Edge of Eternity cover
Edge of Eternity screenshot
Linux PC Mac PS4 XONE Switch PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Edge of Eternity

Patch



Balancing:



  • Modified starting Heyrs
  • Modified multiple loot tables (quests / monsters / chests / hunts)
  • Balanced crystal merging chances and procs


Performances:



  • Reduced memory usage of some textures
  • Added separate graphic setting for shadowmap resolution


Polish and improvements:



  • Improved textures of a few NPCs
  • Reworked autocutscenes animations of sidequests of Chapter I, II and IV
  • Fixed an issue with Myrna stances when she is holding weapons in cutscenes
  • Readproof and translation of all languages have been integrated (Russian is still in readproof)
  • Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
  • Reworked cloth system of every characters
  • Reworked audio transitions between cutscenes
  • Audio balancing
  • Added battle dialogs during the big orokko fight to give insights about the fight mechanic
  • Added new battle transition
  • Reworked lighting of a few cutscenes


Bugfixes:



  • Fixed multiple blocking collider locations
  • Fixed multiple trap decor interact issues
  • Fixed a softlock case with the crafting tutorial
  • Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
  • Multiple sidequests bug fixes
  • Fixed multiple items and skills that didn't had their icons
  • Fixed battle camera vibrations

Patch



Balancing:



  • Skills balancing pass on Fallon
  • Increased by 100% healing spells efficiency
  • Increased ATB manipulation buff / debuffs efficiency (Daryon Timeloop / Accelerate)
  • DOTs damages use now an effect value formula instead of being HP percentage based
  • Reworked some shopkeepers and hunting quests rewards
  • Loot tables balancing fixes (increased some drop rates)


Performances:



  • Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system


Polish and improvements:



  • Improved audio transitions between cutscenes
  • Uniformization pass on characters and NPCs (Lighting / Shading)
  • Added in addition to the input auto switching mode a manual mode to choose between Controller and Keyboard / Mouse in the settings
  • Improved multiple cutscenes and autocutscenes animations
  • Fixed multiple cutscenes where characters like Ysoris / Myrna / Fallon could have their weapon misplaced
  • Full rework of the movement function in battles, prevent a bug where monsters were able to attack at 2 case range, use the pathfinder to prevent a character from moving through a wall with the movement action, more exact calculations will result in a more predictible gameplay
  • Reworked graphic background of special attacks
  • Implemented unlockable food through the different quests in the game
  • Reworked multiple environment assets
  • Blocked cinematic camera during puzzles to prevent some visual issues
  • Fixed fanfare victory poses for each characters


Bugfixes:



  • Fix visual FX not destroyed on Auger Spell
  • Fix Softlock occuring during potion tutorial in chapter 0
  • Fix Drone will no longer shot a rocket on itself
  • Fix Scan is no longer focusing burrower whe he is underground nor invisible entities
  • Fix Remaining Spell Lines when several spells are ready to be casted
  • Fix Softlock occuring during equipment tutorial if an equipment is already set
  • Fix Dauntless Distress skill that wasn't ejecting dead entities
  • Fix Missing dialogs
  • Fix Game Over not toggling if a hacked drone is the last player side entity alive
  • Fix Hacked drone will now move to a free nexus if they share a nexus with an enemy
  • Opening state menu will not display a greyed out content when using keyboard and mouse
  • Fix for a rare case when switch some menus too quickly could result in the crystal equip tutorial softlocking
  • Fixed a bug that was making Selene battle items not selectable in the menu when using a controller
  • Fixed a bug that was causing the camera to fall from the sky after a special attack
  • Fixed Unbeknowst master quest in Chapter 5 where the NPC would have no dialog
  • Using the new battlegrid calculations solved the issue where monsters could skip turns and not move during battles (for example during Olphara tower defense)
  • Fixed multiple UI icon issues
  • Fixed multiple tutorial issues

Patch



*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:



