Emergency Call 112: The Fire Fighting Simulation 2
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Emergency Call 2 | New Update Available Now
With Christmas right around the corner, we want to give you all a little holiday treat. A new update for Emergency Call 2 is available now. We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles. Additonally, some things have been optimized. Here is the complete changelog:
NEW: - AI can now use the firefighting monitors - NEF template (PSD) added for modding OPTIMIZED: - Night is no longer completely dark - Controls of the turntable ladder are being partially reworked (WIP) - Compiler errors for modded scripts are now displayed in the main menu - Vehicles in the unit selection are no longer black at night - The pump is now highlighted correctly - Improved feedback at the pump controls - Extended the duration for extinguishing the fire during the container fire garden02 - Emergency vehicles now use the correct lane when not in a mission - Re-recorded existing radio chatter, added missing radio chatter texts BUG FIXES: - Environmental lighting of vehicles restored - Fixed speech bubbles not displaying correctly - Fixed parking position not being visible during carport fire - Roads will now be properly closed during volunteer missions - Volunteers will now check for embers after extinguishing - Turntable ladder c-connection on the back of the vehicle now works correctly again - Dumpster fire (volunteers) no longer stops after a few seconds - Fixed resetting the monitor leading to a block - Road will now be properly cleaned again after the tree cutting mission (volunteers) - Fixed only being able to write mission reports for traffic accidents - Fixed traffic obstructing firefighters during Forest01 - Renamed buttons in the main menu (EN) - Fixed block after checking for embers - Fixed block during traffic accident
Patch: V1.1.15819b Open Beta
NEW: - AI is now able to operate the extinguishing monitor
OPTIMIZED: - Vehicles in the unit selection were black at night - Pump is now correctly highlighted - Better feedback on pump buttons - Extinguishing time for container fire garden02 increased - Emergency vehicles now use the correct lane outside of operations - Radio texts new dubbed, missing radio texts added
BUGFIX: - Speech bubbles were not displayed correctly - Parking position at carport fire was not visible - The street is now also closed off during FF operations - FF now also checks for embers after extinguishing the fire - DLK C connection at the back of the vehicle now works again - Garbage can fire of the FF no longer goes out after a few seconds - Reset of the extinguishing monitor led to the blocker - Road is completely cleaned again after tree saw operation at FF - Mission reports could only be written for VUs - Traffic disturbed the task forces at Forest01 - Naming of the buttons in the English main menu adapted - Blocker after ember search fixed - Blocker at traffic accident fixed
Emergency Call 112 - 2 | New patch
Emergency Call 112 - The Fire Fighting Simulation 2: Volunteer Firefighters
The Volunteer Firefighters for Emergency Call 112 are now officially available as a free DLC. Enjoy!
NEW: - No upload of log files if scripts were modified - Player/vehicle control still possible when mobile phone is active - Interval between FF missions increased
BUGFIX: - Crash when creating an AI plan without a valid goal - Crash within RestoreStateItem (Dustpan etc) - Crash when saving mission reports (disk full?) - Crash on site visit - AI gets stuck in front of the GH door - flickering goal when cleaning up - Crash when using an item - Crash when sending NPC to a tagged object - Tires correctly positioned on the TLF3000 - Error message when a course was repeated - Incorrect instruction from the teacher during theory
NextSim22 | Announcement
Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!
Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.
Don't miss it!
NPLAY: bit.ly/3zSfEG4
98% Crash Workaround
Apparently some entries in the Windows registry are not correct, which Unity makes there. We have little influence on this. However, there is a small workaround that has helped some.
1. right click on the Windows icon and select "Run". 2.
2. type "regedit" in the open box and click "OK".
3. in the registry editor, locate and click on the Emergency Call 2 directory and delete it completely:
If you now restart Notruf 2 via Steam, it should work again. Leave a message if it worked... Thanks a lot!
Emergency Call 112 - The Firefighter Simulation 2 | New Operation
A new update of Emergency Call 112 - The Firefighter Simulation 2 is now available on Steam. Some bugs have been fixed, but the highlight of the patch is the new small-scale fire in the industrial area.
