Emergency Call 112: The Fire Fighting Simulation cover
Emergency Call 112: The Fire Fighting Simulation screenshot
Genre: Simulator

Emergency Call 112: The Fire Fighting Simulation

Patch Notes 1.0.6602b (BETA Branch)


  • Added fog and rain to the new weather system and adjusted reflectivity
  • NPC texture bugs fixed
  • Newer version of PostFX implemented
  • Reworked physic settings for better performance
  • Merged building elements to reduce DrawCalls / Batching
  • Vehicle lights turn on at low ambient light level now
  • Optimized TL controls (AI and player) and fixed a bug when switching to /
    from TL crane operator
  • Multiplayer: Synchronized lights and signals of vehicles (work in
    progress)
  • Multiplayer: Player name displayed above the controlled character


UPDATE:



  • Dynamic weather and rain are now disabled by default, because there seem to be a problems on certain systems. You can change the settings in the main menu now. If the dynamic weather is disabled, you can toggle between different settings in the game by pressing Ctrl+End.
  • fixed the bug where characters became invisible when switching roles and/or camera perspective while riding a vehicle.
  • fixed enviroment light calculation for vehicles


Some files were lost (e.g. Networklayer) because of a problem on our build machine. The missing files have been recovered. A working update should be available on Steam now. I apologize for the inconvenience.

If the Multiplayer option is still missing, please let Steam verify your local files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Patch Notes Version 1.0.6578 - Default Branch


  • TL: Bug when setting down the basket fixed
  • Extinguishing fire: Refined calculation of the water jet (AI and player)
  • Fixed AI bug when using the spotlight
  • Road system: revised crossroads where GPS paths could not be found
  • AI traffic: fixed endless traffic jam at traffic lights
  • Savegame bug fixed: Loading saved games with active missions did sometimes fail
  • Savegame date will be displayed correctly now
  • Added new skydome texture (clouds, lighting, fog)
  • Fixed bug of persons levitating over or stuck in the ground
  • Fixed bug in UI scaling (HUD excluded)
  • Varying cloudiness implemented
  • Range of view adjustable from 250 m to 2 km

Patch Notes Version 1.0.6569b - Beta Branch


  • TL: fixed target position calculation
  • TL: AI will leave basket only after it completely stops
  • TL: adjusted parking position in garage
  • TL: fixed wrong access point for cabin
  • TL: Bug when setting down the basket fixed
  • AI fire fighting completely refactored
  • AI bug fixed when using the spotlight
  • Pathfinding reworked when searching an attack position for AT
  • UI Scaling (Hotfix)
    Ctrl+PageUp / PageDn: Increase and decrease UI scaling
    Ctrl+Home: Reset scaling to default value

  • Fixed bug in UI scaling (HUD excluded)
  • Road system: overworked crossroads where GPS paths could not be found
  • AI traffic: fixed endless traffic jam at traffic lights
  • added missing street names
  • Savegame bug fixed: Loading saved games with active missions did sometimes fail
  • Savegame date will be displayed correctly now
  • removed memory leak
  • Added new skydome texture (clouds, lighting, fog)
  • Fixed bug of levitating persons or persons stucking in the ground
  • added new screen resolutions and ratios. Removed resolution selection from ingame menu, so you have to use the game launcher

Patch Notes Version 1.0.6490 - Default Branch


  • Upgrade to Unity 5.5
  • Performance optimizations
  • AI for building fires improved
  • AI aiming during extinguish procedure improved
  • Driving AI reworked and bugs fixed
  • DLK AI steering improved
  • Crash fixed that occurred after finishing a task
  • Bug that occurred when the AI put objects on the fllow fixed
  • Collusion reworked for improved navigation
  • Collusion between characters and some world objects deleted
  • AI bug fixed when a character tried to fight fire without an extinguisher
  • AI bug fixed during separation of hoses
  • New UI elements for the steering of the DLK
  • Evasion of AI characters improved
  • Truck fire mission reworked
  • Missing option screens fixed

Patch Notes Version 1.0.6490 - Beta Branch


  • Upgrade to Unity 5.5
  • Performance optimizations
  • AI for building fires improved
  • AI aiming during extinguish procedure improved
  • Driving AI reworked and bugs fixed
  • DLK AI steering improved
  • Multiplayer: Nearly all interactions (excluding the DLK) now also work in the multiplayer
  • Crash fixed that occurred after finishing a task
  • Bug that occurred when the AI put objects on the fllow fixed
  • Collusion reworked for improved navigation
  • Collusion between characters and some world objects deleted
  • AI bug fixed when a character tried to fight fire without an extinguisher
  • AI bug fixed during separation of hoses
  • New UI elements for the steering of the DLK
  • Evasion of AI characters improved
  • Truck fire mission reworked
  • Missing option screens fixed

