During last weeks we moslty continued Anzio rework. We completly redisegned Montecassino abbey and added new buildings, trees & props for Anzio campaign. We expect to make one last Anzio rework update soon where a few more buildings and do more changes on the map. Here's all the changelogs:
New features: •Reworked Montecassino & added 19 modular abbey props. •Added new Italian rural house. •Reworked Torre San Lorenzo. •Added Italian barn model (4 variations). •Added new Thompson M1 model, animations & sounds. •Added 20 round magazine for Thompson M1 (and fixed 30 round magazine). •Added new Oak tree model. •Added explosion decals on terrain. •Added Australian uniform & faction. •Added Australian Infantry to Cassino City mission. •Added new reversed Y rail prop. •Added prop for John Forst Bridge. •Added new italian church with side buildings and multiple texture variation. •Added Polish localization. •Added new British voice acting. •Added new road decals. •Added new Cassino main square. •Added new metal fences props.
Fixes: •Changes in Anzio map. •Many new sound changes. •Improved lighting & colors. •Fixed PPSH41 size. •Fixed missing airport refill zone in 'Kos Airport' mission. •Improved terrain shader. •Improvements in AI. •Weapons doesn't stop bullets anymore. •Improved Pilotka 3d model. •Increased explosion radius in realistic settings. •Num keys to rotate scale and lift Mission/Map Editor props have been reinroduced. •Improvements in sound FXs. •Various other fixes.
We are also progressing in the Stalingrad DLC; We completed adding all the animations, weapons and vehicles for the DLC; We just need to complete the buildings and the map. Very soon the first screenshots of the DLC will be published.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server. Thank you all, Marco
Update 1.0.8f2: Improved Map Editor and many other changes
Hi everyone.
During last week we mostly worked to improve Map Editor, gunplay and terrain quality. Here's the most important changes:
New features: •Added A6M3 Type 0 Model 32 and Spitfire mk2b aircafrts. •Added sounds for tank threads. •Added headshot sound. •Added tree paint tool for Map Editor. •Added new prop placing tool for Map & Mission Editor. •Added many new textures for Map Editor. •Added new soundtracks for Stalingrad DLC. •Added terrain blending shader for some props.
Fixes: •Improved terrain shader. •Improved recoil & gunplay. •Improved German translations. •Resolved occasional stuttering when reloading weapons. •Added animations and sounds for more Russian weapons (Stalingrad DLC only). •Other smaller changes and fixes.
At the moment we are proceeding with the work of the Anzio rework; 3 new buildings will be added soon, and as many will be added over the next few weeks.
As you can see we are also progressing in the Stalingrad DLC; Soon the animations will be ready and we will dedicate ourselves to completing the map and the missions.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server. Thank you all, Marco
Update 1.0.8f1
Hi everyone. Here's the most important changes since last update:
New features: •Many new sounds effects (trees falling, new grenade launch sound, rubble sounds, new sounds in some weapons). •Added voiceover for USSR. (Stalingrad DLC testers) •Added squads for USSR. (Stalingrad DLC testers) •Added animations for PPSH41. (Stalingrad DLC testers, still WIP)
Fixes: •Improved mouse sensitivity when aiming down sight. •Improved controller analog sensitivity. •Improved setting panel in pause settings. •Fixed radio bug when 2 human are playing as squad leader & radioman. •Reworked Stone Pine. •Other smaller changes and fixes.
At the moment we are proceeding with the work of the Anzio rework; 3 new buildings will be added soon, and as many will be added over the next few weeks.
As you can see we are also progressing in the Stalingrad DLC; Soon the animations will be ready and we will dedicate ourselves to completing the map and the missions.
Other new features are currently in BETA, including a variant of the Spitfire, a variant of the AM6 Zero, new animations, and more.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server. Thank you all, Marco
Update 1.0.8 - Continuing Anzio rework + many fixes
here's the main changelogs since last update:
New Features: •Added new Stone Pine tree. •Added new Anzio hotel. •Added tank holes (Make sure to enable them in graphic settings) •Added automatic multiplayer authentication using Steam account.
Fixes: •Improved performance on Decals. •Official server is now always active. •Fixed placement of some buildings and props. •Fixed a bug where editor missions were duplicated. •Fixed a wrong squad order when spawning inside some vehicles. •Many other fixes.
The rework we are doing in Anzio is very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server. Thank you all, Marco
Update 1.0.7: Anzio rework Pt.1 & big performance improvements
Hi everyone!
We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable. But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework.
