Hello Exorcists, it’s been almost a week since the release of Eastern Exorcist in EA. We would like to thank every Exorcist for your support!
This is a post to tell you more about what we have planned in Phase Two. Since the last round of updates, the production team has been working on the problems which have been highlighted to us, in addition to fixing bugs. We’ve gone through a round of optimisation and polishing to bring this patch to you. Please update the game for an improved experience!
Once again, thank you for your support of Eastern Exorcist!
Update 2 Changelog: Version:1.13.0819
[Improved Functionality]
Tutorial tips do not pop up in NEW GAME+ and Trial modes.
The NEW GAME+ tutorial level is skipped.
More functions added to skills and ways to use skills. The skills which have already been activated in the [Skill Tree] can be clicked on and removed after confirmation. You will get 60% of your Power and all your Essence back.
[Bug Fixes]
Fixed a bug where there were inaccuracies in the monster movement mapping.
Fixed a bug where some flying enemies remained hovering after being weakened (or after the boss monster shield was broken).
Fixed a bug where there were occasional freezes in dialogue in certain situations.
Fixed the inaccurate duration of the [Nirvana] effect of the [Vajra Spell].
[Gameplay Experience Adjustments]
We’ve tweaked the feel of [Jump], and the protagonist can now stay in the air for longer, and has better aerial maneuverability.
The interval between [Aerial Attack] attacks have been shortened significantly, and has better hovering capabilities. Stamina consumption has been reduced by 33%, so you can now perform continuous attacks in the air.
Parameters for the execution of [Perfect Dodge] can be met more easily now.
The [Dodge] and [Dash] usage intervals have been shortened, and maneuverability of continuous [Dodge] and [Dash] actions have been greatly improved.
[Perfect Dodge Counter Attack] will now eliminate the projectiles and ground effects (fire on the ground, poison, etc.) from enemies in the middle of your advance.
You can now control the direction of your [Dodge Counter] by holding down the arrow keys.
The movement mechanism of [Charged Attack] has been reworked. It is now a two-stage stamina system. There will no longer be an automatic cancellation when the Stamina has been overcharged. Players will never miss the chance to activate it.
You can still attack before the first stage is complete. It will be as powerful as a normal attack.
When you’ve charged it fully in the first stage, the power of the attack is the same as the Charged Attack effect.
When you’ve charged it fully in the second stage, shield-breaking and damage are significantly increased.
A 20% reduction in shield breaking performance for [Jumping Slash] [Downward Slash].
[Skill Adjustments]: [Water Dragon Chant] increases the mana recovery for [Riverside House], [Cool Breeze] and [Imbibe], speeding up mana circulation.
[Skill Adjustments]: The [Water Dragon Chant] [Long Sword Summon] can now eliminate projectiles and ground effects (fire on the ground, poison, etc.) from enemies within striking range.
[Skill Adjustments]: The firing position of the [Sword Spell] [Flying Flame Swords] has been adjusted to avoid overlapping with the character, and [Flying Flame Swords] will now automatically lock on to the target.
[Skill Adjustments]: [Sword Spell] [Qi Practice Spell III] has an increased mana recovery mechanism, shortening the cooldown for [Cold Ice] and [Red Flame].
Adjusted the behavioural pattern of Wraiths in Chapter 2, so they will not wander about for a long time.
Adjusted the Dragon boss combat experience.
Added the Dragon boss transition animation.
Adjusted the number of Wraiths summoned by the Treant boss. Increased tips for the Treant’s person-attraction spell.
Fixed the problem with the boss attack decision frames.
Shields on some Challenge bosses have been raised overall to solve the problem of them being too vulnerable.
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Known bugs (which will be fixed in an update coming soon): Text display in the map interface of the PS4 controller.
As we’ve hoped in publishing the game in EA, the development team will be paying attention to every comment and message, and keep in touch with all of you in the official group and community. We will collect all of your feedback to make the game better. We welcome everyone to join the group and give us your valued feedback and comments.
See you all next time, Exorcists!
Early Access Update 8.18
Version number: 1.13.0817
Hello Exorcists,
We bring minor update today to improve functionality and fix bugs. We are still working with some experienced translators to bring a better localized version to the Western community. The update for a better translation is coming soon!
Functionality:
【Settings】Add vibration switch for Controllers
【SaveSlot】SaveSlot rolling back-up function added (Prevention of accidental damage)
【Localization】Adapted to suit the habits of confirm/cancel in Europe, America, and Asia when using the PS4 controller.
