DOTs damages use now an effect value formula instead of being HP percentage based
Reworked some shopkeepers and hunting quests rewards
Loot tables balancing fixes (increased some drop rates)
Performances:
Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system
Polish and improvements:
Improved audio transitions between cutscenes
Uniformization pass on characters and NPCs (Lighting / Shading)
Added in addition to the input auto switching mode a manual mode to choose between Controller and Keyboard / Mouse in the settings
Improved multiple cutscenes and autocutscenes animations
Fixed multiple cutscenes where characters like Ysoris / Myrna / Fallon could have their weapon misplaced
Full rework of the movement function in battles, prevent a bug where monsters were able to attack at 2 case range, use the pathfinder to prevent a character from moving through a wall with the movement action, more exact calculations will result in a more predictible gameplay
Reworked graphic background of special attacks
Implemented unlockable food through the different quests in the game
Reworked multiple environment assets
Blocked cinematic camera during puzzles to prevent some visual issues
Fixed fanfare victory poses for each characters
Bugfixes:
Fix visual FX not destroyed on Auger Spell
Fix Softlock occuring during potion tutorial in chapter 0
Fix Drone will no longer shot a rocket on itself
Fix Scan is no longer focusing burrower whe he is underground nor invisible entities
Fix Remaining Spell Lines when several spells are ready to be casted
Fix Softlock occuring during equipment tutorial if an equipment is already set
Fix Dauntless Distress skill that wasn't ejecting dead entities
Fix Missing dialogs
Fix Game Over not toggling if a hacked drone is the last player side entity alive
Fix Hacked drone will now move to a free nexus if they share a nexus with an enemy
Opening state menu will not display a greyed out content when using keyboard and mouse
Fix for a rare case when switch some menus too quickly could result in the crystal equip tutorial softlocking
Fixed a bug that was making Selene battle items not selectable in the menu when using a controller
Fixed a bug that was causing the camera to fall from the sky after a special attack
Fixed Unbeknowst master quest in Chapter 5 where the NPC would have no dialog
Using the new battlegrid calculations solved the issue where monsters could skip turns and not move during battles (for example during Olphara tower defense)
Fixed multiple UI icon issues
Fixed multiple tutorial issues
Patch
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
The gold reward after battles have been reduced
Craft balancing v1 is now complete
Innkeepers unlockable foods distribution through different quests and sidequest
Merchand and inner is done
Recycling of weapons and armor operational
Dynamics event should spawn easier
Price of items
New object in chests
Balanced crystal merging proc chances and results
Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
Added "power" summary stats on armors
Reworked "power" formula
Global loot table balancing with multi loot
Performances:
Improved CPU performances on multiple maps (Battlefield, Junkyard)
Diminished memory usage of the game (~ -120MB)
Minor GPU performances improvements (~ 8-10%)
Polish and improvements:
Polish side quest
Maps environment cleanup
Improved some NPCs textures
Bugfixes:
Armor icons have been adjusted
Fix animations freeze after an interuption
Fix lock of electric mecanic during Theia boss fight
Fix hit animation delay of Theia Boss
Fix orientation of Theia boss Attack FX
Big Oroko no longer jump under the swamp river
Jungle Creatures no longer spawn under the trees
Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial
Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
Feedback Improvement on status interface
Fix sleep animation not playing for Dilu creature
Fix Nepentha root named "NULL"
Lock Device Swap when Scan is enabled
Fix Controller custom pattern selection not allowing nexus with enemy on
Fixed multiple blocking colliders
Fixed a bug that was causing wrong rotation during entity facing in combat
Don't allow to open pause menu while a tutorial is visible
Testfix for controllers that are detected as mouse breaking some tutorials
Fixed multiple linux beta issues
Fixed a LOD issue with Ordo sword
Fixed monsters fallin from the sky in the Jungle area
Fixed a cursor issue on the teleport menu
Fixed a bug that could cause some decor interact to not work correctly
Fixed multiple issues with fog
