Elemental World Part 1: Rise of the Guardians cover
Elemental World Part 1: Rise of the Guardians screenshot
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Genre: Role-playing (RPG), Indie

Elemental World Part 1: Rise of the Guardians

Minimap implemented+coming soon

Hi quick post to show the UI change of adding the minimap in the tutorial zone

Right now the implementation is pretty basic but works similar to fallout/skyrim where compass will show POI nearby and minimap will show area around including POI

Next up is Changing static resorces into spawner ones so they will destroy themselfs when empty so when you find them they will have a resorce in them

I will also be adding them to minimap so monsters and resorces should show.

Ontop of that i might be doing a mini event in next month i just have work out it. and will also be adding more resorces/filling in crafting table gaps.

News on whats coming up

Hi just a quick post to show whats coming up in the next few weeks hopefully aswell as a reminder the game is currently on sale till monday.

First off im testing it now but the new minimap/compass system will be added in as well as a steampunk town to wander in.


I will be doing the boring task over the next week of adding in a list of items that craftable although character visuals wont change other then stats due to issue with current character equipment handler/player models this will be updated as soon as funds avalible

I am also working on testing the large scale level design tool to make sure you can teleport in/use it and if that work the center island will be unlocked as a large free roam type zone (it like 30k x 30k so huge) and will be spawner based for 90% it eg monster spawner ABC will be scattered but same for resorces and such and if i can find out how to set it up random teleporters to randomised dungeons or skill points.

Update live

Hi quick post to let you know both demo and paid is patched that should fix tutorial quests and items

Coming soon is compass system and a ton of resipes

Demo and main game getting a patch in next day or two

Hi i just been doing some tests and seems there some quest issues in tutorial/demo zone and so i will be fixing and patching these in next day or two

edit:
seems like it was just a weird conflict type error all fixed now and builds going and if works fine ill do rest builds and update the demo

Also coming soon is the new compass/POI system (think fallout/skyrim style compass)

Backing up taking longer then expected

Hi quick post to let you know the new harddrive which is used for backing up taking longer then expected according to 7zip its like 100 hours to compress it into a file then probally same for copy over.
I have a regular backup made although around 6 GB misssing of unknown assets from regular copying the last few days but these just backups incase the current build suddenly breaks the hardrive or runs out space (project assets like 280GB currently but after compression and such the used ones in build like 10-20GB)

Once backups done i will be testing the major center insland and if that works that will be the next area expantion and i am looking into costs to hire coder to make procedual quests to go with new spawner system

Update on progress 11/2

Hi just a quick post to let you know whats happening. Last few weeks progress has been slow due to other things happening but so far tests with the new spawners sucsessful so i am replacing most the starter areas with the new spawner system for resorces and npcs which should help performance abit.
I have also aquired more blueprints to make towns with so the starter town after tutorial will likely be changing over next few months such as more buildings spawns changing etc i will also be looking into water fixes to make it swimable.
The evil questline has also got a basic start added but until the games equipment system is fixed/upgraded i probally cant impliment it easy as there a weird bug where the equipment manager wont let me add more to the list but im gonna get that looked at asap (might just be a unity 5 thing)

Right now the main goal is saving funds to buy the upgrades needed such as unity to lastest version (pro so dont have ton ads etc added) that will allow the new compass/map system and character controller to be implemented which has a more fluid combat (such as games like fallout/skyrim vs somthing like WOW) with luck this is only 1-2 months of saving aslong as no big things pop up.

I will also be looking into ways to market the game more to try get a more active player base so i can start doing regular/holiday events. I am also testing the center island to make sure its safe for players as that uses the streaming software i recently got rather then multi level splitter

Update on whats happening 17/1

Hi just a quick post on whats happening so far with development

First off as i have not receved feedback from the demo/main game ill assume its all fuctioning fine for now and so i am starting a second mini project using same assets but will be a seperate game

Below is a screanshot of its main menu


This will be a rts type gameplay and based of the old shiny game sacrifice in few weeks ill be having a coder make things like summon limits and formations this will also be used in main game too to make combat more tactical then zerg the enemy with unlimited spiders etc

As i have the core system in eg spells build it just make landscapes so doesnt take much from working on main game.

Aswell as this i have recently brought some blueprints for my assets so instead of having to hand build every house i can just use the blueprints for preassembled ones while still being modular.

I am also working on the first stage of the evil stuff linked to the secrect item found in the tutorial quests similar to dark brotherhood in skyrim games

Once this is done i will be updating the existing areas with some quests and hopefully start the main story quests up.Also i will be making more crafting resipes.

If you have issues or suggestions on what to add next or where needs work etc just put them in a forum post and ill try get to it

Mini patch just went live

Hi just a quick post about the mini patch that just happened turns out rebind keys didnt save/load between opening/closing the game so i just added a quick auto save/load function in as i have had no other issues mentioned in discord or forum here

Next on the list to do things will be to work on the secrect questline linked with the item found in tutorial zone i will probally do a trailer about the quest soon similar to what i done with the raid.

I am also applying for funding and grants to try get around 5k funding to hire a coder to impliment new movement system (combat will be more like skyrim/mirrors edge) including first and third person as well as to change players to UMA based to make it more configuable for users (pretty sure most games use it like ARK) to help go with the look/do whatever theme

Once these are implemented i will probally try to do a capture/tame system (probally something similar to ark where u need to knock out/passive tame/trap) With luck all of this will be done by summer but all depends on my funding getting enough to afford it


I will also be likely be adding a thing soon for player suggested quests (likely only for credit) where players eather make the quest dialougue and do list of items/monsters/npcs needed or do rough suggestion eg
Make a quest from A to kill/collect xyz that gives item type K (gold/resorce/weapon)

These will likely be mini quests for npcs but really good ones might be turned into main story branches in game like if u visit city Y that will be a big go do this sort quest

Main version now live

Hi just a quick post to let you know the demo and main game level now linked in the full version
New players made will start at it but the teleporter will take u to main level.
existing characters should be in same position/level they was

If old players wish to visit tutorial zone use the teleporter in main town or elemegancy teleport to get there

Demo now live

Hi just a quick post to say the demo is now live the demo will be the new tutorial zone for the first part of the game as it has 1 basic crafter used in a quest a few basic resorces for quest and around 10-20 quests the demo has its teleport out starter town disabled and emergancy teleport spell now leads to there. New players made in main game will end up there when the update goes live in a few days after i made sure its all linked correctly etc. Demo is single player only due to limited space on network

Also liked i said in previous posts there a quest/questline in tutorial zone that once finished rewards a special item that will be used later in the future for certain character builds so you might not want to vendor/destroy it