Element Space cover
Element Space screenshot
PC PS4 XONE Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Element Space

Element Space | Announcement | Tuesday

Enhancements:


Balanced an enemy wave in the CSAC’s resource mission to make it less punishing.

Fixed Bugs:



  • Fixed a bug where some cover slots were missing in the Tutorial Mission.
  • Fixed a bug that prevented objectives from appearing after Tutorial Combat 3.
  • Fixed a bug that prevented the Game Over screen from being displayed after losing through dialogue in the ES story mission.
  • Fixed the mine explosion SFX that kept playing after combat ended.
  • Added passive feedback for when Fan the Hammer is activated.
  • Improved dialogue jumps when interacting with the generator in the CSAC Story Mission.
  • The EBD Side Shields perk is now working correctly after Melee Lock.
  • The Trickshot SFX has been fixed.
  • Improved the MidBoss Combat.
  • Fixed a Grappling Hook issue where Christopher sometimes went back to his previous cover after use.
  • Fixed SFX: Tank Armor triggers.
  • Ammo is displayed correctly in the UI.
  • The gaps on the bridges between the ships in the MSRM Story Mission now function as “out of bounds” spaces.
  • Fixed: ES Specialist Sword visibility.
  • Fixed: Out of bounds Cover Nodes.


New Features:


Localization: The first translations of the game have arrived and are being integrated into the project. We are working to have language support for Spanish, French, German, Russian, and Chinese available soon.
We are still testing the functionality of Mission Aids and New Weapons in combat. We’re almost there!

Backlog List



Buffs & Debuffs
We've been working on a standardization pass on buff and debuff timer expirations.

Right now, buff and debuff duration is tracked only through the player's turn. This has lead to various inconsistencies.

In the future, buff and debuff duration will start counting turns from the moment the buff or debuff’s effects are applied, ticking up whenever it’s time for its caster to act again.

For example, say Maria uses her “Share the Pain” skill on an enemy. This debuff’s effect lasts for one turn. This means that after being cast it last for the remaining duration of Maria’s turn, the entirety of the enemy’s turn, and expires on Maria’s next turn.

Companion Missions

We just wrapped up all companion missions and delivered them to our QA team for testing!

Companion missions become available when you develop enough trust and reputation with a given companion. They are special story missions that serve as the climax of the companions’ personal story arcs. Helping them complete these missions will earn you their loyalty, unlocking a unique combat perk and a final ship conversation with them.

High-Tier Perks and Skills

We have finished balancing and testing the game’s top-tier perks. In the final release of the game you will be able to go full super-saiyan without fear of the game exploding.

Endings

Work has been completed on the game’s various endings and epilogues. These are variations of the game’s closing scenes and of the final political panorama of the Galaxy, all dependent on the many choices you made throughout the game.

Keep in mind that these are variations in the direction and details of a central conclusion, so don’t expect Christopher to save the Galaxy in one ending and to open up a flower shop in another. Still, we can proudly say that the payoff won’t be one of three different colored explosions.


Special Final Boss Stage

Speaking of endings, we’ve also tied up the game’s final battle. Boy, if you thought the game was hard, you haven’t seen anything yet! This battle will test your mastery of all the game’s combat systems while still providing a good amount of breadth for you to approach it with different tactics, styles, and party compositions, making your victory truly your own.

