Emergency Call 112: The Fire Fighting Simulation 2
Play the Add-on "Swap Body Vehicle" for Emergency Call 112 - 2 at Gamescom!
From August 21 to 25, you can play the second add-on "Swap Body Vehicle" for Emergency Call 112 - 2, at Gamescom! 👨🚒
It expands the player's vehicle fleet with the highly detailed swap body vehicle 🚒 with various roll-off containers, removable remote controls for the loading crane and the roll-off tipper, operable hydraulic double outriggers and usable loading crane and roll-off tipper. In addition, there will be four new operations in which the swap body vehicle will be used. 😁
On September 5, the DLC "Swap Body Vehicle" will be released!
On September 5, you can add the highly detailed swap body vehicle 🚒 to your fleet of Emergency Call 112 - The Fire Fighting Simulation 2! 👨🚒
The swap body vehicle comes with various roll-off containers, removable remote controls for the loading crane and the roll-off tipper, operable hydraulic double support and usable loading crane and roll-off tipper. In addition, there will be four new missions in the DLC in which the vehicle is used.
Thank you for your participation in our survey on Notruf 112 - Die Feuerwehrsimulation and the associated support for the further development of Notruf 112. The winner has been contacted by email😊
Survey Reminder
Today we would like to remind you once again of our 1-week survey on Emergency Call 112 - The Firefighting Simulation. Your feedback and your opinion are very important to us for the development process! Among all survey participants, one participant will also receive a 50 Euro Steam voucher and another user an emergency call hoodie in an exclusive design.😎 We will contact the winners by email. EN: https://forms.gle/PywDjKtcTG3KFSka7
Patch 1.1.16401
Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available! We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements. Read the full changelog below:
NEW: - Update to Unity3D 2023.1 - Update to Netcode 1.6 - Update to Transport Layer 2.0 for Dedicated Server - Added computer to start specific missions (office) - New system for rendering hoses/cables - Modding package removed, requires complete revision
OPTIMIZED: - Barriers could "impale" vehicles - Corrected calculation of water consumption - UI hints overlapped - Added missing car to container fire mission - Fan had no animation after setting it down - RMLT basket could be moved under the terrain - Tutorial: no highlight for computer use - Adjusted localization for hints - Vehicles could not reach the parking spots during various missions - Volunteer fire department mode was not displayed correctly for some people - Fixed crash at game start due to loading invalid skins - Settings: Screen resolution selection list is now displayed correctly - Car fire: Problems with AI pathfinding fixed - Car fire: Subsequently alerted RTW can now leave the scene - Container fire: Fixed AI routing problems - Container fire: Subsequently alerted police can now move off again - Container fire: Fixed AI problems with placement of the standpipe - Tree saw operation: Fixed AI way finding problems - Tire pile fire: Fixed AI way finding problems during the extinguishing attack - Parking garage fire: Ember pockets played false animations - Parking garage fire: Flames were displayed in the air - Dynamic lights for fire were not deactivated - Missing localization for controller setting - Missing highlight for some interactions (e.g. extinguishing monitor) - Extinguishing monitor was not fully retracted - RMLT supports only retract after tools have been packed - All NPCs had the same default color - Emergency vehicles sometimes waited indefinitely for departure from the station - Matchmaking/server browser completely via Steam due to reliability - MP: Client could not operate pump correctly - MP: Some interactions were not synchronized - MP: Two clients could start the same interaction - MP client: Client hangs after dialog with NPC - MP: Possible crash when connecting the client - MP: No unit selected after leaving the Tactical View - MP client: Crash when invalid prefab was requested - MP client: Items not initialized correctly (e.g. standpipe on hydrant) - MP: Hose connections were not fully initialized - MP client: Parking spot not visible - MP: AI traffic was not synchronized - MP: Deactivated AI vehicles blocked client - MP client: RMLT cabin could not be used - MP client: Extinguishing monitor/quick extinguishing device did not work - MP: Navigation mesh for missions was not fully generated - MP client: Interaction with NPC blocked characters