Patch Notes 1.0.6345 - Beta Branch


  • Fire details reworked
  • Fire spreading reworked
  • Mission types increased
  • Dodging of static objects improved
  • Performance optimization due to occlusion culling and LOD adjustments
  • Buildings and places in the world adjusted, where wrong missions were created
  • Missing localizations added
  • Wrong textures adjusted
  • Avatar meshes optimized and reworked
  • New resulutions added
  • Wrong camera perspective in first person view fixed
  • UI can be swaped with "SHIFT + Y"
  • Many, many bugs fixed
  • Multiplayer Alpha Test included

Patch Notes 1.0.6216 - Beta Branch


  • Engine update to version 5.43f1
  • Potential crashes with AMD (APU) processors fixed
  • AI improvements for the building fire (Open doors and squat)
  • Vehicles now get loaded correctly in save games
  • Management of groups and
  • LOD level for static buildings added
  • Navigation system more accurate on streets
  • Alert while driving backwards
  • Sounds switched for task research
  • Only relevant tasks are shown now
  • Hints during missions improved (go there…)
  • NEF blue light doesn’t turn orange any more during turning left or right
  • Clothing of the rearwards door improved
  • Side-door of the ELW can now be opened
  • LOD-system at the fire station implemented (better performance)
  • AI parking in the fire station improved
  • Problems with collusions within the station fixed (player falling though the ceiling)
  • Missing text of the missions report added (building fire)
  • View angle of NPC’s during interactions improved
  • Game environment re-illuminated
  • AI uses the lamp pole on their own during night
  • Mouse indicator doesn’t disappear any more

Patch Notes 1.0.6106

Changelog with the last changes of the beta branch (Patch 1.0.6037 and 1.0.6068):
  • AI path finding has been optimized and avoiding static objects has been improved
  • Cursor problems in the menus have been fixed
  • Visualization problems for the task list have been fixed
  • Animation bug for NPCs have been fixed
  • Visualization problem with RTW has been fixed
  • Wrong task switches and AI commands while clearing were fixed
  • Hint markers improved
  • Bug fixed where the cursor in the menu was deactivated after pressing ESC
  • Missing texts added
  • Wrong goal marker for the player repaired
  • AI pathing in the stairways improced to stop the AI from getting stuck

Info: The last changes for the beta branch are now available for the full version!

Patch Notes 1.0.6068 - Beta Branch

Changelog for the beta branch:
  • Front door of buildings now opens automatically
  • Placement of hose reels controlled by the AI fixed
  • AI navigation has been improved in- and out of buildings
  • Bug fix – after a game reset sometimes items weren’t able to be picked up by the player any more
  • DLK now is controlled properly by the AI
  • Audio feedback when the player tasks switches
  • Collision physics optimized
  • Fullscreen/window mode option now remains

The patch for the full version will follow in the next days.

Patch Notes 1.0.6037

There is a new update for you in the beta branch (explanation in the news below). If we get positive feedback we will upload the update for your full version.

Changelog:
    <*>Failed missions can be repeated directly
    <*>Lighting bugs at and in buildings have been fixed, ambient occlusion reworked
    <*>Shadow options didn’t work on all lights
    <*>Mission report is shown correctly again
    <*>AI now checks the application engineering on feasibility which lead to deadlocks before
    <*>More hydrants added in the city and suburban
    <*>DLK bug solved, can’t be driven any more with extended shoring and/or basket not in start position
    <*>Fire appearance bug solved that created white outlines especially at inside fires
    <*>Unnecessary textures removed
    <*>The black ELW hast been relocated
    <*>AI now gets reset on a valid navigation mesh position if it leaves the correct area
    <*>Graphic quality options were switched (“Good” to “Beautiful” were adjusted)
    <*>More possibilities for missions in the suburban added
    <*>All members of the emergency team get relocated to the start position after a reset
    <*>Missing roads added to the navigation system
    <*>Savegames were read from the wrong folder, steam cloud saving is now again possible
    <*>Bottlenecks in the navigations system (doors!) have been widened to decrease the chance of AI getting stuck
    <*>Sound objects for the fire have been corrected
    <*>Static level objects have been optimized