Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the gameđ§
AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.
DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings
Balancing:
Reduced MagDef on some entities
Balanced multiple battle objectives
Rebalanced multiple fight
Performances:
Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
Speeded up loadings (~20%)
Improved multiple CPU Performance (Cloth, Particles, Logic)
Polish and improvements:
Improved multiple cutscenes, autocutscenes and sidequests
Added sprint toggle mode in the options
Added new blue armors lootable in the world
Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
Added semi scripted cameras on some fights especially with gigantic enemies
Polished the lighthouse area in the Solna plain
Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs âwork-idleâ animations
Improved camera in the autocutscene âCaravanerâ in Chapter V
Added missing NPCs in cages during the Oboros Phases
Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
Collider added for the canons in Tyr Caelum
Crystal visible in the autocutscene "Magic Hates A Vacuum"
Animation of Nicholas on his knees during the Oboros Phases
Improved the autocutscene when Myrna join the party
Now Alpharius is visible before the cutscene âThe Reunionâ and Derek is visible in the autocutscene
Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
Improved Nekaroo Controls
Improved battle cameras for multiple battles
Improved multiple vegetation models
Improved multiple scene load triggers to place them in a way that the scene âpoppingâ is not visible anymore
Balanced voices volumes of cutscenes from Chapter VI
Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
Polished minor cutscene animations and lipsync
Polished audio and tweaks (added missing SFX, Balance, etcâŚ)
Bugfixes:
Fix Nepentha Boss not acting when players were too far
Improved feedback for wall control panel during Mercury Fight
Fix wrong target spell issue (icon not displayed + effect not applying)
Fix Skittan digging outside of battle zone
Cleanup battle interface after casting a special attack
Fix interface not disappearing when killing the last enemy with a special attack
Fix weapon side effect will no longer make battle objectives fail
Fix Last bossâ core not spawning at the right place
Fix Status UI browsing issue
Fix Myrna's first fire knife not causing fire damages
Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
Added Stalagbomb in Borborygm battle area
Fix issue causing a character to have twice a spell in his spellbook
Fix Mercury being able to shoot at character that are covered
Fix Softlock Equipment occuring when equipping item before the tutorial starts
Balancing: Reducing proc time for Stalagbomb + reset proc time when leaving the range
Fix defensive stance removed when interactable objects effects are triggered
Fix missing name on summoned entity
Fix Advancing time not possible when someone was entering casting phase
Fix Reynan Earth Snap not reducing HP to one
Fix Leader not switching when removing everyone else from the party
Fix kill marked enemy first objective failed when a player character dies
Fix Borborygm not stopping cannibalism cast when available targets are dead
Fix Fallon turning her back when changing side during landmines sequence
Fix enemy spawning on top of structures in Valorian pass
Fix quick tutorial that were overlapping with main tutorial explanation
Fix collisions softlocks in differents areas (Herelsor, Mine, Clockwork field, Junkyard, Mount Berenroth, Cathedral)
Fix flashing marker in Herelsor
Fixed a rare case when two entities with opposite factions are moved in the same nexus at the same time, the UI will now cancel the action and display a visual feedback
Fixed a rare bug where the repulse effect could be called twice resulting in a wrong visual nexus positioning
Fixed multiple collision exploit that could result in a game state breaking preventing to progress further in the story
Fixed multiple softlock cases
Fixed multiple collisions issues
Partial fix of a bug that could result on some terrain assets not being loaded until modifying the graphic settings
Fixed multiple weather issues with wrong weather in some areas
Fixed skinning issues on Myrna causing her skin to go through her clothes in some animations
Fixed a rare bug where monsters could spawn visually during a cutscene / autocutscene
Monsters cannot spawn on the player anymore
Fixed multiple shadow bugs
Fixed multiple visual issues
Fixed a rare visual bug in the battlefield intro when starting a new game twice in a row that could cause a visual artifact for a few frames
Fixed a bug with monster orientation during tower defense phases
Fixed a volumetric light issue in Chapter VII
Proc effects like weapons passive will not contribute towards bonus objectives anymore (prevent some issues with objectives invalidated by proc effects)
Fixed camera going underground when borrowers are digging
Fixed a bug that could cause a negative timer with Nekaroo races with slow hard drives
Fixed a scaling issue with Daryon sword in the intro chapter
Fixed entities being able to attack through walls when using fallback target when the main target died
Fixed multiple weather issues with wrong weather in some areas
Fixed jittering on the camera in exploration in some rare cases
Fixed invalid stats / levels / icons on multiple items
Fixed blurriness on the final boss
Recycling the last item of an inventory page will not block the UI anymore
Fixed food icons not being preloaded when opening innkeepers UI for the first time
Fixed stuttering in billboard UIs like monsters informations in the world
Removed Myrna from crafting table UI
Fixed multiple minor issues around fast travel UI
We hope you'll like these improvements! Feel free to drop your feedback in the dedicate section of the forum, by email at remy@midgar-studio.com, or on Discord (we love Discord), Twitter and Facebook.