- Extinguishing agent on TLF further revised - Bug fixed: Extinguishing monitor was not retracted when cleaning up - Bug fixed: Reel at the LF24 was "forgotten". - Bug fixed: fire monitor not visible in multiplayer - missing localizations added (W.I.P.) - bug fixed: Helmet lamp not active in some places (race condition) - bug fixed: savegame did not load date/time correctly - Extinguishing agent on TLF revised - Auxiliary functions in TV: All active squads dismount/cleanup/bridge - Missions can be replayed via mission report - More problems with 'Reset' fixed (W.I.P.) - Bug fixed: Helmet lamp on clients not active - Bug fixed: wrong control axes for DLK props - Bug fixed: client could not interact with vehicles in some places - Bug fixed: unit selection on client was wrongly sorted - all extinguishing agent tanks will be filled up automatically after returning to the police station - Advent wreath hung and candles lit - New operation: small fire in industrial area - Topping-out ceremony at the FF
Patch 1.0.13631 is live
We've got a new Emergency Call 112 - The Fire Fighting Simulation patch for you!
You can read the complete patch notes here:
V1.0.13631
Error fixed: POL and OKW not usable
Error fixed: Helmet lamp not usable
Bug fixed: KI sometimes does not reach the parking lot when deployed
Bug fixed: Clipping problem on some surfaces
Bug fixed: Save game was not saved
Bug fixed: Some assets were not loaded correctly (tree01)
Improved fire balancing during car fire
Optimized external views (F3/F4) while driving
Added missing radio texts
New use: small area fire
Engine update to the Unity 2021.1.24f1
Terrain of FF prepared
Adjustments to the terrain
Added static objects in the world
Bugs fixed: Crash at apartment fire apartment 07
Bug fixed: Sound problems of fire extinguishers
Bug fixed: Paramedic stuck behind door
Bug fixed: Crash when escorting an NPC
Occlusion culling renewed
Defective" foam pipes removed
Bug fixed: Rare crashes when using thermal imaging camera
Bug fixed: Crash when quickly changing units in modding area
Bug fixed: Controller blocked in rare cases after changing units
Bug fixed: Incorrect rotation of avatar on ladders
Bug fixed: Settings control could not be reset
Bug fixed: Waypoints not loaded at mission location
Bug fixed: Location walk targets did not trigger under some circumstances
Bug fixed: Avatar got stuck in stairwell during apartment fire
Bug fixed: Front door could not be opened in case of apartment fire
Bug fixed: Dismounting was possible before squad arrived on scene
Bug fixed: Stretcher with patient was not unloaded at the hospital
Bug fixed: Connecting the distributor in impossible places
Bug fixed: AI runs over traffic barriers at the scene of an operation
Bug fixed: Floating branches during tree sawing operation
Bug fixed: WBK does not move when activated a second time
Bug fixed: Radio announcements were displayed when units were inactive
Bug fixed: Radio announcements continue to play after reset
Bug fixed: Interior lighting on/off does not work
Bug fixed: Some slide bars were not usable
Bug fixed: "Open/close door" task was displayed incorrectly
Bug fixed: Speedometer display was not fully functional
Bug fixed: Paramedic got stuck in dialog
Bug fixed: WASD in modding window activated buttons
Bug fixed: Already executed commands could be selected again in TV
Bug fixed: Setting for 'Highlight objects' had no effect
Bug fixed: Ingame menu could be moved horizontally
Barriers at the guard now also work without deployment
OKW and POL removed from status monitor
Warning light on the roof terrace does not blink permanently anymore
Parking and block positions at deployment locations have been adjusted
Acceleration and braking of the AI has been adjusted
Temperature display at WBC improved, checks larger area and averages the value
Added missing highlights to interactions
Fixed incorrect calculation when looking around
Ventilation of the fire apartment revised
Fire traces of the apartment furnishings revised
AI now no longer tries to open doors with a chainsaw
Granny has learned to carry the cat basket
Fixed minor animation bugs
Fixed some clipping problems
Position of accident victims fixed
Fixed unavailable location inspections
Texture bug in the fire station fixed
The binder now performs a scatter effect
After sweeping, dirt now appears on the sweep set
Small fixes in the sweeping task
Blue collection bin is now easier to target
Small improvements in the game world
New missions improved
Bug fixed: Missing burn marks on cars
Bug fixed: Missing burn marks on doors
Bug fixed: Ventilation without effect
Performance improvements
Barriers and status monitors are functional
Texts and highlights at mission Apartment01 adjusted
Crash in dialogs fixed
Smoke in apartment fires improved
Smoke detectors in apartments added
Smoke detectors destroyed by fire
More missions reactivated: Container fires
AI vehicle behavior when forming the emergency lane improved