Elven Assassin cover
Elven Assassin screenshot
Genre: Simulator, Adventure, Indie

Elven Assassin

Update 1.25 - Knuckles Support



Knuckle Support temporarily in branch "knuckles_support" due to some screen issue present in the last update, it will be back in the main branch as possible.



To access the Knuckle Support branch:
1. Go to your game library
2. Click LMB on Elven Assassin
3. Go to Properties.
4. Go To Betas Tab
5. Select knuckles_support form Drop-down menu
5. Click ok and you are ready.
(sometimes you need to restart your Steam Client for the update to start downloading)

Greetings Assassins!



This update brings Knuckles controllers support and also a few things requested by the Community. We want to thank each one of you who are sharing your suggestions and ideas about new possible features. It helps us a lot!

Let’s dive right into the update.

Knuckle Support





Now you can move your Elven fingers.

Enable pause





Long matches can be challenging. As per request, players can now enable pause on multiplayer games. Every 20 waves Game Master can request a 5 minutes break. We hope that it will give you the time you need to take some rest during the long game sessions.

Sound Alerts


There is a special sound to inform you when someone leaves/joins the game.

Bug fixes:


-Fixed cannon does not give points on the scoreboard
-Fixed proper helmet displaying after player’s death?

Addressing rest issues:

There are two important things we will try to address as soon as possible:

-Players losing their experience and gold on Oculus
-Disconnections in VR Arcades


Unfortunately, we were not able to fix it as there was too little information about the errors in the output.log files we got from you guys. But know we added some more debug information so it will be easier to fix these issues.

Know issues:
The cross-play between Oculus Home and Steam should be working fine around the beginning of next week.

We will be uploading some more community request next week, so stay tuned.

Thank all of you for sticking with us and have a fantastic weekend with your VR headsets :).

Update 1.24 - Tournament



Elven Assassins!

We are glad to announce that our Tournament mode went successful through a previous round of tests and we decided to put it on the regular schedule. We think it is a great addition to our basic Deathmatch mode where you compete with other Assassins.

We’ve been working on that for quite a long time and we can say that we are happy about its current state. We would like to thanks to all of you who were participated in our previous Beta Testing, your presence helped us a lot!



The schedule of the regularly planned tournament events are:

Every Friday/Saturday/Sunday:

Europe - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC





You can find these regions in the game lobby. In a specific region, there is a tournament tab. Soon before the established time, the join button becomes visible allowing players to enroll a Tournament. The gathering begins and players are joining the server.



A match begins with dividing Players into groups. When it starts, they play PvP deathmatch game on the Old Ruins Garden map competing with other Assassins. The game match is 7 minutes long. The best Players (based on their K/D) are qualified into the next rounds until they enroll into the final. Here, in the crucial match the winners are found and granted with the title of the best Elven Assassin. You can find them in the current leaderboard with their latest scores.



There will be many chances for anyone to participate in the Tournaments, we cannot wait to see you in the battlegrounds!


If you would like to share some thoughts about this mode you can give us your feedback in the discussion threads.

Thank you once again and see you in the next update.

Update 1.24 - Tournament Beta Testing & Bug Fixes

Hello Elven Assassins!



We’ve been busy working on the Tournaments, big thanks to anyone who participated in our first round of tests - it helped us a lot!

Today we are announcing the second round of tests.

Tournament Beta Testing II:



For those of you, who would like to join us at the second beta tests we are inviting you on the following dates:

-15 March


Europe - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC

-16 March


Europe - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC

-17 March


Europe - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC

The dates are subject to change if there will be some unexpected problems
- we will update this announcement is the problems occur.

As for our previous tests, you can join by selecting Tournament Tab in the Region Lobby. Then, after the specified time you will enroll in the game.

Good luck!

Bugfixes:


-Fixed the counting time format on Tournament
-Tournament timer is now reduced
-Mini-scoreboard is now showed when the player is dead
-Fixed the laser pointer when using Oculus headset
-Fixed flowers blocking arrows on Elven Town map
-Fixed invisible collider blocking arrows on PvP
-Fixed shot down lanterns blocking Orc’s path

Arcade Version
-The Ice Spells are now being used by Arcade Players

Christmas Tournaments.

Hello Elven Assassins,



The tournaments are still in beta testing, but we wanted to share with you the schedule of the upcoming tournament events during this Christmass.

This are:

25.December


Europe - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC

26.December


Europe Region - 5 p.m. UTC
USA - 11 p.m UTC
Asia - 9 a.m. UTC

You can also use the in-game timer to find out next tournament date.

Merry Christmass!

Update 1.23 - Oculus Cross-Play and Touch support

Hi, Elven Assassins!
We have just released the new update that consists of the following:

Cross-Play


We have just enabled the cross-play functionality between Oculus and Steam! So sorry it took so long, but it was a quite complicated technical task with many issues to be fixed down the road to make this possible.

Thanks to this feature you can play with your friend who uses the Oculus version!

We don't guarantee we will support this forever, but hopefully, there will be no issues that would make us stop to support this great feature.

Oculus Touch Support


From now on we added official support for Oculus Touch.

There is one known issue when the laser pointer might be pointing a little be to upwards than it is reasonable. This happens only for the limited time and will be resolved in the next update!

Other bugfixes:
For those who have some issues with some words being changed from English to Korean the issue is now resolved.

Stay tuned for the tournaments which are coming next!



Update 1.22 - Ice Spells

Hello again, Assassins.