25% off with the Steam Summer Sale until July 8th
From the Fishermen Village of Inel to the Technomage city of Tyr-Caelum, the Astryan Continent have a lot of stories to tell. Your next open world JRPG trip can be booked now with a 25% off until July 8th during the Steam Summer Sale!
Patch and crystal merging update
Hi everyone !
These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad. So we've been essentially bug shoveling for the last two weeks. And today is the day weâre finally able to push that most sizeable patch.
We realise that Edge of Eternity still needs work, it is a huge game and we're a small studio: for this reason your feedback is an invaluable guidance on where we need to focus our efforts, whether it's here on Steam or elsewhere.
For this, we wanted to thank you, and for the overwhelming support you've shown us too!!
Balancing:
Removed energy cost from Sprinting and Attack in exploration
Removed time / quantity limit from material shopkeepers
Improved monster loot tables
Reduced material costs to craft armor and weapons
Grouped shopkeepers close to the crafting tables areas to prevent having to run through the city to buy all the required materials
Modified monster EXP reward curve to give more EXP especially in late chapters
Less buried burrower through the world to have a better balance between burrowers and rewards
Changed bonus effect from Technomage and Draconic crafting serie
Improved crystal tree of Draconic crafting serie
Rebalanced peek a boom quest encounter
Minor Balancing on Mercury and M4nt1s
Increased EXP given by sidequests
Rebalanced normal monsters encounters when getting 3 then 4 party members to be harder
Minor balancing to defense stats scaling
Reduced Ysoris base HP pool
Increased Selene base HP / Speed / MagHaste pool
Monster groups will now always include all the linked monsters instead of just the closest ones
Improved taunt behaviour
Modified Gurrn series shamatic stats
Performances and Stability:
Minor CPU performances improvements
Fixed multiple crash source
Diminished streaming texture latency (high resolution textures will show up more quickly)
Polish and improvements:
Reworked crystal crafting, you can now control the color of the target crystal, preview the result and shuffle it until itâs the result you want, merging will also now grant +1 level to the target crystal per merged crystal (when using similar tiers crystal)
Added equipment stats comparison
Added fastloot ui when picking up collectibles on the world so the full loot prompt will not be displayed when picking up collectibles allowing smoother exploration
Added stats description in the character status UI
Reworked graphic ambiance of the battlefield scene in the Chapter 0
Reworked the character shader to have a better reaction to shadows (prevent some weird wrinkles during cutscenes)
Forcing selection on ballista tutorial
Reordering weakness icon on interfaces to keep readability
Reducing First Tutorials length
Merchants sell without limit
Loot on mobs is more rewarding
More variety of battle items at the end of the fight
Materials/weapons/armor require less resources
Merchant all together to avoid the return trip
Added new animations to multiple NPCs in Inel
Improved rendering and lighting in multiple scenes
Added a new sidequest âA Matter to Platterâ in the Herelsor Ruins (Chapter I)
Added new environment assets near the first inn
Added facial expressions for Selen's special attack
Added facial expressions for Fallon's special attack
Added lipsync for Daryon's Special Attack
Minor animation improvement in Inn scenes
Minor animation improvement in taint and honor quest
Minor animation improvement in choice of words quest
Polished some cutscenes in chapter 0, 1, 7 and 8
