V1.4.0: Stalingrad fully reworked, new uniforms, new vehicles, and more!
Hi everyone,
First, here's the changelogs for this update:
Recent Changes
New Features
•Fully reworked Stalingrad map for better quality and performance. •Added 17 missions for the new Stalingrad campaign. •Fully reworked British uniforms. •Added Matilda tank. •Reworked Panther driving vision port. •Added setting to cap dead bodies count for performance. •Auto transport vehicles can now be placed as static props. •Added new setting to increase night moon light. •Added variant of Mosin 91/30 with straight bolt. •Reworked most of the soviet uniforms, gears and headgears. •Added new soviet and german officer uniforms, vests and headgears. •Added new soviet Telogreika uniform. •Added new Bofors gun. •Added some new vehicle camos. •New drag injured soldiers anims. •Added double tap to toggle lean. •New TPS ADS anims system. •Changes in AI in order to use the TPS ADS system. •New auto-transport fishing boat. •New soviet tram prop. •New MC 200 and MC 202 Italian fighter planes. •New TPS jump animations. •New music for upcoming Tunisia camapign.
Fixes
•Fully reworked Mosin animations (all variants) •Updated localization. •Small fixes in rigging. •Fixes on aim-toggle system. •Fixed the way AI uses Mission Editor waypoints. •Fixes in maps. •Fixes in missions. •Fixed French boat driver uniform system. •Fixed music volume. •Various fixes in vehicles. •Improved drag injured soldier system. •Changes in gamepad key bindings. •Fixes with multiplayer syncronization of lean. •Improved collision system of aircraft carriers. •Fixes in various missions. •Async resources reload is now more reliable. •Fixes in Shohatsu driver. •Fixed a bug where sensitivity was not affecting TPS ADS. •Fixed bug with calliope and other vehicles. •New weapons damage formula based on kinetic energy of bullets. •Fixes with polish names. •Fixes with some weapons. •Fixes with some vehicles. •Building destruction smoke now follows wind direction. •Fixed bullet crack sound when ADS with scoper Kar 98. •Enter vehicle animation removed when switching seat inside a vehicle. •Improved UI navigation with controller. •Improved slider usage with controller. •Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them. •Smaller improvements in settings UI. •New Enfield sounds •Kos map updated •Fixed a bug on OSX version where it was not possible to load an heightmap texture in map editor. •Fixes with soviet medic helmet. •Changes on Enfield rifle and Enfield revolver sounds. •Various other smaller fixes from feedbacks on Discord.
Stalingrad rework
We have finally managed to fully rework the Stalingrad campaign to ensure that even the first DLC, released back in 2022, can still compete with the latest game content!
This rework consist of:
•A complete overhaul of the Stalingrad map to make it more historically accurate, visually appealing, and optimized. •A full rework of the missions to make them more historically accurate and to increase the total number of missions to 17. •Revisions of the Soviet uniforms. •Updates to various Soviet weapon animations, including the addition of the Mosin M91/30 with a straight bolt. •Improvements to various Stalingrad props, with a few new props added as well.
We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.
As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.
Playstation release & Console Updates
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.
AI rework
As many know, we originally planned to rework the AI over a few weeks. However, we decided to make deeper changes than originally planned, leading us to work on the AI for a longer period and in parallel with other tasks. As a result, AI development has become a continuous process that will likely continue throughout the year.
The next big step will focus primarily on improving AI vehicle driving.
Available content
You can get Battle of the Bulge and France Invasion here
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all, Marco
V1.3.9: New uniforms, new vehicles, new animations, fixes and more!
Hi everyone,
First, here's the changelogs for this update:
Recent Changes
New Features
•Reworked most of the soviet uniforms, gears and headgears. •Added new soviet and german officer uniforms, vests and headgears. •Added new soviet Telogreika uniform. •Added new Bofors gun. •Added some new vehicle camos. •New drag injured soldiers anims. •Added double tap to toggle lean. •New TPS ADS anims system. •Changes in AI in order to use the TPS ADS system. •New auto-transport fishing boat. •New soviet tram prop. •New MC 200 and MC 202 Italian fighter planes. •New TPS jump animations. •New music for upcoming Tunisia camapign.
