Dysterra cover
Dysterra screenshot
Genre: Shooter, Simulator, Adventure

Dysterra

LOOT-a-LOT Event


We’re getting ready to have our second-ever event weekend!




The ‘LOOT-a-LOT Event’ is a series of 2-hour special servers where players battle to invade a base built by, and defended by, our dev team! If you succeed in destroying our building core, everyone on the server will receive a reward! Read on to learn more.

For 3 nights this weekend (Fri, Sat, & Sun), we’ll be holding a series of 2-hour special event servers separately on US and Europe servers. The event will happen a total of 6 times, once each evening at 6-8pm CET time on a Europe-based server, and once each evening at 6-8pm PST on a North America-based server.

This is your chance to earn some precious TP for new recipes and perks!



You’ll be ready to raid bases sooner than you’d expect! We’ve adjusted the following settings to make looting and gathering faster, and also to make base building more straight-forward during the event.

Gathering Rate: 5x
Housing Damage: 5x
Stability: 100%

- So you can build bases as tall as you like, and in whatever shape you like.

*Note: Participation in this event will have zero effect on your global ranking.





When is it? 🕒


May 26 - May 28 (3 days: Friday, Saturday, Sunday)

America Server
6 pm - 8 pm Pacific Time
(9 pm - 11 pm Eastern Time)

Europe Server
6 pm - 8 pm CET



You’ll be starting each evening with the following items:

Starting Inventory:



  • Crafting Bench
  • Building Core
  • bandages x 50
  • light ammo x 500
  • AR TAR-1A
  • Stone x 300
  • Bolts x 300



Rewards 🏆


It’s ‘Everyone vs. The Devs.’



Whoever is logged into the server when (or if!) our building core is destroyed, will receive 1 Loot point. Players not logged in at the moment our building core is destroyed will not receive a point for that session.



If you get 3 or more Loot Points, you’ll receive 1500 TP, and the recipe to a new ‘golden’ type of Fine Metal Suit that is stronger than any other current Blue-Tier armors. (Please note that the reward will be the same for anyone with 3 or more points.)

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Patch Notes: v0.4.2



Did you install several turrets only for them to be rendered useless with an EMP? Are you tired of them needing to be manually turned back on after an EMP? Well worry no more! This update is here to help. We’ve made several changes to help offline raids be less of a headache to those of you that have invested precious hours of your time into designing and creating your bases.


Update Maintenance Time:


Thursday, May 25th
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00



Base Parts Turn Back On



Before, equipment in your base would stay off after an EMP shockwave. We’ve changed it so that everything that was on, turns back on after an EMP.



Lvl 1 Turret Recipes Changed


We made the cost of level 1 turrets (light ammo, energy, shotgun) all the same. Technically, we lowered the cost of the more expensive lvl 1 turrets to match the cost of the light ammo turrets.



Satellite Cooldown Time Increase



We changed the cooldown time for the Satellite Station from 1 hour to 5 hours. This should slightly reduce the overall supply of EMP controllers.



Nerfed Siege Hammers



Looting offline players with siege hammers was a bit too quick and cheap, so we rebalanced siege hammers to make looting take just a little bit longer, and require a couple more siege hammers.

IGX-300


Recipe changes
Fine Metal 20 -> 25
Fine Microparts 2 -> 5
Fine Titanium 0 -> 2

Repair Recipe
Fine Metal 1 -> 1
Fine Microparts 1 -> 1
Fine Titanium 0 -> 1


IGXX-300


Recipe changes
Superior Metal 3 -> 7
Superior Microparts 1 -> 3
Superior Titanium 2 -> 5

Repair Recipe
(no change)


Get More Fiber!


We increased the spawning rate of fiber materials, so you can expect to find more on your next trip around the map.


Other changes and optimizations:


🔹 Increased the amounts of goodies in satellite station containers
🔹 Rebalanced drop rates of Orbis Station AssaultGuards/Gunshield Guards.
🔹 Rebalanced drop rates for Hyena Scouts/Gunshielders
🔹 Slightly increased the overall area around the map that can be used to build on.

Bugs


🔹 Fixed issue where TFT-K7 was not inflicting the correct amount of damage to other players.
🔹 Fixed issue with Recycler where it could be installed where it shouldn’t be.
🔹 Lvl 1 floors/ceilings will no longer take extra bolts when being constructed.
🔹 Machine Arm skins should now show appropriately again.




