If you want to discuss the update, head over to our Discord server!
Greetings from the Elteria team! Today, as we’re releasing the new, big and shiny 0.15 mega update, you’ll find that the game had indeed changed quite a bit.
Today’s update introduces the Hub and the Chapters. The Hub is located in the castle of Agelon, which serves as the capital city of the human civilization on Elteria. As a newly arrived hero, you’ll help the citizens of Agelon, as well as the people of its many satellite towns. In the first two released story Chapters, you’ll investigate the current happenings of the relatively peaceful town of Faldaren in Birch Hills, as well as learn about some of the cutest denizens of Elteria in the mystical and wondrous town of Orzan located in the Tentacle Grove. Maybe you’ll even learn some of the deeply rooted secrets of the strange yet beautiful world of Elteria in this journey of yours.
In order to help you experience this adventure to its fullest, we have also made some changes to the gameplay.
No more pointless grind to level up your Calling. Every Calling has a handful of balanced (or even re-balanced!) abilities that scale with the power of your equipment, and you’re able to change your calling at almost any given time. In one of the future updates, you might find a way to acquire even more Calling abilities for every Calling in your arsenal.
Treasure your bridges as they’re hard to replace. In order to ensure the smooth story experience, as well as to prevent any griefing, we have limited the ability to build structures to the players’ own Private Zones - though some free-to-build areas might also appear in some of the future updates.
There’s a paper shortage in the local store. For the time being, the quest info is limited to the quest tracking on the playing screen. It’ll take us some time to implement a fully functional quest log, which will come in one of the future updates.
Currently, there are the biomes of two Chapters and the Hub area available for you to explore. We’re still doing some maintenance on the second Chapter (so there might be some bugs), and there’s even more content being on its way. Become the true hero of Agelon - and stay tuned for the details of the next incoming update!
See you next time!
Steam release date changes
Greetings, fellow adventurers!
As you may have noticed, the release date changed from "2019" to "Coming Soon"! Don't worry, we are still hard at work on Elteria Adventures!
We, as a team, have decided that its best to delay the release date. The reason for the delay is because we have a big update planned, but we want it to be as bug-free and polished as possible. We are planning on releasing it in early 2020!
The closed alpha is still going, and you can sign up by visiting our website. If you didn't receive an alpha key after waiting a full day, feel free to send any moderators on discord a private message!
If you want to stay up to date with the development, join our Discord server. We will post little sneak-peeks of in-development content too on the discord! Thanks for your ongoing patience, The Elteria team
Incoming: Chapters and Hub areas!
If you want to discuss the news, head over to our Discord server!
And once again, greetings from Elteria Adventures team!
Today we’re here to discuss the incoming changes to the character progression system and the following quality-of-life improvements related to the world itself.
The current crafting and leveling systems work off a premise of requiring the player to collect crafting ingredients and souls across several different biomes. These requirements are mainly connected to the Tier system, and they possess one glaring problem. Because of how they can cause the player to spend tens of minutes traveling from one edge of the map to the other, they make the world way too big for its own good.
It’s not very exciting to traverse through several layers of several different biomes in search of red gel and frost iron ore nuggets, only to then remember that you also need to collect several types of gems and a liana soul. Which is why we’ve decided to make sure you won’t have to travel too far at any given time. Introducing, Chapters.
Chapters: getting through this giant world one not-that-giant chunk at a time
Chapters are, essentially, gameplay and story beats separated from the rest of the world and limited to one or two biomes at a time. Each chapter has all the resources a player would need to complete it, with carefully adjusted strengths of encountered enemies and a difficult (but extremely satisfying) boss fight at the end of the chapter. Defeat the boss, receive the resources you need to prepare yourself for the next chapter, then proceed on your journey.
This way of progression allows us to rework the difficulty system in the game, getting rid of Tiers in favor of chapter-based leveling system. This, of course, also means that there will be some adjustments and changes to the Callings, with the biggest one being that every calling will be available to the player from the very start, and these callings can be easily and freely changed.
This is the first Hub area. Yes, it’s a giant castle. And yes, it’s cool.
And how will you be able to access the Chapters? Via a Hub area, of course. Hubs are safe places that grant players access to different Chapters through several special Portals. These Hubs also house players’ Homebases, serve as community centers, and will host community events.
Also, we’re getting rid of the Multitool’s Gather ability - you’ll be able to gather the resources with Digging, jumping, or other mechanics and abilities instead, depending on the type of resource, since that was also not very fun to do.
This portal might be spooky, but it probably leads to the tasty watermelon piglets. Maybe.
The Hub area, along with the first Chapters, are scheduled to soon arrive to the alpha servers. Be sure not to miss them, and be sure to stay tuned for even more exciting news!
See you soon!
Incoming brand new Calling: The Summoner!
If you want to discuss the news, head over to our Discord server!
Once again, greetings from the Elteria Adventures team!
Today, we’ve brought you something extra special: the juicy details on the new incoming Calling, its mechanics and abilities! Introducing: the Summoner!
So, let’s talk abilities. Just as its name suggests, this calling is all about summoning Elteria’sflora - and sometimes even fauna. The Summoners are all about strategic placement of their abilities. Each summon lasts for about seven seconds, so it is crucial to know when, where and how to use each ability.
Basic Ability:
The Summoner’s basic ability is to summon a Toxic Mushroom. These Mushrooms explode with toxic spores on contact with the enemy, inflicting damage over time, and the Summoner can normally have only three of these Mushrooms active at a time.
However, if an enemy dies while under the effect of these spores, they grow into yet another Toxic Mushroom that doesn’t count towards the Summoner’s limit.
Don’t eat those mushrooms. Make your enemies eat them instead.
Other summons:
Jumper Sunflower and Bumper Mushroom: summon a Sunflower that sends anyone who steps on it high into the air, and a Mushroom that flings anyone who touches it across the air. Use these abilities for utility, or to control your enemy’s movement!
Slime: depending on this ability’s level, summon a Green Slime, a Blue Slime, or a Red Slime. Each of these critters would gladly fight for you, dealing damage to the enemies, as well as knocking them back!
Tentacle: summon a Tentacle that attacks the nearest enemy up to 3 times, and then disappears.
The power of bounciness can be used for the greater good. Or for evil, if you’re into that.
Tentacle Festival:
Summoner’s final ability is, perhaps, the most fearsome one. This ability sacrifices all of the active summons, including the bonus Toxic Mushrooms, and replaces each summon with a Tentacle. Each of these Tentacles attacks its nearest enemy for up to 3 times, and then disappears.
Just a few seconds of a setup - and your enemy will become the punchline
Summoner’s abilities are synergetic and, given enough precision, coordination and awareness, can do wonders on the battlefield, making short work of practically any enemy, and even turning Summoner into a secondary tank.
Prepare to reach the utmost potential of the Summoner’s awesome arsenal of abilities, and stay tuned for even more news,
See you soon!
Exciting new Items!
If you want to discuss the update, head over to our Discord server!
Hi there!
We’re back back as promised, this time with some incoming shiny new items to share with you. Some of these items are intended for the late game, some for the beginning, but all are truly bound to be fun:
1. Armor of Lunar Radiance
You might remember this item from one of our recent articles. It’s a high-tier armor set that you will be able to craft after visiting some of the farthest islands of the Jungle biome, or the Moon itself. Looks pretty sweet, doesn’t it?..
2. Royal Gaze
...Well, arguably not as sweet as this mask that you’ll have a chance of obtaining upon slaying the monstrous Pumpking. Sure, the battle is astonishingly difficult, but this cutting edge fashion statement is worth every ounce of effort.
3. Mooncat Diadem
Mooncats run amok in the Bamboo Thickets at nights, mercilessly trying to gut anyone they meet with their razor sharp claws, be it a human, a beast, or even a Coin Cat. Which is why making hats out of these bullies is a fair game.
4. Reed Frog Hat
Do you remember about the the incoming, bull-sized Leaf Frogs? These hopping, hulking hassles can also be turned into a really nice hat. And the enchantment on this hat is almost certain to make it one of your go-to pieces of equipment, especially during your farming sessions.
5. Lava Ladybug Hat
Ladybug is an incoming 1st Tier underground mob most notable for its warm, yet bright lava-fueled luminosity. A hat fashioned out of such a monster would provide a constant and reliable source of illumination underground, or during Elterian dark nights.
6. Leaf Sword
Despite its appearance, this floral cutting tool is sharp, and sturdy enough to be used as a lethal weapon. You’ll be able to create this weapon after paying a visit to the middle tiers of the Mushroom biome.
7. Toxicant Core
Living Toxic Shrooms are all too eager to prove that their venomous dew is a lethal weapon - so of course, it’s reasonable to try to weaponize it yourself. Collect enough resources from these dangerous foes, and you’ll be able to craft this powerful Core.
8. Watching Staff of a Toad Eye
This staff might look (at you) funny, but it is a highly valuable tool, as it possesses the ability to summon Jump Mushrooms. There’s also a rumor that differently colored staffs might be able to summon different kinds of mushrooms.
Prepare to obtain, craft, wield, wear and utilize these amazing items as soon as they reach the game servers.
See you soon!
Soul System Rework
Hello everyone!
Once again, we’re back with a new pack of fresh information, and this time it’s all about the new, exciting ways we’re going to change the old, not-as-exciting mechanics of Elteria Adventures. Today, we’re talking about the changes to the Soul system!
At this moment, each hard fought for, equipped soul gives you a small constant boost to some of your stats, as well as a temporary boost that activates whenever you pick up a gem shard. Neither is big enough to matter by itself, but three equipped souls would allow you to either smooth out the rough edges in your current build, or make the rough edges sharp enough to easily pierce a Boarmelon’s hide, at least in theory.
Weaponizing Polymorph is outright satisfying.
In practice, we had soon realized that there is nothing exciting about these mechanics, that there’s little to no incentive to swap out the equipped souls as soon as you find a combination that works for you, and that most of our players use roughly the same combination of souls. And honestly, we’d rather make things a tiny bit more interesting than that.
Which is why we’re introducing some changes to these mechanics:
First of all, the small buffs that are activated when you pick up a gem shard will depend entirely on the type of said gem shard. For example, those Lava Gem shards that are so common in the underground parts of Elteria? These will always give you a Light buff, allowing you to see in the poorly lit underground caverns. Others will give you Physical Defense, or Speed or some other kind of buff. So now you’ll no longer have to wonder if the souls you’ve equipped are interacting with the gem shards in the right way for the biome you’re in. They always are.
With the new changes to the Souls, you too can be an adorable kitty.
And second of all: the equipped souls are going to give you active abilities. Yes, you’ve got that right, equip a Small Boarmelon soul and you’ll get their Charge Attack, put a Coin Cat soul on and you’ll be able to heal your allies, while the Blue Shark will give you their astonishing ground swimming ability. These abilities will be scaled and slightly tweaked for the players to use, of course - so some might actually be weaker or stronger than how they appear in nature - though all of them will give you new, fun ways to interact with the world of Elteria and its inhabitants.
With the new Soul System in place, your toolkit will widen not only in accordance to your equipment and level, but also with every new kind of Soul that you manage to collect. You will be able to acquire your first active abilities literally within minutes after first appearing in the world of Elteria Adventures, and you’ll continue to increase your arsenal through every single tier of every single biome on your way.
Feeling really fluffy today!
Get ready to tackle your enemies, swim through the ground, and heal your allies using the new, improved Souls.
And - see you soon!
Alpha 0.13.5
Hi there! We are currently working on next major Elteira Adventures update - Alpha 0.14, we remembered that we forgot to share all updates after 0.13.4! That sometimes happens when you're so focused on actually making them: we share them on our Discord Server, but don't post on Steam or anywhere else. To preserve the universe timeline, here they are in chronological order...
Fixes in Alpha 0.13.4
These are mostly fixes of 0.13.4 update which we posted sometime ago.
Alpha 0.13.4-3 (184)
Fixed the game working on Linux. Cross-platform is very important for us, we are still working on Mac OS compatibility issues, more fixes to come in 0.14!
Fixed being able to trade with Moon Cats.
Alpha 0.13.4-4 (185)
Most of it is making Private Zones work as we planned from the start.
Now you have TWO Private Zones - one on the ground and one in the sky. You can build in both places and teleport between them by using the banner. Both will be saved and restored if you move it.
Ground, trees, grass, etc don't get removed when you set up or remove Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
Objects and buildings don't get removed when you set up Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
You now see other players' Private Zones only when you try to set up your own Private Zone. You see your private Zone when you're in the build mode.