Fixes
•Improved drag injured soldier system. •Changes in gamepad key bindings. •Fixes with multiplayer syncronization of lean. •Improved collision system of aircraft carriers. •Fixes in various missions. •Async resources reload is now more reliable. •Fixes in Shohatsu driver. •Fixed a bug where sensitivity was not affecting TPS ADS. •Fixed bug with calliope and other vehicles. •New weapons damage formula based on kinetic energy of bullets. •Fixes with polish names and localization. •Fixes with some weapons. •Fixes with some vehicles. •Building destruction smoke now follows wind direction. •Fixed bullet crack sound when ADS with scoper Kar 98. •Enter vehicle animation removed when switching seat inside a vehicle. •Improved UI navigation with controller. •Improved slider usage with controller. •Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them. •Smaller improvements in settings UI. •New Enfield sounds •Kos map updated
AI rework
While in the last couple of updates we didn't do a lot of progresses with AI, as we focused a bit more on Stalingrad rework, free Tunisia campaign and Sino-Japanese war DLC, AI this is still a very big focus for this year. People that have been playing Easy Red 2 before 2024 I'm sure can clearly see big differencies on how AI troops behave and perform today, however we want to put the same amount of effort on vehicle's AI trough the rest of this year.
Stalingrad rework
As announced recently, we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map.
We are going to start testing Stalingrad rework in public BETA during next days, and we expect it to be fully released during the second half of this month.
Tunisia and the Second Sino-Japanese War
Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more!
As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai.
Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.
Console Updates
As soon as Stalingrad reowork will be ready to be released, we will send new updates to console versions featuring all the changes up to the latest version of the game, so of course also including the Stalingrad rework itself, this update and last few updates.
We also are officially working on Playstation 4 and Playstation 5 porting of the game as requested by many of you. It's still very early to plan when a release will be possible, but we hope this is something that could be completed around Christmas.
Available content
You can get Battle of the Bulge and France Invasion here
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all, Marco
V1.3.8: Stalingrad rework announcement, new animations, trench gun, and more!
Hi everyone,
A new update has been released, and we have big news to share. Let's go over it all!
First, the changelogs for this update:
Recent Changes
New Features
Improved distant LOD colors for Autumn trees
Improved LOD cross fade transition for better graphic quality.
Changes in missions
Changes in easy difficulty: now all friendly units are marked on you HUD
New stalinkas and other soviet structures (you'll see why later in the post!)
New Panzerbüchse 39 animations
New TPS hit reaction animations
New Bofors 40mm Anti-Air vehicle/emplacement
New Panzer 3 "J" variant
New Winchester Model 12 "Trench Gun" variant
Added Tunisia buildings for Map Makers and for upcoming Tunisia Campaign.
Added many desert camo variations to tons of vehicles!
Fixes
Improved vehicle collision physic with units.
Fixed first Kos mission
Changes in other missions
Fixes with AI when the turret they drive is out of ammo.
Fixed wrong daimler ammos.
Fixes in Sten MKV.
"Force end match" for multiplayer match admin has been moved to pause menu.
Many other smaller fixes from user feedbacks.
And now the headliner: the Stalingrad rework.
Stalingrad
Stalingrad have previously been left a bit behind other official maps ever since its release in September 2022, so we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map. The rework will also include fully reworked soviet uniforms.
The original Stalingrad map was wiped totally clean to pave way for this rework-- one where we not only improved performance, but also the visual aesthetic by a multitude of times!
Now, Stalingrad should not only run better and look nicer, but it is also much more accurate in layout to the real deal, with iconic locations like the Fallen Fighters square, the Tram Depot, the Tsaritsa Balka, the Grain Elevator, Pavlov's house, and more! Here's some more preview images:
The Stalingrad rework can be expected to be released hopefully within the next month or so.
Tunisia and the Second Sino-Japanese War
Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more!
As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai.
Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.
