This week’s patch is small because we’re prepping for something big. We’ll be announcing it in the next week or two, so keep your eyes on our announcements!
New dodge for mobs!
We added a new dodge to a portion of Hyena and Orbis mobs where they will dodge when you look down your sights at them.
Fixed Installation Bug
There were a few cases recently of a bug where players were unable to build on a random spot for no clear reason. We fixed the error.
Fixes & Optimizations 🔧
🔹 Changed the death recap screen so it shows attacks separately.
🔹 Made some edits to daily missions.
🔹 Players were unable to make a vehicle if grass was popping through the top of their vehicle workshop.
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BIONIC BOOST Event
‘BIONIC BOOST’ Event
This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 16th (PST) to midnight on Sunday, June 18th.
Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.
Official servers will receive two separate boosts this weekend:
2x gathering boost:
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.
2x damage boost to mobs:
Any damage to mobs will be multiplied by 2 (orbis robots, hyena soldiers, bears, elk, and even facility bosses!). Mobs will only incur 1x damage to you and your friends, so this is the perfect time to go out there and take on whatever enemy you've been having trouble with!
Patch Notes: v0.4.5
We are thrilled to bring you the latest update for DYSTERRA, packed with exciting new features, improvements, and bug fixes. This update introduces an enhanced Perk System, empowering players to level up their perks for additional effects and faster progression. The Hologram Decoy receives an update, allowing turrets and mobs to recognize it as a threat. We've also expanded the Titanium acquisition path, making it easier to obtain both fine and regular Titanium. Additionally, we've made various improvements and addressed several bugs to enhance your gameplay experience. Read on for more details!
Here's a breakdown of what to expect:
Enhanced Perk System:
Introducing the new Perk Upgrade feature. Players can now level up their perks by using three cards of the same level and TP to ascend their gameplay to the next level. Leveling up grants random additional effects, aiding your progression in the game.
Hologram Decoy Update:
Turrets and NPCs now recognize decoys as hostile entities and will attempt to attack them. Since attacking a ‘hologram’ shouldn’t be possible, we’re changing its name to ‘Dummy Decoy’. Use dummy decoys strategically in housing areas or in areas with high mob density to divert their attention and gain a tactical advantage.
Expanded Titanium Acquisition Path:
Obtaining fine and regular titanium has become more accessible. Defeat Juggernauts to obtain fine titanium, and acquire regular titanium through advanced supply pods.
Additional Improvements:
🔹 In Single Player mode, pressing the system menu (ESC) now pauses the world.
🔹 In the lobby, clicking ‘continue’ in the single player menu will open the world settings options.
🔹Notification added when attempting to gather items while inventory is full.
🔹 Reduced Satellite Station cooldown time, as well as the expiration time of the Satellite Station Chip from 5 hours to 2 hours.
🔹 Enhanced mantling mechanics, expanding the allowable range and increasing speed.
🔹 Improved animation responsiveness when acquiring resources while holding a firearm.
🔹 Adjusted firearm sound effects to match magazine consumption. (i.e. 5 bullets = 5 shots heard)
Bug Fixes:
🔹 Fixed an issue where vehicles could pass through the surfaces when at high speeds.
🔹 Resolved an issue where ¼ foundations could be built on top of base foundations.
🔹 Fixed instances where turrets connected to certain building cores would mistakenly target friendly entities (= players registered to the building core).
🔹 Addressed an issue where post-teleportation invincibility time was canceled upon entering the escape rocket immediately after teleportation.
🔹 Resolved an issue where trees would regenerate on top of foundations.
Thank you for your continued support and valuable feedback. We hope you enjoy this update and wish you the best of luck in your survival journey!
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Notice to Players
Notice to Players
Underwater Base Placement Restrictions
Dear Survivors,
We would like to address an issue regarding the placement of bases underwater. Please note that placing cores, turrets, chests, or any other functional equipment(forges, recyclers, etc.) underwater is not allowed.
1. Placing foundations, walls, etc. underwater IS allowed. 2. Due to the unfair advantage against looting, cores, turrets, chests, and other non-decorative items must all be above the water line at all times.
If your base violates the above guidelines, we kindly request that you relocate your base by this Wednesday evening at 12:00 midnight (PST) (= Thursday, 9:00 AM in Europe, Thursday, 4:00 PM in Korea).
Failure to comply will result in the destruction of all base parts, including cores, turrets, and storage containers, located underwater.
Furthermore, please be aware that any player found installing cores underwater after this notice will be considered as exploiting bugs and will be dealt with accordingly.
Thank you for your attention and cooperation in maintaining a fair gaming environment.
Best regards, The DYSTERRA Team
BIONIC BOOST Event
‘BIONIC BOOST’ Event
This weekend, all of our servers will have a ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 9th (PST) to midnight on Sunday, June 11th.
Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.
Official Servers will have a 2x gathering boost. Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.
Patch Notes: v0.4.4
Our development team in Korea is hard working on optimizing the game for future updates, so this week’s patch is a bit small. We’re patching the map to eliminate unfair bases, as well as making some small changes to the mob loot drop table.
Unfair Base Locations Gone!
Players were building their bases in unfair locations, often using bugs to build in locations where it was completely impossible to attack their base.
We’ve blocked off areas that we deemed overly unfair to make sure that everyone has a chance at being looted. We may have missed some spots, though, so let us know if you find a base that is 100% impossible to attack, and we’ll patch that spot up.
We still want the map to have easily defendable locations, and hidden locations. The goal of this update is simply to eliminate spots around the map that were impossible to loot.