Improved Daryon model in chapter 0
Minor improvement on Sil model
Replaced Trent model
Added multiple VFXs and SFXs
Enemies status bar in battle will now fade when the camera is too close in battle to prevent view obstruction
Switched wake up clock to 24h format
Improved transitions of multiple cutscenes
Improved taunt behaviour
Cleaned up eyelashes in cutscenes with Daryon 3D model
Cleaned up eyelashes in cutscenes with Zandra 3D model
Bugfixes:
Fixed some weapons recipes werenât accessible
Fixed one obsidian tablet that wasnât easily accessible
Fixed Morom keeping on trying to reach crystal when player was blocking access
Fixed rare softlock occuring during backstab tutorial
Fixed rare softlock occuring when interrupting Kora during Duel
Fixed Nekaroo Tutorial not appearing if a fight was initiated before
Fixed focus lost when browsing through the status UI
Fixed Null Description when scanning Bunker aura
Fixed element not set for "Won't catch me" and "Cyclone Slasher" skills
Fixed possibility to scroll beyond map bounds in open world map view
Improved Ozar AI during Tyr Caelum battle
Fixed Gurrn casting Acceleration on Player party member
Fixed "Kill marked enemy last/first" Battle Objectives not validating when killing several enemies at the same time
Fixed Drop Dead Spell Bypassing enemy sleep resistance
Remove Accessory filter from inventory interface
Counter Attack and Death Mark will no longer proc if Daryon is not in range for an basic attack
Fixed an issue causing backstab to not triggering
Fixed a softlock that could occur after a teleportation when pressing the inventory button during the loading screen
Fixed multiple softlock blocking collider cases through the game
Fixed Big Orokko from the legendary hunts that was sometime getting stuck during his pathing
Fixed some culling / clipping issues in the Morom Cave (especially on the bridge)
Fixed weather affecting the Gideon Cave
Fixed multiple battle camera issues on the last bosses
Fixed a bug that was causing the battle camera to sometime go underground in cinematic camera
Fixed multiple battle camera focus issues in tactical camera
Fixed some enemies that were not using correctly their AI
Removed random weather in some areas
Improved and cleaned up multiple crystal trees
Fixed a bug that could scale Daryonâs weapon when spamming attack in exploration
Fixed holo decoy not working
Fixed a rare bug where a subscene could not be loaded
Fixed an UI overlaps case with the Nekaroo race UI
Fixed a bug where a shopkeeper state could be transferred to another save in rare situations
Removed controller / kbm layout hotswap to prevent some issues with tutorials, you have now to choose a layout in the settings menu
Fixed multiple speaker names missing in cutscenes
Fixed a rare softlock case with Griff quest in the jungle after fighting the red widow
Fixed game was stuck on the press button screen when certain type of controllers were plugged in (like thrustmaster wheels)
Fixed Selene spells weren't working on some specific enemies (like Zenzurs)
Fixed some localization typos
Future free content
Since last weekâs release, we have put a lot of thoughts in how we could improve the game. Every day weâve read your feedbacks on Steam reviews, forum, Discord or the social medias in order to understand how we can push the limits of the player experience, update after update. A release isn't necessarily an end, it can also be the beginning of a new journey. First of our efforts, we will polish the first hour of the game. A smoother tutorial, more intuitive and user friendly, revamped with better environments: we have begun reworking the beginning of the game, which seems have disappointed a lot of players.