Console Updates
If you're a console player, we also recently made a bunch of quality of life improvements: improved UI, stability, and a rebindable gamepad to name a few. We're also working with console producers to find a way to get allowed at least a map and mission sharing system, but this may take some time, so please bear with us!
On that note with consoles, we also started working on a Playstation version! December is about the predicted range for when that's in its final stages, though.
New Players
Thank you to the hundreds of new players that came during the recent WW2 sale and gave us tons of feedback and suggestions. It's people like you who keep this game improving, and thanks for coming along! Don't be afraid to join the official Discord server as well to leave even more feedback and suggestions!
Available content
You can get Battle of the Bulge and France Invasion here
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all, Marco
Reworked gamepad input, changes on UI, new vehicles and much more!
New features
•Reworked controllers to support both Steam Input but also direct controller input. •It's now possible to rebind controller buttons from pause settings. •Added vibration and gyro support for controllers both with Steam Input and direct input. •Improved on-screen input UI. •Added new optional setting to display the available actions at any moment (To help new players). •Various changes and imporvements on UI. •Added M3 Grant and M3 Lee (Desert variants). •Added crouch sprint. •Reworks in netcode to improve multiplayer latency and stability. •Reworked TPS bazooka locomotion animations. •Added a French Chasseur uniform. •Added new dead tree prop. •Added indicators on each spotted Enemy at easy difficulty to help new players recognizing enemy units. •Added new setting to automatically reload weapons when magazine is empty.
Fixes
•Increase hold breath sounds. •Reworked deprecated ruined buildings. •Improved translations. •Stuka syren now works also at slower speed. •Improved Springfield reload sounds. •It's now possible to press R to reload a different projectile on a turret. •Fixes in missions. •Several other smaller changes and fixes suggested on the Discord server.
Patch - Reworks in Map Editor and various improvements (05/05/2024)
Hello everyone,
This is a small patch conatining just a few but very interesting changes, expecially for map makers.
New features •Added multi prop selection in Map Editor (Either with Shift+Click or using drag cursor box) •New tools to deform terrain preserving prop elevation. •New tools to move props preserving their elevation. •New tools and shortcuts to manipulate and duplicate selected props. •New selection outline effect for Map and Mission editor props. •It's now possible to select props in Map and Mission editor by clicking on the prop itself instead of it's label. •New hold breath sounds (Realistic difficulty)
Fixes •Now AI planes make sure to finish all the main weapon ammos before going to refill. •Adjustments in missions. •Fixes with AI spawning on top of bushes sometimes. •Some improvements in sounds.
1.3.6: Huge AI improvements, new squad orders, new animations and more!
Hi everyone,
We just released a good amount of AI changes and many other features, so first, here's all the changelogs!
Apologies if this update took long, but it was probably one of the biggest rework update we have ever release.
Recent changes
New features
•Huge changes on how AI moves around and takes cover.* •New "Covert Movements" order to make the AI sneak close to the enemies before opening fire.* •New system to make soldiers less visible from enemy AIs when they move crouch or they crawl* •Max AI count have been increased by a lot* •New AI count system to set custom AI count for each faction.* •New tickets count system.* •Rework on the way AIs follow paths to have better movements and less issues. •Rework on AI aim system to make them turn, aim and fire more realistically.* •Various other changes in AIs. •Increased squad sizes. •New BF-109 Interiors. •New TPS animations for revolver reload. •New TPS medical animations. •Other new TPS animations. •It's now possible to see squad member positions from within the mini-map. •Reworked Carcano Cavalry model. •Changes on the way AI planes execute ground units targeting. •Added new smoke grenades for British and Japan. •Completly reworked US Marine vests and headgears. •Added new clothings for Italian SS. •Updates in Italian uniforms. •Added new props. •Added new vanilla squads. •Various changes in sounds. •Changed the way AI uses Pointe du Hoc ropes (More dynamically, so allies can fight back from the beach before starting climbing).
