Sorry for the long hiatus, Updates will now continue on a normal schedule and we have a lot of upcoming updates to the multiplayer. All of the characters will be available within the next few updates. To make up for the long wait while we finish the multiplayer we added a new level for the single player and we will be improving the wave spawn system soon.
Changelog EDv0.1.8
-Added Forest level
-Started framework for multiplayer character selection
Early Access Update v0.1.7
This weeks update helps catch the multiplayer experience up to the single player mode by improving the player controller and added a few useful background features.
Changelog EDv0.1.7
-Improved cape physics
-Added sounds to menu buttons
-Fixed bug with jump timer
-Changed multiplayer enemy spawn rates
-Added Camera pivot to multiplayer character
-Added loading notification when switching scenes
Early Access Update v0.1.6.5
Due to the holiday season this update is just a few minor tweaks but expect some large updates to multiplayer soon
Changelog EDv0.1.6.5
-Fixed crystal hover pattern on graveyard map
-Minor tweaks to how the ai tracks the player
-Minor performance optimizations
Early Access Update v0.1.6
This weeks update includes some more gameplay quality changes like up and down camera axis and cape physics for the priest
Changelog EDv0.1.6
- Added drop from boss mob that heals the crystal for a large sum of health
- Added cape physics for the priest
- Added up and down axis for the camera
- Fixed bug where enemies wouldn't flinch when attacked
- Changed paladin's shield model
Early Access Update v0.1.5
This weeks update is a little smaller but we're preparing for some great stuff in the near future.
Changelog EDv0.1.5
- Fixed player jumping
- Fixed rock monster sound volume
- Added more minor optimizations
- Tweaked enemy AI
- Removed some objects from Graveyard map
Emberdoom Update v0.1.4
Boss waves are finally here!, fight off the earth elemental while defending the crystal from the Ember.
Changelog EDv0.1.4
-Added boss waves
-Minor tweaks to graveyard map
-Fixed multiplayer Goblins
-General gameplay balances
-Modified wave spawning system
Early Access Update v0.1.3
Today's update introduces a new level and many minor tweaks.
Changelog EDv0.1.3
-Fixed red orc floating issue
-Added the Garden level
-Added healing for the Paladin(1st skill) and Rogue(4th skill)
-Fixed HUD issues with non 16:9 screens
-Added cape physics for the Mage
-Tweaked enemy spawn rates
-Removed objects from Graveyard that caused enemies to get stuck
-Added some minor optimizations
Emberdoom Update Schedule
Hello!
We've established an official update schedule that our team is going to work off.
As of November 22, 2016 we will transition into weekly major content updates that are to release every Friday. Alongside the weekly content updates there will be minor updates throughout the week primarily fixing bugs as they come.
This week's content update will be slightly different as we begin this schedule - today's (November 22, 2016) update will be this week's content update.
Thank you!
Craig
Operations Manager
Loud King Studios, LLC
Early Access Update v0.1.2
We rolled out another update to fix some more minor issues.
Changelog EDv0.1.2
-Fixed single player pause menu
-Changed how AoE skills behave
-Fixed multiplayer HUD
-Fixed multiplayer animations
-Added single player enemies to multiplayer
-Tweaked minor issues on the grave yard map for SP and MP
-Increased player jump height
Chris(Lead Developer)
Early Access Update v0.1.1
We rolled out an update today to address some of the current issues, heres the changelog
Changelog EDv0.1.1
-Completed enemy sounds
-Changed Goblin mechanics (Goblins now only target players)
-Added pause menu for single player (can be used to return to main menu)
-General Optimizations
-Added new orc variant (red orc)
-Removed Skeletion