Fixed multiple NPCs that were not interactable
Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
Minor Patch
Bugfixes and adjustment:
Added multi loot system, loots are not constrained to two loots anymore
Bonus objectives are now additional loots and does not replace the creatures loots anymore
Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
Reworked haste stat it now decrease the ATB cost of an action
Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)
Patch
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
Added bonus effect to crafting series weapons
Multiple recipes balancing
Rebalanced multiple craft item stats
Modified price of multiple items
Chest rewards balancing
Monster loots balancing
Quest rewards balancing
Reworked all shopkeepers
Performances:
Improved 4K performances on multiple scenes
Multiple assets optimizations
Minor memory improvement
Polish and improvements:
Battle camera bounds and focus improvements
Improved multiple cutscenes through the game
Cleaned up multiple assets LODs
Added New bridge models
Improved multiple areas models and textures
Reworked swamp biome
Added feedback when Nekaroo is unavailable
Reworked the teleportor map display, positions of icons should be ok now
Audio volumes balancing
Reworked Zaroff & Vaughn models and textures
Improved multiple spells VFX
Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
Fixed a softlock with teleportor
Fixed a softlock case with game over
Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
Fixed some invalid area masks with the new world map texture
Patch
Balancing:
Improved some weapons crystal patterns
Work in progress balance pass on loot distribution of craftable components
Added new spells for every characters
Added food unlocking system so different foods are unlocked now through the game instead of being available at the beginning
Increased stats provided by crystals
Reworked spells progressions through the game (skills distributions through the Chapters)
Reworked multiple armor recipes
Tweaked nightmare & hard difficulty modifiers
Reworked gold reward formula from monster loots
Reworked multiple shopkeepers (price are still work in progress, it will be rebalanced to match the new earnings formula)
Performances:
Improved overall GPU performances by 30%
Improved temporal anti-aliasing performances by 30% (GPU)
Reworked shadowing system to improve performances and get a better rendering (infinite distance frustrum shadowing) (GPU and CPU)
Multiple minor CPU optimizations resulting in an overall CPU performance improvement of ~15% (CPU)
Reworked House Models (Jagholm type) to improve CPU performances and the quality of those at some areas (Inel, Jagholm, etc...)
Optimized grid calculations in battle, improve the solver performances resulting in no freezes anymore in battles due to the solver
Polish and improvements:
Reworked animation of numerous cutscenes through Chapter I and II
Reworked lighting of numerous cutscenes through Chapter I and II
The battle objective requiring to inflict 3 alterations will now allow to inflict 3 times the same effect
Added new skill & items icons
Added new map & minimap artwork
Replaced some voice lines in Chapter 0
Cleaned up some UIs
Polished Inel area with new props
Audio is now pitched when using battle speedup
Added new VFXs on consumable items
Cleaned up Myrna textures to her teeth are not "auto emissive" anymore
Modifier hair shader so it take the same auto emissive value than the skin
Improved the generic battle AI
Improved a few textures (monsters & environment)
Bugfixes:
Fixed a rare blocking issue on Nekaroo races
Fix Softlock Theia when spells were not on her spellbook
Fix Combat Bonus Objective Kill Enemy in one strike is now valid if yyou hit the enemy more than once during the same action (Daryon Lightning strike for instance)
Fix Ur-Dunnrir division spawning Uralik model
Fix Nekaroo Tutorial not displayed when immersive mode is activated
Fix Scan and Back Label overlapping during battle
Scan Tutorial is now long allowing inputs until you're asked to
Reducing time asleep for Nap Spell.
New Tutorial for the Scan feature introduced during Inel phase.
Fix formation causing softlock during Gideon Tutorial.
Added some missing texts for spells effects.
Fix Morom who could share a nexus with players.
Fix some mob summoned who could appear underground.
Fix items that can target free Nexus only not usable on Nexus with ally on.
Fix items that can be used at infinite range.
Fix battle dialogs during intro of battles that could appear in other battles.