This is the future content as it was designed today. This means that it's very likely to change over time.
We have started to publish fixes and rebalancing of several issues (crafting, nightmare difficulty, etc.) but we are also working on including new content and quality of life improvements. In the months to come, we'll add a bunch of free features like the New Game +, dungeons, mobs, quests, character and⌠one special surprise!
Here is our plan for the next months. We are looking forward to share with you the content that we're crafting carefully by our team of 14 developpers. If you want give your feedback, we are more than willing to listen to it! Feel free to drop it in the dedicate section of the forum, by email at remy@midgar-studio.com, or on Discord (we love Discord), Twitter and Facebook.
Thanks for your eternal support :heart:
Patch
Balancing:
Removed drone from Myrna Fight
Removed one drone from the event fight in the quest "No country for old master"
Removed randomness in armor crafting generation (crafted armors will now always be purple quality and have the same stats displayed)
Rebalanced stats distribution on items, will give more accurate stats for the character (will update existing items)
Minor difficulty rebalance (easy a bit easier and balanced some fights in hard and nightmare)
Triggered spells (like crafting series bonus) won't consume energy anymore
Performances:
Improved loading performances when reloading a map previously visited during the game session
Bugfixes:
Fixed a softlock case with the quest "No country for old master" when using Selene as your leader
Fixed crashes with GPUs with low VRAM (older GPUs)
Multiple stability fixes
Multiple softlock and error fixes
Fixed Dodilus instantly respawning
Fixed teleportor icons not displaying on the teleport menu
Fixed "popping" transition on the conclave cutscene
Patch
Balancing:
Multiple balance modifications to nightmare difficulty
Performances:
Fixed some popping issues on NPCs
Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)
Polish and improvements:
Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
Improved some battle camera reaction in edge cases
Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
Added weapons to multiple NPCs
Polished multiple sidequests and events
Improved some characters clothes
Added the possibility to skip special attacks
Added animations to multiple NPCs overworld
Added an option to select button prompt type for controllers (Xbox / Playstation) instead of the auto mode
Added prompt confirmation when trying to change difficulty to prevent unintended difficulty change that would invalidate the achievement
Bugfixes:
Fixed a rare softlock case on Oboros backstab tutorial
Fix Rejuvenescence spell not healing
Fix Stone Flesh FX not displayed
Savepoints are now visible on minimap
Dodilus hunt boss now respawn over time after being defeated
Fixed multiple collision issues
Fixed a bug that was causing blurriness in depth of field when using FXAA or disabled AA
Fixed a bug that was causing artifacts with the inel road (overlaped with everything) when using FXAA or disabled AA
Fixed FOV slider not working when using FXAA or disabled AA
Fixed save slot listing not displaying correctly some portraits
Fixed multiple UI superposition cases
Fixed Dododilus not attacking after a few turns
Fixed a bug with the battle camera when it had a weird static plan at the beginning in scripted battles
Fixed some combat camera collisions edge case, it no longer takes a wide angle to avoid collisions with walls
Fixed a bug on shopkeepers where the money sum was not bound checked properly and was able to make the amount of money negative in some rare case
Minor localization cleanups
Multiple environment fixes and improvements (objects not reachable, collisions, pathing)
Edge of Eternity is available now!
Here we are!
From the Kickstarter campaign in 2015 until now, we have gone a long way thanks to the continuous support of the community. Your feedback, recommendations, advice or kind words were very important to us to bring Edge of Eternity in an ambitious project. Initiated by four passionate developers, our team has grown to 14 members in order to provide you the experience you deserved. Today, weâre glad to announce that Edge of Eternity is out of this Early Access state to become a full complete experience. Check out the launch trailer below and start your journey on Heryon with a 15% off during one week.
https://youtu.be/0GIto8V9UBQ
Roadmap announcement soon...