Fixes
•Big changes in various maps. •Huge improvements on Multiplayer network stability. •Despawn time online now is a fixed value for everyone (stability network reasons). •Fixed placement of units inside vehicles getting weird sometimes. •Spotted squad marker now doesn't point squad leader anymore, but stays in the middle of a squad. •Various fixes in items and uniforms. •Changes in screen blood effect. •Fixes with giving squad orders from within a vehicle. •Fixes with AI not firing from within LCVPs MGs. •Improvements with Ai vision. •Rebalancing and improvements on most missions. •Improvements on FPS uniforms. •Improvements on Anzio building textures. •Improvements with interactions with injured units. •Fixed a bug that was not making Roi-Namur torpedo storage exploding in MP. •Fixed a bug where it was not possible to shoot your pistol sometimes after ejecting from planes. •Fixed a bug that was not refreshing ammos correctly when entering vehicles in MP. •Various improvements in performance. •Multiplayer is not region-divided anymore to cause less confusion across players. •Several other smaller changes and fixes suggested on the Discord server.
AI Rework
Thanks to ongoing AI rework, we've implemented substantial changes and enhancements to the AI system, as detailed in the changelogs.*
Firstly, with improved CPU performance, we're thrilled to announce a significant increase in the maximum AI count. Now, battles can accommodate up to 140 concurrent units, not including forced AI spawns, which can further elevate this number in custom missions; however, even 140 units in vanilla missions yield significant gameplay changes.
The revamped AI count operates differently now. Prior to starting a Singleplayer or Multiplayer mission, you can utilize a slider to select the maximum AI count. Naturally, higher AI counts will result in more CPU-intensive gameplay. AI can be scaled proportionally across factions to maintain mission balance and unlock achievements, or customized per faction for a unique experience. The same flexibility applies to ticket counts. This feature was highly requested, and we hope you appreciate this addition.
Additionally, we've introduced a new "Covert Movement" squad order. This order directs units within your squad to withhold fire until either a "Fire at Will" command is issued or the enemy becomes "aware of the squad's presence" (i.e., enemies open fire toward the squad, a squad member fires, or squads enter a noisy vehicle).
This system synergizes with spotting system adjustments. In fact now, squads are more difficult to spot by enemy AI if the enemies are "unaware of their presence". Being in a crouched or prone position further decreases the squad's visibility when squad is not spotted already. During a "Covert Movements" order, AI will mimic the squad leader's posture, allowing the leader to determine how stealthy the squad should be before engaging.
Addressing concerns about AI infantry behavior and targeting, we've made substantial improvements to how AI aims before firing, takes cover, and overall, follows orders and navigates the environment.
This marks a significant advancement for our AI, but our work isn't complete! We aim to further enhance and expand infantry AI (including the consideration of new systems such as non-combatant medics) and commence work on improving vehicle AI. Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.
Tunisia and Second Sino Japanese War
We have been already announcing that we are working on a free Tunisia campaign, which was selected by polls run with our community, in fact North Afrika campaigns appeared to be the most requested campaign.
We also recently announced that we are working on a Sino-Japanese war DLC .
It is too early to determine whether those campaigns will be ready, but they should easily be released both this year, with a bit more priority over Tunisia campaign.
We have been teasing Tunisia campaign in the trailer we recently launched:
Xbox and Nintendo Switch updates
We are now proceeding to get the updates approved by Xbox and Nintendo to bring them on console versions as soon as possible. Console's update will be up to at least the changes mentioned in this very post.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on basically every update. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Previously released campaigns
We can keep developing this game mostly thanks to people that are supporting us getting the base game and the DLCs. As we are doing with Tunisia, last year we developed three campaigns based on polls directed to our community, where Normandy, Battle of the Bulge and early war France Invasion were within the most requested campaigns.
You can get Battle of the Bulge and France Invasion here
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all, Marco
1.3.5: Progresses in AI Rework, announcement for new campaigns, and more!
Hi everyone,
In this post we are going to show huge news about AI rework and announce a new work-in-progress campaign
But first, here are the latest changes to Easy Red 2.
Recent changes
New features
•Complete rework of the Pathfinding system (Changes are described in the AI rework section of this post). •Reworked US Marine uniform (vests will come later) •Reworked Italian SS uniform (vests will come later) •Reworked Italian Infantry uniform (vests will come later) •Reworked French uniforms and vests. •New TPS animations. •Added new ammo types. •Added new system to easily find correct ammo type in squad editor. •Added new grenade types for Italian and Soviet troops.
