Elemental War cover
Elemental War screenshot
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Genre: Strategy, Indie

Elemental War

Announcing HexaScape: Cyber Defense

Hi everyone,

Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo!

HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you!

Be sure to give it a try:

https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/

Elemental War 1.11.2

After the current gen version of Elemental War and the patch 1.11.1 not much did happen for Elemental War this year. Of course it’s a quite old game, but as still a lot of people play it and we also stumbled upon some bugs, we fixed them and now have a new patch for you.

We fixed the Looper achievement that was harder to unlock than it should have been, improved the Water of Life quest and fixed a few small issues here and there. If you find anything else, let us know and we’ll see what we can do.

Full changelog


Fixes:

  • fixed Looper achievement only unlocking under certain conditions
  • fixed title of battle summary in leaderboards not getting translated
  • fixed ingame menu not closing clicking on continue button having opened the menu with the simulated cursor on controller
  • fixed missing padding between platform icon and username in scoreboard
  • fixed dropdowns not being easy to use with controller
  • fixed water puddles for Water of Life quest being barely visible
  • fixed flask progess not always being properly displayed
  • fixed time controls being triggered when navigating while in bottom menus or in ingame menu
  • fixed Griffin being able to catch elementals


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.11.1

Well, this new patch for Elemental War is really small content wise. There was just one bug report that mentioned blue towers after loading a savegame. This issue is now solved and the patch will be available on all platforms today.

This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here.

Full changelog


Fixes:

  • fixed rare issue causing towers loaded from a savegame being blue


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.11.0

As we worked again on Elemental War anyway due to some other ports we decided to also update the other versions and so we added Steam Deck support!

In general don’t expect huge jumps from this update. We slightly improved the graphics by adjusting post processing and raised texture quality.

Besides that are just a bunch of minor tweaks and some adjustments required for Steam Deck.

This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here.

Full changelog


Enhancements:

  • slightly improved post processing
  • Steam Deck adjustments

Fixes:

  • fixed random network connection popups
  • fixed pressing back button in buy modifier overlay keeps the menu open, but goes to the upper alliance menu
  • fixed wording in build tower tutorial text


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

CyberTD: Futuristic tower defense in the Triverse

It’s finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse.

Working on it since April this year we’re finally ready to announce our new game, CyberTD! It’s a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire.

You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations.

Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat!

You can already wishlist the game. Doing so will help us a lot, even when you’re not going to buy it in the end, so please consider it and tell all your friends about it as well!

CyberTD shall be released on PC (Windows, Linux, Mac) in 2023.

https://store.steampowered.com/app/2109510/CyberTD

Check out our announcement trailer:

Elemental War 1.10.1

Today we release Elemental War 1.10.1 with a few bugs we noticed while working on Elemental War 2 and a critical issue with two achievements on Xbox and UWP.

During the development of Elemental War 2 we found a few bugs that also affect Elemental War. So we decided to backport them even though they aren’t too critical (mostly savegame related) and nobody ever reported them.

Full changelog


Fixes:

  • fixed score stats for overall scores not working
  • fixed newsticker being cut off
  • fixed Cerberus ability
  • fixed unhovering monsters/towers not always working properly
  • fixed Transform tower not working properly when loading a savegame
  • fixed 'What the beetle hides' quest automatically succeeding when loading savegame
  • fixed bug that caused tower damage to be reduced when loading savegame with gravity orb equipped to a tower


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.


https://store.steampowered.com/app/1063020

Elemental War 2 coming 2022



Today we announce our next game: Elemental War 2!

Elemental War 2 takes you into a threatened world: hordes of monsters suddenly pour out of the abysses of hell from a faulty summoned portal. Will you manage to build a defense line of defense towers against the forces of evil in time?

Elemental War 2 offers you the popular tower defense feeling combined with innovative game mechanics: as soon as you defeat an elemental – a particularly strong enemy that will demand everything from you – you’ll receive its element stone, which you can use to build new defense towers. As you keep collecting elements, you’ll always have new levels and tower combinations at your disposal.

Only if you skillfully combine the different towers and make use of their advantages will you be able to stand up to the monster hordes. Through in-game side quests, you’ll also unlock items that further enhance the abilities of your towers or decisively weaken your opponents at just the right time!

Elemental War 2 offers you dozens of hours of gameplay to develop strategies, complete all the quests and discover all the secrets of the game world. The lovingly hand-built maps offer you varied games and always new challenges!

