Eldervale cover
Eldervale screenshot
Genre: Adventure, Indie

Eldervale

Eldervale Patch Notes (0.9.3)

Eldervale Patch Notes (0.9.3)

  • Added a new save point in Chapter 3.
  • Added a new secret mechanic to heal up without items a single time during a playthrough.
  • Added lights to some puzzle elements so they are harder to miss.
  • Added a new shortcut in an underground area.
  • Rollup door states are now saved correctly.
  • A weapon received new icons and another was renamed.
  • Some other small fixes and changes.


This is only a small filler patch, I'm working on long-awaited features like joystick support and translations but they proved too time-consuming for a single update so I split the tasks. The features are coming, thanks for your patience!

Eldervale Patch Notes (0.9.2)

Eldervale Patch Notes (0.9.2)


  • Added several new markers to be discovered on the map.
  • Currently selected map changes automatically when arriving on a new floor.
  • Added a low health effect on screen to further indicate critical health status.
  • Flashlight light intensity increased slightly.
  • Killed enemies disappear after a longer period of time.

  • Deviants now deal slightly less damage on Normal difficulty.
  • A certain dangerous enemy type now has slightly less health on Normal difficulty.
  • Enemy damage now capped at 25 (which is common on Hard difficulty).
  • Hives and exploders no longer respawn.

  • Unlocked door markers on the map now save correctly.
  • Selected costumes now save correctly.
  • Destroyed boards now save correctly.
  • More events included in the save file.

  • Fixed a bug which sometimes caused the ending to be played immediately instead of letting you make a choice.
  • Fixed a bug when starting a new game after resetting the playthrough.
  • Fixed several achievements which were bugged or inconsistent.

Eldervale Patch Notes (0.9.1)

Eldervale Patch Notes (0.9.1)

Information : You can rebind keys in the launcher by clicking Input. It's a crude system, but may help until I get a more elaborate version working in-game.


  • In-game settings now save properly.

  • Added option to change difficulty mid playthrough in the Main Menu.
  • Added a display of current difficulty settings on the Pause Menu.
  • Added text to explain how to switch currently shown Map.

  • Puzzle Easy difficulty clues reworked to be more helpful.
  • Piano Puzzle clue fixed to be correct when reading it as sheet music.
  • Symbols Puzzle has additional clues when examining the symbols.

  • Vending Machines now display item tool tips and stack information.
  • Vending Machines now display the correct cost of Shotgun Ammunition.
  • Vending Machines now give a full clip of Handgun Ammo (8) instead of 5.
  • Removed maximum cap of healing items in Inventory (was 4).
  • Improved animation when aiming with the Handgun.

  • Added a light near the 2nd firearm to make it hard to miss.
  • Added several lights to the game to make those areas less frustrating to navigate.
  • Stealth sections should feel more consistent when hiding from enemies behind objects.

  • Character limit increased from 8 to 16 when naming characters.

A tip in case of missed weapons!

Hey guys !

Just a quick heads up : if you didn't pick up the third weapon at the end of chapter 2, just keep playing until you find the 4th one. After you have it, save your game, then reload the save and you will have the one you missed in your inventory. You will be able to pick up the next weapon again so you will have all of them.

If the game proves too hard with or without the stronger weapons, remember that you don't need to fight : running and blocking is your best friend ! Hope that helps, have a good one !

Eldervale Hotfix Patch Notes (0.9.0.3)

Eldervale Hotfix Patch Notes (0.9.0.3)


  • Fixed an issue with the Boss(final enemy) regenerating HP when playing on Easy or Hard Combat Difficulty ! I apologize to everyone who had trouble with it !

    To make it up to you, I want to include the first 10-15 players who complete the game as an easter egg. If you'd like to participate, post a screenshot of you having unlocked one of the ending achievements in the comments below with the name you want to appear as, or send it to me via e-mail : solkitte@eldervale.com

Eldervale Hotfix Patch Notes (0.9.0.2)

Eldervale Hotfix Patch Notes (0.9.0.2)


  • Pressing the run key while crouching now interrupts crouching.
  • Tutorials are available from the Pause Menu -> Collections once you unlocked them.
  • Added a new save point in Chapter 3.
  • Statues Puzzle : Changed statue examine text wording to make it less confusing.
  • Roster Puzzle : Additional clues and revised wording.
  • Symbols Puzzle : Revised wording and text formatting.
  • Several other small fixes and adjustments.

Eldervale Hotfix Patch Notes (0.9.0.1)

Eldervale Hotfix Patch Notes (0.9.0.1)


  • Added tutorials for map use, healing and equipment. They appear when you first pick them up in CH1. This is just a hotfix, I will add an option to turn off tutorials, as well as a UI to display them again any time after you discovered them.

  • Adjusted hitboxes for the Alchemy Puzzle and added text reminding you which chemical is which colour.

  • Additional help for the Piano Puzzle.

  • Added lights on the Handgun when picking it up so it's harder to miss.

  • Added lights near the 4th Statue of the Statue Puzzle to make it easily noticeable.

  • Fixed an issue where certain joysticks could cause an interruption in sprinting.

  • Fixed an issue with the first enemy's hitbox when going back with a weapon already acquired, as well as damage hitbox of a 2F Nurse when shot from behind.

  • Numerous other small fixes and adjustments.


Hope you have a great day ! Can't wait to bring you more updates and fixes !

Eldervale Early Access Live !

Finally ! Thanks for your patience guys, it really means a lot. I hope you will have a great time playing !

The wait is almost over...

Delays are almost over, the game will be playable in around a day (hopefully) !

Thank you for your patience and your interest !

I can't wait to let you play and hear your thoughts !

Have a nice day !

Early Access Impending Release !

Decided to give the game more crunch time to smooth out some of the frustrating parts, even though it's early access. Hope you don't mind a bit more waiting. I think it will be worth it to give something special to you all.

With the demo version of last year, I had the chance to hear from a large amount players for the first time since development started. It was a lot of fun to see and hear what you had to say about every little part of the game.

These are just some of the clips that made me laugh or feel that it was worth it. Credit for the entertainment value goes to the players in this one. I'd like to thank everyone who commented, shared, made a video on the game ! Get ready for much more when the full game launches very soon !

https://youtu.be/4R5ug-68wtM