Element TD 2 cover
Element TD 2 screenshot
Genre: Strategy, Indie

Element TD 2

Version 1.9.5.alpha7

With the upcoming 5th year anniversary of Element TD 2, it felt time to release something meaty. We've pushed an alpha build that adds Peer To Peer Networking support. Both public and LAN options are available. Public is for playing with anyone. LAN is for private lobbies within an internal network.

It's seamless, just select the appropriate region in game settings. When you do so, a small application is launched in the background (ElementServer.exe). This is a build of the game server running on your computer. If Windows asks for internet/firewall access, please allow it.

For those concerned about privacy, it uses the same port as Steam. And if you don't want it running, just change your region back to something non-P2P and the server will be stopped. It only runs when you have set the region to P2P.



Improvements


  • Peer to Peer Networking Support Added
  • Updated Unity game engine version
  • Updated network libraries



Balance Changes



  • Co-op Creep HP multiplier reduced from 1.153 to 1.15
  • Co-op Boss HP multiplier reduced from 1.25 to 1.2
  • Water tower damage increased from 90 / 540 / 3240 / 38880 to 95 / 570 / 3420 / 41040
  • Earth tower shockwave damage increased from 35 / 210 / 1260 / 15120 to 40 / 240 / 1440/ 17280
  • Poison tower base damage increased from 130 / 520 / 2080 to 150 / 600 / 2400
  • Poison tower DoT increased from 65 / 260 / 1040 to 75 / 300 / 1200
  • Nova tower damage increased from 260 / 1040 to 300 / 1200
  • Windstorm tower damage increased from 300 / 1200 to 350 / 1400
  • Root tower DoT increased from 35 / 140 to 40 / 160
  • Wisp tower damage increased from 850 / 3400 to 950 / 3800
  • Archdruid tower damage bonus multiplier increased 20%
  • Archdruid tower base damage reduced from 25000 to 15000
  • Obelisk tower base damage reduced from 9000 to 7500
  • Obelisk explosion damage build up reduced from 4000 to 3600


PS: To play the alpha build, from Steam client, go to game properties, betas, select alpha from the dropdown.

Leaderboard Issues Resolved

There have been issues with scores not submitting to the leaderboards correctly. This has now been fixed. We apologize for the inconvenience this has caused.

A note on Cheating, Leaderboards, and Bans

Let me start by saying that we don't condone cheating. That said, we don't care if you cheat in singleplayer. But when you cheat for the leaderboard or multiplayer then it hurts other players.

If you want to cheat in Element TD 2 and not get banned please keep the below in mind.


  • Campaign is only singleplayer so you can do whatever you want.
  • Survival you can exit the match anytime before you die. Leaderboard submission happens upon death.
  • Alternatively, you can turn on God Mode in Survival.
  • Mega Survival is the same as Survival for this.
  • Ranked, FFA, Co-op, Teams, and War are all multiplayer and completely off-limits. Do not play these.


We added an option in Axon TD to disable all leaderboard submissions based on player feedback. It has worked out well so we're going to add this to Element TD 2 in 1.9.5. That way you can play Survival without any concern.

We have a three strike policy. First time cheat entries appear on the leaderboard we simply delete them. Second time cheat entries appear we ban the player. The player can appeal either on Discord or Steam Forums to get a second chance.

If you're intending to cheat singleplayer only and accidentally get an entry on the leaderboard, please reach out to us on either Discord or Steam Forums. We're not looking to ban people for accidents. We're looking to ban people trying to cheat others.

For the other side of players, those who worry about cheating in multiplayer, we'll have something in 1.9.5 for you too. We're trying some anti-cheat with Axon TD and what ends up working we'll add to Element TD 2.

Our newest game, Axon TD, has Officially Released!

Element Studios is proud to present our latest entry. Axon TD: Uprising is now Officially Released! Check out our trailer below.


The game features:

  • 40 Towers and Traps
  • 10 Castable Abilities
  • Mechanics for Map Manipulation
  • 35+ Unique Enemies
  • Co-op with up to 4 Players
  • A Roguelite Survival Mode
  • A Story Driven Campaign with 40 Missions
  • 21 Quickplay, 18 Co-op, and 4 Survival Maps
  • Leaderboards for Quickplay, Co-op, and Survival
  • And a Map Editor with Steam Workshop support

With the full release of the game, the game is 20% off for the next week!

https://store.steampowered.com/app/2296550/Axon_TD_Uprising__Tower_Defense/



Additionally, Element TD 2 is 50% off for the next week!

https://store.steampowered.com/app/1018830/Element_TD_2__Tower_Defense/

Version 1.9.4.1

Last month, we released Version 1.94, which applied performance updates, quality of life features, and a fresh round of balance. Today's update is a follow-up, touching up on balance and fixing some annoying issues.



Improvements & Fixes


  • Co-op first wave timer can no longer be bypassed
  • Fixed a bug allowing people to join lobby during countdown
  • Fix for kick player sometimes not working
  • Fixed various crash errors
  • Improvements to spacing and font size for localization support



Balance Changes



General


  • All 850 range towers increased to 875 range
  • All 1150 range towers reduced to 1125 range
  • All 1450 range towers increased to 1500 range
  • Level 3 Elemental Boss HP curve tweaked so that it's harder to kill up to wave 40

Dual Element Towers


  • Solar Tower DoT duration now scales with level from 6 to 6 / 7 / 8
  • Poison Tower impact damage (not DoT) increased from 120 / 480 / 1920 to 130 / 520 / 2080

Triple Element Support Towers


  • Windstorm Tower damage reduced from 400 / 1600 to 300 / 1200
  • Corrosion Tower damage over time reduced from 90 / 360 to 65 / 260
  • Polar Tower damage reduced from 700 / 2800 to 500 / 2000
  • Muck Tower damage reduced from 600 / 2400 to 450 / 1800
  • Nova Tower damage reduced from 350 / 1400 to 260 / 1040
  • Jinx Tower damage reduced from 750 / 3000 to 550 / 2200
  • Incantation Tower damage reduced from 375 / 1500 to 285 / 1140
  • Root Tower damage over time reduced from 50 / 200 to 35 / 1400

Triple Element Damage Towers


  • Money Tower ability damage multiplier increased from 20% / 40% to 25% / 50%
  • Money Tower max damage increased from 5280 / 26400 to 5445 / 27720
  • Astral Tower ability duration now scales with level from 3 to 3 / 4
  • Astral Tower attack damage increased from 2250 / 9000 to 2300 / 9200
  • Golem Tower attack damage increased from 2700 / 10800 to 2800 / 11200
  • Flamethrower Tower ability damage increased from 230 / 920 to 250 / 1000
  • Ethereal Tower damage reduced from 950 / 3800 to 900 / 3600
  • Ethereal Tower damage gain per kill reduced from 95 / 380 to 90 / 360
  • Laser Tower damage increased from 6000 / 24000 to 7000 / 28000
  • Laser Tower damage loss per nearby creep reduced from 750 / 3000 to 600 / 2400
  • Laser Tower max damage loss reduced from 3000 / 12000 to 2400 / 9600

Quad Element Towers


  • Singularity Tower damage reduced from 13200 to 12000
  • Gravity Cannon Tower damage reduced from 9000 to 8000
  • Tsunami Tower ability damage reduced from 22000 / 52000 / 90000 / 135000 to 20000 / 50000 / 85000 / 130000
  • Archdruid Tower ability damage multiplier reduced from 7% to 5%
  • Archdruid Tower AoE reduced from 400 to 300
  • Crystal Spire Tower range reduced from 650 to 625
  • Crystal Spire Tower attack damage increased from 35000 from 36000
  • Plague Tower damage increased from 700 to 725
  • Rage Tower damage amplification increased from 25% from 28%



That's it for the notes! As usual, a balance updates means Score Leaderboards have been wiped; however, the current Ranked Season remains untouched. We're still working on another update, which will release in the coming months. In the meantime, enjoy the new patch!

Version 1.9.4.1 Delayed

In light of Tower Defense Fest starting today, we have decided to delay the upcoming patch until next week. While we'd like to get the bug fixes and improved balance out ASAP, it requires a reset of the leaderboards. With new players expected to try the game, it would be a bad experience for them if the leaderboards are empty. New players get a chance to learn by watching replays.

That said, I have pushed 1.9.4.1 to the alpha branch for anyone who wants to try it early. Replays won't submit but everything else will be fully working. As a reminder, no beta code is required and access is open to all.

Balance Tweaks, Bug Fixes

We will be releasing a hotfix next weekend. It will address some outstanding balance concerns. There are also a couple of bug fixes around Co-op start time and joining lobby during countdown.

The update will require a leaderboard reset (not ranked).

Leaderboard Submission Fix

Just a quick note that version 1.9.4 introduced a bug where Boss Hunt game duration submitted to the leaderboard. This has been fixed. Entries that used Boss Hunt game duration will be removed from the leaderboard.

Boss Hunt is meant to quickly practice end game setups. It is not fully accurate in terms of speed multiplier or how much gold you have. That is why it is not eligible for the leaderboard.

