friday, November 18th. 03:00 AM ~ 03:30 AM
- (KST) Friday, November 18th. 11:00 AM ~ 11:30 AM

Offline(Busan BEXCO):
- (PST) Wednesday, November 16th. 18:30 PM ~ Thursday, November 17th. 01:00 AM
 November 17th ~ November 20th: (17:00 PM ~ 01:00 AM)
- (CET) Thursday, November 17th. 03:30 AM ~ Thursday, November 17th. 10:00 AM
 November 18th ~ November 20th: (02:00 AM ~ 10:00 AM)
- (KST) Thursday, November 17th. 11:30 AM ~ Thursday, November 17th. 18:00 PM
 November 18th ~ November 20th: (10:00 AM ~ 18:00 PM)

📌Kakao Games(Dysterra) Booth Location


- For those of you who are planning to visit G-STAR offline,
 Kakao Games(Dysterra) Booth is located on A03 of Exhibition Center #1 in Busan BEXCO.



📌Pre-Test Guide


In addition to the G-STAR 2022 schedule, Dysterra Pre-test will be held.
In the case of this Dysterra Pre-test, it will be conducted for our Partners(Creators),
and the Twitch Drops event will also be held at the same time.

You can meet Dysterra in advance and get the Twitch Drops through the Partner stream.
So, be sure to watch the stream and participate in the Twitch Drops event!

- You can click here to check out live channels of Dysterra Partners!
- Details of the Influencer Broadcast and Twitch Drops event will be announced in
 a separate notice at a later date.

📌Pre-Test Schedule


- (PST) Mon, November 14th ~ Sun, November 20th
- (CET) Tues, November 15th ~ Mon, November 21st
- (KST) Tues, November 15th ~ Mon, November 21st

As introduced in the Dev Notes, a lot of new content has been added this time,
so please be sure to participate.

Thank you, survivors.

[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch

[Dev Note]Improvements to Vehicles, Enemy AI, Hacking, and Terrafire countdown

Greetings from Orbis!

For all of you Dysterra-holics out there, here’s the latest Dysterra news for you to read while sipping on a homemade hot chocolate and watching what’s left of the Autumn leaves change color outside your living room window.

This week we have quite a few vehicle updates, changes to hacking success rates, improved enemy AI, and a modification to the Terrafire countdown.

🏎️ Flip Your Car Upright🏎️



We’ve all rode our Strider off a cliff or over a ridge and somehow flipped it on its back… unable to use it ever again. Some survivors have been creative and were able to get their Strider on all four wheels with the use of a friend and some careful maneuvering.


Now you can build and drive your vehicles without worrying about eventually flipping it.
When, not if, you eventually flip your Strider again, long-hold “F” to access the ring menu, and you’ll find an option to flip your car back to how it should be.

👻 NPC Detection of Stealthed Survivors👻


We realized the Stealth protocol was a bit OP at times, so we’ve added the ability for enemies to sense stealthed survivors under certain conditions. NPCs will now be able to sense if a stealthed survivor walks, runs, crouches, or lands nearby and will run towards wherever the sound originated.

Additionally, even if the player is not taking any action, NPCs can sense motionless survivors if they are very close to the NPC.


🌋 Improved Terrafire Countdown🚀


If you’ve conquered a facility, then you’ll know that you get a phase controller that can be used to add/subtract days from the Terrafire eruption countdown, while also adding a positive/negative effect to an area of the map.

We saw the number of days go up and up and up and up, and decided that it’d be best to put a cap on it. For now, the cap is set to 365 days of in-game time(1 in-game day = 1 real-time hour, so just over 15 days), but that number may be fine-tuned in the near future.

💻 Improved Hacking Success Rates💻


Not everyone has tried hacking yet, but for those that have, we understand that there were far more failures than successes when trying to open a secure crate. We’ve revamped the hacking calculations to make hacking success rates more intuitive and player-friendly.

Before: Hacking success was calculated purely by each survivor’s own personal success rate.

Now: Each type of security crate has its own hacking success rate, with lower level Tiers being easier, and high level Tiers being more difficult. This success rate can be modified by leveling up hacking skills.

🏎️ New distinct design for the Strider EX🎨


Rather than using color to distinguish the Strider EX from the Strider, we’ve instead chosen to redesign the EX so it has its own visually distinct shape.



🏎️ Store Items in Your Strider🧳


Every car should have a trunk (or a boot if you’re from East of the Atlantic).

Now you can store items in your Strider or Strider EX by holding “F” to access the ring menu, and accessing “Vehicle Management.” Currently, the Strider has 10 slots while the EX has 20 slots for you to store your hard earned loot.



🧑🏽‍🤝‍🧑🏾Discord Changes💜


We’ve revamped our discord server to prepare for Dysterra’s release into Early Access on November 23th, 2022(PST).

As some of you may have noticed, we’ve updated our discord server with a cleaner, hopefully more intuitive layout. Check out the recent post on our discord to learn more about what we’ve done.

Also!
From here on out, our developers will be joining in on the suggestions, feedback, and bug report channels.
Please don’t hesitate to leave your ideas or questions in the feedback or bug report channels.


I’ll be back next week with even more updates!
Orbis thanks you for your service!


[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch

Dysterra Early Access will begin on November 23rd (PST)

Hi Survivors,
This is Dysterra, we are very excited to announce our Early Access schedule to all our survivors.

Ever since our Alpha test that took place in March of 2021 until the 4th Beta that took place last September, we were able to better our game based upon your valuable feedbacks.
For this, we would like to give this credit to our fellow survivors that have participated and supported us throughout our consecutive tests.

Dysterra Early Access will launch on November 23rd (PST)



In the time remaining till our Early Access launch, we will do our best and make a thorough effort to prepare better Dysterra.

In addition, pre-launch for Partner Streamers will be conducted before the start of this Early Access.

- Pre-test schedule: Monday, November 14th, 2022 ~ November 20th (PST)

※ If you are interested in the partner program, please check here for details.

■ Early Access Schedule


- PST: Wednesday, November 23rd, 2022
- CEST: Thursday, November 24th, 2022
- KST: Thursday, November 24th, 2022

■ Key Updates for Early Access


- Limited maximum number of building cores per user
- Storage function added in building cores
- Added equipment durability enhancement function
- Added Juggernaut that one can board on
- Added new gun Venator & Stalker
- Added Terra Shop and Skin System
- Support gamepad (controllers)
- Added fame system
- Added Flare Drones with NPC searching functions
- Added storages to crafted vehicles
- A Vehicle can now be recovered upright in case it flips
- Damage now differs based on types of weapons used (Energy/Physical)

■ Precautions


- The price of Dysterra Early Access will be announced at a later date.
- All of the user information used in previous tests and pre-tests will be initialized, so on the day of the launch, everyone will be on a same starting line and get a fair shot.

The aforementioned schedules and updates are subject to change, and we will provide a more detailed announcement prior to the start of our Early Access launch.

See you all in Early Access, survivors!

Thank you.

[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch