Emergency Call 112: The Fire Fighting Simulation cover
Emergency Call 112: The Fire Fighting Simulation screenshot
Genre: Simulator

Emergency Call 112: The Fire Fighting Simulation

Available now: KEF – The minor operations vehicle

store.steampowered.com/app/630850/
The first add-on for Emergency Call 112 is finally ready for deployment: the minor operations vehicle (KEF). With this vehicle you can master missions that require only a few people as of now. KEF – The minor operations vehicle is available now!

In addition, there is a cumulative update that includes all beta updates since version 1.0.6602b!



Coming soon: KEF – The minor operations vehicle

http://store.steampowered.com/app/630850
We’re all looking forward to the first Emergency Call 112 DLC „KEF – The minor operations vehicle“. You don’t have to wait much longer, though – on June 1st 2017 it will be ready for operation, and the minor vehicle will take centre stage!

Patch Notes 1.0.7384b (BETA)

General

  • Optimized settings of fires in supermarket
  • Changed sounds of smoke alarm
  • Replaced static trees to optimize performance
  • Added parameter to gameconfig which sets mission frequency
  • Reworked indoor fire extinguishing
  • Bug fixed: Water connection was not completed when TL secured
  • Bug fixed: Resetting items and hose at TL works properly now
  • Bug fixed: Buildings were reintegrated
  • Bug fixed: Crane display shows the correct angles
  • Bug fixed: CV driver window uses right texture
  • Bug fixed: Vehicles won't change the roadsides anymore
  • Bug fixed: Crash while pathfinding
  • Bug fixed: Hose cage could be opened while carried
  • Bug fixed: Items could be placed where AI could not reach them
  • Bug fixed: AI could sometimes not enter flats
  • Bug fixed: Cockpit GPS was not active in some vehicles


Multiplayer

  • Matches can be password protected
  • Bug fixed: AI did not switch to the former character after player changed it
  • Bug fixed: Freeze when more than 6 persons were in the lobby
  • Selection of units that are no active part of a mission
  • Pause does not stop the game any longer
  • Some pre-defined missions can be started via Backspace


Skins

  • Changed directory structure of skins to use shared textures
  • Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
  • Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
  • Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game
  • Bug fixed: Skins already included in the workshop could not be updated correctly
  • Bug fixed: Ingame time and weather data were not synchronized

Update Announcement

We’ve got a new update for you that will be released within the next few days! That update will make some preparations for the “Kleineinsatzfahrzeug” (KEF, Small Operations Vehicle) DLC and includes some bugfixes. Also part of the update:
  • Improved performance within the fire station
  • Reworked fire extinguishing, so some fires take more time to be put out
  • Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
  • Interactive vehicle displays with status information

We’re also still busily working on the multiplayer. This update changes some aspects:
  • Implemented a chat feature
  • First operations are playable
  • More than 6 players at a time are possible
  • Password protected games

What do you think about the new features?



Patch Notes 1.0.7088 (BETA)

General

  • Reworked fire extinguishing: Some sources of fire need more time for the
    fire to be put out
  • Alarm lights at the station will be activated correctly when starting a
    mission
  • Roads are cordoned off nearer to the scene
  • Added first Steam achievements
  • Bug fixed: Missing items at the hose reel
  • Bug fixed: Defective navigation range at the rear of the station
  • Bug fixed: Blocked path finding at gate with integrated door
  • Bug fixed: Static steering wheel WT
  • Bug fixed: UI scaling wasn't saved, when set via keyboard
  • Bug fixed: Blocked path finding at doors during missions


Multiplayer

  • TL crane is now controlled via network, no control possible from the TL
    basket


Skins

  • Upload of preview pictures to the Steam workshop (JPG, GIF or PNG, max. 1
    MB)
  • Characters can be also modified
  • Changed directory structure of skins to use shared textures
  • Reduced memory usage (Disc + RAM) of skins, textures with the same name
    are uploaded only once
  • Local skins, made with the previous version, are automatically converted,
    workshop skins can be loaded as before
  • Invalid skins, set up by the player, will be removed from the Steam
    workshop when starting the game

Patch Notes 1.0.6928b (BETA Branch)



- Steam Workshop activated
- You can now upload your own skins from the Customizer

Patch Notes 1.0.6907b (BETA Branch)

The new version with the repaint function is now available for you in the beta branch on Steam! We have prepared a guidefor you.

Post your results in the Emergency 112 community on Steam - we are excited!

Patch Notes 1.0.6907b (BETA Branch)


  • Bug fixed: Starting position CV
  • Bug fixed: TL basket didn't always connect to ground
  • Bug fixed: Wrong placement of the position marker
  • Bug fixed: Rotating AI traffic
  • Bug fixed: Invalid path calculation created paths leading through
    geometry
  • Bug fixed: Hose reels couldn't be moved farther after leaving the ingame
    menu
  • Added missing mission texts
  • Changed task list display
  • Optimized navigation area during missions
  • Adjusted range of vision
  • New graphical terrain settings
  • Added UI scaling to game settings, still configurable ingame with
    LeftCTRL+PageUp/PageDown/Home
  • Added automatic game pause, when changing tasks, as choice to game
    settings
  • Added customizer to swap vehicle textures

Patch Notes 1.0.6696b (BETA Branch)


  • Bug fixed: Improper starting of new games after loading a savegame
  • Bug fixed: Incorrect graphics in and around the fire station
  • Bug fixed: Using some resolutions resulted in missing Ok/Cancel Buttons of the fire configuration, "Escape" can also be used to quit now
  • Bug fixed: You were able to store items from the "wrong" side of the vehicle
  • Optimization: Occlusion Culling & LOD of light sources
  • Optimization: Reworked Occlusion Culling of buildings
  • Game will now pause, if the application lost it's focus
  • Looking/Aiming has been reworked without the use of IK

Patch Notes 1.0.6658b (BETA Branch)

- Game can be paused now (Pause) and will be automatically paused, when a menu opens
- Screenshots (F12) are saved in "documents/Notruf112/Screenshots", F10/F11 changes screenshot resolution
- Missions won't be generated during joy rides
- Missions will only be generated, when status is set to "Ready to respond in station" or "Ready to respond via radio"
- Bug fixed: Invisible persons in vehicles
- Bug fixed: Disappearing target marker at deployment journey
- Bug fixed: Wrong path calculation if a character was not correctly placed in the navigation area
- Bug fixed: Hose of the TL disconnects not until the crane is back in basic position
- Bug fixed: Wrong orientation calculation of characters in the TL basket
- Ingame time display now matches the day/night cycle
- Optimization: Activated GPU Instancing for dynamic level objects
- Optimization: Setting for texture quality now also effects the size of loaded textures
- Optimization: Added rain effects and quality settings for the weather system
- Optimization: Removed unnecessary RigidBodies and collider