Bug fixes:
【Control】Fix the issue that joysticks losing control sometimes;
---------- As the game is still in EA now, our team will continue to communicate with all our supporters and combine feedback to make the game better. We value and welcome your feedback.
Several typos in the subtitle text have been corrected.
Gameplay experience adjustments:
[Charged Attack] The charging up time has been reduced by 12.5%, armour break value increased from 90 to 100, and damage increased by 15%.
[Parry Counter] Now trigger instantly.
[Aerial Attack] The range of aerial attacks has been expanded significantly.
[Mob Boss Chu] Chu’s maximum altitude has been lowered.
The timing of monster attacks has been synched with the animation.
The stamina cost in [Casual] difficulty is significantly reduced.
The enemy strength in [Casual] difficulty is significantly reduced.
---------- We are still working with some experienced translators to bring a better localized version to the Western community. The update for a better translation is coming soon!
As the game is still in EA now, our team will continue to communicate with all our supporters and combine feedback to make the game better. We value and welcome your feedback.
See you next time, Exorcists.
Eastern Exorcist Early Access
Hello Exorcists,
It's been a day since Eastern Exorcist was launched. Our team was pleasantly surprised by the warm welcome from the community. Many of you also gave us valuable suggestions and playthrough impressions of the game.
Thank you all for giving such great support to Eastern Exorcist!
We treat every comment and review you give us with importance. Thank you all for your compliments to the art style, and we will keep making more beautiful scenes in future content updates.
However, we know that the game is still not perfect. We’ve decided to share upcoming changes in the game with you today.
Update 1 Preview:
1. Adds distribution –> adds distribution will be changed according to the different difficulty settings.
The original idea of putting adds in the boss fight stage was to allow players to have quick stamina recovery by killing or parrying the adds. However, the actual game experience needs more polish. These are the changes we’ll make in Update 1: [Casual/Normal] Remove all the adds during the boss fight. [Hard] Keep the adds, but decrease their strength. [Hard] Adding an achievement: Defeat all the challenge stages in hard mode.
2. Aerial combat –> Weaken enemies in the air and buff aerial attack efficiency.
It will be a long-term task for us, as we plan to keep adjusting the aerial combat experience. In future updates, we plan to weaken all the aerial enemies, including the boss, Chu.
3. Stamina system –> Reduce the stamina cost in [Casual] difficulty
The stamina system is one of the critical features of the game, so we will keep collecting feedback to improve the system. We are planning to reduce the stamina cost in [Casual] difficulty significantly.
4. English localization –> A brand new version of the translation is coming!
We are working with some experienced translators to bring a better localized version to the Western community. The update for a better translation is coming soon!
All the plans and details optimization will be completed as soon as possible in the follow-up updates. Please take note of the recent official announcements to be informed of the specific update times.
Eastern Exorcist is in Early Access Now! 🎉
Hey folks! We are excited to announce that Eastern Exorcist, brutal melee-based combat fueled adventure plays out in a hand-drawn 2D environment, launched in Early Access on PC today!
The price of our Early Access version will be $16.99. Buy it now, and you will have a 20% off launch discount in the first week!
In Eastern Exorcist, you will take on the role of an exorcist who vanquishes demons with his sword. Fighting through a frame-by-frame animated world infested with demonic monsters, survival is a case of mastering control of said weapon, with combat as dazzling to watch in motion as it is devastating on your foe.
We promise to keep the game updating and polishing in the near future and bring more content to our players. Your advice is important to us, so please talk to us by any methods you like below.
Eastern Exorcist is coming to Early Access on Aug 14! 🎮📅
Hey folks! With a focus on beautifully brutal melee-based combat playing out in a hand-drawn 2D environment, we are excited to announce Eastern Exorcist will launch in Early Access on Aug 14 (02:00 AM, PDT) with 20% OFF launch discount!
In Eastern Exorcist, you will take on the role of an exorcist who vanquishes demons with his sword. Fighting through a frame-by-frame animated world infested with demonic monsters, survival is a case of mastering control of said weapon, with combat as dazzling to watch in motion as it is devastating on your foe.
Features:
Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience unforeseen entanglements of complex beings.
All hand-drawn Chinese ink painting style, with many atmospheric scenes.
Use your sword to execute demons and monsters with tactical combat mechanics in hand-drawn frame-by-frame action design.
Experience a complicated journey with joy and sorrow as an exorcist.
We’ve updated a build with the brand new feel of protagonist Luyunchuan and gaming experience optimizations.
Please feel free to leave your comment and we are happy to hear from you :3
Enhancement:
Add support for left Ctrl, Alt, and keypad keys in key bindings
Add a switch to display the player's HP bar HUD
Video volume can now be set separately
Improved speed of [Running]
Improved speed of [Jump]
The movement curve of [Jump] is readjusted for more flexible maneuverability.
[Dodge Counterattack] Speed up and automatically adapts the distance to the nearest enemy
Shorten the framing time of "Evade"
The effective decision interval for [Break] has been shortened
The lift animation of [Defense] is greatly accelerated
[Jump Attack]automatically adapts the attack distance to the nearest enemy
The activation speed of [Jump Attack] is significantly faster and the backswing time is shorter
The timing of the [Jump Attack] followed by the [Slash] is slightly earlier and the timing of the connection is tighter.
The damage and armor penetration performance of [Jump Attack] is slightly lowered
Slightly extend the attack range of [Slash]
[Slash] damage back to Beta 1.01 strength
[Normal Attack] Slight increase in damage for 4-hit combos
The enemy's attack damage is further reduced in [Easy Mode]
BUG Fix:
Fixed an infinite load issue caused by the asynchronous load policy at first launch
Enabled gamepad vibration
Fixed the playback delay caused by non-preloaded videos
Re-export the in-game video to resolve the stuttering video playback experience
Fixed an issue that the protagonist would not be able to dive immediately while in the air
Fixed an issue that [Air Slash] didn't perform immediately during the jump phase
Fixed an issue that the knockback distance of [Slash] was incorrectly calculated
Fixed the problem that when [Dodge Attack] connects with [Jump Attack] but hits [Counter Attack] instead
Fixed some skill logic for boss skills
Known issues:
Currently, the game only supports 16:9 aspect ratio in demo. (We’ll fix it in the full release version) Please switch to windowed mode in game display settings if you are using a 21:9 widescreen.
GAME UPDATE June 19
Dear exorcists,
We’ve updated a build with the brand new feel of protagonist Luyunchuan and gaming experience optimizations.
Please feel free to leave your comment and we are happy to hear from you :3
New Contents: The new version of protagonist Luyunchuan with smoother actions Added "Easy Mode", which significantly reduces stamina consumption
BUG Fix: Fixed the problem of accidental triggering Jump Attack Fixed the bug that perfect dodge could not gain the invincible status in some situations
Gaming Experience Slightly lowered the damage and armor penetration performance of Heavy Attack Slightly lowered armor penetration performance for perfect dodge counterattacks The death screen now stays open for 10 seconds and can be closed manually
GAME UPDATE June 18
Dear exorcists,
We’ve updated a build in which fixed the controller lt/rt issues and contained lots of gaming experience optimizations.
Please feel free to leave your comment and we are happy to hear from you :3
BUG fix:
Fixed the problem that the "shift" key does not work in Key Binding
Fixed the controller configuration issues with the invalid LT\RT function
Fixed some conflicts and latency caused by key binding
Fixed an issue that ‘’Thunder Control’ skill does not work properly
Fixed the wrong upgrade interface in Shrine
Gaming experience
Slightly reduced stamina consumption for normal attacks
Reduced the waiting time for exhausted stamina regaining
You can jump now when you run out of stamina
The decision interval of the Break is slightly shifted forward and the length remains the same、
The armor penetration performance of Heavy Attack is slightly down
The armor penetration performance of normal attack, Slash, jump attack, and Break is slightly up
The damage and strength of jump attack are increased
Slight decrease in dash stamina consumption
Stamina bonus increase for perfect dodge
Get ready for Eastern Exorcist Demo live stream!
Dear all exorcists,
Steam Game Festival: Summer Edition is coming and Eastern Exorcist will take part in it! Which means, you’ll have the chance to download and play the Demo version for the first time! For free!
We can’t wait for you to try it out and sincerely hope you enjoy the demo! Don’t forget to wishlist it :3
We’ll also playthrough this demo on Steam on Tuesday, June 16. (7 PM PDT)
Update: We’ve made a pre-recorded video since there are timezone differences and other situations. Thanks for understanding.