Element Space cover
Element Space screenshot
PC PS4 XONE Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Element Space

Patch Notes | Version 1.0.7

Fixes:



  • [HOTFIX] Fixed lock at galactic congress using Jack under specific circumstances


We'd like to thank the community for the support and collaboration, especially to BlackjackGT for helping us identify this rare bug ːsteamhappyː

Last chance to get Element: Space at a launch price!

Hello Everyone!

Don’t miss the chance to get the game at its early access price.



The launch discount promotion ends on March 15th, before going up to its release price of USD 24.99

We also wanted to use this opportunity to give you a preview of what’s coming on next week's update.


PATCH PREVIEW




- No penalties for bailing on a mission.



As many of you have requested, missions can be abandoned to try another party without any penalties in Story Mode.


- New achievements



We added new Achievements: one for each level finished with all its combats perfect, and one for having unlocked all the level perfect achievements.


- Character Previews



Whenever you gain a character for your squad, you will be shown a short video preview of what this new character can do.


- Character respecs



Not happy with how you spent your perk points? You can now reset them and try a new build.


Quality of Life Improvements




- Added Icons with tooltips for passive enemy effects and special abilities to their nameplates. This should help avoid nasty surprises.

- Savefiles are now properly sorted by last played. In addition, we added the name of the level in which the game was saved.

- Added feedback on dialogue choices to reflect how it impacted your standings.

- Removed continue button from the main menu. You can now select your saved games or start a new game inside a single menu.

- Revised the difficulty for problematic levels. I’m looking at you, Maria...

- Many tweaks and bug fixes to improve the game experience.


Patch Notes | Version 1.0.6

Fixes:


  • Fixed an issue that prevented Cleave skill's SFX from properly being reproduced.
  • Fixed a cursor related issue when interacting with NPCs.
  • Fixed a characters' health bar inconsistency on Galactic Congress battles.
  • Minor improvements to some Russian texts.
  • Fixed some texts on skill and effect tooltips not changing with the language selection.
  • Fixed various inconsistencies with Soul Possession skill.
  • Improved enemy targeting rules to prevent some cases of shooting through a wall.
  • Fixed a bug that caused a placeholder mesh to be visible on CSAC Story Mission.
  • Fixed inconsistency with the popup windows allowing input on the background interfaces.
  • Improved camera cues in the CSAC level for better navigation.
  • The fountain at the MSRM plaza will no longer block Line of Sight.


Balance changes:


  • Increased Jack’s Heal(); cooldown to 3 from 2.
  • Increased Jack’s Damage(); cooldown to 3 from 2.
  • Decreased Jack’s Damage(); damage per turn scaling by level to 5 from 10.
  • Rebalanced the MSRM resource mission changing how the enemy wave spawns and reduced its enemies by half.
  • Rebalanced MSRM's last combat by adding 2 turns to the counter.


We hope you have a great time playing the game and remember we are always craving for positive reviews ːsteamhappyː

Spread the word and plan your turn!

Patch Notes | Version 1.0.4

New fixes have been added for Element:Space, including:

Bug fixes:



-[Hotfix] Fixed an issue with Soul Possession that could cause the AI to freeze indefinitely.
-Fixed an issue with Soul Possession that prevented affected units from acting when allies are present in the battle.
-Fixed an issue that prevented aswers from properly being displayed in a dialogue between Alice and The Historian.

Tweaks:


-Updated the Galactic Congress decision tree to improve success rate.

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Patch Notes | Version 1.0.5



Fixes:
-[Hotfix] Rearranged the Defeat window buttons to prevent issues with some languages.
-[Hotfix] Fixed a block on the Epilogue.

Release Notes & Thoughts


Hello players! We wanted to take a minute of your time and talk about Element:Space a bit.
It is our first game as an indie studio, so we are very thankful to all of you who have been following us and playing it. Thanks you so much!



We will continue improving the game



When we started making Element: Space we wanted to make a game with its own identity. Our source material includes a series of characters with incredible abilities, which immediately drew us in to create a game based on the use of these skills and their interactions.

We recognise there’s room for improvement to better bring to light what we see and love about our game, so that you can experience it too.

