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Genre: Adventure, Indie

Earth Overclocked

Earth Overclocked 0.9.2.1 is Live!

0.9.2.1 (Windows), 0.9.5 (Mac OS X) (October 10, 2015)


-Patched a memory leak during world generation
-A LOT of code reworkings and preparations for the upcoming multiplayer update (!)
-Rubble now borders dungeon walls
-Corrected some DPS displays in the Game Over / Victory screens
-Fixed parts of the interface
-Added wall torches to dungeons
-Updated the forest and snow tiles
-The timer now temporarily grows when an earthquake occurs
-It is more likely to snow on all biomes during Christmas
-Lowered precipitation chances in the desert
-Power Cards are replaced by Power Potions
-Health Potions are replaced by Hearts
-Most blobs are now intoxicated
-"Patches" are now generated in the plains, forest, and snow biomes
-Changed the collision detection of patches and deep water
-Added an extra note in the Tutorial about dashing
-Prevented torches from spawning behind walls
-New sound effects for grabbing Power Potions
-Queen Arma throws dust off the ground while rolling in place
-Other small changes and fixes

Some Of Our Current Plans

Now that we have launched 0.9.2, the "Elemental Update," and varied up the gameplay, here are some of our current plans for the remainder of the game's beta period.

Between 0.9.2 and 0.9.3
Leading up to 0.9.3, we will be releasing a series of small updates to polish up the game. This includes more decorations in dungeons, interesting environmental additions and hazards in the overworld, new atmospheric sounds, and visual bug fixes with weapons, along with some more helpful things like visual stat comparisons between equipped weapons with weapons on the ground. We will also be working on fixing major bugs, and adding suggestions from the playerbase.

0.9.3 "Multiplayer Update"
The 0.9.3 update will be focused on a new Multiplayer mode, which will let you play the main game with up to four players locally. We are still discussing what else will be included in this update and what will be saved for the game's full release, but we have ideas in the air.

If enough suggestions come in from the playerbase, we may possibly do an additional 0.9.4 update before full release.

That is basically all we have to share for now. The team is currently taking a break since the 0.9.2 release, but we will be starting back up work soon!

~Justin Priester

Earth Overclocked 0.9.2 "Elemental Update" is Live!

0.9.2.0 (Windows), 0.9.4 (Mac OS X) (September 12, 2015)
"Elemental Update"


-Added dashing for players and enemies (default key/button is Space/RB)
-Added monster arenas
-Elementals now spawn in the Distorted Earth game mode (elementals are powerful monsters with additional abilities previously exclusive to the Earth Unleashed mode)
-Added three new elementals: Shadow, Metal, and Psychic
-Leaf elemental was replaced with Void elemental
-Changed mechanics regarding how elementals spawn (they are less tacked on and more connected to the rest of the game)
-Some multiplayer prep
-Mega Slot Chests now spawn the thing they unlocked
-Scientist no longer takes damage from the edge of spikes
-Stolen coins do not give duplicate points
-Fixed and sped up the Placing Some Details phase
-Dungeon rooms that were guarded by gates are now colored
-Made invincibility pulse at the end of the period
-Made neon spikes look electrifying
-Changed the wall graphic
-Ceiling tiles were raised and become transparent when objects hide behind them
-Rocky, Gridblock, Death Turtle, and Gem Turtle are now all affected by knockback to an extent
-Metallic enemies and props make a unique sound when hit
-Meiun now has a warning before spawning
-Made fleeing enemies move slower
-Decreased the speed of Flubs (the bouncing enemies)
-Several enemies have changes in their AI
-Several optimizations
-Couple of interface tweaks
-Loads of various other fixes
-Updated the survey to a new one

Elite Elementals

Elite Elementals are coming in today's rather massive 0.9.2 update. Here is a Shadow Elemental in action!



The Shadow Elemental creates weak clones of itself when it is first damaged. This is one of the 6 elementals you will encounter.

We hope you will enjoy this update! It has a lot of new features and surprises, being our first of 2 or 3 major updates during the Early Access period!

~Justin Priester

Dashing and Multiplayer Progress

Dashing in action.



Here are the full mechanics: you can only dash once per second, and the dash will give you a slight speed boost, but you will have to commit to the direction you chose. If you stand still and press the dash button (default Spacebar or RB on Xbox controllers), you will dash toward your cursor. Otherwise, you dash in the direction you are currently walking in.

As you can see, enemies like the Sand Dweller get similar dash mechanics, but if they happen to dash into you, they will bounce away and not deal contact damage. They only bounce once, so it may be a bit tight when multiplayer comes around.

Speaking of multiplayer, Local Multiplayer is currently being worked on for v0.9.2, but it will not be available until the update after! Lots of the logic involving the player has to be refactored, not to mention that the controls have to be redone. Even then, there might be a couple of bugs when it does become available, but we hope to have them all found and fixed before final release. I promise it will be lots of fun!

~Aaron Griffin

The time is now! Earth Overclocked released in Early Access!

We're proud to say that Earth Overclocked is finally available to the public!

So now that we have launched the game in a late beta state, you're probably all wondering, "Where do we go from here?"

Well, first of all we want to focus on making the gameplay more fun and varied. All you're currently doing is pointing and whacking things, after all. While there are plenty of things to beat around, it does get pretty old after a while. Here are our current plans for the near future!

DASHING
The player will be given the ability to make a quick dash in any direction. This gives you more mobility for dodging attacks and maneuvering around monsters, and it can also be used to move around faster. Of course, why does only the player get to dash? That isn't fair!
Fear not; many monsters will also be getting this ability! Each monster who can dash will utilize dashing maneuvers in different ways. Whether to get closer to the player, hop to the other side of the player, or dodge attacks, monsters will be far trickier to deal with.

MONSTER ARENAS
Running around flipping switches in dungeons can be boring. Here is something that will fix that: monster arenas. Some switches will spawn in special room layouts. When one of these switches is flipped, you will be blocked into the room and enemies will spawn in waves. Defeat all monsters to open the way out, as well as the colored gate that the switch was connected to. Previously you only fought bosses in enclosed spaces, but not anymore! With limited mobility, you will need to think a bit differently to survive in these arenas.

MORE ELITE ELEMENTALS
Currently there are 3 different Elite Elementals in the game. Elite Elementals are stronger versions of normal monsters with additional abilities, such as creating walls of fire or surrounding themselves with pools of water. As of right now these monsters only appear in the mode Earth Unleashed. We would like to bring Elite Elementals to the normal game mode as well while keeping them as a differing factor in Earth Unleashed. It has been decided to create 3 more Elite Elementals, totaling the amount to 6. All 6 Elite Elementals will appear in Earth Unleashed, while only half of them are selected to appear in the main game mode every run.

We have more ideas behind the scenes. If you have suggestions, feel free to share! We take into consideration all feedback!