1.2.9f1-b: Reworked US and other uniforms, various improvements and some news!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Reworked all US Infantry uniforms and headgears. •Reworked US MP uniform and vest. •Reworked Japanese SNLF uniforms and headgears. •Reworked some Japanese infantry clothings (more to come). •Reworked Japanese 47mm AT gun. •Some new reworked TPS pistol animations. •Some more reloads now has the optional shaking effect. •Reworked Depth of Field effect.
Fixes: •Fixed head scale in units. •Fixed some bugs in Map Editor. •Fixes in some missions. •Fixed "Watch your fire" line not playing. •Fixed road decals overlap issue. •Improvements in shaders. •Fixed TPS Sten hand placement. •Fixes in MP40, MP41 and Walter P.38 animations. •Fixed a bug with Bren LMG. •Fixes in parachute animations. •Fixes in some scopes. •Fixes in some Afrika Korps uniforms. •Fixed a bug in the interactable indoor fireplace. •Several other smaller changes and fixes suggested on the Discord server.
New uniforms & reworks
We manage to start a new reowkr on various uniforms to improve the overall quality of the game. We just released the rework for US Infantry, US Military Police and Japanese SNLF Uniforms, however uniforms for almost every country will be reworked during next weeks. The rework doesn't just include better looking models but they also feature a particular attention to the historical details. We also plan to add a lot of new uniforms soon featuring the same style and attention to details.
Here you can see some in game reworked uniforms, and a new D-Day infantry uniform coming soon, but this is just a tiny look to a quite big rework that is involving more than 30 uniforms and vests at the moment.
Poll about future campaigns
We recently run a poll about future campaigns, and apparently North Africa (we will see what campaigns specifically soon) is what most players would like to see next, so we will start working into this free campaign very soon! However Kos rework still has priority and works on the new campaign will not start before we finish the current rework, probably in 2-3 months.
Ardennes 1940 & 1944
We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!
We finally released the new DLC on Nintendo switch in the US and in Japan, and it will finally come in Europe/Australia the 15th and in Asia region the 18th. Apologies for the delays, we have a lot of things going on at the moment!
Xbox release
We unfortunatly we also have some dalays for Xbox version too, the game will be available hopefully this or next month on Xbox One and Xbox Series X|S. We will try to include some of the mentioned uniforms reworks in the Xbox version to apologize for the delays!
AI Rework
We are going to plan all the features of the AI rework in February and start the actual rework in March. Remember to come to the Discord server to let us know what features you would like to see for the new AI system, we have a dedicated channel just to collect ideas for this rework!
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.9: New vehicles, uniforms, effects and a new poll for the community!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added Panzer 38(t). •Added German Tropical uniform. •Added optional ADS blur. •New TPS animations. •Added US pilot helmet. •Added soviet pilot uniform.
Fixes: •Improved random camo selection algorithm. •Various fixes in French DLC vehicles. •Improved Japanese uniforms. •Completly reworked UI blur. •Completly reworked depth of Field blur. •Adjustments in several missions. •Several other smaller changes and fixes suggested on the Discord server.
Note: •Typically, we can create assets for new campaigns concurrently with the development of exciting features, like the upcoming AI rework, as my part in coding is distinct from the work of the artists involved in making assets. •Overall, our plan is to create one or a few new free campaigns, starting off in early 2023. •This poll is exclusively about campaigns. Suggestions for features of stuff unrelated to new campaigns will be ignored as they belong to another poll.
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!
The version just released is the final candidate for Siwthc update. Switch users can expect to have all new features and fixes up to this very new version of the game. We hope that the update process with Nintendo will be complete by Christmas!
Xbox release
We just finished coding the Multiplayer for Xbox version. Just a few more things are to be coded and tested and we are ready to submit the Xbox version to Microsoft!
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Ardennes 1940 & 1944 release, A new free campaign, and other updates!
Hi everyone, We finally released the new announced Ardennes campaigns, but we also have other great news including a new completly free campaign added to the game, so let's get started!
Ardennes 1940 & 1944
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props!
We managed to fit also the release of a new minor but free Makin campaign inside this update. This campaign expands the Pacific theater battles by 5 new missions and a new map.
For the next year we have huge plans for other new campaigns that will be added for free to the game, which will also include new free weapons, vehicles, factions and more! As always we will decide what campaigns we will make next with polls with our community inside our Discord server.
Recent changes
Now, let's get the the changelogs.
