Echoes of Aetheria cover
Echoes of Aetheria screenshot
Genre: Role-playing (RPG), Indie

Echoes of Aetheria

Virgo VS The Zodiac at BitSummit 7 Spirits this weekend!

A big hello to all the Degica fans out there!



We here at Degica Games are proud to announce our publishing partnership with Moonana the team behind the unforgiving timed action turn-based JRPG Virgo Vs The Zodiac! (VVTZ for short!)

Get ready to "Embark on a cosmic quest to follow your fate, or defy your destiny" this Autumn 2019.

Along with the news of our publishing partnership, Degica and Moonana will be attending Japan's largest Indie Game event, BitSummit 7 Spirits, from June 1st & 2nd at Miyako Messe in Kyoto. If you are in Kyoto come on by and check out the special Virgo Vs The Zodiac demo we will have on display and meet the Moonana team!

About Virgo VS The Zodiac:


Virgo Vs The Zodiac is a sci-fi/fantasy JRPG inspired by the Mario & Luigi RPG series and the Mother RPG series in which you play as an obsessed villain. The game features traditional turn-based combat with real-time execution of moves: blocking, countering and timing your attacks carefully as well as predicting your foes' moves is essential to succeed in Virgo's twisted and unforgiving cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance, or so she thinks. In this galaxy where every action means a reaction, you’ll play as Virgo, the Holy Queen, often called Dreadful Queen by heretics, bringing mayhem to the Zodiac Realms and leaving a trail of stardust on the way, all to fit her excessively righteous worldview.

Special Origins Interview:


You can also get a glimpse into the beginnings of the game and how it came to be in this special interview article with the creator Nana.

http://blog.rpgmakerweb.com/interview/virgo-vs-the-zodiac/

BitSummit 7 Spirits


Those who attend the event will be able to try out the exciting battle demo in either English or Japanese!
Attendees who have tried the demo will receive a random acrylic keychain of a character from Virgo Vs The Zodiac!

For those who come to see us at our booth, we will be also handing out Steam keys for the BitSummit demo version, along with an original designed clear file!
Supplies are limited so be sure to stop by!



Event Info


We will be attending as "Degica Games"
Event Name:BitSummit 7 Spirits
Date:June 1st - June 2nd, 2019
Time:10:00 ~ 17:00
Venue:Kyoto International Exhibition Hall: MIYAKO MESSE 3rd Exhibition Hall, 3rd Floor
Organizer:BitSummit Organization Committee
BitSummit Homepage
We will announce our booth information on theDegicaGames Official Twitter account so give us a follow and stay tuned!

Echoes of Aetheria is now available on Mac and Linux!

Echoes of Aetheria is now available on Mac and Linux! Please post in the discussion topic in the forum if you have any issues with these versions.

Happy gaming,

Phil

Please follow us on Social Media to follow our progress on new games!

TWITTER: https://twitter.com/NibblesDragon?lang=en
FACEBOOK: https://www.facebook.com/Dancing-Dragon-games-97837061431/

Hello, long time no speak. We are making a new game and it's going to be HUGE!

As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly.

If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc.

Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing.

Sincerely,
Phil
Dancing Dragon Games

Untitled

Patch 1.4 released! You will love this update

Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge!

First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!!

One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters.

We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu.

We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty.

Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible!

Lots of balance changes!

After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use.

Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick.

Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies.

Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin.

Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power.

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Full change log for 1.4 below:

Features and additions
-We’ve added “fast” and “very fast” battle speed options.
-You can how press “shift” to view the battlefield, enemy buffs/debuffs and HP bars.
-Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucian’s specializations.
-Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the “The Big Leagues” quest.
-We’ve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them.
-Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandar’s is the “Catnip-laced Ball of Yarn” and Kesh’s is the “Shades of Dealing With It.” The rest aren’t as cute.
-You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50.

Balance
-Several powerful skills that use TP no longer generate TP.
-Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armor’s critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but it’s no longer an absolute requirement for those bosses.
-Soha’s “Blood Knight” specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members’ skills is drastically reduced.
-Soha’s “Innervate” has been given a significant casting time before it executes.
-Eskandar’s Thrill of the Hunt has been fixed to match the description.
-On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased.
-Crafted aurite armor and weapons now use coal instead of anthracite as a reagent.
-Kesh’s mid-to-late game weapons have been greatly increased in power.
-”Nurture” starts stronger but does not scale as strongly with increasing stats.
-Lucian’s “Intercept” and “Rescue” skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucian’s chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee.
-Lucian’s ice element skills have been improved.
-”Coup De Grace” and “Crossbow Barrage” do not scale so hard with very high stats, and have increased recovery time.
-”Shadowbolt” TP cost increased.
-Soha’s AGI has been generally increased which will mostly affect early and mid game.
-”Feral Frenzy” TP Cost increased, now has added recovery time for Eskandar after use.
-Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game.

