📢Maintenance Guide📢
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.
The duration of the maintenance may be shortened or extended.
PST: Dec 28th 01:00 - 03:00
CET: Dec 28th 10:00 - 12:00
KST: Dec 28th 18:00 - 20:00
Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.
🚧Update Details🚧
🔧Content🔧
1) Added 2 new weapons
- Submachine Gun MMP-500X Eclair (Gun)
- Tomahawk (Melee / Throwable weapon)
2) Added 3 new attachments
- Advanced Compensator, Advanced Silencer, Advanced Vertical Grip
3) Added Emote system(8 types)
- Use with F4 key
- Unable to use emotes in certain situations (jumping, gliding, swimming, crouching, aiming)
- Unable to control character for a certain period of time when using emotes (move, jump, mouse click, protocol, menus other than ESC are unavailable)
- Emote stops under certain conditions (moving/jumping after a certain amount of time, death, disappearing foothold, knockback)
- Warning message displays when running in a situation where emotes are not available
- Emote Type: Hello, You’re done, Bang, Clap, Surrender, Shhh, Go, Hate
🔧Balance🔧
1) Changed existing attachments stats
1. Compensator
- Recoil Control: 15% → 7%
- Damage: 10% → 5%
- Bullet Speed: 20% → 3%
2. Silencer
- Recoil Control: 7% → 2%
- Damage: 5% → - 3%
- Bullet Speed: 30% → 4%
- Gunshot noise reduction: 0% → 12%
3. Vertical Grip
- Aiming Speed: 30% → 5%
- Recoil Control: 15% → 10%
4. Extended Magazine
- Reloading Speed: 20% → - 6%
2) Changed existing attachments grade
- Tier 3 → Tier 2
- Magazine and scopes remain as Tier 3
3) Changed Tier 3 or higher melee weapon stats & applied status effects
1. Hammer
- Damage: 15 → 30
- Durability: 50 → 20 (Non-Repairable)
- Building Damage: 0%
2. Wrench
- Damage: 18 → 35
- Durability: 50 → 20 (Non-Repairable)
- Building Damage: 0%
3. Machete
- Damage: 30 → 50
- Durability: 150 → 50
- Building Damage: 0%
4. BF Machete
- Damage: 60 → 80
- Durability: 100 → 80
- Building Damage: 0%
- Status Effect: 15 Bleeding per hit (Stackable)
5. Cyclops Claw
- Damage: 60 → 70
- Status Effect: 20 Bleeding per hit (Stackable)
6. Cyclops Grimclaw
- Damage: 80 → 100
- Durability: 150 → 100
- Status Effect: 30 Bleeding per hit (Stackable)
4) Changed damage of Orbis (Chamber, Lab, Center, Station) Scout Guard & Gunshield Guard
- (Previous) 20 → (Changed) 15
🔧UI🔧
1) Improved Terrafire eruption notification
- UI changes according to remaining time
→ World time 1 day or more: Always displayed on the top left of the HUD
→ World time less than 1 day: Always displayed on the top center of the HUD (Same as previous location)
🔧Etc🔧
1) Changed the Building damage of anti-personnel mines(Land Mine & Cluster Land Mine) description
- (Previous) 3% → (Changed) 0%
2) Improved hacking probability
3) Optimized Parkour Tick
🔧Fixed Bug🔧
1) Fixed an issue where some game log information in the profile was missing
2) Fixed an issue where 1 of 2 Cyclops did not appear in the field near the northern Juggernaut area
3) Fixed an issue where ADS was released when firing firing bullets with Energy Assault Rifle ETSG-9K Angriff on ADS mode
4) Fixed an issue where the sound could not be heard from the passenger seat of the vehicle
We'll come back with a more stabilized and better gameplay environment after the maintenance.
Thank you, survivors!