Hi quick post to say whats happening going forward.
First because the recent sale went well it means i can afford to spend abit on renovating the games assets.
What im looking at is making a new trailer thats more cinimatic themed then sped up gameplay (still will use in game assets/cam just scripted movement/zones vs running around)
Im also looking at getting all starter races added even if its just stand in models/unrigged ones this just means while stats are added the model wont show the armour yet
Right now implemented is elf +human which are playable now
Added will be windwalkers (temp models will likely be "angels" as thats closest to the greek god hermes that was what windwalkers based on)
Atlanteans which i have the male model for just talking to the modeler to see how much it will be to make a female varient
and finally dwarfs which will like be human model in use but shrunk for temp model.
Also ill also likely be looking at changing the games graphics assets on the store eg updated box art animated titles and sections just to try bring the games standard up on the store page.
Also for the few people that used multiplayer on my old system if you make a new player in the new system and let me knows its name and old characters name i can link the old name manually (eg change account owner from "bob" to "11111" but i need to know steam id number first which is why need a new character to copy paste the number )
Multiplayer fix live
Hi quick post just to say the multiplayer and switcher system is now live
This now re-enables multiplayer and now instead of an account through the website it will use your steam ID
The Pros of this:
No password is stored server side so even if the database is hacked no personal data is visible as instead of username/pass its just player name linked to steam account number (player:Astra Account: 11111111). So for players to get your account they would need be logged onto steam as you.
This also means that there is no "remember password/email" as its just be logged into steam
The downside though is due to linking to your steam ID if your on friends A account on steam your players wont load vs a universal username/password system
Here is a shot of what would be "visible" to anyone looking at the database for a player using my test account (some end numbers chopped off incase)
The old version of this showed user account name which also was linked to a email and password
The switcher has also been upgraded to change proxy settings when offline mode but this might cause a slight UI issue making options menu invisible but more testing needed
Next patch will hopefully be a content patch such as quests/dungeons etc
Update on mp fix
Quick post updating on the situation
The multiplayer is fixed and will be updated soon turned out it wasnt connecting to the database anymore due to server side update that wiped admin permissions from the databse so when trying to connect it was "wrong permission" level so couldnt check login info but now steam will be your account (your id is linked instead username+pass so for example player "Fred" linked to acoount 12345 vs "Fred" linked to account "Dobby" (12345 is steam logging in as you vs having goto login page put in/create account Dobby+pass))
The upside to this system is IF there is some sort access to the db by someone they wouldnt see any passwords as there is NONE its all linked to your steam aslong as steam account safe your players stuff should be
quick update on progress
Hi this is just a quick post on the progress the coder is looking at the code now to see the best way to switch and properly impliment steam so it will be steam account based mp rather then external database.
I will also be updating the starter town soon now i got some new templates (prebuilt buildings using existing models)
Some of these templates are based around outposts/tradeposts markets etc
so the starter town will expand more where spawn will be center then around it will be upgraded with a wall residental area possibly a bigger market zone etc
Update on whats happening
Hi just a quick post on whats happening
First is the multiplayer fix is scedualled with the coder to be done this week so instead of an account created it will steam link correctly
I will hopefully have this done in next week and uploaded so people can play online together
The next is a mini update to say quests and new dungeon/updated monsters are happening and will be uploaded hopefully in the next month
Lastly i will also likely be adding all the base races in using temp models for the missing (dwarf, Windwalkers, Atlantean female) that will be updated at a later date
Update 25/6
Hi just a quick post on whats happening
First the summer sale is just started so i have added the game at 50% off so would be a big help if people spread the word that the game is on sale
Second the fix for multiplayer not linking correctly is almost done just waiting on the coder to free up a slot (hopefully all done in next week) ontop of this i will be adding rebindable keys soon
In the meantime i am adding quests and npcs to the starter zone to make surethere is more early content without needing to goto other zones much.
The last mini point is the city gen is working well and with a few tweeks can add some starting high tech stuff in the next month or two and if this sale goes well the money will be added to marketing+coders/modelers to try atleast get all starter races added and mabey if budget allows sub races that unlocked by quests (such as sharkmen linked to Atlanteans Bird people for Windwalkers etc)
edit:
Looks like i might have forgot to link the new zone and raid on the new teleport when i was fixing old things ill add that now and upload it in next few days
Quick update coming soon
Hi after doing some testing i noticed some more bugs where i messed up a setting or two so will patch them out in next few days these are:
single player not set to offline mode correctly so other players will pop up in game and can chat (basicly mp but all stuff saves localy though so it more just uses a chat slot)
rabbits not working as intented so going to fix that asap
Crafter not showing some items
edit:
the patch should be done and uploaded in the next 24 hours this turns single player to offline fully, rabbits fixed and updated loot and fixed the crafters
edit 2: almost finished last build so will be live in next few hours
Update on whats happening in the next month or two
Hi just a quick post to let you know what will be happening in the next month or two
First i will be making some of the more modern/futuristic citys/towns as most the early towns been medieval/roman/asian themed
These will probally be where some of the more modern content will be such as cars,hovercraft,mechs etc mounts will be found and where people that like modern/future/steampunk will likely hang around earning money through crafting/mechanics stocks etc (when implimented) as well as more modern spying/quests (such as hack research data)
Again most modern content will probally be only roughly added in/not fully implimented until the game gets enough income to higher full time coder+modelers for fast content so early game it will be more meetup/socialize zones
The drops will also be changing soon from random loot to crystals+ rare loot or drop as self (so a skeliton will drop a monster crystal or mabey basic sword but a rabbit would drop a rabbit body used in butchering skill for making skins/meat)
Also in the next month or two multiplayer issue should be fixed and uploaded as well as some quests have been roughed out (titles and main quests points eg kill x talk to y)
Some new spells will hopefully be coming along with the new spell effect systems (they interact with enviroment so magic shot with explode on impact such as someones shield or a wall)
Edit: Here is a screanshot of a quick prieview of a city scene i just made quickly as an example (using the camera effects the game uses)
Minor issues with multiplayer + some screenshots
Hi just a quick post to let people know currently multiplayer is having some issues due to a new system being put in place where instead of being sign up with email+password it should be steam linked to your steam ID
Single player mode works fine as this saves locally rather then on database
Im contacting the script guy who helped create the script to try get a system up and running asap
Other then that the latest update seems to have fixed most issues (gameplay wise) + adds the new camera effects to make colors look better
Here is before/after screenshot of the same scene with effects (annoyingly the ps was taking while frame spike happened but normally same framerate)
Before:
After:
edit: after talking to the coder there busy for abit so the fix probally wont be until the weekend (16th) at best but if there busy then mabey few weeks until then it will only be offline/single player mode which is fully functioning due to saving locally
Update 10/6
Hi just a quick update post to let people know there will be a mini patch in the next day or two fixing a few minor bugs such as male human skeliton broken equipment positions and missing crafting station resipes.
It also adds the new camera effects to make things look nicer plus the new town that is being worked on as the new quest zone
Also for those intrested i have just uploaded the world maps to the website
link to the page here:
https://wiseowlstudio.co.uk/world-maps/
The guide on the website is a little out of date as its based on old town in the trailer not the new one but keys still the same
A new in game tutorial should help get new players started with basics of gather and crafting
Another small thing is its set to auto create room so it should skip room create section for single player and testing mp if when one person has a room it gives option