Eleven: Table Tennis VR cover
Eleven: Table Tennis VR screenshot
Genre: Simulator, Sport

Eleven: Table Tennis VR

wmr controller and quadrants fix

fixed Quadrants score display
fixed Quadrants scoring issue (you'd lose a point even if hitting a quadrant)
fixed avatar AI getting stuck
fixed wmr controller input issue for room button
added back steamvr tracking debug options

fix for environment override bug

fix for environment override bug:

before this version, if you overrided the environment, it'd break play...sorry :(
now it should be good (and if it isn't, i'll keep working on it ;) )

logging and preference patch

some users are reporting some issues when overriding an environment - where the points aren't counting. I'm not sure why this is happening ( i can't replicate, so this patch is adding logging so i can try to determine what is going on)

tiny fix for offline bug

tiny fix for offline bug

Thanksgiving Day Patch

This patch has a lot aspects, and as it's cross platform, I've just wrote it all in a public read only google doc:

https://docs.google.com/document/d/1wBMFEl1iBt6t7yq_azbsDapl5w2t37PGDkadlMv09M8/edit?usp=sharing

Patch 0.218.1

0.218.1:
-fixed beer pong
-fixed some paddle table interaction issues possibly causing collider issues for people (unclear yet..keep the bug reports coming)
-added standard/oversize paddle options.:

by default the paddle used in eleven was oversized by about 10-15%. This was this way for a very long time and we have avoided changing it to a more standard size because many people were used to it and we rationalized that the slightly larger paddle offsets for any tracking issues.
With the recent update of paddle-table tangibility, and with the arrival of many players going between real life and VR, many users have requested the option of a standard size.

This menu is accessible via:
menu .. settings .. paddle settings

https://youtu.be/DCu9udHH66c

Paddle Table Tangibility Update

Late-night news, but there are places where it's still Friday, so we made it!

Hey all, we have an exciting update to make the game even more lifelike! The paddle can no longer go through the table. Finally defense and chop serves make sense during competition!

as of v0.217.0

very minor update relating to AI

very minor update
-added minigame debug option to adjust AI's paddles throw coefficient
...this isn't persistent across sessions. This may help the AI be able to hit more counter spin rallies..let me know how it goes
-updated ai paddle parameters to the weird case they were in the unity 2020 version that ended up playing a lot more solidly at higher levels

Update notes for 5/22/2021 small update

0.216.0 - live for Quest/OculusPC/SteamVr

while i'm still updating for the next version, the Pico version of the app has some colliders that aren't found in the store version...and the preview version has some nice features not found in the store version...so this is just to synchronize those things - while not touching anything else.

features synchronized:
-scene colliders, including the fixed up chalet colliders
-multi hit prevention checkbox in upper right of controller settings
-arena fft banner toggle
-fixed own mask setting not being saved.
-pico controller models for multiplayer so you can see them

rolling back to stable

rolling back everything to previous stable branch...sorry everyone for the issues.