Fixes
•Fixes with music slider. •Changes in sound FXs. •Fixes in some icons. •Fixes in Map Editor. •Fixes in FPS uniforms. •Fixes in Steam invite system for MP. •Improvements in scroll views for both mouse and gamepad. •Fixed scroll view issues with the server list. •Resolved a bug where switching seats in a vehicle or selecting ammo was possible while the game was paused or the inventory was open. •Fixed a bug allowing faction switching in the shooting range during a multiplayer session. •Corrected a bug where units spawned in T-Pose on vehicles when the vehicle was spawned far from the camera. •Further improvements in various translations. •Continued UI reworks. •Fixes applied to squad loadouts, maps and missions. •Rectified a bug where the enter vehicle animation sometimes played when taking control of planes already in the sky. •UI Blur enhancements. •Fixes applied to UI navigation. •Adjustments made to fog issues. •Several other smaller changes and fixes suggested on the Discord server.
AI Rework
Finally a big aspect of the AI rework have been completed: The Pathfinding system have been remade from scratch.
The new system will bring:
•Much better performance for AIs, so probably the maximum AI count in battles can be increased soon by increasing squad sizes to more correct numbers and possibly also bringing more squads into missions (for console version as well). •Less zig-zag paths; In the screenshot below you can see the new paths (white) compared to the previous system (yellow). This will allow units to move in a more natural way, and will help avoiding vehicles getting stuck and will make them reach the objective faster. •More precise paths that should avoid vaulting over unexpected objects or ending on top of sandbags or other strange positions.
We plan to expand the pathfinding system even more, potentially rewriting the way AIs choose their covers, and allowing the introduction of a ladder system that AI can use as well.
This is a huge step up, but it's just the beginning of the AI rework. Once pathfinding is 100% reworked, we will move more into the actual logic of AIs for soldiers and vehicles. Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.
Tunisia and Second Sino Japanese War
We have been already announcing that we are working on Tunisia campaign, which was selected by polls run with our community, in fact North Afrika campaigns appeared to be the most requested campaign.
However today we are announcing another campaign that will be worked on this year: The Second Sino-Japanese War!
Here we have already some of the clothing that will be used for Chinese infantry.
The work on the two campaigns is not going to slow down AI rework or other general improvements and fixes in the game as those are works made by different parts of the team.
We already confirmed Tunisia as free campaign, and we will try to bring Sino-Japanese camapaign for free as well, however this will depend on the financial state of the project by the time the campaign is nearly complete, as we would like to keep developing the game as long as budget will allow us. Also notice that it is too early to determine whether those campaigns will be ready, but they should easily be released both this year, with a bit more priority over Tunisia campaign.
We have been teasing Tunisia campaign in the trailer we recently launched:
Xbox and Nintendo Switch updates
Last week we updated Xbox and Nintendo Switch versions. However today's PC update already brings some new features that will come to consoles during their next update cycle. Currently consoles are updated to the version released on the 29th of March (2024). You can see the changelogs up to that date in the usual changelogs post.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on basically every update. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Previously released campaigns
We can keep developing this game mostly thanks to people that are supporting us getting the base game and the DLCs. As we are doing with Tunisia, last year we developed three campaigns based on polls directed to our community, where Normandy, Battle of the Bulge and early war France Invasion were within the most requested campaigns.
You can get Battle of the Bulge and France Invasion here
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all, Marco
Small Patch - Reworks in UI, Graphic effects, animations and more.
This is the list of the changelogs for the last patch.
New features: •Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future. •New in game font for better readibility and compatibility across different alphabets. •New bullet whizz sounds. •New customization options for realistic plane controls. (Notice: Realistic plane controls are still completly optional). •New graphical options to add an anti-tiling effect on ground and water textures (High end setting). •Reworked Arisaka Type 38. •New TPS reload animations for top-magazine weapons. •New TPS animations for climbing ropes (Will get more changes).