When you remove the Private Zone, your home point stays on the same spot until you set up a new Private Zone. You can return there when you die or by using Recall ability.
You can teleport home by using Recall ability even if you don't have a Private Zone.
Universal Tool Level 1 now has a Recall ability.
Ability to create new Private Zone is not set on cooldown after removing Private Zone.
Some other fixed in this patch were:
Changed Tier 1 progressing: you now need Skeleton Souls instead of Hare Souls. Killing Hares on Tier 1 was too annoying, they're Tier 2 monsters.
After performing X3, X4 or X5 Mushroom Combo, mushrooms on which you performed it are destroyed. No more abusing conveniently generated mushrooms :P
Mushrooms and Sunflowers when activated take damage equals to 25% of their maximum HP. They can't be activated more than 4 times. It prevents abusing the combo and prevents monsters from getting stuck on mushrooms.
Mushroom Combo works only for players. Monsters have no need for soul essences, so why bother...
Fixed few crashes.
Fixed how often health and energy updated because of regeneration. It's now less frequent preventing network from overloading.
Small Octopus now has abilities and can fight for itself.
Fixed some texts being in Russian when English language selected.
Alpha 0.13.4-5 (186)
Optimized performance of voxels and trees breaking (still working on it).
Small Plum Octopus deals much less damage when pulling players through a wall.
You can again get Weak Soul Essence in Tier 2+.
Universal Tool Level 2 is made with iron ore, not iron bars (can have Private Zone without making Forge now).
Alpha 0.13.4-6 (185)
Optimized item drop: it's now more fair, you should have less dry streaks when you kill 20 monsters without soul drops
Optimized item drop: now if monster has a chance to drop multiple items, chance applies to every item, not to drop/no drop. It will make drops from elite monsters much more rewarding, you should not get no drops from killing legendary monsters.
Blue Sharks now spawn automatically. There are 16 Blue Sharks in the world now and they randomly respawn every 12 hours.
Fixed bug that caused area in Private Zones to regenerate. Now you can have underground homes too!
Alpha 0.13.5
We also released the Alpha 0.13.5 update on 23rd of August. Here's it:
New monsters and objects spawner
We reworked a lot of things in the monster spawner. Goal of the new spawn system is to make world more interesting by creating groups of monsters and objects, and also fix bugs. Numbers might not be perfect right now, but we hope it will fix some problems, like huge amounts of monsters in one place or night monsters spawning in the wrong time. We will continue working on fixing it's bugs and tuning spawn rates, please report everything you find odd.
Balance changes
You need 2 times less souls to craft items and 3 times less souls to level up.
Tier 3 and Tier 4 monsters are now about 1.5 times weaker. Notable case: Hare Shaman doesn't do damage now when transforming player.
Mooncats are now primary source of Gold Coins, not Coin Cats. Don't kill good cats 'v__v'
Adjusted Coin Cat trade prices, it now sells pomegranates instead of apples.
You can now trade with Carrot Hares.
Mooncat is now a tier 1 monster.
You can now craft Air Jump potion without cauldron, simply in hands (press [P]), and it's now crafted from Toxic Mushroom without reagents.
You now need gems instead of gem shards to craft calling potion. The ratio is the same, but you don't need to break gems after getting Level 2 Universal Tool.
Solid Core now gives 150->200 Attack, 5->7 Critical Chance and +5% Speed.
Significantly reduced cooldown of Gather ability from 5 seconds to 1.5-0.7 seconds (depending on level) and cast time from 2.5-0.8 seconds to 1.5-0.7 seconds.
Reduced damage Little Plum Octopus does when pulling characters through walls from 10 damage per voxel to 5.
Dialogs and quests
Added mini-quests at the start of the game to help people start the game. They work through tracking system. After logging in you will have a tracker that shows you how to build a workbench and universal tool level 2, then furnace and then cauldron.
Introduction to the game and it's mechanics is our huge priority, but it will take some time to implement it in the best way possible, meanwhile we added this small hint to help players started
You can now have a short conversation with Coin Cat and Carrot Hare. This system will be used for quests in the future, for now it's a test. Just press [F] while looking at them to open dialog window. You can still trade with them by selecting a "Trade" dialog option.