Fixes and tweaks
-Several lines of cheesy dialog have been made un-cheesy. But Lucian’s boy scout-like nature has been played up a bit.
-It is now much easier to surprise attack monsters that wander randomly by sneaking behind them.
-Small chests in repeatable dungeons no longer give the same reward for the entire dungeon.
-You can no longer move around during the scene after the ending credits.
-Salvaging items will no longer reset your cursor position.
-It is now more clear that repeatable missions are both repeatable and optional.
-Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted “object of high value” color.

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel!

Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364

You'll need to make a forum account and then "like" the Skyborn post on the bottom right.

This could be huge :)

Lots of love,

Phil
Dancing Dragon Games

An open letter to fans of Dancing Dragon Games...

Happy Friday everyone!

No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2.

I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like... WAY more popular. And sometimes, that bothers me... I felt that I should have progressed as a developer and improved.

But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important.

And what's important here?

I had a LOT of fun making it! And a few people had a lot of fun playing it!

That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me. If just ONE person is deeply moved, motivated, inspired, whisked away to a fantasy world of their own making, what have you. Then that's all that really matters.

That's why I made games after all. Because something else inspired me, whisked ME away to another world, and motivated me to tell my own story, and share my own vision for an epic adventure.

So again, thank you for playing. If even just a little bit. And if it inspired you in any way, I hope that has some positive effect on your life, as games have done for me. Getting lost in a project is one of the most rewarding things an indie developer can do.

Life is short - do what MOVES you. Tell your story. Leave your mark! :)

Sincerely,

Harmonic
Dancing Dragon Games

Patch 1.3.0 is live! Wish list fulfillment

Hello!

The new patch is live. We've added in some nice tutorials in the beginning that should clear up most, hopefully all, of the learning confusion.

Another big change is game play - we've added in a significant amount of moves that...

A) Move your position
B) Take a while to charge, but are powerful attacks

Which calls upon you to think more about your formation, and also think more about interrupting/staggering those channeled moves!

-3 passed out drunks added to the ending scene in honor of Dreamcoil TV
-Enemies have more moves that move your position
-Enemies have more channeled finishers
-Added tutorials for learning how to use special skills, and how you heal after battles (you’ve always healed after battles, we’ve decided we need to beat you over the head with this fact :D )
-Added a small tutorial about preemptive and surprise attacks
-High level repeatable enemies do not scale as severely
-Ezrum and Enkidu changes:
*Alexei highlighted like an objective
*”Defeat Alexei to end the battle” display added
*Move speed of enemies slowed down
-More detailed status bios for characters, added Lucian/Ingrid/Soha lore bios
-Lucian’s burning/shock/chill effects increased in effectiveness
-Simplified many forge recipes by eliminating many impossible combinations
-CTB indicators are now also highlighted during targeting
-Lucian’s “Spellblade” now also grants +50 AGI
-Secret arena battles a bit tougher
-Normal difficulty final bosses a bit tougher
-Hard difficulty final bosses re-calibrated to match typical late game players
-Briefly holding the Left Windows key will now minimize the Game in Fullscreen +, allowing you to access your desktop

Maybe...

Hello!

Echoes 2.0 isn't really a thing... 1.3 is pretty big and took care of a lot of it.

Thank you so much for your suggestions!

1.2.1 is live! Live a balanced life.

Good day!

Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat.

Lucian's offensive elemental skills were lagging behind, so they got a boost in general.

Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was.

1.2.1
-Augments, Accessories, and Crafting materials are color-coded for rarity
-XP gains increased for many dungeon encounters
-Item color-coding improved in visual quality
-”Missile Storm” slightly lower damage
-”Crossbow Barrage” slightly lower damage
-Lucian’s “Spellblade” now grants +150 INT
-Recovery time from “Enchant: Fire/Ice/Lit” decreased
-Increased chance to apply Burning when buffed with “Enchant: Fire”
-Greatly increased Lucian’s chance to apply Burning, Chill, and Shock
-Increased Poison damage over time
-Giovany Super Mech AGI increased
-Azra AGI increased
-Rainbow Shell now gives stronger stats on armor but is no longer buyable
-More armor penetration effect added to counterweights, weight increase lower
-Gem fragments (non rainbow) now add 3 instead of 2 of their respective stat