New features: •Added Ardennes 1940 & 1944 campaigns. •Added Makin campaign. •Added some more new TPS animations. •Added F1 Grenade in Stalingrad campaign. •Added new anti-aliasing as dedicated setting. •Added new Anisotropic texture as dedicated setting. •Added new FidelityFX SS as dedicated setting. •Added a system to manually select vehicle camo in mission editor vehicle spawner. •Added some more vehicle camos. •Added mission editor option to force short sleeve uniform variants. •Added Type 92 MG bunker variant. •Added MP41 smg. •Added new US and German pilot uniforms.
Fixes: •Changed bayonet range. •Fixed some animations. •Improved turret rotation sound system. •Improved the UI at higher screen resolution. •Improved head movement system in TPS. •US Marine uniforms now uses short sleeve system. •Added some new achievements. •Improved hitboxes of some static weapons. •Fixes in some animations. •Italian grenade now explodes on impact. •Changes in PPSH41 recoil. •Fixed overweight system not working corretcly anymore. •Fixed bug where static guns were not damaging vehicles sometimes. •Improvements in some sounds. •Fixes in push the frontline gamemode. •Improvements in vehicle syncronization in multiplayer. •Fixed collar and proportions of US and German winter coats. •Improvements in rigged uniforms and faces. •Several other smaller changes and fixes suggested on the Discord server.
Steam Awards
Before proceeding with the other news, we would like to inform you about the currently ongoing Steam Awards where you can nominate your favourite games! We are doing a very hard work and we plan to keep up with it for the next year, so if you like the new campaigns, the constant improvements, the upcoming AI rework, the console releases and everything we are working on, we would appreciate so much to get your nomination!
New roadmap
We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we prepared a new Roadmap for the first half of next year, and you can read it here! The roadmap doesn't contain everything we are going to add to the game, but just the most important features. Probably the biggest challange and the most interesting new for the early 2024, is the complete AI reowork! We have a dedicated channel on our Discord group where we are collecting all the suggestions about how the new AI should work!
Kos Rework
Recently we announced a free complete rework of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. Here's some of the modular city buildings we are making:
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Xbox release
We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft.
Switch release
Soon we will start the submission process with Nintendo to bring all the updates up to this very version on the Nintendo switch. The console will also get other improvements like new dedicated settings to customize the gyro settings even more!
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.8: New animations, improvements and new Roadmap released!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added wet ground when it rains. •Added some more new TPS animations.
Fixes: •Fixed head clipping when ADS on TPS open-top turret. •Fixed breath effect not working anymore after rig change. •Improved turret rotation sound system. •Improved the UI at higher screen resolution. •Improved head movement system in TPS. •Several other smaller changes and fixes suggested on the Discord server.
New roadmap
We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we prepared a new Roadmap for the first half of next year, and you can read it here! The roadmap doesn't contain everything we are going to add to the game, but just the most important features.
Kos Rework
During last update we announced a free complete reowork of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. We'll show screenshots and clips about this rework very soon.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Xbox release
We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft.
Upcoming campaigns
We recently announced the launch of the store page for the Ardennes 1940 & 1944 DLC. This exciting expansion introduces the French faction, allowing you to defend France during the early days of World War II. Additionally, it brings you to the intense late-war Battle of the Bulge campaign, complete with new winter equipment and vehicles for an immersive experience in Easy Red 2.
We are almost done with this campaign and it's likely it will be released by the end of this month!
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Roadmap released! (Plans for end 2023 to mid 2024)
Hi everyone.
We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
We're diving into an exciting project that's sure to keep us busy—the AI rework. This has been a highly requested feature, promising substantial enhancements to both the feel and gameplay. Our goal is to revamp the AI code completely, paving the way for more realistic behaviors, improved performance to accommodate a larger number of AI in battles, and a streamlined process for adding new AI capabilities and features.
With that in mind, the roadmap is straightforward this time, so let's get right into it:
Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).
Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on. We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.7f3: New TPS anims, Kos rework announcment, many smaller improvements
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added new standing relaxed anims TPS. •Added new no-weapon jump anim TPS. •Added new melee anims TPS. •Added new cover anims variants TPS. •Added some new pistol animations TPS. •Added new German helmets. •Added turret and static guns rotating sound. •Unit wheel selector now displays units armament type.
Fixes: •AI doesn't aim when standing toward a wall. •Improved pistom placment in TPS for new anims. •Fixed custom patches/music/sounds when joining workshop missions online. •Fixes in some uniforms and helmets. •Fixes in some squads. •Fixed a bug where modded props where not being cached correctly. •Improved Gewehr 43 model. •Several other smaller changes and fixes suggested on the Discord server.