Update Version 0.0.52 | January 16th





FEATURES



Checkpoints



Switch Weapon



Key Bindings




FIXES



  • Controls cheatsheet is now properly dismissed.
  • Improved loading screen text formatting.
  • Fixed an issue with loading screen graphics.
  • Improved camera framing.
  • Hacking protocol no longer damages turrets when used to take over them.
  • Hacking Protocol no longer deals health damage when used in conjunction with Share the Pain.
  • Fixed an issue that prevented Blind Cloud effect from properly expiring.
  • The Cleanser now heals for its intended value.
  • Fixed an issue that could freeze the game when attempting to aim from an L shaped cover.
  • Fixed an issue that caused shotguns to not hit all targets within their area of effect.
  • Fixed an issue Midboss overwatch animations.
  • Fixed an issue that prevented the camera from see-through walls during cutscenes.
  • Fixed an issue that could freeze the game when channeling overwatch.
  • Fixed an issue that sometimes prevented weapons from properly swapping during combat.
  • Jack can no longer use single handed weapons as intended.
  • Fixed an issue that could freeze the game during ship conversations.
  • Fixed an issue that could cause the game to be stuck in a loop doing a conversation with Zero.
  • Increased the epilogue's text box to prevent text from spilling out.
  • Fixed a Blind Cloud localization issue.
  • Fixed an issue that could freeze the game on ship conversations regarding the ES faction mission.
  • Fixed an issue that could freeze the game during cutscenes.
  • Fixed an issue that causes the game to continue playing sounds when the volume slider was set to 0.
  • Fixed an issue that caused Gunslinger 2 to deplete the affected character's action points.
  • Fixed Disruption Protocol tooltips.
  • Fixed the targeting reticle for Incendiary grenades.
  • Fixed an issue that prevented the Doppelgangers from attacking.
  • Side shields now properly expire after being shot.
  • Remote Mines now display tooltips properly.
  • Fixed an issue that caused the screen to go black.
  • Barrels now display their explosion radius.
  • Fixed Fan the Hammer targeting issues.
  • Fixed an issue that preventing enemies from being one-shot killed.
  • Enemies that will be affected by an AoE are now properly highlighted.
  • Fixed an issue that prevented the camera from returning to default zoom after action cam.
  • Shotguns AoE now properly match the preview graphics.
  • Midbosses consoles can now be activated one at a time as intended.
  • Improved Shield Bearer AI.
  • The Cleanser item should now be affected by the support perk tree.
  • Enemies will no longer be stuck in shoot animations after skipping a cutscene.


Note:


We forgot to mention in the last patch, that you are now healed by 35 HP up from 20 after each battle.

ANNOUNCEMENT


We finished working on Localization System and we already sent the texts for translating the following languages:

  • Chinese (Simplified)
  • Russian
  • German
  • Spanish
  • French

We'll keep you updated.


About Game Development Roadmap for Full Release



  • We finished rendering all the Full Motion Videos for the game - they look fantastic! We can't wait for you to see them in the full version of the game.
  • The development of all the Ship Conversations is finally done! The final game has 35 unique conversations you can play through, 4 with each recruitable character and 3 with Jun. The game also has 48 "Ship Interactions", small vignettes between characters that you will see after a Resource Mission.
  • We are still testing Mission Aids during combat - almost there!
  • The whole team is celebrating that we've finished putting together the Galactic Congress, the game's last mission. The dialogue map for this level is HUGE as it takes into consideration all your decisions during the entire game. It's massive!


We thank all those who participate in the community. We see it growing everyday and it make us so proud! We'd also like to welcome all the new members of Element:Space. Remember to spread the word, stay tuned and plan your next turn!

BEHIND THE SPACE | SIXTH VOWEL




While we are waiting for January 16th, I decided to spy...well, actually disturb the team a little bit ːsteamhappyː



At the back, you can see Ale and Pato. Up front we have: Mr. Guille and Mr. Pizzi (Project Manager and General Producer). They provide us our weekly doze of Marketing stuff (videos, GIFS, jpgs, etc). Keep it comin', guys!

I found myself with Pato, who is in charge of improving the weapons' feedback for the final release. I told him to send me a video about what he was working on. Check it out:
https://youtu.be/A8eWtPOTuyw

They are also working on the game's feedback:




Runs on caffeine and cute kittens, she is our CM, Laila.


Tini, the IT guy and Pola who is in charge of QA. The guy who has a headset is Juan: he answers your Game Design related questions on this Community ːsteamhappyː


He is JP, Lead Programmer by day, DJ by night.
Fun (& cute) fact: his son, Ulises, Element: Space declared fan, was the first person to win Element: Space in the testing stage. He won daddy's game.



Mixed talent over here! Fer, Nico, Amilcar and Pablo. Better move on! They are really focused on what they are doing...


Here, the ones who bring life to the characters: Animators!
Mauro and Ili. I told them that I was testing my camera.ːsteammockingː


He is Felipe, a ninja monk like Alice, who summons the sixth vowel to work. He hates pictures, but we love him anyway.

What they also don't know, is that we've bought some beer to celebrate the huge effort that they put daily in making this game.
Have a great weekend!