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Resolved: Issue with Character Creation Now Fixed (Hot Fix) 📢

Apologies for the inconvenience caused by the character creation issue.

We are pleased to announce that the issue has been resolved.
New players can now join the official servers without any issue.

Additionally, kindly remember to collect your rewards from the mailbox.

Thank you for your patience and support.


Dysterra Season 3 Sale

To celebrate the beginning of our third season of content, we’re temporarily lowering our price by 30%! Offer ends June 1st at 6pm (PST).



Join our amazing community and see if you have what it takes to survive in Dysterra!



Patch Notes: v0.4.1



We hope you’re all enjoying the plethora of new content we added to the game last week. This week has even more in store, including more in the store! We’ve added 3 new sets of armor, the ability to reset your character, and fixed a number of bugs.

Update Maintenance Time:


Thursday, May 18th
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00


Reset Your Character!


Are you unhappy with your character’s skills? Do you wish you could equip new or different perks? Well now you can!


We’ve added a new feature that allows survivors to redesign your character, reset any equipped perk cards, and even reset your characters skill points for you to redistribute them. Don’t worry, the first reset is free for each server, but subsequent resets will consume more and more TP(terrapoints/lobby currency) each time you reset your character on a given server. The cost will reset to zero after each Terrafire, so feel free to experiment and try different perks and skill stragtegies!





New Legendary Armor: Titanica




We’ve introduced 3 new sets of armor. These sets have strong energy resistance and excellent durability but are susceptible to explosion damage. One set will be craftable by default, another set’s recipe will need to be unlocked through the lobby store, and the third can only be acquired by purchasing it at a terrasite transmitter.

We’re experimenting with implementing new ways to acquire armor types and skins, so let us know what you think on our Discord server!



Terra Shop Update


We simplified the lobby’s Terra Shop interface by combining similar items into respective recipe boxes! We’ve also removed the Orbis Containers, and replaced them with recipe boxes that are sorted by skin-style, but include a variety of other skin recipes. If you like argyle patterns, you can buy an argyle skin recipe, and if you like skull patterns, you can try purchasing a skull skin box.


This will help people purchase what they want without being overwhelmed by a super-long list of items. That’s why we’ve also organized all of the housing decor into a single random box for users to purchase.



Improvements and Bug Fixes:



🔹 TerraShop: Removal of random boxes and addition of new random boxes.
🔹 Orbis Boxes: Removal of Orbis Boxes and addition of skin-themed boxes.
🔹 Discontinuation of individual sale of facility recipes and addition of facility boxes.
🔹 Fixed animation glitches occurring with certain NPCs.
🔹 Adjusted the amount of required materials for crafting 5-Tier equipment helmets and shoes.
🔹 Changed amount of fine titanium required for crafting fine alloy armor helmet from 20 to 10.
🔹 Fixed frame drop issue that occurred near EMP towers.
🔹 Changed description for Steam achievement related to using Terrasite Transmitters in order to reflect their new functionality.
🔹 Fixed issue where vehicle explosions ignore player armor stats. Players should now receive less damage depending on the explosion stat of their equipped armor.



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Season 3: Cybernetics Augmented



Get ready for Season 3: Cybernetics Augmented!




Update Schedule:


PST: May 11, 22:00 - May 12, 03:00
CET: May 12, 07:00 - 13:00
KST: May 12, 14:00 - 19:00


If you’ve been following our patch notes for a while, you’d know that we’ve been working on a major update for the game. With new content comes new responsibilities, so we’ve also decided that now is the best time to reset the rankings and start a new season.

There’s a lot in this update, but my personal favorite is perks! Dysterra now has a way for players to level up their characters outside of their servers! We’re also introducing uncapped servers, so if the majority of players on a server don’t want to wipe, they can work together to extend the life of the server indefinitely. Keep reading to learn more about what’s new!


Perk up your character



Are you ready to take your gameplay to the next level? Our game's latest feature, "Perks," is here to give you the boost you need! Perks are powerful items that can help you unlock your character's full potential and stand out among other survivors.

Each perk has two features, one to give you a head start when starting a new server, and another to give you an advantage in the later stages of gameplay. With perks, you can start a new server with a skill point already slotted for a particular skill(eg. Healing Speed) , and you can increase your character's maximum skill level for a specific skill(eg. Rocket launcher reload speed) so you’ll be able to upgrade it 4 times instead of the usual 3.