Kos Rework
We are now announcing a free complete reowork of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. We'll show screenshots and clips about this rework very soon.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Upcoming campaigns
We are thrilled to announce the launch of the store page for the Ardennes 1940 & 1944 DLC. This exciting expansion introduces the French faction, allowing you to defend France during the early days of World War II. Additionally, it brings you to the intense late-war Battle of the Bulge campaign, complete with new winter equipment and vehicles for an immersive experience in Easy Red 2.
You can already add the campaign to your wishlist, and we're aiming to make it available for you to enjoy in November or December. Stay tuned for more updates!
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.7f2: New animations, new weapons, and new mechanics!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added Enfield No1 MK2 revolver in 2 variants. •Added new auto-short sleeve system* •Added new vehicle drift sound and fx. •Added early war german side cap. •Added new AI cover animation reacting to suppression fire. •New TPS Bazooka anims.
Fixes: •Improvements in TPS controls. •Big changes in Plane's physic. •Improvements in Physic of Wheeled Vehicles and Tanks. •Adjustments in shoulder patches. •Improved uniform riggings. •Small improvements in sound system. •Small improvements in AI. •Several other smaller changes and fixes suggested on the Discord server.
*The new short-sleeve system introduces the ability for uniforms to adapt to short-sleeve or summer variants based on the current climate during missions. The game calculates the temperature of the area by considering factors such as latitude, longitude, season, time of day, and climate conditions (such as rain or fog). Depending on the resulting temperature, the game will automatically select the appropriate uniform variant. It's important to note that this system is currently exclusive to British infantry uniform.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
The enhancements we've implemented so far have already brought a noticeable transformation to the game's visuals. In particular, we've seized the opportunity to refine the AI cover system, giving them more dynamic animations that respond effectively to suppression fire.
Upcoming campaigns
We are thrilled to announce the launch of the store page for the Ardennes 1940 & 1944 DLC. This exciting expansion introduces the French faction, allowing you to defend France during the early days of World War II. Additionally, it brings you to the intense late-war Battle of the Bulge campaign, complete with new winter equipment and vehicles for an immersive experience in Easy Red 2.
You can already add the campaign to your wishlist, and we're aiming to make it available for you to enjoy in November or December. Stay tuned for more updates!
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
Xbox release
We officially started working on the Xbox release, we don't have much to say or to show yet, but we can't wait to give you more news!
Nintendo Switch
I want to personally thank all the Nintendo Switch users who provided feedback on the latest update and the Normandy DLC. According to your feedback, the game on the console seems to run better than ever and has few (if any) worthy competitors on the platform in terms of World War II simulators, and we are proud of this achievement. Thank you from the bottom of our hearts.
Next step for the console will be to bring the new updates and the new upcoming campaigns on the console as well!
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.7: New TPS rig, new upcoming campaigns, added uniform modding!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Completly reworked TPS rigs. All the uniforms have been re-skinned to a much more quality and more optimized skeleton system. •Started implementing new TPS animations (for the moment no-weapon locomotion and some rifle animations). More reworked TPS animations will come every week. •Added new uniform modding system. •Added setting to keep reading mouse input when binded input is a controller. •It's now possible to keep aiming down sight in TPS when cycling bolt. •Added new grass types in map editor. •Uniforms can now have short sleeve or can integrate gloves. •Uniforms can now have hood and/or cover the head.
Fixes: •Updated Normandy map. •Added more icons in server browser. •Removed vignette suppression fx at easy difficulty. •Added new sound fxs. •Fixes in new pine trees. •Fixes in DoF. •Fixes in missions. •Fixed switch faction button when there is no other faction. •Several other smaller changes and fixes suggested on the Discord server.
TPS Animations Rework
After putting in a significant amount of effort, we have successfully revamped all of our uniforms for the TPS animations rework. The TPS Animation Rework aims to enhance the quality of our game by remaking all the third-person-view and AI animations. This rework consists of several stages, and we have recently completed a major milestone: a complete overhaul of our uniforms, utilizing a more refined and optimized skeleton system. This new system will greatly improve the fluidity and flexibility of our animations.
Now the focus is on creating new animations for this updated rig. It's worth noting that some of the older animations may appear slightly less polished on this new rig. However, we have already introduced new and improved animations for the no-weapon pose and the rifle pose, and we have plans to introduce fresh animations on a weekly basis until all of the animations have been reworked.
It's important to recognize that while our primary focus is on reworking existing animations, once this phase is completed, we intend to incorporate new animations and systems into the game.
Uniform modding
Thanks to the revamped TPS rig, creating custom uniform mods for the game has become a straightforward process.
