Sorry there seems to have been a bug in the last version of the game that stopped the souls from spawning when enemies were killed
Emberdoom Hotfix v0.2.5.5
-Fixed bug where souls were not spawning
-Changed background music on Forest level
-Fixed tower hitboxes
-Fixed tower's enemy detection
Early Access Update v0.2.5
Changelog EDv0.2.5
General:
-Added different volume slider for master volume, music volume, and sfx.
-Fixed volume scaling on garden map
Early Access Update v0.2.4
This update includes a new way to fight off the Ember. As you kill enemies they will drop souls and those souls can be used at tower platforms to purchase towers.
Changelog EDv0.2.4
General:
-Fixed bug when going from multiplayer menu to main menu then back would cause the menu to not show.
Singleplayer:
-Significant performance optimizations for enemy tracking
-Added Shredder Tower
-Added Souls
-Decreased radius on third priest skill
Early Access Update v0.2.3
This is the first batch of multiplayer updates, the next few will include character level selection.
Changelog EDv0.2.3
General:
-Added foot step sound effects
-Updated enemy sound effects
-Fixed player friction so players no longer slide
Singleplayer:
-Improved colliders on village map
-Added health bars to boss mobs
-Increased boss mob movement speed
Multiplayer:
-Smoothened character movement
-Improved client shooting accuracy
Full Multiplayer Update Coming Soon
Hello, Sorry for the long hiatus we've been working hard on a new multiplayer update that will catch the multiplayer up to the singleplayer. The update will include player selection and level selection for multiplayer. There will also be some much needed improvements to the animations in multiplayer and the overall smoothness of player movement. Expect the update within the next few weeks and thank you for your patience during our hiatus.
Early Access Update v0.2.2
We've been working on many upcoming multiplayer features including character and level selection so expect those in the near future, today we have a minor update to the singleplayer enemies.
Changelog EDv0.2.2
Singleplayer:
-Finalized enemy AI
-Added new orc variant
Early Access Update v0.2.1
This update addresses a few issues with the multiplayer and includes some background systems that will lead into the launch of multiplayer character and level selection
Changelog EDv0.2.1
Singleplayer:
-Fixed orc tracking on village map
-Added cooldown meters to player skills
Multiplayer:
-Greatly reduced movement lag
-Fixed cursor issues when player presses escape
Early Access Hotfix v0.2.0.5
There were a few minor issues we wanted to sort out before the next update.
Changelog EDv0.2.0.5 Hotfix
Singleplayer:
-Fixed Green Orc animations
-Fixed Crystal Health bar on village map
Early Access Update v0.2.0
This weeks update is the first step to finishing the polish for the core gameplay mechanics
Changelog EDv0.2.0
Singleplayer:
-The crystal will now shatter when it is destroyed
-Added a pedestal to the character selection screen
-Enemies will now sink into the ground when they die
Multiplayer:
-Fixed bug where players would randomly disconnect
-Changed level to village map (level selection coming soon)
-Added red orc to multiplayer
-Greatly improved ai tracking
Early Access Update v0.1.9
This weeks update includes many much needed visual changes to the game and a big change to how waves work. The wave system is no longer based on a timer, now the next wave will only start after you cleared the previous wave.
Changelog EDv0.1.9
-Fixed Bug where only 1 color of boss mob would spawn
-Revamped village map
-Increase overall visual quality of the camera
-Fixed bug where the HUD would light up near certain objects
-Improved camera collision system