  • The gold reward after battles have been reduced
  • Craft balancing v1 is now complete
  • Innkeepers unlockable foods distribution through different quests and sidequest
  • Merchand and inner is done
  • Recycling of weapons and armor operational
  • Dynamics event should spawn easier
  • Price of items
  • New object in chests
  • Balanced crystal merging proc chances and results
  • Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
  • Added "power" summary stats on armors
  • Reworked "power" formula
  • Global loot table balancing with multi loot


Performances:



  • Improved CPU performances on multiple maps (Battlefield, Junkyard)
  • Diminished memory usage of the game (~ -120MB)
  • Minor GPU performances improvements (~ 8-10%)


Polish and improvements:



  • Polish side quest
  • Maps environment cleanup
  • Improved some NPCs textures


Bugfixes:



  • Armor icons have been adjusted
  • Fix animations freeze after an interuption
  • Fix lock of electric mecanic during Theia boss fight
  • Fix hit animation delay of Theia Boss
  • Fix orientation of Theia boss Attack FX
  • Big Oroko no longer jump under the swamp river
  • Jungle Creatures no longer spawn under the trees
  • Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle
    items tutorial
  • Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
  • Feedback Improvement on status interface
  • Fix sleep animation not playing for Dilu creature
  • Fix Nepentha root named "NULL"
  • Lock Device Swap when Scan is enabled
  • Fix Controller custom pattern selection not allowing nexus with enemy on
  • Fixed multiple blocking colliders
  • Fixed a bug that was causing wrong rotation during entity facing in combat
  • Don't allow to open pause menu while a tutorial is visible
  • Testfix for controllers that are detected as mouse breaking some tutorials
  • Fixed multiple linux beta issues
  • Fixed a LOD issue with Ordo sword
  • Fixed monsters fallin from the sky in the Jungle area
  • Fixed a cursor issue on the teleport menu
  • Fixed a bug that could cause some decor interact to not work correctly
  • Fixed multiple issues with fog
  • Fixed multiple NPCs that were not interactable
  • Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)

Minor Patch



Bugfixes and adjustment:



  • Added multi loot system, loots are not constrained to two loots anymore
  • Bonus objectives are now additional loots and does not replace the creatures loots anymore
  • Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
  • Reworked haste stat it now decrease the ATB cost of an action
  • Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)

Patch



*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release


Balancing:



  • Added bonus effect to crafting series weapons
  • Multiple recipes balancing
  • Rebalanced multiple craft item stats
  • Modified price of multiple items
  • Chest rewards balancing
  • Monster loots balancing
  • Quest rewards balancing
  • Reworked all shopkeepers


Performances:



  • Improved 4K performances on multiple scenes
  • Multiple assets optimizations
  • Minor memory improvement


Polish and improvements:



  • Battle camera bounds and focus improvements
  • Improved multiple cutscenes through the game
  • Cleaned up multiple assets LODs
  • Added New bridge models
  • Improved multiple areas models and textures
  • Reworked swamp biome
  • Added feedback when Nekaroo is unavailable
  • Reworked the teleportor map display, positions of icons should be ok now
  • Audio volumes balancing
  • Reworked Zaroff & Vaughn models and textures
  • Improved multiple spells VFX
  • Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
  • Armor craft UI now display potential crafted item stats & modifier
  • Cleaned up font sizes in CH and JP in some UIs


Bugfixes:



  • Fixed a tutorial display issue in some cases
  • VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
  • Fixed a softlock with teleportor
  • Fixed a softlock case with game over
  • Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
  • Fixed some invalid area masks with the new world map texture

Patch



Balancing:



  • Improved some weapons crystal patterns
  • Work in progress balance pass on loot distribution of craftable components
  • Added new spells for every characters
  • Added food unlocking system so different foods are unlocked now through the game instead of being available at the beginning
  • Increased stats provided by crystals
  • Reworked spells progressions through the game (skills distributions through the Chapters)
  • Reworked multiple armor recipes
  • Tweaked nightmare & hard difficulty modifiers
  • Reworked gold reward formula from monster loots
  • Reworked multiple shopkeepers (price are still work in progress, it will be rebalanced to match the new earnings formula)