And the best part is: Perks will be available for purchase in the game lobby’s Terra Shop. So be sure to head over to the lobby after we update on Friday, and get ready to dominate the servers like never before! If you want even better perks, you can get them after your server’s terrafire event. Higher server rankings will result in better perks as a reward, and successfully boarding the escape rocket will result in an extra boost to the quality of the perk you receive.



Sometime before our update, I’ll be posting a perk guide on our very much “under-construction” Fandom Wiki, so expect a separate Steam/Discord post linking you to the guide for a more thorough explanation of how to use and apply perks.


Skill Changes


Due to the implementation of perks, we’re also making some balancing changes to skills.

Max Skill Level: Lvl. 86 -> Lvl. 70
XP Required for 1st Skill Level: 850 -> 1000
Total XP required to reach Max Level: 484,040 -> 475,810



Faster Farming during Terrafire Countdown


We’ve increased the amount of items you’ll receive during the final countdown. Everything will be gathered at 200% except select items including weapons, armor, quest items, or protocols.
This may cause some issues with inventory management, so anything over your maximum stack size will be discarded.


New Server Type With No Upper Limit


A large number of players have expressed a desire for servers with lifespans that can be extended indefinitely. We’ve been listening and are happy to be releasing “uncapped” servers. They’ll still have a minimum lifespan of 14 days to prevent abuse of facility skills, but the maximum lifespan cap has been removed. With the addition of new servers, we’ve decided to remove South America PvP to keep server populations in the Americas from thinning out across too many servers.

We’ll be including both PvE and PvP versions, so you’ll have plenty of time to build the base of your dreams, no cap.



New Season!



We’re starting a new season with this update. That means all servers will be wiped regardless of the time remaining on the countdown timer.
Rankings will also be set back to zero during our maintenance.

Anyone that logs in after the update will also get one(1) free perk to get them started!



New Area to the Bunker!



We’ve added a third area to the bunker! Inside the new portal, you’ll find unique rare items to help you manage your base, but be sure to give it a visit after you’ve defeated everything else in the bunker’s 2nd section (including the variant), or you just might needlessly die.



New Type of Hacking Box!



The new hacking box is called a ‘Pioneer Cryptex’. And inside it is sealed a very useful endgame item that our more experienced survivors will certainly appreciate: a terrasite crystal that powers your Building Core by 300,000 units. (Fine Terrasite = 5,000 units)



New Enemy : The Marauder!



Be sure to bring a friend when you enter the new deep, dark area of the bunker. The Marauder is the Variant’s bigger, scarier older brother. He’ll tear you apart if you don’t come ready for a fight.

Once you finally manage to defeat a marauder, you’ll get a special item that can be used at the Terrasite Transmitter for a very generous amount of points.



Transmitter Changes 🏃‍♂️



If you’re lonely, look to the skies! Using one of the terrasite transmitters with a pole on top of it will result in a flash of light that will alert other players to your presence. It flashes every time you make a transaction, so be careful and watch your back!

We’re changing transmitters so that you can send regular items to supply the Orbis satellite. The upper-class citizens of Orbis are more than happy to pay extra units for vintage and rare items like the rings you can find on the new Marauder mob.

We’re also changing the transmitter’s item selection to where it will refresh every 24 hours (real-world time).

There are also now some transmitter-use-only items in the game, so be sure to check an item’s description when you find something new.



New Base-parts 🏠



We’ve added ramp walls to the game. You’ll now be able to add slanted roofs to your builds to provide extra coverage from attacks from above, or you can layer them in between two regular walls to create a new type of honeycombing defense. Be creative and let us know what new uses you find for our new wall-types!

Also, you no longer need bolts to repair your base!



Frag Grenades are the new Siege Weapon 💥🏠



Several players have expressed frustration about the inability to eliminate turrets when looting. In our search for balance, we’ve decided that frag grenades are the best option for turret attacks. So don’t forget to bring a stack or two for your next looting run!



Safer PvE! ✌️


Facility skills that cause damage to other players are being removed completely from PvE servers. You should now be able to build your base in peace, and enjoy meeting your neighbors as you level up through the game. (Please note that all skills remain unchanged on PvP servers.)

Affected Skills


Chemochamber - Dust Storm


🔹Will only affect mobs.

Geolab: Seismic Waves


🔹Will not damage player bases.
🔹Mobs will still quake while affected.

Meteocenter: Thermal Cooling


🔹Thermal changes only affect mobs.

Satellite Station: EMP Shockwave


🔹Will only affect mobs.
🔹Player bases will not be affected.
🔹Ability to use energy weapons will not be affected.



