Emergency Call 112: The Fire Fighting Simulation 2 cover
Emergency Call 112: The Fire Fighting Simulation 2 screenshot
Genre: Simulator, Strategy, Tactical

Emergency Call 112: The Fire Fighting Simulation 2

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Emergency Call 2 | New Update Available Now

With Christmas right around the corner, we want to give you all a little holiday treat. A new update for Emergency Call 2 is available now.
We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles.
Additonally, some things have been optimized.
Here is the complete changelog:

NEW:
- AI can now use the firefighting monitors
- NEF template (PSD) added for modding
OPTIMIZED:
- Night is no longer completely dark
- Controls of the turntable ladder are being partially reworked (WIP)
- Compiler errors for modded scripts are now displayed in the main menu
- Vehicles in the unit selection are no longer black at night
- The pump is now highlighted correctly
- Improved feedback at the pump controls
- Extended the duration for extinguishing the fire during the container fire garden02
- Emergency vehicles now use the correct lane when not in a mission
- Re-recorded existing radio chatter, added missing radio chatter texts
BUG FIXES:
- Environmental lighting of vehicles restored
- Fixed speech bubbles not displaying correctly
- Fixed parking position not being visible during carport fire
- Roads will now be properly closed during volunteer missions
- Volunteers will now check for embers after extinguishing
- Turntable ladder c-connection on the back of the vehicle now works correctly again
- Dumpster fire (volunteers) no longer stops after a few seconds
- Fixed resetting the monitor leading to a block
- Road will now be properly cleaned again after the tree cutting mission (volunteers)
- Fixed only being able to write mission reports for traffic accidents
- Fixed traffic obstructing firefighters during Forest01
- Renamed buttons in the main menu (EN)
- Fixed block after checking for embers
- Fixed block during traffic accident

Patch: V1.1.15819b Open Beta



NEW:
- AI is now able to operate the extinguishing monitor

OPTIMIZED:
- Vehicles in the unit selection were black at night
- Pump is now correctly highlighted
- Better feedback on pump buttons
- Extinguishing time for container fire garden02 increased
- Emergency vehicles now use the correct lane outside of operations
- Radio texts new dubbed, missing radio texts added

BUGFIX:
- Speech bubbles were not displayed correctly
- Parking position at carport fire was not visible
- The street is now also closed off during FF operations
- FF now also checks for embers after extinguishing the fire
- DLK C connection at the back of the vehicle now works again
- Garbage can fire of the FF no longer goes out after a few seconds
- Reset of the extinguishing monitor led to the blocker
- Road is completely cleaned again after tree saw operation at FF
- Mission reports could only be written for VUs
- Traffic disturbed the task forces at Forest01
- Naming of the buttons in the English main menu adapted
- Blocker after ember search fixed
- Blocker at traffic accident fixed

Emergency Call 112 - 2 | New patch

Emergency Call 112 - The Fire Fighting Simulation 2: Volunteer Firefighters

Patch V1.1.15712 live

NEW:
- No upload of log files if scripts were modified
- Player/vehicle control still possible when mobile phone is active
- Interval between FF missions increased

BUGFIX:
- Crash when creating an AI plan without a valid goal
- Crash within RestoreStateItem (Dustpan etc)
- Crash when saving mission reports (disk full?)
- Crash on site visit
- AI gets stuck in front of the GH door
- flickering goal when cleaning up
- Crash when using an item
- Crash when sending NPC to a tagged object
- Tires correctly positioned on the TLF3000
- Error message when a course was repeated
- Incorrect instruction from the teacher during theory

NextSim22 | Announcement

Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!

Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.

Don't miss it!

NPLAY: bit.ly/3zSfEG4

98% Crash Workaround

Apparently some entries in the Windows registry are not correct, which Unity makes there. We have little influence on this. However, there is a small workaround that has helped some.

1. right click on the Windows icon and select "Run". 2.

2. type "regedit" in the open box and click "OK".

3. in the registry editor, locate and click on the Emergency Call 2 directory and delete it completely:

Computer\HKEY_CURRENT_USER\SOFTWARE\Aerosoft\Notruf 2

If you now restart Notruf 2 via Steam, it should work again. Leave a message if it worked... Thanks a lot!






Emergency Call 112 - The Firefighter Simulation 2 | New Operation

A new update of Emergency Call 112 - The Firefighter Simulation 2 is now available on Steam.
Some bugs have been fixed, but the highlight of the patch is the new small-scale fire in the industrial area.

