Hi everyone as mentioned previously the mega magic update is being released
This adds:
All base playable races in (although temp models until custom ones can be afforded)
Around 50 spells added (currently there was around 8) Right now these are mostly bolt/line type like magic fireball and shields
The new magic interacts with each other and the enviroment such as when ice shard hits a wall it make a huge ice spike or explodes on the shield with the shield reacting
Rebindable keys are now in the options menu when in game current controlable keys are the main movement (wasd default) open profile,spells etc
Due to curruption during the move to new pc some of the starter quests have been changed slightly such as tutorial bot give 1 off gift of 150 gold (enough for 1 bit low armour or some tools or a weapon etc) and some info on where to find things
Going forward Updates can hopefully be more regular for patches now the new pc only takes 30-40 mins per build/switch instead 2+ I also hope to add these in the next month or two:
More quests
Better controller for player (such as first person abilitys)
More Spells that was missed in this update due to errors and time (like AOE,summons and pets)
More dungeons, monsters and Items
Update the player models abit to have more equipment (the 3 new races wont show equipemnt visually yet)
Below is some images of what the game is like Player races (human/elf can equip basics and it will show same outfit peice the windwalkers dwarf and atlantien just stay as shown)
The Update is building now and should be ready for launch 22nd night or 23rd
Also to go with this mega update the game will be put on sale 50% off for a week starting 23rd 6pm UK time (around mid day US)
If you find any issues such as massive performance drops let me know on the forums and ill try get a fix out if its an easy fix asap and it be a big help if people shared links to the game to help get it some more attention as the more feedback i get the faster i can improve the game
Also if u click follow on the community page you will get a small steam alert when news is posted
Update on the process
Hi this just a quick update on the update My new pc is still causing unknown issues with the build saying it cant find x in code when its there so i deleted the old "code" generated in win 7 and reimporting the whole thing again to hopefully fix it as it will need to auto generate again in win 10 It will hopefully fix everything but if it doesnt ill still put game on sale next week as planned and upload the fixed version asap
When its finished processing i will likely do a stream of it in editor to try show whats new while i try fix any issues stopping builds
Mini update on time scale
Hi just a quick update on the timeline my new pc arrived and when doing a test build goes much faster (20 mins now per instead 1-2 hours) but when i finished the build it canceled itself due to errors im trying to find likely due to differant drive letters and OS so im doing a full reimport on unity but due to large file size still takes hours im hoping to fix it by tomorrow friday latest
Mini update on whats happening
Hi just a quick mini post on whats happening i recently ordered a new pc as current one dead almost as its like 8 year s old now hopefully the new pc will mean i can do builds alot faster It is set to be delieverd monday. After talking to the coder i hired for some patch work said the rebindable keys should be done this weekend (next day or two) if thats the case i will likely try do a build monday night and then put it in the steam sale week after so that i have a week to fix any minor bugs that people find
Going forward the main "bugs" im looking for is the big ones like missing edges of map (invis barrier not there) NPC shops not opening and broken quests as well as if the new rebindable keys work Minor bugs/issues that easy fix is things like spelling errors and performance (i want to increse performance to be stable highand short load time)
Hopefully if plans go on time the next week or two should be this: Coder finishes rebindable keys and its implimented 14/15th New pc arrives 16th and depending arrival and setup time 16/17th will be a patch with the new races added and magic system to test out live
Around 20th will be patch update if needed fixing spelling etc if needed
Then 50%sale around 23rd assuming everything on track
Also the game artwork has been updated to match and game description images updated to show the new magic system and skill list(old images was like 3 skills) The new art is also added to steam new updated library look which should be live on beta steam soon
Almost ready for the update
Hi just a quick update on whats happening the player models are now added and magic added to the store located just outside the starter town. This update will hopefully go live in the next week or two just waiting on coder to help impliment the rebindable keys To start alot of the items wont be visable until i can get them properly rigged to models so only elf and human have outfits that show/hide (all share same one outfit) all stats are there just doesnt show on player
Shortly after this mega update there will hopefully be some quests added and some more dungeons/explore areas but feedback on what people want to see next would help on seeing whats needed more
