Emberdoom cover
Emberdoom screenshot
Genre: Role-playing (RPG), Strategy, Indie

Emberdoom

Emberdoom Update v1.1.2

Emberdoom Changelog v1.1.2

- Added skill descriptions on the character selection screens
- Added health potions that drop when enemies are killed in singleplayer
- Increased the attack speed for all characters
- Fixed bug with the settings UI when displayed in-game on a 16:9 screen

Emberdoom Update v1.1.1

This update fixes a few bugs from the last update and adds a new enemy. The new enemy is a our first ranged attacker so watch your back because you never know when they'll get you

Changelog EDv1.1.1

-Stopped the elite orc from flinching when attacked
-Added ranged tree monster
-Fixed orc volume levels
-Fixed setting menu bug that caused the game to start with low settings
-Fixed AI navigation on forest and graveyard
-Added healing to the multiplayer crystal
-Fixed bugs involving the boss in multiplayer
-Lowered tower fireball damage

Emberdoom V1.1.0 Biggest Update So Far!

Hello!

I'm excited to announce that the largest Emberdoom update ever is finally completed. There are so many minor changes that won't be listed here but below is the changelog for all the major improvements like the full multiplayer overhaul and the class updates. Everything should be working pretty well but if any bugs come up please post about it on the community hub and I'll have them fixed as soon as possible. There are already a few minor tweaks and fixes I want to make so expect a follow up update very soon.


Highlights:


-Each class got a full revamp featuring new skills and a new right click based secondary attack

-All classes and maps can be used in multiplayer now

-There are two 2 maps and a new type of enemy

Changelog EDv1.1.0



Singleplayer:


-Revamped all the skills and abilities for all the classes
-Characters now have alternative attacks that can be used by right clicking
-The Crystal can be healed using souls
-Smoothed character animations
-Fixed twitching that occurred when players walked against a wall
-Added an elite enemy that targets the crystal dealing major damage with each strike
-Changed priest outfit to be all yellow
-Walking backwards is now slower than walking forwards


Multiplayer:


-Multiplayer systems moved from Unet to Steam
-All single player features are now in multiplayer, this includes all 4 playable classes and all 6 maps

General:


-Added 2 new maps
-Expanded the size of the garden map
-Added a visual portal to show where enemies spawn
-Skill icon now show the number they are bound to
-Added more sound effects to skills and abilities
-Fixed bug where the tower would look at a different enemy than the one it was targeting
-Changes to the boss fights which now include mini versions of the boss and new graphics for when the boss spawns.

There are also a ton of minor tweaks to different elements of the game such as the AI and UI elements.

Going Forward:


In the next few updates expect changes to all of the maps, including the two newest ones. There may be another playable class soon and I have plans for new enemy types as well. I will also be exploring the idea of different game modes and even a story mode at some point later down the line.

We Have an Official Discord Server!

Feel free to join us on discord to keep up to date with what's going on with Emberdoom and anything else that may be going on here at Loud King Studios. The invite link is https://discord.gg/gb5hj3P

Emberdoom Development Log #1 - Major Multiplayer Update Coming Soon!

Hello everyone!



First I would like to apologize for the long radio silence on our part in regards to updates and information on the development of Emberdoom. We've been working on an assortment of much needed changes to the game and the systems that help it run.

Whats going on?



This upcoming update will be the first of a series of major patches we will be releasing throughout the year and this update in particular will be focusing on updating the systems behind Emberdoom. In the upcoming update the multiplayer system will be steam matchmaking based opposed to the UNET system we were using previously.

For those unfamiliar to UNET, It is essentially the built in matchmaking system for the Unity Engine and it has recently become unsupported and is no longer sustainable for us to use in the long term. We have also upgraded the version of Unity that Emberdoom was built on due to it being 2 years out of date at this point. This will allow us to explore many of the new technical features that have been released by Unity so we are looking forward to implementing some of those soon too.

Whats coming soon?



Within the next few weeks we hope to release this update which will include a whole bunch of things, some of which include:

  • Upgraded Unity engine version
  • Implemented Steam multiplayer systems
  • Fixed player animation blending
  • Added a healing mechanic to the defense crystal using souls
  • Buffed the paladin basic attack
  • Many UI and general graphics changes


What to expect going forward?



Going forward we would like to be more transparent about updates and the work we put into the game. Expect more blog style updates like this in the future which will showcase what we've been up to and what to expect when it comes to additions to the game or possibly delays in development and other things of that nature.

What else is being added to the game that wont be included in the next update?



Currently we are exploring the idea of additional playable classes for Emberdoom. We have many planned out but the amount of classes we will add is still to be determined. I would also like to include new enemies and playable maps in the very near future and later down the line we might even implement a short story mode to shed some light on what Emberdoom is all about. The game does in fact have a full story with the idea of producing more Emberdoom games in the future that would be much more story based but I wouldn't expect to see anything like that for a long time due to our other planned projects that will be releasing before any additional Emberdoom games.

Thanks for all the support



I would just like to thank everyone who has supported Emberdoom such as those who've purchased or followed the game and those who've posted videos and other things of that nature about Emberdoom. Every little bit helps and I hope in the end i'll be able to deliver a game that is truly enjoyable to play and one that can live up to the expectations of all of you as the audience. I would also like to thank anyone who has stuck around since Emberdoom was in early access. Expect many more major updates in the near future, we have a lot of plans and many of them are already partially implemented.

Emberdoom Update 1.0.1

This is the first minor update towards the full Emberdoom revamp that we are preparing for.

Changelog



  • Aoe skills now affect up to 5 targets at once
  • Animated the rogue's cape
  • Fixed shading on tree leaves

Emberdoom Update 1.0.0

Today's update is adding some minor changes and fixes in preparation for a larger update coming soon.

Changelog:
- Made soul travel speed faster
- Fixed Multiplayer wave counter
- Changed version to 1.0.0 on menu screen
- Balanced audio to improve scaling when changing volume
- Fixed enemy syncing in multiplayer

Roadmap Of Future Changes

We've had many requests for a roadmap so I put togher a list of our planned and upcoming features. The upcoming changes will be split into 3 groups, single player changes, multiplayer changes, and general changes.

Multiplayer:
- Fix wave counter syncing
- Add towers from singleplayer
- Add character seletion
- Add level selection

Singleplayer:
- Fix the movement speed for the souls
- Have the boss's heal crystal hover to player
- Fix bug where mage ice circle kills boss too quickly
- Change Shredder tower's damage

General:
- Add Necromancer
- Add more levels
- Add more enemy types
- Add more towers
- Improve and modify player skills
- Change the UI to better inform the player on how to use their skills

More changes will come soon but expect these to be released soon in the next few updates.

We're Out Of Early Access!

Emberdoom has officially reached its full launch state. Expect some minor updates in the future but overall Emberdoom has reached its final form.

Early Access Update v0.2.6


Emberdoom Update v0.2.6
-Fixed volume level saving
-Added skeleton monster
-Updated enemy sounds for multiplayer
-Improved overall rendering quality and color accuracy