PATCH NOTES | 0.0.49






GAME BALANCE:


Balance changes for Venus mission level (MSRM Faction)

  • Removed 1 unit from the initial enemy setup of the 3rd combat (ships).
  • Removed 1 enemy unity from the 4th combat (plaza), restructured encounter to give a better introduction to the special unit.
  • Added new combat tips screen at the 4th combat.




GAME MODE:


We explain differences between Story and Extinction Mode.
Note: Remember we will update the Save System on January 16th.





TUTORIAL MARKERS:


Added tutorial markers for Movement and Attack Actions.



ENEMY INTEL:


In the mission payload, we added critical intel information about the enemy faction you are about to face in combat.



OPTIONS MENU:


We give you more control over the speed of the camera.



**FIXES**



  • Fixed Skills Cooldown not being count properly when creating or removing ally teams from the combat.
  • Fixed an issue wherein Zero's 2nd ship conversation, one response option got the conversation locked in a loop.
  • Historian Soul Crush Tooltip now properly displays weaken debuff icon.
  • Fixed an issue that prevented ‘Man of Action’ achievement from unlocking after completing MSRM mission.
  • Fixed an issue that prevented the game from pausing when player invokes both Logs and Pause menu at the same time during gameplay.
  • Fixed some VFX alignment.
  • The reactor room has now diagonal walls with propper colliders.
  • Amps can no longer be used to activate area triggers (Jack's Skill).
  • The camera now properly focuses on Vincent when casting Trick Shot.
  • Striking with a shotgun stock no longer deals excessive damage(You should be shooting shotguns, not using them as clubs XD ).
  • Fixed an issue with rooms not activating after loading from checkpoints.
  • Fixed an issue that allowed the player to skip important triggers in EDB mission.
  • María's Panic now properly cancels channeling abilities such as Dozer.


REVIEWS:


Currently the game sits on 69% positive ratings. If it reaches 70% positive ratings it will turn from the ugly brown "Mixed" into a beautiful blue colored "Mostly positive", so if you like the game and haven't put in a positive review yet, please do it, this helps the studio and the game's publicity. Support us! You wouldn't believe how many people just judge from this rating label alone without even clicking on it.
For those who already made a positive review, thank you very much! It means a lot to us and our daily effort.

Updates Announcements

Hello everyone,

We're back from holidays and we are ready to start working again.

Last announcement we told you that we were going to upload today the following features:


  • We are improving the Tutorial screens
  • Enemy Intel in Payload: In the mission payload, we will add critical intel information about the enemy faction you are about to face in combat.
  • Balance: We are reworking the MSRM difficulty curve.


These are already done, but still not uploaded as the build is being tested by QA. The update will be live on Monday 7th.

CSAC | FACTION

ES | FACTION

Tuesday | Announcements

We will have a new update on January 4th and another one on January 16th.

Holidays!


The team will enjoy the holidays starting on December the 22nd until January 1st, taking advantage of these days to rest and come back with lots of energy to invest in the game. So we will have no update report on December 25th and January 1st.

Features requested by the community:


  • Checkpoints: they are still in development and they will be ready for release on January 16th.
  • Balance: We are reworking the MSRM difficulty curve.
  • Key Binding: Key list and control presets selectable from a list, on January 16th.


Feature Development Status


  • We are improving the Tutorial screens for January 4th.
  • Enemy Intel in Payload for January 4th: In the mission payload, we will add critical intel information about the enemy faction you are about to face in combat.
  • Switch Weapon: we are improving usability by adding it to the skill-bar, after finding out that very few people understand how to change weapons intuitively.
  • All Weapons: VFX, models and gameplay are 100% done, now in QA process.
  • Missions: We are wrapping up the final version of the remaining missions.
  • Characters: All NPCs are already integrated in all missions and their cutscenes.


Once again, thanks for supporting us! It means a lot to us.
Stay tuned for the lasts post before holidays!

Arthur | Character Companion



https://www.youtube.com/watch?v=FAVGSh39sds&index=6&t=0s&list=PL7MGcvKnSR4_cCO9vZZs9MUhRX99SJ563



*Early Concept Art

Jack | Companion Character



https://youtu.be/wryimqxjddI?list=PL7MGcvKnSR4_cCO9vZZs9MUhRX99SJ563


*Early Concept Art