Balance & Bugs


We’re also patching a few bugs and rebalancing a few things with this update:
🔹Fixed an error with the key guide HUD regarding housing management.
🔹Fixed doors so they render in a way that doesn’t let you see inside of people’s bases.
🔹Terrasite miners will take a bit longer to mine.
🔹Miners overall will consume more energy.
🔹Terrafire changes to reduce facility skill abuse.
🔹Fixed an exploit that allowed players to peek through roofs.
🔹Optimization changes to the Hyena Dropship event.




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Season 3 Patch Schedule



We're updating the game this Friday!

Update Schedule


PST: May 11, 22:00 - May 12, 03:00
CET: May 12, 07:00 - 12:00
KST: May 12, 14:00 - 18:00

Here are a couple of the many things you can expect with our Season 3 update:

1. Rankings Reset


We’re closing the season, and starting fresh.

2. We’re opening a new server type: “Uncapped”


It’s a server with no upper limit on the server lifespan. There will be PvE and PvP options available, so settle down wherever you like!

3. Upgraded Skill System : Perks!


We’re adding new functionality to the way that skills work. Successfully escaping your server’s terrafire event will give you a random perk. Each perk is a way of leveling up your character’s skills before logging into a server for the first time.


Stay tuned for our full game note explaining everything new in the upcoming Season 3(v.0.4.0) update, where I'll be going into more detail about the features mentioned above and more!





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Patch Notes: v0.3.4



Greetings from Orbis!
We’ll be releasing a big update next week with some new features that I’m sure you’ll all love, so this week is mostly some small balance changes and bug fixes to keep everything running smoothly on Ararat Island. Keep reading to learn what’s new this week in our 0.3.4 patch.

And I have a small surprise at the end for those of you that read the entire game note!

Update Maintenance Time:


Wednesday, May 3rd
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00



TFT-K7 Recipe Change 🔫



We changed the recipe for the TFT-K7 Legendary gun to put its cost more in line with the other legendary weapons.

Before
2 fine reactors
After
6 fine reactors



Transmitter Store Changes 🏷️



Like I said in last week’s patch note, we’ve started changing out the contents of the transmitter store every week. We’ll be testing different changes over the coming weeks to balance the use of the transmitter store and to stop people from abusing it

This week we’ll be slightly reducing the number of high level weapons and armor that are available.



Recycler Recipe Changes 🔧



Now that more high level equipment is purchasable in the transmitter store, we need to balance their recycling recipes to keep players from abusing the store to farm high level items.

1. Epic gear will no longer break down into superior terrasite.
2. Legendary gear (gold) will no longer break down into an energy core or a fine reactor.



Cyclops Melee Animation 👊



The cyclops used to slash downward when attacking with its melee weapon. Now it will jab forward instead.



Level 1 Foundations and Walls 🏡



We reduced the bolt cost for level 1 base building. All level 1 parts will now only require 1 bolt apiece.



Added Uninstall code for Uncheater 🔧


We realized that Uncheater wasn’t being uninstalled along with the game. We added code to our uninstall script to make sure that uncheater is being uninstalled.



Terrafire: Controller Bug 🐛


There was a recent bug where players were able to use controllers to reduce the remaining lifespan of a server AFTER the terrafire countdown started. We’ve fixed the bug.



What’s in the pipeline?


And to finish off this week’s game note, here are two picture previews of what you can expect in our upcoming update.








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Patch Notes: v0.3.3



Greetings from Orbis, survivors!

This week’s patch is a bit smaller than usual. Our team has been hard at work making content for season 3 of Dysterra, so I hope you’ll understand that there are quite a few new things in the pipeline.

This update adds more variety to the items available in the Terrasite Transmitter. We’ve also made a tweak to the server selection UI, and added new functionality to the vehicle workshops F-hold menu.

Update Maintenance Time:


Wednesday, April 26th
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00

Changes to the Transmitter Store 🏷️




Terrasite Transmitters are super useful. If you aren’t taking advantage of them, you’ve been missing out on easy access to quick jumps in game progression.

We’ve recently taken steps towards making them more accessible, and now we’re updating how the store itself works. From this week’s patch, the items in the store will be put on a weekly rotating schedule. Basic goods like sleeping bags, weapon scopes, and ammo will always be available, but an extra assortment of mid-high tier weapons and armor will switch out each week.