Monsters bouncing
Note: this feature was disabled in a quick-fix patch right after 0.13.5 because it caused issues. We are going to return it in Alpha 0.14 with a whole new Spirit System!
You can now bounce off of monsters when you jump on them. For now it does nothing, but you can imagine you're in an arcade game and have fun doing it :)
Mac OS support
Note: this patch doesn't fix all compatibility issues with Mac OS. Alpha 0.14 will have more fixes, that, hopefully, will finish our struggle with supporting Apple's OS.
We fixed our game engine to hopefully work on Mac OS. There are still tests need to be done, but supporting Mac OS and Linux is a big priority for us and we will continue fixing all compatibility issues that arise. If you have Linux or Mac OS, please test the game on them and tell us how it works!
Other changes
You can now set one way point on the map by right-clicking on it. You will see this point on the map and on your compass.
You can now remove death marker from the map by right-clicking on it.
If you've been offline for more than 7 days, your private zone will be safely removed from the world. You can place it again when you return and your home should be restored in the new place.
Changed interactions with objects. Interaction now can have animation and use time. It's now used when interacting with Elteria Heart or Hare Statue.
Added sounds when equipping items.
Doors should be highlighted red when you can't open them in others' Private Zones.
You can now see private areas in quick build mode.
Now you can't trade with damaged monsters.
Equipped souls now float more smoothly with you.
BUG FIXES
Fixed bug when some parts of the world were not rendering until you're very close resulting in "holes" in the world. It mostly happened when monsters break ground.
Fixed bug when world load queue overloaded after dying, teleporting or playing for some time randomly, resulting in effective load radius being 0 and monsters and world loading only when you are very close.
Fixed DIG ability not working while holding LMB.
Fixed crash after trading or when quickly changing tabs in inventory. Improved overall inventory interface performance.
Mushroom Combo doesn't count one mushroom more than once now.
Some fixes to objects highlighting.
Fixed case when you couldn't interact with some objects when they're too close to other objects even if the right object is highlighted.
Fixed some English descriptions. Please continue reporting if you find Russian texts when you select English language. Internationalization is tricky and we are still working on a good way to keep track of all this stuff...
Fixed object interaction key sometimes not disappearing when it should.
Future updates
It's been a while since last update, we know.
Elteria's Rifts: Beyond Elteria
Greetings, fellow adventurers. It is kind of obvious that the world of Elteria is not exactly stable. The fabric of reality itself seems to shift, twist and reshape itself under the influence of clashing tides of intense magical energies, transforming inanimate objects, living organisms and sometimes even entire biomes into something new and often, dangerous. One of these phenomena is of particular interest to adventurers and explorers. Why? Because it’s the exact same way we, humans, have reached this place. This phenomena is called Rifts.
Essentially, Rifts could be considered cracks or tears in the fabric of reality, sufficiently stabilized by the chaotic energies of this world to allow for actual interdimensional travel to places rarely, if ever, seen before.
At the moment, no Rift on Elteria (except for the one that brings in new Adventurers, of course) is stable enough to be frequently active. Still, these gateways to the neighbouring dimensions do pop up all across the islands from time to time, allowing us to at least collect some data on the most prominent of them.
Warning: there is a possibility of Hematite Grove having some sort of a connection with an entity known as Levin.
The phenomena of the Rifts is still severely unexplored, and this exploration requires a high degree of caution, as even the specialists of this field can’t tell for sure just for how long any particular Rift can actually sustain itself. The only thing we can assure you in is that no one trapped on the other side upon a Rift’s closure was ever retrieved afterwards, alive or otherwise.
The following notes provide information on the possible dangers of the Rifts and, as such, they are to be distributed for free, and to be taken into heavy consideration whenever you come across such an anomaly. We advise you not to attempt to cross it and, if you are in no danger, make notes of its observable characteristics from the relative safety of Elteria.
What is a rift?
Put simply, a Rift is essentially a portal, or a wormhole to a completely different dimension. Every such dimension is reported to consist of a massive, single Biome that is different from the biomes found on Elteria. Sometimes, categorically different. The ecosystems of such dimensions are different as well - though they do bear key resemblances to the Elterian environments.
