Added fog and rain to the new weather system and adjusted reflectivity
NPC texture bugs fixed
Newer version of PostFX implemented
Reworked physic settings for better performance
Merged building elements to reduce DrawCalls / Batching
Vehicle lights turn on at low ambient light level now
Optimized TL controls (AI and player) and fixed a bug when switching to /
from TL crane operator
Multiplayer: Synchronized lights and signals of vehicles (work in
progress)
Multiplayer: Player name displayed above the controlled character
UPDATE:
Dynamic weather and rain are now disabled by default, because there seem to be a problems on certain systems. You can change the settings in the main menu now. If the dynamic weather is disabled, you can toggle between different settings in the game by pressing Ctrl+End.
fixed the bug where characters became invisible when switching roles and/or camera perspective while riding a vehicle.
fixed enviroment light calculation for vehicles
Some files were lost (e.g. Networklayer) because of a problem on our build machine. The missing files have been recovered. A working update should be available on Steam now. I apologize for the inconvenience.
If the Multiplayer option is still missing, please let Steam verify your local files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Patch Notes Version 1.0.6578 - Default Branch
TL: Bug when setting down the basket fixed
Extinguishing fire: Refined calculation of the water jet (AI and player)
Fixed AI bug when using the spotlight
Road system: revised crossroads where GPS paths could not be found
AI traffic: fixed endless traffic jam at traffic lights
Savegame bug fixed: Loading saved games with active missions did sometimes fail
Savegame date will be displayed correctly now
Added new skydome texture (clouds, lighting, fog)
Fixed bug of persons levitating over or stuck in the ground
Fixed bug in UI scaling (HUD excluded)
Varying cloudiness implemented
Range of view adjustable from 250 m to 2 km
Patch Notes Version 1.0.6569b - Beta Branch
TL: fixed target position calculation
TL: AI will leave basket only after it completely stops
TL: adjusted parking position in garage
TL: fixed wrong access point for cabin
TL: Bug when setting down the basket fixed
AI fire fighting completely refactored
AI bug fixed when using the spotlight
Pathfinding reworked when searching an attack position for AT
UI Scaling (Hotfix)
Ctrl+PageUp / PageDn: Increase and decrease UI scaling
Ctrl+Home: Reset scaling to default value
Fixed bug in UI scaling (HUD excluded)
Road system: overworked crossroads where GPS paths could not be found
AI traffic: fixed endless traffic jam at traffic lights
added missing street names
Savegame bug fixed: Loading saved games with active missions did sometimes fail
Savegame date will be displayed correctly now
removed memory leak
Added new skydome texture (clouds, lighting, fog)
Fixed bug of levitating persons or persons stucking in the ground
added new screen resolutions and ratios. Removed resolution selection from ingame menu, so you have to use the game launcher
Patch Notes Version 1.0.6490 - Default Branch
Upgrade to Unity 5.5
Performance optimizations
AI for building fires improved
AI aiming during extinguish procedure improved
Driving AI reworked and bugs fixed
DLK AI steering improved
Crash fixed that occurred after finishing a task
Bug that occurred when the AI put objects on the fllow fixed
Collusion reworked for improved navigation
Collusion between characters and some world objects deleted
AI bug fixed when a character tried to fight fire without an extinguisher
AI bug fixed during separation of hoses
New UI elements for the steering of the DLK
Evasion of AI characters improved
Truck fire mission reworked
Missing option screens fixed
Patch Notes Version 1.0.6490 - Beta Branch
Upgrade to Unity 5.5
Performance optimizations
AI for building fires improved
AI aiming during extinguish procedure improved
Driving AI reworked and bugs fixed
DLK AI steering improved
Multiplayer: Nearly all interactions (excluding the DLK) now also work in the multiplayer
Crash fixed that occurred after finishing a task
Bug that occurred when the AI put objects on the fllow fixed
Collusion reworked for improved navigation
Collusion between characters and some world objects deleted
AI bug fixed when a character tried to fight fire without an extinguisher
AI bug fixed during separation of hoses