Designing uniform mods for the game is relatively easy compared to other aspects of modding. It also provides the flexibility to design uniforms with various features, such as long sleeves, short sleeves, or even those that completely cover the hands, such as gloves or creatures that require modeling of the entire arm and hand.
Furthermore, this system enables the creation of custom head models, such as hoods or unique creature faces, which can be integrated into your uniform mods. Additionally, custom vests can be designed using this system.
Here is an example of modded uniform: https://steamcommunity.com/sharedfiles/filedetails/?id=3045183363
If you're interested in learning how to create a modded uniform, we have prepared a simple tutorial for you:
Also remember that you can learn how to start creating all other kind of mods by watching this tutorial: It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making.
Upcoming campaigns
We've essentially completed the development of the new DLCs for Early War France Invasion and the Late War Battle of the Bulge! We will now begin a phase of private testing that will last a couple of weeks to ensure everything functions smoothly. Afterward, we will set up Steam pages, and we'll be ready to go! Our aim is to release these DLCs by the end of the year, although we don't have a specific release date yet.
To give you a sneak peek, here are some screenshots from the campaigns
Early war France inavsion
Battle of the Bulge
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
Xbox release
We officially started working on the Xbox release, we don't have much to say or to show yet, but we can't wait to give you more news!
Nintendo Switch
I want to personally thank all the Nintendo Switch users who provided feedback on the latest update and the Normandy DLC. According to your feedback, the game on the console seems to run better than ever and has few (if any) worthy competitors on the platform in terms of World War II simulators, and we are proud of this achievement. Thank you from the bottom of our hearts.
Next step for the console will be to bring the new updates and the new upcoming campaigns on the console as well!
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.6F2 Changelogs + Next campaign(s) announcement!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added Geman winter coats & Helmet (Available in Stalingrad missions & Mission Editor). •Added M36 German uniform (Available in Stalingrad/Kos missions & Mission Editor). •Added British RAF cap, helmet and squads (Available in Kos Airport mission & Mission Editor). •Added static MG34s. •Added early war SDKFZ 251. •Added new US and German tents props. •Added new Japanese barracks. •Added feature to export and import custom squads from custom mission into a file to reuse them in other custom missions.
Fixes: •Completly reworked all Items and vehicles icons. •Changed Latitude and Longitude input system in Mission Editor. •Improved tank engine sounds. •Fixes in DoF in Map & Mission Editor. •Smaller fixes in animations. •Smaller fixes in some props. •Changed the way Mission Editor manages the props limit to allow having more props if really needed (Still props should be put in Maps and not Missions for performance reasons!). •Fixed a bug that was forcing the player to leave a vehicle on phase change. •Improved pathfinding of wheeled vehicles and tanks. •Improved Anzio map. •Fixes in vehicles. •Added M8 Scott to some battles. •Improvements in some weapons. •Fixed a bug when sometimes vehicles were spawning on top of some buildings. •Several other smaller changes and fixes suggested on the Discord server.
Upcoming campaigns
We are excited to announce two new campaigns for Easy Red 2!
As many of you know, we ran a poll a few months ago to ask you what campaigns you would like to see next. We received many interesting responses, with the most popular requests being for North Africa, Poland, France (early war), the Bulge, China, Market Garden, and Berlin.
It was difficult to choose which campaigns to develop next, but we ultimately decided on two new fronts: •Early War France: The Battle of Stonne •Battle in the Ardennes
We chose France in particular because it was a popular request from the beginning of development, and we wanted to choose a relatively known campaign but not covered in many games that took place near the Ardennes region. This allowed us to include some late-war Ardennes winter campaign content in the same package.
The two campaigns will take place in areas that are very close to each other, but they will be two separate maps. This allowed us to develop the campaigns quickly without delaying other work, such as the Switch updates, modding support, and ongoing improvements to the game. In fact, most of the work for the campaigns is already done!
I should also mention that we delayed announcing these campaigns because we originally planned to make them free updates. However, we ended up spending more money than expected on developing high-quality maps and missions. As a result, the campaigns will most likely be a paid DLC (two campaigns in one DLC). I will try to keep the price as low as possible, but it will ultimately depend on the final development costs.
A view of the Stonne map area
A view of the late war Ardennes area
New uniforms (French uniforms for Stonne and US winter uniforms for late war Ardennes), vehicles, weapons, and of course, the French faction will be included in the campaigns. We will be revealing vehicles and weapons are gonna be added during the next days inside our Work-in-progress challel in our Discord server, but in the meantime, let me already show a couple of them:
MAS 38
FM 24/29
We don't have a specific release date yet, but it will likely be within the next couple months.
