Since it seems like we won’t have the chance to see you anytime soon in big events, we thought now would be a good time to take a look at our memories from PAX East 2020!
We went to Boston in late February to showcase some of our main games of the year: The Dungeon of Naheulbeuk: The Amulet of Chaos (which was introduced for the first time to an international audience there), Recompile, ScourgeBringer and Edge Of Eternity. Edge Of Eternity was playable on our booth, and it seemed like you like our J-RPG as much as we do! We were very glad to see your reactions as you played the game.
Micah Solusod, the actor who dubs Daryon, also visited us to sign some Edge Of Eternity merch!
We also introduced our games to many press sites & always had the full booth during the 4 days of the event. We got great feedbacks from players there & the PAX East public was very kind & interested. Thanks a bunch if some of them are reading this!
We were very happy to be at PAX 2020 this year, and we hope that soon, we’ll have new amazing events to tell you about!
Minor Patch
* Fixes - Added a new notification + message when the current content available in the early access is completed - Fixed a softlock case with potion tutorial - Fixed Myrna portrait alignment in UI - Cleaned minimap in all dungeons - Removed weapons VFX (like fire aura etc) during cutscenes - Reworked textures of the Herelsor Inn Area - Added more information to the crash reporting system - Stats balancing - Fixed a softlock case when ejected from a case (like the tendrils) - Nerfed the Stalker and Energy Lighting creature bosses from the tutorial in the battlefield - Softlock fixes and improvements for the experimental battle cam v2 feature - Reworked some cutscenes from chapter I and II with new animations and cameras - Fixed a few issues with the new graphic settings window - Fixed from crash reporting service
Minor Patch
* Added an experimental feature system: You can now in the options menu select "Experimental features" and start testing and make feedbacks for features that will make it or not in the game. Current experimental features are: - Cinematic Battle Camera (v2) (very early and rough but we expect to replace the current battle camera with this one when the cameras will be improved and the bugs fixed) - Save Everywhere (give the possibility to save anywhere on the map but it may break some scripts so we'd like some feedbacks!)
* Fixes and modifications - Stats rebalancing (Selene is the most impacted character with Defense increased by a a lot and Mag diminished a bit) - Fixed some conditions issues that could make a quest marker stay after objective completion or quest taken - Fixed a few crashes - Fix for Nekaroo race softlock during Chapter II Nekaroo Race event at the farm - Improved iconification of bonus on items - Added engagement screen when the game boot - Fixed some softlock cases on auto cutscenes - Modified SFX for Potions and Ether - Improved a few Chapter I cutscenes - Fixed a few issues with the hair physic system - Improved collision detection of battle camera (v1) - Fixed a few depth of field issues during auto cutscenes - Added XP softcap in the lighthouse based on the main quest progression - Improved auto cutscenes animations - Fixed some colliders issues - *Work in progress* minimap in dungeon system based on the AI navigation system datas (the map is not perfectly accurate yet we are working on it) - Fixes from the crash reporting service
Minor Patch & Gameplay Adjustements
Gameplay Changes: - Added a new monster : Slime (Locations: Swamp, Clockwork Field, Elysian Fields)
- Added new crystal sloting bonus effect : Extra Time (available on Daryon Chapter IV weapon) It refund the move ATB cost once every 30s of active battle time
- Added new crystal sloting bonus effect : Divine Intervention (available on Selene Chapter IV weapon) Once per battle survive a fatal blow with 1 HP then become invulnerable for 10s of active battle time
- Balanced a few spells - Increased healing effects of items
Fixes: - Myrna dialog trigger is now despawned alongside her when removed from Herelsor - Fixed a bug that was not teleporting Nekaroo at the initial checkpoint when starting a Nekaroo race causing a falling through the map issue - Fixed a bug that was not restoring game UI after some specific NPC dialogs at Herelsor (and blocking cutscene state that may cause a softlock later) - Fixed a bug that could mess dialogs when containing rich text tags - Optimized jungle environment - Fog graphics adjustements - Fixed a few SFX that was not affected by game volume settings - Fixed a memory usage spike with battle outline with some specific decor interact objects - Fixed a bug that was causing depth of field focus issues during auto cutscenes - Added a few missing string entries - Improved repulse behaviour - Fixed a few cutscene look controller issues - Added new trees to the existing biomes - Disabled "into the fray" skill until we finish a fix for the issues related to this skill - Multiple crash fixes - Fixed a bug that could softlock some battles that have battle dialogs on it - Fixed multiple issues from Error Reporting Service
[Minor Spoilers] #screenshotsaturday - Chapter V WIP
Edge Of Eternity is part of the ID@Xbox Spotlight this month!