We have also added some props (around 50) which will be used in the Stalingrad DLC. These props are now also available for custom missions. This includes railways, wagons, walls, crates, industrial props and much more.
Here's the full changelogs list:
New features: •Reworked Anzio map (pt.1) •Added 50+ new props and buildings. •New cypress model. •Added new animations for entering/exiting planes and trucks (as passengers). Fixes: •Big perormance improvements. •Fixes for multiplayer. •Changes in destructible objects. •Fixes in many missions. •Fixes in doors & windows. •Many other smaller changes and fixes.
The rework we are doing is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.
Also you can stay in touch with us through our Discord server. Thank you all, Marco
Update 1.0.6b: Many fixes + Anzio rework news
Hi everyone!
During last days we have been focused on Nintendo Switch version and Anzio Rework, so last update doesn't include many changes, however big news are coming in 2-3 weeks.
New features: •Added jump in/jump out animation for half-tracks and trucks (more coming soon) •Added personalizable texture sets for Map Editor.
Fixes: •Fixes in luger aim alignment and magazine capacity. •Fixed a bug in latest added US voice acting. •Player doesn't autoreload anymore when switching to a different squad member. •Improved blood pools and screen blood effect. •Improved errors info for Workshop upload.
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About Anzio Rework, we are changing basically all buildings for Anzio (montecassino included) and we are going to add many new props. Part of the Anzio rework will be out in public BETA version later today. This inclused a partial rework on Anzio and Nettuno cities.
With the new rework not only graphic style will be much more consistent, but it will also allow much more destruction, expecially on buildings.
However this rework is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.
Also you can stay in touch with us through our Discord server.
Thank you all, Marco
Update 0.9.6: New voice acting, many changes and fixes! + Special news
Hi everyone.
Here's the changes since last public update:
New features: •Added a new American voice acting. •Added new Pine trees.
Fixes: •Changes in gamepad controls. •Trees are now influenced by snow. •Improved performance when there is a lot of smoke. •Changes in german names. •Fixed an error preventing to see all workshop missions when subscribed to many of them. •Fixed Flak38 aim sight alignment. •AAs and other kind of turrets now tries to predic trajectory to adjust fire while targeting moving vehicles. •Changes in networking system. •Changes in pause menu and some icons. •Improved Leaning in TPS. •Many other smaller changes and fixes.
For feedbacks and suggestions you can contact in our Discord server.
We also started a Patreon page. Through the page, whoever wants to can help development as at least for this year, 100% of the earnings will be reinvested in development.
In addition, the subscription involves some benefits, from roles on steam, access to private channels, the ability to see the new features in preview and to connect more easily with us developers.
We hope that this new service will help Easy Red 2 to evolve in every aspect. In fact, I remember that a total rework of models, buildings and destructibility is now under development.
Thanks a lot to everyone, Marco
Small patch update - New voice acting + many fixes
Here's most important changes since last update:
•Added new polish voice acting. •Fixed bug in AI when multiple objective to capture are available. •Fixed inventory weight system. •Improvements in sound FXs (Mostly distant gun fire sounds) •Improved Chinese translations. •Many other smaller fixes.
If you have feedbacks or suggestions feel free to contact us on our Discord server.
Marco
Update 1.0.5: Reworked TPS camera, new settings and more.
Some changes in BETA today: •Fully reworked TPS camera for soldiers. •Added sound FXs volume slider. •Improvements in some sounds. •Fixed a bug where rifles are missing magazine when switching to a different squad member. •Improved camera shaking effect. •Some other smaller fixes.
For Stalingrad DLC testers: •Added Maxim MG, Quad Maxim AA MG, Zis-5 Truck (Transport & anti AA)
Update 1.0.4b: New features and many fixes
Here's the changelogs since last update:
New features: •Added selectable fire rate in BAR. •Added more FPS run animations (ppistol, german, japanese). •Added a button to force download subscribed workshop items without restarting the game. •Is now possible to change the map tied to a mission (Usefull for fixing problems on mission). •Added Su-76, BT-7, BA-10 and Soviet M3 Halftrack. (Stalingrad DLC testers).
Fixes: •Fixed weird animations when switching squad member. •Battle Tickets now depends on selected AI amount as well. •Mouser ammo now displays 7.92 instead of 7.62. •Improvements in sound design (Flame, smoke grenades, movements, mortar falling, grenades impacts, radio). •Improved voice chat volume. •Changes in blood. •Fixed Terrain Holes bug in Map Editor. •Added Vulkan support for Linux and Windows. •Fixed T34 (Stalingrad DLC testers). •Other fixes