We’ve got some exciting news for you! We’ve just added a new set of spells to the game, themed after the Ice element. Two of those spells are utility spells which open up some more strategic options when you play with a group of people. Here’s a list of all of them and what they do:


Freezing arrow instantly freezes the target hit, immobilizing or killing it if it’s weak enough. Anything that comes into contact with the frozen enemy will instantly shatter them.





An utility spell which blocks axes from going through it, while allowing arrows to pass freely. Beware: the dragons fire or the giant trolls fist is too strong to be blocked by this spell!





An upgrade to the Freezing Arrow, this spell can freeze enemies in an area around its impact point.





Bring back allies from the dead with this utility spell. An arrow so cold it pulls the dead from the limbo, has to hit your fallen comrades head or torso to have an effect.


A devastating weather effect summoned where the arrow carrying it landed will freeze and kill anything that dared an attempt to pass through it.

We hope you’ll have fun using them. Let us know what you think!

Fire Arrow (Updated)


The fire arrow was changed to behave more realistically.
Instead of dealing all damage instantly, it reduces enemy health over time while the orc's body is being burned in flames.


Arcade Version Update - Language support


Elven Assassin Arcade version now supports Korean and Chinese languages.

Update 1.21 - Tournament Beta Testing

Tournament Beta Testing


For quite a long time we have been working on PvP Tournament, and now is the time we are going to make the first open beta.

The tests are to be held on Europe region on not very convenient hours, but this will change when the tournament will leave the beta phase. At that time, we will be also posting a more detail announcement describing what this feature is all about.

Those of you who are too curious to wait, are invited participate in beta testing in one of the following dates:

  • 9 Aug 2018 at 2 PM GMT
  • 16 Aug 2018 at 2 PM GMT


A brief summary of how to take part:


In the Europe lobby, there is a tournament tab.
Soon before the specified time, the join button becomes visible allowing players to enroll.
Then players are divided into groups and play PvP deathmatch game. The best players are qualified to the next rounds until the winners are found.

Bug Fixes:


Fixed Fire Arrow
Improved Troll death - added sounds and particles

Update 1.20 - Torso, Lobby Sorting, Leaderboards for Arcades


Greetings Assassins!


Today we bring you another update. Let’s dive right in:

New looks


To improve immersion, we’ve added hands that hold the virtual controllers you see when browsing through menus. Additionally, to be consistent with Deathmatch, players in Co-op games also have torsos now. Be careful, as axe wounds to the gut are as fatal as those to the head!



Improved cleaning the battlefield


Before the dead orc bodies just blinked which was kind of immersion breaking. Now, the bodies of fallen enemies have a cool fadeout effect, check it out:



Lobby sorting


As per request, rooms available in the lobby are now sorted, both by player count and privacy setting. You’ll now see open rooms before ones that have password protection, and rooms that are full will show up at the end of the list.



Arcade leaderboards


Here’s something for owners of VR parks as well. Arcade leaderboards now display the scores local to your VR location. The one requirement is you need to set up a LocalServer (do not confuse it with private rooms). You can find instructions here: https://elven-assassin.com/commercial-license.html

You can also display the leaderboards on a separate screen in your location.


Bugfixes


(VR Park version) Ensured that different game versions of Arcade clients can’t play together when they use the same park code

Update 1.19 - Private rooms

Greetings Assassins!



This update brings you the long requested feature which allows you to create private rooms. With this, you will no longer have to worry about random people joining your game, allowing your elite squad to shoot orcs in peace.

Whenever you do want to meet new friends just leave the game public as a sign of invitation!

Here’s a quick rundown on how it works:

Personal Version



While creating a room, you get an option to set it private.



If you do, clicking Create will take you to a window which allows you to set a passcode for it. Make one up and share it with your friends.



Other players will see that this room is private, and will be prompted to type in the passcode upon clicking Join. If the passcode is correct, they’ll be allowed to enter. Otherwise, the game doesn’t let them in. Simple as that.



Arcade Version



VR Park owners, on the other hand, can set up a whole private server.
In Arcade Settings, found in the Settings window, you can opt in to use a local server. This option persist between launches, so you only have to configure it once.


  1. Clicking “Setup->Create” generates a code which identifies your server.
  2. To enable your other machines to join this server, select the “Local” option on them as well, and use “Setup->Join” to join the server.
  3. You’ll be prompted to input the server code, which was generated on your first machine.


Here is the diagram which graphically shows how to set this up.


You can even set up multiple servers for your Park, say you have 8 machines with Elven Assassin running and you want to group them into two groups of 4 so that players from one group don’t join players from the other by accident - simply generate two server codes and assign one to first 4 machines, and the other code to the remaining 4.

With that we figured the VR Park version doesn’t need the private room option so that your players can play the game without doing an additional step, but if you think you need private rooms after all, do tell us.

Also, we introduced an option to choose "default region" which shortens multiplayer game creation process in your Arcade, as it does not show the screen with region selection.

Bug Fixes



We have also pushed some bugfixes, most notably:

  1. Fixed rare cases where other players arrows would behave strangely when the other player draws their arrow
  2. Deathmatch: Fixed players sometimes getting teleported back to the platform they just died on shortly after respawning
  3. Fixed Player Titles not distinguishing between players with the same Steam name
  4. When teleporting, players using Rift in the Steam version of the game will now be rotated towards the center of action instead of the general direction they were looking at before teleporting
  5. Fixed camera blinking when changing scenes that players using Rift experienced


Patch 1.19.2


Fix problems with loading lobby that happened for some players.

Stay tunned as the new updates are being worked on!



1.18 PvP Deathmatch



Today we have something very exciting for you.

PVP Deathmatch mode


This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay


The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak


Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map


Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard


We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback


As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/