Our commitment to making Element: Space the best it can be is a fact.

Bugs



We are mainly working on bugs reported by you, new ones that had not appeared in our QA supplier reviews or even by in our internal QA department. We will be making continuous fixes that will be reflected progressively in upcoming upgrades.

Improvements



The Early Access helped us a lot to improve the gaming experience, but there is still work to be done! Based on the community comments and reviews, the Sixth Vowel team is working non-stop on several features and we will be informing you real soon about the solutions we will be working on.

Our improvements will focus mainly on better feedback and clear information, so that you can engage in combat and levels with all the tools to make better strategic decisions. Another major focus is usability which can be always improved.

Fixes and Updates:



Upcoming Updates
  • We are improving in-mission enemy ability signaling so it's harder to get caught unprepared.
  • We will be improving briefing information in the galaxy map, so you can better plan your team composition. This will include better intel on Faction Perks and how they work.
  • We are cleaning up the save/load UX flow to make it smoother.
  • After a character is unlocked you will receive a short preview of their abilities, so you can get a feel of what they do without being forced to try them out.
  • In story mode, you will be able to restart a mission (not battles) with a new party without penalties. If a party isn't really working you can change it and try again.


Fixes Done in this quick patch

  • Ship Conversation between The Historian and Alice at the ship was fixed.
  • “Soul Possession” is now working for the SU soldiers (tough guys!) in all combats.
  • Fixed the movement bugs in the “Kingdom of Heaven” story mission.
  • Several un-localized content was found and some old localization content was updated.


Fixes Underway



  • We still have several localization issues that will be solved in the next update.
  • We are fixing some oddball situations in which enemies seem to be shooting in between walls.
  • We are checking the entire saving mechanic as we received several warnings from the community.
  • An important blocker found during the Big Finale combat on very specific occasions.
  • A minor blocker during Epilogues on specific occasions.


We hope you have a great time playing the game and remember we are always craving for positive reviews ːsteamhappyː

Spread the word and plan your turn!

Element: Space | Release day

We are very happy today...we have finally launched the game! Wow!
We’ll keep an eye to the community’s feedback (it means a lot to us!) and making official announcements on relevant issues.



FIXES



  • Fixed attacks going through the fountain in KOH
  • CSAC : Fixed Combat 4 Dialogue
  • MSRM : Fixed Mission objective not shown correctly
  • Soul Possession : Fixed Possesed Enemies have proper description
  • MSRM : Fixed secondary objectives without localization
  • MSRM : Fixed Enemy not moving in third combat
  • SU : Fixed Alice Clipping with enemy after using earth dash
  • EBD : Fixed Softlock when using Earth Dash on a Turret
  • Fixed SU Cutscene
  • Fixed Two Handed Sword Mk III - Reward tooltip content
  • Fixed Call Starkill to talk blocked in final phase
  • ES Fixed Starkill does not appear if we skip the cutscene
  • SU Fixed Camera can be moved during conversation
  • MSRM : Fixed texture behind wall
  • MAIN MENU: Fixed disable Tutorial screen not localized properly
  • Fixed Command level 4 not having AOE
  • Fixed Shotgun MK I softlocks
  • Fixed Saved games not saving mission aid data
  • Fixed Captain spawning with a blue tint when loading checkpoints
  • Fixed block after trying to attack with starkill
  • Fixed Maria abilities cooldowns at Tier3
  • Fixed turret activation even if it was destroyed
  • KOH: Fixed Swordman enemy dash outside of battleground


Release version


The current version is v1.0.2, the previous one was v0.064. Don’t be scared! This is due to an internal matter. If you updated the game in the last few hours today, you have the final version.

What happens if I bought the game in Early Access with my game session?


At the end of the game in Early Access a pop-up was shown which announced the end of the Early Access. We just updated the version (we take off that pop-up) to avoid misunderstandings. You can go on playing that game’s session you’ve being playing in Early Access.

Forum


In these days the activity in the forum grew a lot. We decided to organize it better. Remember that we are always here to listen and discuss the game. We will be creating more categories as specific issues become relevant.