Note: Limited Ware will still change daily; Each day’s items will be picked randomly from a total set of 6 Legendary-tier items that will also be switched out every week during maintenance.

Other changes:
- Up to 100 of each pill may now be purchased (used to be 20)
- Up to 10 Microparts may now be purchased each week (was 2)



Pick up your Vehicle Workshop 🚗




You can now easily pick up your vehicle workshop by holding F while looking at it. Moving your workshop to a different location is now a piece of cake.



Game Version Revision 🚀




For a lot of users, the game version looked like a bunch of random numbers that went up a little every week. We’ve added the official version numbers to the front so it’s more meaningful to non-technical survivors. If you’re curious, the 6 numbers on the end are called a “build number.” Every time one of our coders changes anything in the game and saves it, the number will go up by 1 (usually).

Before:
123456
After:
0.3.2.123456



What’s in the works?


Thanks for reading this far! As a reward, here are some teaser images for what’s in the works for our upcoming May(jor) update.






Minor Changes & Optimizations 🚀



🔧 Changed names of corpses so they match.

🔧 Fixed a missing text string in the tutorial.

🔧 Fixed a bug in single-player where one’s vehicle would sometimes disappear.

🕑 Optimized CPU load on local computer in Single Player.



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Patch Notes: v0.3.2



How did all of you enjoy our Blitz Mode event last weekend? Our team came together to play with you all, and we had a blast running into so many players and seeing you all enjoying the new content.

In this week's update, we're bringing more terrasite transmitters to the game to encourage their usage. We've also increased the drop rate of bolts and stone to make building easier and more efficient. In addition, the cost of bolts to repair all level 1 base parts has been removed. Keep reading for further details.

Update Maintenance Time:


Wednesday, April 19th
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00



More Terrasite Transmitters 📡




In order to encourage the use of Terrasite Transmitters, we will replace the existing solar street lights with terrasite transmitters. You won’t have to fight with Hyena soldiers every time you want to buy something now.



Terrasite Transmitter Store🛍️




We have added new items to the Terrasite Transmitter store. You can now purchase bolts for 15 pts each, motors for 25 pts, wires for 25 pts, sensors for 25 pts, and Lv.1 battery packs for 100 pts.



Mouse Wheel Weapon Change 🔫



Players should now be able to switch to an empty hand when changing weapons while using the mouse wheel.



Increased Drop-rate for Bolts 🔩




Due to the addition of new roof building parts that will require more bolts, we will be increasing the drop rate of bolts by 10-15% for the following containers:


🔹 Fine Scrap Bin
🔹 Fine Toolbox
🔹 Fine Trash Compactor
🔹 Rusty Boat
🔹 Radiator
🔹 Trash Bags
🔹 Metal Separator
🔹 Junction Box
🔹 Transport Box
🔹 Trash Compactor



Increased Stone Collection Rate ⛰️




We’ll be adding a new, angled roof to the game soon. In order to accommodate the addition of new roof building parts, we will be increasing the drop rate of stone by 30% for a number of items that includes stone and metal nodes, building debris, and terrapods.

No More Screw Removal Costs for Level 1 Building Parts 🔩
We have removed the cost of bolts to repair all level 1 base parts.



Other Changes


🔹 We’ve polished the animation for the Buggy Android when it spots a player.

🔹 We’ve fixed some issues with a couple of doors around the map.

🔹 When running a custom server, new log entries will now be added for connection failures, connection successes, anonymous logins, GSLT logins, save file loading, and dedicated server readiness.



Bug Fixes 🐛


This update contains several bug fixes for the game. Listed below are the details of the fixes included in this patch.

Gamepad 🎮


🔹 Fixed tooltip key guide error when opening inventory for the first time with a gamepad.

Building 🏗️


🔹 Fixed some issues where people were building where they shouldn’t be able to.

Explosive Ammo 💥


🔹 Modified damage logic so that TFT-K7 is able to deal damage to shields as well.
🔹 Modified explosive damage to allow damage to be distributed to each part of the Orbis Heavy Gunner.

Facilities 🏭


🔹 Fixed an issue during the final countdown where facility controllers were consumed but facility skills were not activated.
🔹 Fixed an issue where the facility skills were not affecting mobs.
🔹 Fixed issue with Grima getting stuck in a doorway.

Sound 🔊


🔹 Fixed an issue where ambient sound volume changed in single-player mode depending on the player’s height on the map.
🔹 Fixed an issue with vehicle sounds where sounds were not audible to both the driver and the passenger.



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