Have fun playing! :)

Patch notes:

V1.0.13784b
-----------------------------------------------------------------------------

- Extinguishing agent on TLF further revised
- Bug fixed: Extinguishing monitor was not retracted when cleaning up
- Bug fixed: Reel at the LF24 was "forgotten".
- Bug fixed: fire monitor not visible in multiplayer
- missing localizations added (W.I.P.)
- bug fixed: Helmet lamp not active in some places (race condition)
- bug fixed: savegame did not load date/time correctly
- Extinguishing agent on TLF revised
- Auxiliary functions in TV: All active squads dismount/cleanup/bridge
- Missions can be replayed via mission report
- More problems with 'Reset' fixed (W.I.P.)
- Bug fixed: Helmet lamp on clients not active
- Bug fixed: wrong control axes for DLK props
- Bug fixed: client could not interact with vehicles in some places
- Bug fixed: unit selection on client was wrongly sorted
- all extinguishing agent tanks will be filled up automatically after returning to the police station
- Advent wreath hung and candles lit
- New operation: small fire in industrial area
- Topping-out ceremony at the FF


Patch 1.0.13631 is live

We've got a new Emergency Call 112 - The Fire Fighting Simulation patch for you!

You can read the complete patch notes here:

V1.0.13631

  • Error fixed: POL and OKW not usable
  • Error fixed: Helmet lamp not usable
  • Bug fixed: KI sometimes does not reach the parking lot when deployed
  • Bug fixed: Clipping problem on some surfaces
  • Bug fixed: Save game was not saved
  • Bug fixed: Some assets were not loaded correctly (tree01)
  • Improved fire balancing during car fire
  • Optimized external views (F3/F4) while driving
  • Added missing radio texts
  • New use: small area fire
  • Engine update to the Unity 2021.1.24f1
  • Terrain of FF prepared
  • Adjustments to the terrain
  • Added static objects in the world
  • Bugs fixed: Crash at apartment fire apartment 07
  • Bug fixed: Sound problems of fire extinguishers
  • Bug fixed: Paramedic stuck behind door
  • Bug fixed: Crash when escorting an NPC
  • Occlusion culling renewed
  • Defective" foam pipes removed
  • Bug fixed: Rare crashes when using thermal imaging camera
  • Bug fixed: Crash when quickly changing units in modding area
  • Bug fixed: Controller blocked in rare cases after changing units
  • Bug fixed: Incorrect rotation of avatar on ladders
  • Bug fixed: Settings control could not be reset
  • Bug fixed: Waypoints not loaded at mission location
  • Bug fixed: Location walk targets did not trigger under some circumstances
  • Bug fixed: Avatar got stuck in stairwell during apartment fire
  • Bug fixed: Front door could not be opened in case of apartment fire
  • Bug fixed: Dismounting was possible before squad arrived on scene
  • Bug fixed: Stretcher with patient was not unloaded at the hospital
  • Bug fixed: Connecting the distributor in impossible places
  • Bug fixed: AI runs over traffic barriers at the scene of an operation
  • Bug fixed: Floating branches during tree sawing operation
  • Bug fixed: WBK does not move when activated a second time
  • Bug fixed: Radio announcements were displayed when units were inactive
  • Bug fixed: Radio announcements continue to play after reset
  • Bug fixed: Interior lighting on/off does not work
  • Bug fixed: Some slide bars were not usable
  • Bug fixed: "Open/close door" task was displayed incorrectly
  • Bug fixed: Speedometer display was not fully functional
  • Bug fixed: Paramedic got stuck in dialog
  • Bug fixed: WASD in modding window activated buttons
  • Bug fixed: Already executed commands could be selected again in TV
  • Bug fixed: Setting for 'Highlight objects' had no effect
  • Bug fixed: Ingame menu could be moved horizontally
  • Barriers at the guard now also work without deployment
  • OKW and POL removed from status monitor
  • Warning light on the roof terrace does not blink permanently anymore
  • Parking and block positions at deployment locations have been adjusted
  • Acceleration and braking of the AI has been adjusted
  • Temperature display at WBC improved, checks larger area and averages the value
  • Added missing highlights to interactions
  • Fixed incorrect calculation when looking around
  • Ventilation of the fire apartment revised
  • Fire traces of the apartment furnishings revised
  • AI now no longer tries to open doors with a chainsaw
  • Granny has learned to carry the cat basket
  • Fixed minor animation bugs
  • Fixed some clipping problems
  • Position of accident victims fixed
  • Fixed unavailable location inspections
  • Texture bug in the fire station fixed
  • The binder now performs a scatter effect
  • After sweeping, dirt now appears on the sweep set
  • Small fixes in the sweeping task
  • Blue collection bin is now easier to target
  • Small improvements in the game world
  • New missions improved
  • Bug fixed: Missing burn marks on cars
  • Bug fixed: Missing burn marks on doors
  • Bug fixed: Ventilation without effect
  • Performance improvements
  • Barriers and status monitors are functional
  • Texts and highlights at mission Apartment01 adjusted
  • Crash in dialogs fixed
  • Smoke in apartment fires improved
  • Smoke detectors in apartments added
  • Smoke detectors destroyed by fire
  • More missions reactivated: Container fires
  • AI vehicle behavior when forming the emergency lane improved