Version 1.9.4

What's this? A new update for Element TD 2? That's right, we're back with some significant changes! We've got performance improvements, quality of life, a bunch of balance updates, and a new difficulty to test your skills against. Read on for the full notes!



Improvements



General


  • Spatial Hash applied. In short, this results in major performance improvements, especially on the CPU end.
  • Singleplayer games no longer need to connect online to submit to leaderboard. As a result, we've removed the "online" checkbox in singleplayer entirely, because it's no longer necessary.
  • Legendary difficulty added (250% HP, 15x Score)
  • Czech and Italian localization updated
  • When a player leaves in co-op, their towers are no longer sold and instead ownership is transferred
  • There is now a ready button before first wave start in all modes except Ranked
  • Ranked match desync detector relaxed a bit
  • Ranked has been adjusted from Very Hard to Insane Difficulty


Bug Fixes


  • Disconnected from Steam message no longer blocks the game by spamming
  • Fixed Tesla Tree connections broken on load checkpoint
  • Fixed bug with achievements for mission 7 and 9 in campaign
  • Fixed Corrosion and Incantation not being impacted by Diminishing Returns
  • Fixed a bug with Nuclear tower where % of HP damage was calculated based on each creep itself not the target creep



Balance Changes



Global


Most towers are receiving range buffs across the board, increasing their overall usability. Essence picks are indirectly buffed from Level 4 Singles being cheaper and (mostly) more powerful. You have more starting gold, and Level 3 Elementals are a little easier to kill.

On the nerf side of things, 6 Element has remained a dominant build due to the potency of stacking all their support towers (Triples & Quads), as well as Periodic being exceedingly powerful. We've made some adjustments there.

  • Interest rate pick bonus reduced from 0.65% to 0.6%
  • Diminishing Returns increased from 12% to 13%
  • Diminishing Returns stack cap increased from 6 to 7
  • The following Quads now contribute to Diminishing Returns: Phantom Zone, Rage, Nuclear, Shredder, Gravity Cannon, Singularity
  • Periodic and Level 4 Single Element total cost reduced from 16000 to 13750
  • 750 range towers increased to 850 range
  • 900 range towers increased to 1000 range
  • 1150 range towers remain the same
  • 1500 range towers reduced to 1450 range
  • Some towers that were previously 1500 range are now 1750 range. These are listed in tower notes below.
  • Starting gold increased from 250 to 300
  • Mazing bonus starting gold increased from 350 to 375
  • Ranked starting gold increased from 1300 to 1500
  • Extra Short starting gold increased from 7000 to 7500
  • Boss Hunt starting gold increased from 120000 to 130000
  • Elemental Level 3 Base HP reduced from 22500 to 20000
  • Elemental HP wave multiplier increased from x1.5 to x1.515
  • Healing creep heal rate reduced from 30% to 25%


Base Towers


  • Arrow tower range increased from 900 to 1150
  • Arrow tower damage increased from 60 to 62
  • Periodic tower damage reduced from 52000 to 39000


Single Element Towers


  • Light increased from 1500 to 1750 range
  • Darkness increased from 1150 to 1450 range
  • Level 4 Water tower damage increased from 35640 to 38880
  • Level 4 Fire tower damage increased from 14040 to 17280
  • Level 4 Fire tower bonus damage increased from 468 to 576
  • Level 4 Nature tower damage increased from 37620 to 47880
  • Level 4 Earth tower shockwave damage reduced from 17640 to 15120
  • Level 4 Light tower damage increased from 56160 to 70200
  • Level 4 Light tower consecutive bonus damage increased from 1404 to 1620
  • Level 4 Darkness tower damage increased from 129600 to 151200


Dual Element Towers


  • Geyser tower ability AoE increased from 300 to 300 / 350 / 400
  • Lightning tower bounce damage retained increased from 85% / 88% / 91% to 85% / 90% / 95%
  • Infernal tower given 75 AoE
  • Ice tower damage reduced from 850 / 3400 / 13600 to 700 / 2800 / 11200
  • Howitzer tower range increased from 1500 to 1750
  • Howitzer tower damage reduced from 190 / 760 / 3080 to 175 / 700 / 2800
  • Well, Blacksmith, and Trickery range increased from 900 to 1150


Triple Element Towers


Mostly buffs here. Except Money Tower. It no longer grants additional gold over time.