Bug Reporting
For those who buy the game: report bugs that our internal QA team will be reviewing constantly.

Game Mechanics Q&A
Doubts about game mechanics and tips/hints between players.

Replayability? Why?


The game has 3 possible endings and epilogues, according to the decisions you make and the characters you unblock.
Each squad you create will have different types of combos to beat the enemy.
For each playthrough, you can unlock Zero, Alice and 3 additional characters. (Remember that we have a total of 8 characters!)

We want to thank to those who are participating in the community. We welcome those who recently choose to enter this Sci-Fi world we’ve created.
We hope you have a great time playing the game and remember we are always craving for positive reviews ːsteamhappyː

Spread the word and plan your turn!

Element Space Launch Trailer 2019

New video! check it out now!



https://www.youtube.com/watch?v=XQPPClLSVCg

The Final Countdown | Release Date February 14th



Let the final countdown begin!


  • 15 hours of playtime per playthrough.
  • 24 handcrafted levels.
  • 32 melee and ranged weapons
  • Multiple endings and epilogues
  • Extinction Mode: Hardcore mode for those looking for an extra challenge.
  • 7 factions, each inspired by distinct cultures and traditions. Each has a unique fighting style and agenda.
  • 8 possible companions, each with their own backstory and narrative arc.


Localization



We are currently doing Internal and External QA for localization. There are languages ​​which we don’t speak them fluent (or at all!). We are constantly working on this to finish this process (with all the promised languages) in order to have them ready for the day of the launch.

Loyalty perk: Buy it first, Buy it cheaper



Early Bird Publisher Discount: Buy it first, buy it cheaper!
Element: Space is finally coming out on February 14th! As a way to thank all the players and enthusiasts who have followed us through Early Access, we’re going to be maintaining our discounted Early Access price for a whole month after release! Buy the game before March 15th to enjoy this offer – it’s a great opportunity to get your own copy or to gift one to a friend!

Element Space | Announcement | "Bye bye Tutorial" and More

Bye bye Tutorial UPDATE Feb 5 18:00 hs (-3 GMT)



As many of you have requested, we are including the option to skip the game’s first level when replaying the game. If you select this option you will start the game right afterescaping the starship Inspiration.
You will also be able to disable all tutorial pop-ups. If necessary, you can always re-enable them in the options menu.

Checkpoint Bug - UPDATE Feb 5 18:00 hs (-3 GMT)



We have finally identified and fixed a checkpoint-related bug that could do some funky stuff to your data.

This update will erase your checkpoint data, so if you’re in the middle of a mission right now, make sure to finish it and return to your ship before you download the update. Otherwise you might have to restart the mission from the beginning the next time you play.

Fixed Bugs:



Characters

  • Christopher no longer disappears in the team selection menu.
  • Christopher no longer begins missions with only half of his max HP when loading a checkpoint.
  • Fixed a bug where if the Support Tier 1 Perk was active, extra ammo did not appear on weapons in the secondary slot.
  • Characters no longer clip through one of the pillars in the Kingdom of Heaven.


Missions

  • Fixed a bug where the 2nd Resource Mission did not give rewards.
  • The Objectives Tab no longer appears during cutscenes.
  • Off-screen enemies killed automatically at the beginning of cutscenes no longer make dying noises.
  • Log conversations are now shown correctly.
  • Flickering lights no longer appear under the bench located near the M05 pillar in the Soviet Union.
  • Canister feedback zones now disappear when not hovering over it.
  • You can no longer walk through the blown-up console in the Midboss mission.
  • Overlaid textures in the Empire of the Sun resource mission have been fixed.
  • The description of enemy units in the Kingdom of Heaven resource mission is now appearing correctly.


We thank all those who participate in the community. We see it growing everyday, and it makes us so proud! We'd also like to welcome all of the new members of Element: Space.

Help us by spreading the word and remember to stay tuned. Be prepaired to save us from extinction soon... the final release is coming on February!

(Oh yes, you are the first ones in hearing this!)

Element Space | ALL Weapons Showcase

Let's take a look at all the amazing (and some new!) weapons of Element: Space. Which one will you choose?



https://youtu.be/Eo8bZUzdhJA