Fixes: •Big changes in the recoil system for better and more stable shooting experience. •Fixes on Arisaka scope LODs. •Smaller changes in AI •It's not wpossible to vault even if out of stamina. •Changes on Fidelity FX for Ubuntu. •Fixes in UI Blur. •Changes in plane tutorial. •Several other smaller changes and fixes suggested on the Discord server.
1.3.3: Kos rework, new realistic plane controls, new weapons, and more!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Fully reworked Kos campaign with completly new buildings. •Added Type 99 Arisaka in 2 variants. •Added Johnson LMG. •Added new realistic controls for aircrafts. Old controls can optionally be selected in pause menu. •Added new VFXs for grenade explosions and smoke. •Reworked F4F Wildcat interiors. •Reworked Plane tutorial. •Reworked various sound FXs. •Reworked US Ranger Assault Vest. •Added new reworked TPS anims. •Added new german landing ship.
Fixes: •Fixes with bomb drop using controller. •Fixes with switching in TPS with controller while using bandages. •Fixes with planes. •Fixes with squads. •Fixes with inventory navigation with gamepad. •Stone wall is now destructible. •Fixed various bugs with map & mission editor. •Steam Cloud now syncronize custom maps and missions. •Improvements in sounds. •Several other smaller changes and fixes suggested on the Discord server.
Xbox updates
We are submitting a new Xbox update containing all the changes up to this version, and also performing various other changes and fixes asked by the Xbox community. We expect the update to be live within 1-2 weeks.
Switch updates
We are also submitting a new Nintendo Switch update containing all the changes up to this version, and also performing various improvements, including new settings and a little higher AI count in game. We expect the update to be live within 1-2 weeks.
New game trailer
We recently released a new trailer for the game. The trailer also features the upcoming Tunisia campaign, which will be shown with more screenshots anc clips during the following weeks. The Tunisia campaign will be free and should be released during mid 2024.
Ardennes 1940 & 1944
We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!
We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
1.3.1: New weapons, new animations and Xbox version coming this month and more!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added M9A1 Bazooka. •Added carcano M91. •Added carcano Cavalry. •Added Type 97 Chi-Ha tank. •Reworked Type 97 Chi-Ha Kai tank. •Reworked Mitsubish AM6 Zero + added White camo variant. •Reworked HBT Uniforms. •Reworked Ranger uniforms. •Added various new US helmets. •Added Dragon's teeth prop. •Added Join/Invite friends through Steam UI. •Added more reworked TPS anims. •Added Artillery crew squad types. •Added various new Uniforms, Vests and Headgears. •Added various new props for upcoming Kos rework. •Added Eukaliptos and Fir trees. •Added more reworked Japanese uniforms. •Added more reworked rifle animations. •Added Brightness setting. •Added feature to visualize Steam profile of MP players. •Added feature to check what platform MP players are playing from.
Fixes: •Fixed a bug causing some sort of mouse acceleration for some users. •Improved mortar reload sound. •Improvements in squads. •Reworked various reload sounds. •Improved various FPS reload animations. •Fixes in Japanese headgears. •Fixes in various missions and maps. •Improvements in performance. •Fixed radio crew voice not working correctly. •Fixes in GUIs, expecially when using controller input. •Fixed issue that led to Mission Editor GUI fail. •Performance imporvements. •Smoother loading. •Several other smaller changes and fixes suggested on the Discord server.
Xbox release
We are finally launching Xbox version of the game the 16th of february 2024! The game will be available on both Xbox One and Series X|S, and it will feature all PC features up to version 1.3.1, except for the Steam Workshop features.
Switch release
We also recently updated Switch version to 1.3.1 to bring the new reworked uniforms, and various improvements and fixes up to this version.
Poll about future campaigns
We recently run a poll about future campaigns, and apparently North Africa (we will see what campaigns specifically soon) is what most players would like to see next, so we will start working into this free campaign very soon! However Kos rework still has priority and works on the new campaign will not start before we finish the current rework, probably in 2-3 months.
Ardennes 1940 & 1944
We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!
We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.