And for those reading this that havent brought the game yet as mentioned previosly this update is part of my plan to give tee game a mega boost at once to help it long run survive and get some needed bits. As part it when the update goes live ill will be adding the game to the weekly sale (likely 50% off as that % has given the best sales overall) aswell as using one my credits to be on steam front page and likely the games trailer will be advertised. Im hopeing this will give it enough attention and sales that i can hire someone to help do things like model or code so more features can be added faster such as customisable players or better player controler so more action rpg then hit button 1 fo spell or add first person mode
Mini post 3/9/2019
Hi just a mini post to let you know progress
All players are set up in the database now using temp models shown below
They still need skills assining and equipment handler but they can still run and interact in the world when uploaded
I aim to finish the skills off in next day or two but my pc recently started to die so there might be a delay (i done a temp fix so aslong as it doesnt power down it should hold out)
The long goal is a customisable player such as found in games like Sims 4 or Fallout 4 where can adjust jaw size etc but that wont be possible for a little untill i can get the funds for a coder and modeler (the next step is partly customisable players using UMA but that would make most players look like ARK players but would mean better outfits)
Here is the current playable characters (plus the fairy/genie from the event item)
For Spells i have removed all "free" spells from humans as they was test spells to check bugs etc
New players will need to earn them from starter quests/shops (basic arcane shot like 1 coin so not huge deal)
For the new spells that interact with the enviroment/eachother the shield have finished as well as most bolt spells all thats left is the AOE ones such as rock crush, water/fire dragon etc
mini update on whats happening
Hi just a quick mini post on update so far
First is the first set of the new magic spells have been added to the database this is mostly defence shields and there spell scroll to learn them
All these to start with will be cost 50 coins/sell 25 with the exception of meteor/mega fireball which double as that will be a more advanced spell
The temp player models are also brought and importing in currently as well as talks with coder to make rebindable keys for customising basics
I will also be adding in some basic craft resipes for some to make use of the magic spells crafting so an example will be paper -> magic paper magic -> spell scroll
Right now im working out if it should be random spell or costs more but specific
Eg click blank scroll and get firespark result or scroll+bottled fire =fireball spell
For player models for races going forward the atlanteans will be male is current which "final" until i get in house modeler that can rig hair,armours etc female will be temp model until modeler can modify male body to female shape
Windwalkers will be angels like trailer and dwarfs will be shorter humans to save space until i can higher modeler to make the final versions.
The goal for all final versions is fully customizable such as games like sims,BDO, little bit like ARK so you can make your players more like how you want vs same stamp just diff armour.
Edit: mini update just realised the database somehow doesnt have the new npcs/shops saved so i will be readding them but should only be a 1hour job but it will mean text might change slightly
News 18th august
Hi quick post on whats happening
So far around 30 spells have been added to the games list the next lot will be soon
As its based on collision it should mean shields 100% block damage from the new spells that are projectile but are limited time and drop into the world not around the player.
To speed the process up a little all shields and projectiles will have the same costs/cooldowns to start then modified later as the core system updates or spells upgrade such as all new attack spells will be x mana an y CD and damage
eg base shield 10 Mana with 5 sec CD lev 2 will be bigger shield 15 Mana 8Sec cd etc
I have also talked to a coder about implimenting rebindable keys
With the spells im not 100% sure if the AOE ones will pass shields so tests will need to happen
Magic update soon
As part of the push to get ready for a boost to the game i am doing a big patch vs small ones now im not getting reports of major issues
The plan is:
currently adding around 50+ new spells into the game (you can see there effects if the trailer of some basics)
Ill also be adding new craft resipes and hopefully some new pets then the spider
+ Adding all races in even if it just a temp model (dwarfs will be shrunk humans, windwalkers will be angels not hermes type (wings on back and feet) etc)
The reason for this is to try get a big exposure push all at the same time eg big patch adding more content+steam boost+new trailer and media etc + sale with hopefully combo the games exposure enough to get it going faster long run as there will be more eyes reporting bugs etc.
New trailer made
Hi everyone just a quick post to show the new trailer that will hopefully replace the old one going forward:
https://www.youtube.com/watch?v=vPOmNCBfhfw