Features

  • The popular tower defense game principle with new gameplay elements
  • Face the powerful elementals and their special abilities
  • Solve quests to unlock upgrades for your towers
  • Play 15 varied maps in three unique environments: forest, ice and desert
  • Play alone or in co-op mode
  • Compare yourself with other players in the global leaderboards


Are you ready to face the elementals?

https://store.steampowered.com/app/1063020

Wishlist and follow now to don't miss any updates!

[previewyoutube="qITDGTvtz8w;full"]

Elemental War 1.10.0

Elemental War 1.10.0 is now available on all platforms and brings the game to the same state as the upcoming PlayStation release next week.

Since the Elemental War 1.9.0 release in February we fixed a few small issues we now that we passed PlayStation certification want to release to all platforms.

The changelog contains a few things that only affect individual platforms and some that are relevant for all.

On all platforms we fixed the behavior of Windrunner, fixed two typos and improved the Shockwave effect. On consoles or using controller we improved saving maps in the editor and navigation in there. Only on Xbox (and that won’t work on PlayStation!) we also enabled the minimap now as it finally doesn’t crash anymore there (but sadly still does on PlayStation).

And for PC only we added the option to change the UI scaling. So if you think the UI is too big you can now reduce the size via the settings file. Here are the steps how to do that:


  • navigate to C:\\Users\\\\AppData\\LocalLow\\Clockwork Origins\\Elemental War
  • open settings.ini
  • in UI category enter Scale=, scale factor = 1 is like the default, < 1 makes UI smaller, > 1 makes UI bigger

Full changelog


Enhancements:

  • added support for tower shortcuts on consoles using keyboard
  • added UI scaling for PC version only via settings

Fixes:

  • improved shockwave effect
  • fixed Windrunner attacking wrong area after moving it
  • fixed minimap crash on Xbox and so reenabled minimap functionality there
  • fixed controller navigation in editor from right most column of map to name
  • fixed saving on maps that failed sometimes (especially on Xbox)
  • fixed tooltip scaling on resolutions greater than 16:9
  • fixed typos in two monster names


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.9.0

Elemental War 1.9.0 with several controller improvements and autosave is out now.

The update fixes several small issues all over the place, mostly controller related, improves the mouse simulation using a controller and re-adds the old autosave functionality that got a complete redesign to work better now.

Full changelog


Enhancements:

  • score rank achievements now also work without account
  • reimplemented autosave functionality

Fixes:

  • fixed several small issues
  • fixed drawing with controller for quest 'Knowledge acquired at school, refreshed'
  • fixed same map being uploaded multiple times
  • fixed controller navigation for "Play challenge" button
  • fixed placement of "Play challenge" button to not overlap with "Show tooltips" hint using a controller
  • fixed news ticker updating user based news too slow
  • fixed alliance event markers not being properly shown
  • added link to editor tutorial to editor view
  • improved switching between mouse/keyboard and controller usage
  • improved controller sensitivity for cursor moving
  • fixed leaving alliance not resetting everything in view
  • fixed controller navigation when trying to join an alliance


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.8.0

Elemental War 1.8.0 brings several small fixes here and there from controller issues over balancing and functionality problems to graphical issues.

The fixes target a range of problems like graphical issues, controller problems and some functionality not working as expected. Also balancing was slightly adjusted as there was a bug that broke proper duration calculation for some status effects.

Full changelog


Fixes:

  • fixed transparency of leafs on Root Nexus tower
  • improved position of Report Content button
  • disabled platform icons for alliance scores
  • fixed tooltips placement in general and another bug for resolutions other than 1080p
  • fixed network issue notification message
  • fixed stun, fossilize and shadow root duration being too long
  • fixed stunned enemies not restoring their walk animation
  • fixed loading of some data for non-Steam PC versions
  • fixed controller navigation in ingame menu and editor
  • fixed crash when killing monster with Disturbance ability
  • fixed typo in German translation
  • removed culture info from settings as it was kinda stupid (still can be configured in ini if necessary)
  • fixed some LODs
  • fixed damage dealing sometimes not working properly with certain abilities (e.g. Gizmo)
  • improved error message when path in editor is not correct
  • fixed display name of map author not being displayed properly when using special formatting
  • fixed jump to player in leaderboard not always working properly
  • unregistered players are also displayed in leaderboards locally now


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.