  • Ethereal tower damage increased from 900 / 3600 to 950 / 3800
  • Ethereal tower bonus damage increased from 75 / 300 to 95 / 380
  • Tidal tower damage increased from 750 / 3000 to 850 / 3400
  • Haste tower max speed increased from 5.5 / 6.5 to 6 / 7
  • Golem tower attack downtime reduced from 4 to 3.5 seconds
  • Money tower passive gold generation removed
  • Money tower damage multiplier increased from 20% / 40% to 25% / 50%
  • Runic tower damage reduced from 1125 / 4500 to 925 / 3700
  • Flamethrower tower Napalm damage increased from 210 / 840 to 230 / 920


Triple Element Support Towers


Many of these towers were close if not matching effectiveness in damage to the Triple Element Damage Towers. This contributed heavily to 6 Element dominance. As a result, we've severely reduced their damage.

  • Corrosion tower damage reduced from 140 / 560 to 90 / 360
  • Incantation tower damage reduced from 475 / 1900 to 375 / 1500
  • Jinx tower damage reduced from 1100 / 4400 to 750 / 3000
  • Muck tower damage reduced from 900 / 3600 to 600 / 2400
  • Nova tower damage reduced from 500 / 2000 to 350 / 1400
  • Nova tower slow duration increased from 3 to 5 seconds
  • Polar tower damage reduced from 1000 / 4000 to 700 / 2800
  • Root tower damage reduced from 90 / 360 to 50 / 200
  • Root tower AoE increased from 200 to 300
  • Windstorm tower damage reduced from 725 / 2900 to 400 / 1600
  • Windstorm tower slow duration increased from 3 to 5 seconds


Quad Element Towers


As mentioned earlier, numerous Support Quads now contribute to Diminishing Returns. Some have received buffs; others nerfs. On the whole, Damage Quads are buffed. This should result in 6 Element no longer being overwhelmingly powerful while retaining their usability in 4 Element and 5 Element builds.

  • Archdruid tower AoE increased from 300 to 400
  • Archdruid damage multiplier increased from 5% to 7%
  • Crystal Spire spirit range increased from 600 to 650
  • Crystal Spire spirit count increased from 9 to 10
  • Doom max damage increased from 25200 to 27000 damage
  • Gravity Cannon slow down duration increased from 0.5 seconds to 0.75 seconds
  • Gravity Cannon damage reduced from 12400 to 9000
  • Life Altar damage reduced from 8500 to 8000
  • Life Altar duration reduced from 15 seconds to 12 seconds
  • Life altar no longer affects illusions
  • Nuclear tower damage reduced from 10000 to 8000
  • Nuclear tower % of HP damage increased from 0.25% to 0.3% per second
  • Nuclear tower base damage per second reduced from 6000 to 3000
  • Obelisk base explosion damage fixed (was incorrectly set to 0 but should be 4000)
  • Obelisk tower damage reduced from 4500 to 4000
  • Phantom Zone damage reduced from 16000 to 14000
  • Plague tower stack damage increased from 675 to 700
  • Rage damage multiplier increased from 20% to 25%
  • Railgun ability damage increased from 62500 to 70000
  • Railgun passive charge increased from 25 to 40
  • Tesla now receives an additional 1000 damage per tower in the chain
  • Nuclear tower slow increased from 30% to 35%
  • Shredder damage reduced from 13000 to 10000
  • Shredder tower creep HP after split reduced from 60% to 55%
  • Singularity damage increased from 13000 to 13200
  • Tsunami tower ability damage reduced from 23000 / 55000 / 95000 / 145000 to 22000 / 52000 / 90000 / 135000

As per usual, with a balance update, Leaderboards have been reset. Additionally, Ranked Season 7 has begun!



We hope you enjoy this latest update to the game. Try out all kinds of new strategies, and see how much better the game performs (especially in Co-op). Let us know what you think of the update on our Discord!

After this update, we have one more major update planned, which will cover long-term server support. You can read about those details here.


Lastly, Element TD 2 is on sale for the Steam Summer Sale 2024! Let your friends (and enemies) know they can pick up both the base game and the Mazing DLC for 50%!

Another Major Update

It turns out that there will be another major update after version 1.9.4!

Our backend developer has decided to rewrite the game server code. This will improve the performance allowing for a smoother multiplayer experience. But more exciting is that we'll be making the game server portable as well.

As a result, peer to peer networking will be added to the game! You'll be able to host a lobby with you being the game server that everyone connects to. Playing with friends? Skip connecting to a regional server and keep it local. At a LAN? Even better, say goodbye to latency.

The game server will be shipped alongside the main game so the experience will be seamless.

Just to be clear, the regional game servers are not going anywhere. We will be supporting the standard multiplayer experience for at least a decade.

Version 1.9.5 will be coming by the end of the summer.