Performances:



  • Improved overall GPU performances by 30%
  • Improved temporal anti-aliasing performances by 30% (GPU)
  • Reworked shadowing system to improve performances and get a better rendering (infinite distance frustrum shadowing) (GPU and CPU)
  • Multiple minor CPU optimizations resulting in an overall CPU performance improvement of ~15% (CPU)
  • Reworked House Models (Jagholm type) to improve CPU performances and the quality of those at some areas (Inel, Jagholm, etc...)
  • Optimized grid calculations in battle, improve the solver performances resulting in no freezes anymore in battles due to the solver


Polish and improvements:



  • Reworked animation of numerous cutscenes through Chapter I and II
  • Reworked lighting of numerous cutscenes through Chapter I and II
  • The battle objective requiring to inflict 3 alterations will now allow to inflict 3 times the same effect
  • Added new skill & items icons
  • Added new map & minimap artwork
  • Replaced some voice lines in Chapter 0
  • Cleaned up some UIs
  • Polished Inel area with new props
  • Audio is now pitched when using battle speedup
  • Added new VFXs on consumable items
  • Cleaned up Myrna textures to her teeth are not "auto emissive" anymore
  • Modifier hair shader so it take the same auto emissive value than the skin
  • Improved the generic battle AI
  • Improved a few textures (monsters & environment)


Bugfixes:



  • Fixed a rare blocking issue on Nekaroo races
  • Fix Softlock Theia when spells were not on her spellbook
  • Fix Combat Bonus Objective Kill Enemy in one strike is now valid if yyou hit the enemy more than once
    during the same action (Daryon Lightning strike for instance)
  • Fix Ur-Dunnrir division spawning Uralik model
  • Fix Nekaroo Tutorial not displayed when immersive mode is activated
  • Fix Scan and Back Label overlapping during battle
  • Scan Tutorial is now long allowing inputs until you're asked to
  • Reducing time asleep for Nap Spell.
  • New Tutorial for the Scan feature introduced during Inel phase.
  • Fix formation causing softlock during Gideon Tutorial.
  • Added some missing texts for spells effects.
  • Fix Morom who could share a nexus with players.
  • Fix some mob summoned who could appear underground.
  • Fix items that can target free Nexus only not usable on Nexus with ally on.
  • Fix items that can be used at infinite range.
  • Fix battle dialogs during intro of battles that could appear in other battles.
  • Fixed display of some Chinese and Japanese characters during tutorials
  • Adapted UI size on some elements in Chinese and Japanese to make it more readable
  • Fixed cyclone slasher using fixed damages instead of the damage formula
  • Fixed turrets bounds calculations
  • Fixed attacking turrets will not result in the characters walking into the "air" to reach the turret
  • Fixed a bug that kept invisible elemental modifiers on some weapons
  • Fixed FOV not resetting after fleeing a battle
  • Fixed multiple colliders softlock issues
  • Creatures will not spawn in a CreatureArea while in loading screen to prevent entering combat directly at the end of a loading screen
  • Fixed some missing localization entries
  • Nekaroo will now be destroyed when entering a tutorial areatrigger
  • Fixed a rare bug when switching leader before some group splits
  • Fixed a few audio issues

Patch



- Fixed an IK bug that was causing weird stances during cutscenes
- Fixed a bug that allowed monsters to go on a player nexus on rare occasions
- Fixed a bug that could reset the internal state of the default battle camera when using tactical
- Crafting components loot table balancing
- Added non movable flag to multiple bosses
- Added elemental resistances and weaknesses to day and night state in addition to weather
- Voice acting is now killed properly when skipping a cutscene
- Fixed followers LOD flickering issue when switching to quickly between LOD distances
- Improved loading performances when starting a new game or loading a save from the main menu
- Reworked ambiance of battlefield scene (Chapter 0)
- Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe
- When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches)
- Fixed a bug that was causing Selene craft items to have ATK as main stat
- Minor performance improvements
- Multiple quest fixes
- Added beta russian localization (from the community)