We will communicate tomorrow about a brand new roadmap for the next months!
Digital Deluxe Edition
You can extend the experience with the digital deluxe edition, a bundle which contains the first part of the OST composed by Yasunori Mitsuda and CĂŠdric Menendez, the artbook, the world map and the digital poster of the game.
From the team of Midgar Studio: thanks a lot for your eternal support! â¤ď¸
You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
One day left before the full release!
Hey, Heryon explorers!
Do you know what day it is tomorrow? Just one more beddy-byes and youâll be able to finally play Edge of Eternity in its story-complete version!
The game should be available around 5pm CEST/8am PST/11am EST. We canât wait to finally be able to put the complete game in your hands! Weâll share more news tomorrow, likeâŚsay a trailer for instance, but also more info about post-launch content!
Until then, stay tuned, make sure youâve wishlisted the game for the reminder, and donât hesitate to pass the word đ
You can also follow Edge Of Eternity on Twitter & Facebook to stay up to date on the game.
Patch
Balancing:
Fixed multiple balancing issues with level syncing
Performances:
Improved GPU performances with DLSS and CAS upscaling
Reduced memory usage and improved overall game stability
Polish and improvements:
Improved a few animations
Improved Ordo lipsync in Chapter 0
Improved Khalder lipsync in Chapter 1
Added Theia Special attack
Added sounds to Battle items menu
Added Pilitch Egg items and effect
Dododilus new AI
Polished multiple sidequests
Added victory pose for Ysoris, Fallon and Myrna
Added new version of the twitch plugin
Added a weapon to Vaughn
Added VFX and SFX on multiple cutscenes
Minor UI cleanup
Added new inn scenes animations
Cleaned up multiple combat animations
Added new inn scenes
Improved some battle camera edge cases where it could fall through the ground
Added presentation cutscene in Inel
Multiple environment cleanup
Added new physic to Fallon hair
Bugfixes:
Fix bad display in Scan Interface spell category
Standard quest marker will be displayed instead of an area marker when you need to travel to another map
Fixed wrong input displayed in Shop Interface
Fixed bad input displayed for french and russian language for weapon crafting tutorial
Fixed Generator Offseted during Mercury Fight
Fixed Big Nepentha Root named "Null"
Fixed barrier aura missing icon and name when using scan
Fixed the possibility to toggle pause menu during orokko chase if the orokko is stunned
Minor fixes on Shop interface navigation
Fixed multiple sidequests softlock
Fixed ocean disappearing when teleporting from Inel to Wurldendz
Improved AI pathing in combat
Fixed shop discount not applying on the shop dynamic event
Fixed new battle transition not working with DLSS
Fixed Daryon sword swapmodel after chapter 0
Colliders cleanups (softlock cases)
Fixed Oboros animations when using a controller with a slow stick press
Fixed ballista bonus objective on corroded croctas fight
Initial pose in autocutscenes are now set at start without transition (prevent the NPCs from chest problem to slowly transition to the fence at the cutscene start)
Fixed multiple control blocking issue with world collectibles and exploration attack
Fixed wind not working on grass shader
Fixed stacking teleport menu and save menu with quick presses
Fixed some wrong positioning issue in battle in some rare edge cases
Wardrobe is now using localized entries instead of english ones
Fixed some minor quest marker issues
Fixed UI not restoring correctly when switching back from immersive mode
Fixed some animation stuck case with some autocutscenes
Fixed some font sizes in Chinese and Japanese
Fixed some localization issues
Save 10% with the Open World Sale!
Open World Sale is now live
From May 27th to May 31st, take advantage of the Open World Sale with a 10% off. The world of Heryon include a variety of landscapes like plain, beach, jungle, swamp or mountain where take place +30 unique sidequests. If your thirst for adventure isn't quenched yet, there are +30 hunting contracts left for you to undertake. Discover the world, face its most terrible creatures and gaze upon its secret wonders!