New UI elements for the steering of the DLK
Evasion of AI characters improved
Truck fire mission reworked
Missing option screens fixed
Patch Notes 1.0.6345 - Beta Branch
Fire details reworked
Fire spreading reworked
Mission types increased
Dodging of static objects improved
Performance optimization due to occlusion culling and LOD adjustments
Buildings and places in the world adjusted, where wrong missions were created
Missing localizations added
Wrong textures adjusted
Avatar meshes optimized and reworked
New resulutions added
Wrong camera perspective in first person view fixed
UI can be swaped with "SHIFT + Y"
Many, many bugs fixed
Multiplayer Alpha Test included
Patch Notes 1.0.6216 - Beta Branch
Engine update to version 5.43f1
Potential crashes with AMD (APU) processors fixed
AI improvements for the building fire (Open doors and squat)
Vehicles now get loaded correctly in save games
Management of groups and
LOD level for static buildings added
Navigation system more accurate on streets
Alert while driving backwards
Sounds switched for task research
Only relevant tasks are shown now
Hints during missions improved (go there…)
NEF blue light doesn’t turn orange any more during turning left or right
Clothing of the rearwards door improved
Side-door of the ELW can now be opened
LOD-system at the fire station implemented (better performance)
AI parking in the fire station improved
Problems with collusions within the station fixed (player falling though the ceiling)
Missing text of the missions report added (building fire)
View angle of NPC’s during interactions improved
Game environment re-illuminated
AI uses the lamp pole on their own during night
Mouse indicator doesn’t disappear any more
Patch Notes 1.0.6106
Changelog with the last changes of the beta branch (Patch 1.0.6037 and 1.0.6068):
AI path finding has been optimized and avoiding static objects has been improved
Cursor problems in the menus have been fixed
Visualization problems for the task list have been fixed
Animation bug for NPCs have been fixed
Visualization problem with RTW has been fixed
Wrong task switches and AI commands while clearing were fixed
Hint markers improved
Bug fixed where the cursor in the menu was deactivated after pressing ESC
Missing texts added
Wrong goal marker for the player repaired
AI pathing in the stairways improced to stop the AI from getting stuck
Info: The last changes for the beta branch are now available for the full version!
Patch Notes 1.0.6068 - Beta Branch
Changelog for the beta branch:
Front door of buildings now opens automatically
Placement of hose reels controlled by the AI fixed
AI navigation has been improved in- and out of buildings
Bug fix – after a game reset sometimes items weren’t able to be picked up by the player any more
DLK now is controlled properly by the AI
Audio feedback when the player tasks switches
Collision physics optimized
Fullscreen/window mode option now remains
The patch for the full version will follow in the next days.
Patch Notes 1.0.6037
There is a new update for you in the beta branch (explanation in the news below). If we get positive feedback we will upload the update for your full version.
Changelog:
<*>Failed missions can be repeated directly
<*>Lighting bugs at and in buildings have been fixed, ambient occlusion reworked
<*>Shadow options didn’t work on all lights
<*>Mission report is shown correctly again
<*>AI now checks the application engineering on feasibility which lead to deadlocks before
<*>More hydrants added in the city and suburban
<*>DLK bug solved, can’t be driven any more with extended shoring and/or basket not in start position
<*>Fire appearance bug solved that created white outlines especially at inside fires
<*>Unnecessary textures removed
<*>The black ELW hast been relocated
<*>AI now gets reset on a valid navigation mesh position if it leaves the correct area
<*>Graphic quality options were switched (“Good” to “Beautiful” were adjusted)
<*>More possibilities for missions in the suburban added
<*>All members of the emergency team get relocated to the start position after a reset
<*>Missing roads added to the navigation system
<*>Savegames were read from the wrong folder, steam cloud saving is now again possible
<*>Bottlenecks in the navigations system (doors!) have been widened to decrease the chance of AI getting stuck
<*>Sound objects for the fire have been corrected
<*>Static level objects have been optimized