Emergency Call 2 | New Patch V1.1.15600b Open Beta
NEW: -Hints for easier operation: -Control of DLK outriggers is now displayed as a hint -DLK crane arm and basket control is now displayed as a hint -Hints for indicator and engine when in driver's seat -General hint in the escape menu for a better understanding of the game -All hints can be switched off in the settings Game->"Advanced hints"! -]Collective commands in the tactical overview now have a hover effect
OPTIMIZED: -Missing gravity for patient stretcher, hose reels possibly. -Voluntary fire brigade has adjusted the driving behaviour of private cars. (you should also follow the traffic rules when using a private car) 😉 -Pump buttons have been changed when unloading and loading -Pump buttons were not correctly highlighted when switching off and on. -It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst -Introduction no longer hangs up when no embers are indicated -Crash which occasionally occurred during water supply -Collision of the DLK basket adjusted and optimised -Basket target indicator (Apartment01) was missing -Basket position (Apartment01) adjusted -DLK basket collision fixed -DLK automatic basket entry fixed -DLK platform collision fixed
In one hour, it's finally time again: The Aerosoft NextSim 23 Stream will start at 8pm CEST on the YouTube channel of NPLAY!
Look forward to exclusive interviews with developers and exciting news about numerous Aerosoft titles - including Emergency Call 112, of course.
Tune in!
Notruf 2 | New Update
A new Emergency Call 112 - The Fire Fighting Simulation 2 update is available now! Besides the roof fire mission several fixes, optimisations and improvements have been added as well.
Patchnotes: V1.1.15966
NEW: - Roof truss fire familyhome01 unlocked - Operator of the RMLT (Rear Mount Ladder Truck) now gets more precise targets to the RMLT controller - Buttons of the RMLT control are highlighted accordingly - Ladder must be ready to use basket functions - Better feedback when controlling the RMLT basket - Operator is shown a target position when controlling the basket for firefighting - Added translations for familyhome01 - Added second mission for RMLT (parking03)
OPTIMIZED: - TV commands for RMLT sorted - Basket of RMLT can now always be unfolded - Basket can now also be put down manually on the ground - Button functions and positions of RMLT control improved - Aiming accuracy of the AI when using hollow jet pipes improved - Various hitboxes of the RMLT basket adjusted - Player can adjust the position of the basket during the firefighting process - Normal firefighting attack removed from the TV of the RMLT - Fire object for the roof truss fire completely revised - NPC dialogs at familyhome01 adjusted - Walls at familyhome01 get sooty - Basket of the RMLT is now also accessible with maximum extended supports - Minor spelling mistakes removed - Basket positions adjusted for some missions - NPCs now follow with some distance - Escorting agents no longer run in slow motion - Fire monitor can now aim at higher targets - street01 AI firefighting improved - Position finding for external attacks - Interior attack revised - Parking positions adjusted, following vehicles are no longer blocked
BUGFIX: - Fixed crash when accessing invalid AI data - Fixed crash when firefighting from RMLT basket - Removed interruption while firefighting - Aborting interactions causes less errors - Crash shortly after alarming fixed - Radio dialogs at familyhome01 were not played - RMLT no longer blocks when player takes control - Ladder lighting did not work - Ladder tray sometimes did not recognize the ground - The extinguishing process no longer blocks when the basket position is changed - C-connection of the RMLT was not recognized by the AI - RMLT compartments are now closed properly when packed together - Parking positions at familyhome01 fixed - Blocker during packing fixed - Added player hint for basket positions at older missions - Roof truss fires did not appear in mission reports - Command " Support extinguishing attack" fixed - Blocker at multiple occupancy of distributors fixed - Various blockers in water supply fixed - Agent is no longer stuck in the car at VFB tree04 - Error at turntable ladder collider fixed