Changes to Mob Drops
Please note that some mob drops have changed. Low-level Hyena troops can now drop both Silicon Fiber and Microparts. Stompers will now drop Fine Silicon Fiber.
Fixes and Improvements
🔹 Fixed issue where turrets weren’t attacking NPCs.
New Mob in the works!
We’ve been working on a new mob! I can’t quite reveal when this cute guy’ll be in the game, but I’m excited to see a new non-humanoid mob in the game!
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Important Notice Regarding Building Placement and Core Removal
Important Notice Regarding Building Placement and Core Removal
Dear Survivors,
We would like to address an issue that has come to our attention regarding unfair practices in building placement within the game. It has come to our attention that some players have constructed their homes (i.e., installed building cores) in areas that were intended to be inaccessible.
tl;dr:
Some players are building bases in areas that are impossible to raid. We plan on blocking access to these locations. If your base is in such a location, and you don’t move your base by Monday, June 5th, you’ll be out of luck, and have to start over from scratch. If you’re unsure about your base location, message Dev_Armond your X,Y coordinates, and he’ll let you know.
In order to rectify this situation and maintain a fair and balanced gameplay experience for all, we have decided to implement the following measures:
Relocation Grace Period: 🕑
Players who have built their homes in these restricted areas will be given a grace period to relocate their dwellings lasting until June 5th, 0:00 AM (PST) . During this time, you will have the opportunity to move your homes to a permissible location.
Core Removal: 💥
Following the grace period, our development team will directly remove the building cores in the restricted areas. Please be aware that in the next update, access to these areas will be restricted, and building in said locations will no longer be possible.
We understand that this decision may inconvenience some players. However, it is necessary to maintain fairness and ensure an enjoyable gaming experience for everyone. We urge affected players to take advantage of the relocation grace period and move their homes accordingly.
If you encounter similar instances of impossible-to-raid locations in other areas, we kindly request that you report them via DM to our Discord channel "Dev_Armond." Our QA team and I will promptly review and address these reports.
Thank you for your understanding and cooperation in creating a fair and balanced gaming environment. We appreciate your support.
Kindly,
The DYSTERRA Team
Patch Notes: v0.4.3
The LOOT-a-LOT is over. 😢 It was so exciting to see everyone working together for a common purpose, and we had a hoot watching you try to shoot and loot our base.
A good portion of our team is taking a much-needed break after playing Dysterra with you all over the weekend, so this week’s patch is mostly just event rewards and basic bug fixes, with a notable change to turrets.
LOOT-a-LOT Event Rewards!
Thanks to everyone who joined the LOOT-a-LOT event!! We had a great time fighting against you all, and were happy to see so many players that were CLEARLY very skilled at raiding bases.
In this week’s patch, you’ll be receiving your rewards for the event. Please remember that you had to be logged in to the event server at the moment the Devs’ building core was destroyed in order to receive ‘1’ loot point (for a maximum of 3 points). Players with 3 points or more will receive the sum of all listed rewards. If there is a problem with your rewards, please email us your steam ID number and a description of your issue at community_dysterra@realitymagiq.com.
As promised, the rewards are as follows: Scroll down to learn more about the new armor recipe.
New Armor
This isn’t your grandma’s Fine Metal Suit! The ‘Fine Metal Suit [Golden]’ is not a skin, it’s a better version of the Fine Metal Suit, with its own better stats.
We’re giving the recipe out to players who succeeded at least twice in last weekend’s Loot-a-lot event.
As I stated when we introduced Perks, you’ll get different levels of Perk Pack depending on your ranking when your server expires. If you get on the rocket at the end, your level of Perk Pack goes up 1 tier. The Perk feature has a maximum level of Lv. 3, and the higher-tier Perk Packs vary by changing the probability of obtaining higher-level perks.
We’ve also made changes to the ‘scoreboard’ at the end of a server’s lifespan to show you which reward you’re getting.
Holograms Are Easier To Destroy
We wanted holograms to be more useful. The hologram base’s hit box was too small, so we changed where you can now shoot the decoy image to destroy it. We hope you all make good use of this new feature.
Note: Since shooting a hologram isn’t possible, we’re also changing the name to Dummy Decoy.
Other Fixes and Improvements
🔹 Fixed an issue with dragging and dropping gun components. 🔹 The Painstaker gun should now always be able to damage Orbis turrets. 🔹 Fixed an issue with placing ¼ and triangle foundations. 🔹 Set a max FPS for the game lobby. 🔹 Akashic Data Cards now net you 1000 points when you send them through the transmitter. 🔹 New items have been added to the Transmitter's product list. (Fine Silicon Fiber, Fine Bolts, Fine Microparts)
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Dysterra Season 3 Sale
To celebrate the beginning of our third season of content, we’re temporarily lowering our price by 30%!
Offer ends June 1st at 6pm (PST).
Join our amazing community and see if you have what it takes to survive in Dysterra!
LOOT-a-LOT Event
The Loot-a-lot event is drawing near!
Our devs are rehearsing to prep for the event, so it’s only fair that we give our amazing survivors some info on what to expect.
🔹 The dev base will be located at x1185, y1530. 🔹 We’ll have a team of 4 players. 🔹 We will use no higher than tier-3 base parts. 🔹 We have a limited amount of ammo and resources that we’ll depend on, any extra resources will come from players that die near or in our base.
Our base design
* There will be some differences between the image and the final base you see during the event.
The surrounding area
To give players a fighting chance, we’ll be periodically dropping camo storage bags of weapons and armor around the Alpha area. We’ll even be spawning in juggernauts for players to use!