Due to this, some researchers and explorers tend to hypothesize that the energies of these neighbouring dimensions are a significant factor in what makes Elteria so unstable in the first place. This in turn raises the question: why do these dimensions cause the instability of Elteria? Is there some sort of catalyst for such anomalies or did this instability play a part in the formation of this world for a long time?
Either way, as of this moment the Rifts appear more and more frequently and last for a longer time with each passing day, which makes it that much easier to collect data on them.
So far, we’ve established two frequently reappearing Rifts:
Hematite Grove
This Rift sometimes surfaces in the deepest, most dangerous parts of the Tentacle Grove. The explorers that have entered this place report of the crimson crystal trees and blood-red magical gems unlike any other that can be found on the islands of Elteria.
And while there were no outbreaks of such flora, or magic gems on Elteria, some researchers tend to believe that the magical energies of this place have something to do with the formation of Hematite deposits. Hence Hematite Grove, the name of this place.
Because of the safety concerns regarding the lifetime of a rift, the explorers did not venture far enough to find any locals. They did, however, report of finding animated suits of armor and apparitions that seemed to be guarding this place.
As of this moment, Hematite Grove is marked as a place of special interest, since it might contain either an advanced civilization - or the ruins and artifacts of one. Either option would help greatly in the settling of Elteria.
Moon
Some Rifts (much unlike the Rift to Hematite Grove) tend to appear in completely different places of Elteria each time they manifest. This “drifting” of such Rifts is currently widely believed to be caused by the instability of the magical currents and the shifts in the interdimensional fabric.
Warning: there is a high probability that the Moon Rift has some sort of connection to an entity currently known as Anastasia.
One of such Rifts leads to the Moon. And not to the Moon Dimension, or a place that has the properties of the Moon - we are talking about the actual Moon that lights the Elterian sky at night.
Establishing this amazing fact required the construction of a sky beacon, since this Rift currently appears only for a minute or so at a time, and practically never in the same place on either side - but almost always faces the planet. And, after such a construction and several months of waiting for an opportunity to take the corresponding measurements, we were lucky enough to determine that yes - this Rift really does lead to the Elternian Moon.
Because of the dangerously short lifespan of this Rift, we were not able to enter it for longer than just a few seconds. Still, we have managed to establish a few facts. First, the Moon has the expected low gravitational pull. Second, it unexpectedly has enough air to sustain life. Third, a closing Rift can slice your head (or, in fact, any other body part) off in an astonishingly clean fashion. This, less astonishingly, would work the same wonders for the human body, as a guillotine would.
Also, the research group has managed to collect enough of a material currently named Moon Ore to create a single suit of armor:
This, for now, concludes our series of notes for our fellow adventurers. Please stay safe as you explore the islands of Elteria - and be on a lookout for anything out of ordinary.
Godspeed, everyone.
The Home Base improvements
And we’re back! This time, we’re here to tell you about the incoming improvements to our recently established system of Private Zones.
These Private Zones allow a player to create a small sky platform in which only the said player can place, or remove objects and building blocks, allowing the said player not to worry about any of their crafting stations and buildings in the said zone. And best of all, the player is able to remove their own Private Zone, and relocate it to somewhere else, allowing them to take their Home Base with them wherever they go.
The changes to these Private Zones can be easily divided into three categories: Crafting Stations, Stalls and Buddies.
The changes to Crafting Stations include one replacement and three new Stations, two of which you’ll be able to build on your Home Base:
Do you remember the Frosty Anvil? Costly thing, requires a lot of rare and powerful components and gives a reforged item five random stat bonuses? Yeah, long story short, it’s going to turn into a golden Magical Anvil, and will be practically the same for all intents and purposes…
...and the reason for this is that the Frosty Anvil with some new, special Reforge rules is going to appear in the field, in the high level frosty biomes. You’re not likely to be able to take it home, but it’s bound to be useful enough to warrant a journey into Crystal Gardens.
Just one tiny carrot can turn into FOUR building blocks! Now THAT’S efficiency!
Voxel Workbench. You’ll be able to craft it in the beginning of your adventure and feed materials you’ve found into it, to get building blocks in return. And there are some materials - like Birchwood - that will naturally turn into more building blocks than other materials, allowing you to create an entire wooden house with just a few trips to the nearby forest, for extra convenience..