Edge Of Eternity was part of the ID@Xbox Spotlight video this month! We're glad to be among such amazing games :)
Also featuring the amazing (& very nice) voice actor of Daryon, Micah Solusod!
Take a look here:
https://youtu.be/EhJRKHAMV8Y
Don't forget that you can wishlist the game if you don't want to miss future updates (that also helps us a lot!)
- Square area quest markers will now function properly (like the hunting quests from chapter I) instead of displaying a big objective point - Fixed a few fade to black transition conditions (will fix some soft lock on some specific cutscenes) - Disabled movement behavior from the move and disappear autocutscene behavior, only the disappearing is kept until the movement is fixed (will fix the Ragna glowshroom quest) - Fixed a bug that was preventing the Uralik from the last uralik quest to be interacted with - Fixed a bug that was launching a quest from Chapter 5 when interacting with the blacksmith at Herelsor - Fixed UI overlap during the Orokko main quest boss cutscenes - The field of view restore will now wait for all virtual cameras to be disabled before restoring (will fix weird FOV issue after cutscenes that alter the FOV) - Removed initial stutter when looting a world material by preloading the loot UI - Fixed a bug that was preventing some decor interacts to be considered in battle at battle start (fix for the second puzzle forest) - Fixed a few rendering issues
Discover our games during the EGX Rezzed Digital event!
Hi Villagers,
We’re maybe stuck at home but we’re still have great news to share!
You might already know that EGX Rezzed, the video game event in London, had to cancel their main event that was planned today. It was a very logical but sad decision for everyone. And for us too as we planned to showcase many of our games there.
But the EGX staff is very resourceful and came up with a great idea for an online event. Among many other things (expect some cool streams all weekend long, see below) they partnered with Steam to highlight the games that were supposed to attend the show.
So we are happy to announce that you can find our Rezzed Digital line-up on a new dedicated page, here on Steam: https://store.steampowered.com/sale/rezzeddigital
Watch the trailer:
https://www.youtube.com/watch?v=fpurPOkyMp8
As said, all weekend long the EGX team and their media partners, including Rock Paper Shotgun, Eurogamer, Jesse Cox & Outside Xbox, will offer several stream featuring the indie games from EGX Rezzed 2020. You can follow the online event here:
The EGX livestream link on Youtube: https://www.youtube.com/watch?v=L0yK9wRam4o
The schedule of the event is available on EGX website.
As the EGX staff said, this week Rezzed Digital is bringing EGX Rezzed to your home, so take care & stay safe at home!
Minor Patch
- Fixed an issue that was inverting PS4 controls - Fixed an issue that was causing trees billboards to not load with the texture streaming system (was causing "blocky" billboards) - Fixed an issue causing some NPCs to have missing parts when switching to LOD1 - When moving a character in battle the default orientation will now be in front of the character instead of a fixed world orientation - Fixed a bug that was causing black artifacts on the planet on the Elon Pathway map - Fog will now be reduced during battles while a fog intensive weather is occuring to keep it readable - Fixed a bug that was causing a few quests from Chapter V to be already availables - Fixed a bug that was causing crash in the Olphara pass when the zombies aggro and the level difference between the monsters and the player is more than 10 - Fixed a bug that was preventing energy link from working during Junkyard puzzles - Fixed an animation bug that was causing some characters to be offseted during certain cutscenes breaking them completely (like Myrna intro) - Minor CPU optimizations (mainly physic)
Minor Patch
- Fixed a texture issue on the battlefield intro - Fixed an issue that could cause some NPCs to spawn underground if they are loaded on a submap during initial loading - Fixed a bug that could cause a character offset due to root motion on specific cutscenes making the character not visible during this one - Fixed a bug that could cause a cutscene from Chapter 5 to trigger on the Solna plain without the required quest - Fixed a graphic bug on the Elon Village that could cause a yellow graphic flicker - More performance improvements