Fixed display of some Chinese and Japanese characters during tutorials
Adapted UI size on some elements in Chinese and Japanese to make it more readable
Fixed cyclone slasher using fixed damages instead of the damage formula
Fixed turrets bounds calculations
Fixed attacking turrets will not result in the characters walking into the "air" to reach the turret
Fixed a bug that kept invisible elemental modifiers on some weapons
Fixed FOV not resetting after fleeing a battle
Fixed multiple colliders softlock issues
Creatures will not spawn in a CreatureArea while in loading screen to prevent entering combat directly at the end of a loading screen
Fixed some missing localization entries
Nekaroo will now be destroyed when entering a tutorial areatrigger
Fixed a rare bug when switching leader before some group splits
Fixed a few audio issues
Patch
- Fixed an IK bug that was causing weird stances during cutscenes - Fixed a bug that allowed monsters to go on a player nexus on rare occasions - Fixed a bug that could reset the internal state of the default battle camera when using tactical - Crafting components loot table balancing - Added non movable flag to multiple bosses - Added elemental resistances and weaknesses to day and night state in addition to weather - Voice acting is now killed properly when skipping a cutscene - Fixed followers LOD flickering issue when switching to quickly between LOD distances - Improved loading performances when starting a new game or loading a save from the main menu - Reworked ambiance of battlefield scene (Chapter 0) - Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe - When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches) - Fixed a bug that was causing Selene craft items to have ATK as main stat - Minor performance improvements - Multiple quest fixes - Added beta russian localization (from the community)
Patch
Minor rework of the Battlefield environment (Chapter 0)
Minor rework of the Mother House environment (Chapter 0)
Fixed multiple softlock cases
Complete rework of the crystal merging craft
Fixed a few animation bugs in the cutscene system
Fixed a bug that could block entering into combat mode after a teleportation on some specific cases
Fixed a crash case in the Vanguard and in the Junkyard
Fixed a bug that was preventing Foot IK to work properly on the main character
Reworked LOD distances to reduced further popping
Balancing: Flee chances are now 100% if the battle is possible to flee
Balancing: Completing every battle challenges for the corroded croctas will give a more balanced sword.
Balancing: Made hard difficulties harder and easy difficulty easier
Balancing: Difficulty now affect backstab damages multipliers, backstab damages from ennemies are now reduced in normal and easy difficulty
Balancing: Reworked level sync for hard difficulty
Fix Chest Nut quest preventing player to seal the deal even if you had the money. For people who had the bug, you'll need to refuse the deal once in order to fix the issue.
Nerf Drone Vigilance spell is no longer preventing player from moving to the targeted case but you'll still get shot.
Fix Theia not gathering energy on her spell
Fix Softlock when interacting with a tombstone in the Scorched Halcyon
Hellmaw boss has now its own Behaviour
Fix overlapping musics after sleeping at the nekaroo farm
Fix Daryon special attack is no longer dealing backstab damages
Fix scripted event not triggering for Mercury and Kora fights
Improve Vanguard Boss behaviour
Fixed consort soldiers not wielding their swords in battles
Added visual impact feedbacks with screenshake and flashes for strong attacks (flashes can be disabled in the game settings menu)
Fixed some errors that could prevent some scenes from triggering correctly
Fixed a bug that could send the camera into space after a special attack
Fixed a bug that caused flickering on the minimap icons when toggling between full screen map and minimap
Fixed graphic clipping issues with technobandits
Fixed a bug with the exclusion map area system that could allow to load a map that should not be allowed to
Fixed a bug that was preventing the achievement "The Reunion" from triggering
Fixed display of the status menu in 4:3 screen ratio
Balancing: Nerfed shadowstep
Balancing: Daryon special attack will not trigger backstab damages when done from behind anymore
Fixed a bug that could break inventory display if the item doesn't exist anymore in the database
Minor Patch
Fixed some case of cutscene not launching due to uppercase / lowercase issues (Elysian fields sidequests mostly)
Multiple softlock case fixes
Fixed multiple "loud" audiosource volume issues
Fixed a bug that could make a floating "0" stay after a healing in battle in some rare cases
Graphics LODs adjustment to prevent popping in some areas
Fixed technobandits bounding box calculations error that was causing their nameplates and battle trigger to be misplaced
Fixed a bug that could cause a character position stuttering after a loading
Added near clipping to followers in the Chapter 0
Disabled Nekaroo and forced unmount when entering a tutorial trigger to prevent multiple issues
Fixed a bug that could prevent the campfire tutorial from triggering
Added new hunting quests in the Chapter 0.5
Minor balancing adjustments
Hotfix Patch
Fixed a softlock case when opening a chest with an exploration attack before the linked tutorial is triggered
Fixed an issue causing the interact trigger of the inel crafting table to not work in some cases
Fixed a bug that was causing Troy to not appear near the crafting table if you had the materials before talking to him the first time
Fixed volumetric lights being replaced by purple square
Fixed a state transfer issue when trying to load an older save using maps that doesn’t exist anymore
Fixed collision issues in multiple maps
Fixed rare cases where postprocessing could switch to greyscale
Fixed Selene healing spells healing only fixed 2 HP