Disassembly station. Throw your unwanted items into it, receive some basic materials in return. Iit’s an easy and simple way to either declutter your inventory, get rid of several identical complete items dropped off a mob, or avoid farming materials.
Stall - it’s a new type of building, a statue that you install at your home base in order to access its functionality whenever you want to. One of the Stalls, a Hare Warrior Statue, has been accessible in the field for quite some time, and it is soon to be also available as a house decoration. Other stalls will allow you to change your Calling, and having all such Stalls will allow you to freely change your Calling at your Home Base with little more than a push of a button.
The Stalls will be obtainable as rewards in the incoming Quest Lines. Just like the next feature: the Buddies.
It’s nice to know someone’s always waiting for you to come back home
Buddies are inhabitants of Elteria - Coin Cats, Blue Hares, Seed Frogs and others - who, as a result of a number of completed quests and tasks, have agreed to come live at your Home Base, which in turn provides you with access to some nifty boons. A Coin Cat, for example, opens a shop with a weekly rotating stock, while a Seed Frog will allow you, for a small fee, to teleport into specific locations. Oh, and the boons these Buddies provide become greater as you complete more and more quests.
Oh, and there’s one more thing to discuss: the Comfort Level! Comfort Level is a special parameter, that is increased with each unique Craft Station, Stall and Buddy in your Home Base. And reaching certain milestones of Comfort Level will give you passive abilities - ranging from increasing your gained Essences to giving you a small Speed boost during daytime and replenishing some of your Stamina upon picking up a Gem Shard.
So - plan out the Home Base of your dreams, and prepare to fully furnish it to make your life on Elteria even easier than before,
And see you next time!
Loot and Equipment
And we’re back on track with the news and information of utmost freshness from the Elteria Adventures team! This time, we’re going to talk about the first part of our RPG system, and that is: the Loot system.
If we were to sketch out a tree of the currently available list of craftable equipment in Elteria Adventures, it would resemble an inverted pyramid with just a few simple items at the beginning of the game, a little bit more in the middle, and quite a lot of different, powerful options in the endgame. That, of course, is not ideal - while the fun in the endgame is important, it’s just as important to have fun on the way there.
To combat this problem and give this equipment tree a more rectangular (if a bit trapeze-ish) look, we’re about to introduce a number of downgraded, lesser versions of some of the late-game items as 1st-3rd Tier recipes, giving you the opportunity to try all these amazing abilities long before you can even reach the harshest biomes of Elteria.
And the ability itself won’t necessary be a downgrade. For example, the invaluable Glove of the Time Lord that reverts your character to their state 6 seconds prior, will receive a lesser version that will inherit this very ability, while the late game version will actually have its time reversing capabilities doubled to 12 seconds.
The cost to create a time-reversing glove is just a bunch of 2nd Tier materials. And that’s amazing.
Moreover, we’re adding quite a lot of alternative methods of acquiring all the best trinkets Elteria has to offer:
- Good old craft. It worked so well up to this point that we’re going to add even more ways to craft and improve your equipment, including field craft stations that you won’t be able to build on your home base, but will find somewhere on the islands of Elteria instead!
- Item drops. Some enemies, especially the Bosses, will have a chance to drop already completed, no-assembly-required items upon being defeated in a fair fight. Such good sports, aren’t they?
- Shop purchases. While there is no universal currency on Elteria, you’ll be able to exchange some of the goods (including essentia and foodstuffs) you find in your adventures for highly useful items and equipment by exchanging them with creatures of sentient races, including, but not limited to Coin Cats, Blue Hares, Seed Frogs and Crystal Llamas. Barter your way to victory!
- Quest lines. Complete quests to get goodies, and complete entire quest lines to get even goodier goodies! Yes, that is correct: the Quests are also soon to come to Elteria Adventures, and the reward for the completion of any particular Quest Line just might be something you’d rather not miss.
A simplified Insatiable Maw for you, and summonable obstacles for your foes.
And we certainly hope you did not forget that you’ll have three Weapon Slots to fill at any given time, so you’ll definitely need all the help in getting equipped you can get!
You’ll have much more pieces of equipment and trinkets to play with on every step of your journey - and much more ways to acquire them in the first place. Prepare to be equipped for any possible occasion -