Elemental World Part 1: Rise of the Guardians cover
Elemental World Part 1: Rise of the Guardians screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Indie

Elemental World Part 1: Rise of the Guardians

Demo should be launched soon

Hi quick post to let you all know the free demo will be coming in day or two its just awaiting steam verify
I am also in the process of converting the demo level to main (connecting up the teleport etc) so will be in main version in next few days if all goes well.

Also just a hint for those that goto tutorial level there is an item found only there right now that is important to keep if you wanna spec your player a certain way later.

Demo coming in next few days

Hi just an update on whats happening i have just finished of the new tutorial island which has few quests and monsters and will be replacing the spawn of regular version too so people have a small area to explore before main world areas.
The demo disables multiplayer and has no way to main zones but should be enough to see if you like it

I am in the process of building and uploading it then as its new it needs go though steam review (apparently that 3-5 day adverage)

The tutorial zone has about 10 basic quests eg kill boar etc but i have also set up one thing that will be useful later in the games development as a quest reward

Before i update main game with the demo i need to double check i set things up as now the emergancy teleport takes you to tutorial area but players already in the game will still spawn where they was as its a seperate named level that new players start on.

With luck demo will be launched by next week and main version updated shortly after

Below is a video showing the demo level before adding the npcs and spawners
https://www.youtube.com/watch?v=TBZBbRwXvR4

Demo and sale coming soon

Hi everyone just a quick post to let you know i have put the game in the xmas sale that arriving soon at 25% off and aim to upload a seperate demo of the game by end of next week this demo is just a basic seperate one where few quests to test the current quest and combat system and some basic crafting etc

Update 8/12/2019

Hi just a quick post on an update ill be posting later today fixing the bolt spells i missed last patch it should go live tonight

Ontop of these i recently brought 2 more magic packs for some aoe and range themed combat spells as well as some more buildings and a thing to make an interactive map

Update on progress 25/11

Hi this just a quick post on whats happening so far
Progress on next step has been slow due to low funds but with black friday coming up it means i can buy some game assets discounted to upgrade the game such as 50% off monster packs in unity etc
Right now i am mostly trying to upgrade the quests system to add in procidual quests where it makes quests for me and rewards based on points eg gold is 10 points materials 5 etc
So with 100 points max it might be 5gold rest materials etc but this is being slow as im not great at coding so will likly need wait until hire coder for that.

I will also be upgrading the dungeon spawner soon with the new spawn system so as it generates a room it will have a spawner inside the bigish rooms that will randomly pick 1-5 monsters/items (so might be 1 room loot other a monster)

On another note i am going to be using the new game assets to work on the spin off game abit to try make some extra income though kickstarter or something as well as taking the advice of local people helping me make a free demo for this game which will likely be 1 mini dungeon offline and a town with some basic quests.

Small update just launched

Hi just a quick post to say the game just patched a small update.
This update is just to fix main menu being slow to load from animated text to flat text
It also adds in my WIP town extentions of a farm and town area
Please let me know if you find and missing colliders in the farm/new town outside the gate and if you have performance issues after editing options menu let me know the location as i will need to work on that (currently it streams real time all things around you so 1 scene actally 100+ as it sections it up so large items/buildings are 50x50 things labled mid 25x25 etc)

The reason is instead of a 2+m load timer per level its few seconds + few more where streams more in but during the loading in it drains performance so sometimes best to wait on start for 30 seconds if you in starter town or somewhere big that has lots to load in (out town area should be fine as only load in terrains and occasional building)

Update on whats happening 19/10

Hi just a update on whats happening i am just finishing the new town areas optimizing the new town/farm can be seen in the below pics
I will also be changing the monsters to be spawner based soon and adding in some npcs for quests and such as well as change the title screen to basic text not animated as this seemed to cause some big performance issues
The new center island on the world map has been made (terrain/trees/texture wise) now i am working on optimizing that level as even on my new pc its struggling to keep up with the 100+ terrains (middle island 34x34k (which is like 1/3 of all of skyrim) u can see in 3rd image the size with a town the size of the starter town highlighed


Mini update on whats happening

Hi just a quick post on whats happening tests with the spawner system looking good and i will be reverting the in game title to be static not animated as that seems cause extra lag on startup

With the spawner working i will be trying to expand the starter town abit and make the quest areas more natural (for example the rabbits in a farm not a round flat area)

I plan on doing a small update patch to fix minor things by the weekend
edit images:
The new farm that replaces the flat area where rabbits and potatos/apple/bananas are
(rabbits will still be there now its just nicer looking and items changed slightly)


Starter town expanding:
New more residental area more areas soon



Edit 2:
As sales are picking up slightly i have invested in a world gen tool to help shape mountains etc faster so instead of needing to place every mountain by hand it will help gen hills and mountains for me

Update on whats happening 1/10/2019

Hi this post is to let you know whats going on now
So far i not had much feedback about bugs so will assume there nothing major so i will be moving on to next stage of improving the starter town.
First i am testing out a new spawn system so instead of monster is in the world is beaten then respawns or mine a resorce till empty then wait it will be the sort beat someone and they disspear and respawn a new one the aim of this is it will be random spawn for resorces and monster types
An example from world of warcraft would be a mine node could be copper or tin and wont always be same spot
If this works then it will mean some resorces may be more rare as i can control the spawn % by adding more to a spawner (eg 8/10 of the spawnable objects is copper 1 is gemstone 1 tin)
This will also make dungeon making alot easier and quest zones as i wont have to manually add 100 monsters just add a spawner say x,y and z monster then how many can spawn at once and it does it all
This system should also mean it can spawn Loot chest or mimics depending luck or instead of a bat it instead spawns a hellbat (red version) which might have better loot

With luck this system will lead to the start of a capture system too for taming pets/getting special resorces (for example feed a special item to a baby dragon to make magic item A) but more tests are needed first

Mini update

Hi just a mini post to let you know after some live tests it seems like the new spell scrolls are bugged saying no inventory and open shop hides cursor so i will be quickly patching these and uploading a mini patch in the next day hopefully to fix it although it might only be one or two bugged items