Patch




  • Minor rework of the Battlefield environment (Chapter 0)
  • Minor rework of the Mother House environment (Chapter 0)
  • Fixed multiple softlock cases
  • Complete rework of the crystal merging craft
  • Fixed a few animation bugs in the cutscene system
  • Fixed a bug that could block entering into combat mode after a teleportation on some specific cases
  • Fixed a crash case in the Vanguard and in the Junkyard
  • Fixed a bug that was preventing Foot IK to work properly on the main character
  • Reworked LOD distances to reduced further popping
  • Balancing: Flee chances are now 100% if the battle is possible to flee
  • Balancing: Reworked crafting components loot tables
  • Balancing: Completing every battle challenges for the corroded croctas will give a more balanced sword.
  • Balancing: Made hard difficulties harder and easy difficulty easier
  • Balancing: Difficulty now affect backstab damages multipliers, backstab damages from ennemies are now reduced in normal and easy difficulty
  • Balancing: Reworked level sync for hard difficulty
  • Fix Chest Nut quest preventing player to seal the deal even if you had the money. For people who had the bug, you'll need to refuse the deal once in order to fix the issue.
  • Nerf Drone Vigilance spell is no longer preventing player from moving to the targeted case but you'll still get shot.
  • Fix Theia not gathering energy on her spell
  • Fix Softlock when interacting with a tombstone in the Scorched Halcyon
  • Hellmaw boss has now its own Behaviour
  • Fix overlapping musics after sleeping at the nekaroo farm
  • Fix Daryon special attack is no longer dealing backstab damages
  • Fix scripted event not triggering for Mercury and Kora fights
  • Improve Vanguard Boss behaviour
  • Fixed consort soldiers not wielding their swords in battles
  • Added visual impact feedbacks with screenshake and flashes for strong attacks (flashes can be disabled in the game settings menu)
  • Fixed some errors that could prevent some scenes from triggering correctly
  • Fixed a bug that could send the camera into space after a special attack
  • Fixed a bug that caused flickering on the minimap icons when toggling between full screen map and minimap
  • Fixed graphic clipping issues with technobandits
  • Fixed a bug with the exclusion map area system that could allow to load a map that should not be allowed to
  • Fixed a bug that was preventing the achievement "The Reunion" from triggering
  • Fixed display of the status menu in 4:3 screen ratio
  • Balancing: Nerfed shadowstep
  • Balancing: Daryon special attack will not trigger backstab damages when done from behind anymore
  • Fixed a bug that could break inventory display if the item doesn't exist anymore in the database

Minor Patch




  • Fixed some case of cutscene not launching due to uppercase / lowercase issues (Elysian fields sidequests mostly)
  • Multiple softlock case fixes
  • Fixed multiple "loud" audiosource volume issues
  • Fixed a bug that could make a floating "0" stay after a healing in battle in some rare cases
  • Graphics LODs adjustment to prevent popping in some areas
  • Fixed technobandits bounding box calculations error that was causing their nameplates and battle trigger to be misplaced
  • Fixed a bug that could cause a character position stuttering after a loading
  • Added near clipping to followers in the Chapter 0
  • Disabled Nekaroo and forced unmount when entering a tutorial trigger to prevent multiple issues
  • Fixed a bug that could prevent the campfire tutorial from triggering
  • Added new hunting quests in the Chapter 0.5
  • Minor balancing adjustments

Hotfix Patch




  • Fixed a softlock case when opening a chest with an exploration attack before the linked tutorial is triggered
  • Fixed an issue causing the interact trigger of the inel crafting table to not work in some cases
  • Fixed a bug that was causing Troy to not appear near the crafting table if you had the materials before talking to him the first time
  • Fixed volumetric lights being replaced by purple square
  • Fixed a state transfer issue when trying to load an older save using maps that doesn’t exist anymore
  • Fixed collision issues in multiple maps
  • Fixed rare cases where postprocessing could switch to greyscale
  • Fixed Selene healing spells healing only fixed 2 HP