Unfortunately, uniforms are not yet moddable. We are working on this feature, but it is taking longer than expected because we are also completely reworking the TPS animations, and until we don't put the new TPS rig in game, allowing modding uniforms with the old system won't really make much sense. We will release more information about this as soon as possible.
Anyway, you can learn how to start creating all other kind of mods by watching this tutorial: It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
Nintendo Switch
We have finally released the new update for the Switch, which brings the game up to version 1.2.6. We have received positive feedback from Nintendo users about the new improvements, such as the improved stability and performance, and the new features, such as the Map & Mission Editor and the new weapons and vehicles.
The Normandy Campaign will be released for the Switch in the first half of September. The exact release date will vary by region, but normally it will be between the 4th and the 11th.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all, Marco
Update 1.2.6F2 Changelogs + Next campaign(s) announcment!
Hi everyone,
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: •Added Geman winter coats & Helmet (Available in Stalingrad missions & Mission Editor). •Added M36 German uniform (Available in Stalingrad/Kos missions & Mission Editor). •Added British RAF cap, helmet and squads (Available in Kos Airport mission & Mission Editor). •Added static MG34s. •Added early war SDKFZ 251. •Added new US and German tents props. •Added new Japanese barracks. •Added feature to export and import custom squads from custom mission into a file to reuse them in other custom missions.
Fixes: •Completly reworked all Items and vehicles icons. •Changed Latitude and Longitude input system in Mission Editor. •Improved tank engine sounds. •Fixes in DoF in Map & Mission Editor. •Smaller fixes in animations. •Smaller fixes in some props. •Changed the way Mission Editor manages the props limit to allow having more props if really needed (Still props should be put in Maps and not Missions for performance reasons!). •Fixed a bug that was forcing the player to leave a vehicle on phase change. •Improved pathfinding of wheeled vehicles and tanks. •Improved Anzio map. •Fixes in vehicles. •Added M8 Scott to some battles. •Improvements in some weapons. •Fixed a bug when sometimes vehicles were spawning on top of some buildings. •Several other smaller changes and fixes suggested on the Discord server.
Upcoming campaigns
We are excited to announce two new campaigns for Easy Red 2!
As many of you know, we ran a poll a few months ago to ask you what campaigns you would like to see next. We received many interesting responses, with the most popular requests being for North Africa, Poland, France (early war), the Bulge, China, Market Garden, and Berlin.
It was difficult to choose which campaigns to develop next, but we ultimately decided on two new fronts: •Early War France: The Battle of Stonne •Battle in the Ardennes
We chose France in particular because it was a popular request from the beginning of development, and we wanted to choose a relatively known campaign but not covered in many games that took place near the Ardennes region. This allowed us to include some late-war Ardennes winter campaign content in the same package.
The two campaigns will take place in areas that are very close to each other, but they will be two separate maps. This allowed us to develop the campaigns quickly without delaying other work, such as the Switch updates, modding support, and ongoing improvements to the game. In fact, most of the work for the campaigns is already done!
I should also mention that we delayed announcing these campaigns because we originally planned to make them free updates. However, we ended up spending more money than expected on developing high-quality maps and missions. As a result, the campaigns will most likely be a paid DLC (two campaigns in one DLC). I will try to keep the price as low as possible, but it will ultimately depend on the final development costs.
A view of the Stonne map area
A view of the late war Ardennes area
New uniforms (French uniforms for Stonne and US winter uniforms for late war Ardennes), vehicles, weapons, and of course, the French faction will be included in the campaigns. We will be revealing vehicles and weapons are gonna be added during the next days inside our Work-in-progress challel in our Discord server, but in the meantime, let me already show a couple of them:
MAS 38
FM 24/29
We don't have a specific release date yet, but it will likely be within the next couple months.
Unfortunately, uniforms are not yet moddable. We are working on this feature, but it is taking longer than expected because we are also completely reworking the TPS animations, and until we don't put the new TPS rig in game, allowing modding uniforms with the old system won't really make much sense. We will release more information about this as soon as possible.
Anyway, you can learn how to start creating all other kind of mods by watching this tutorial: It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
Nintendo Switch
We have finally released the new update for the Switch, which brings the game up to version 1.2.6. We have received positive feedback from Nintendo users about the new improvements, such as the improved stability and performance, and the new features, such as the Map & Mission Editor and the new weapons and vehicles.
The Normandy Campaign will be released for the Switch in the first half of September. The exact release date will vary by region, but normally it will be between the 4th and the 11th.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.