store.steampowered.com/app/630850/
The first add-on for Emergency Call 112 is finally ready for deployment: the minor operations vehicle (KEF). With this vehicle you can master missions that require only a few people as of now. KEF – The minor operations vehicle is available now!
In addition, there is a cumulative update that includes all beta updates since version 1.0.6602b!
Coming soon: KEF – The minor operations vehicle
http://store.steampowered.com/app/630850
We’re all looking forward to the first Emergency Call 112 DLC „KEF – The minor operations vehicle“. You don’t have to wait much longer, though – on June 1st 2017 it will be ready for operation, and the minor vehicle will take centre stage!
Patch Notes 1.0.7384b (BETA)
General
Optimized settings of fires in supermarket
Changed sounds of smoke alarm
Replaced static trees to optimize performance
Added parameter to gameconfig which sets mission frequency
Reworked indoor fire extinguishing
Bug fixed: Water connection was not completed when TL secured
Bug fixed: Resetting items and hose at TL works properly now
Bug fixed: Buildings were reintegrated
Bug fixed: Crane display shows the correct angles
Bug fixed: CV driver window uses right texture
Bug fixed: Vehicles won't change the roadsides anymore
Bug fixed: Crash while pathfinding
Bug fixed: Hose cage could be opened while carried
Bug fixed: Items could be placed where AI could not reach them
Bug fixed: AI could sometimes not enter flats
Bug fixed: Cockpit GPS was not active in some vehicles
Multiplayer
Matches can be password protected
Bug fixed: AI did not switch to the former character after player changed it
Bug fixed: Freeze when more than 6 persons were in the lobby
Selection of units that are no active part of a mission
Pause does not stop the game any longer
Some pre-defined missions can be started via Backspace
Skins
Changed directory structure of skins to use shared textures
Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game
Bug fixed: Skins already included in the workshop could not be updated correctly
Bug fixed: Ingame time and weather data were not synchronized
Update Announcement
We’ve got a new update for you that will be released within the next few days! That update will make some preparations for the “Kleineinsatzfahrzeug” (KEF, Small Operations Vehicle) DLC and includes some bugfixes. Also part of the update:
Improved performance within the fire station
Reworked fire extinguishing, so some fires take more time to be put out
Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
Interactive vehicle displays with status information
We’re also still busily working on the multiplayer. This update changes some aspects:
Implemented a chat feature
First operations are playable
More than 6 players at a time are possible
Password protected games
What do you think about the new features?
Patch Notes 1.0.7088 (BETA)
General
Reworked fire extinguishing: Some sources of fire need more time for the
fire to be put out
Alarm lights at the station will be activated correctly when starting a
mission
Roads are cordoned off nearer to the scene
Added first Steam achievements
Bug fixed: Missing items at the hose reel
Bug fixed: Defective navigation range at the rear of the station
Bug fixed: Blocked path finding at gate with integrated door
Bug fixed: Static steering wheel WT
Bug fixed: UI scaling wasn't saved, when set via keyboard
Bug fixed: Blocked path finding at doors during missions
Multiplayer
TL crane is now controlled via network, no control possible from the TL
basket
Skins
Upload of preview pictures to the Steam workshop (JPG, GIF or PNG, max. 1
MB)
Characters can be also modified
Changed directory structure of skins to use shared textures
Reduced memory usage (Disc + RAM) of skins, textures with the same name
are uploaded only once
Local skins, made with the previous version, are automatically converted,
workshop skins can be loaded as before
Invalid skins, set up by the player, will be removed from the Steam
workshop when starting the game
Patch Notes 1.0.6928b (BETA Branch)
- Steam Workshop activated
- You can now upload your own skins from the Customizer
Patch Notes 1.0.6907b (BETA Branch)
The new version with the repaint function is now available for you in the beta branch on Steam! We have prepared a guidefor you.
Post your results in the Emergency 112 community on Steam - we are excited!
Patch Notes 1.0.6907b (BETA Branch)
Bug fixed: Starting position CV
Bug fixed: TL basket didn't always connect to ground
Bug fixed: Wrong placement of the position marker
Bug fixed: Rotating AI traffic
Bug fixed: Invalid path calculation created paths leading through
geometry
Bug fixed: Hose reels couldn't be moved farther after leaving the ingame
menu
Added missing mission texts
Changed task list display
Optimized navigation area during missions
Adjusted range of vision
New graphical terrain settings
Added UI scaling to game settings, still configurable ingame with
LeftCTRL+PageUp/PageDown/Home
Added automatic game pause, when changing tasks, as choice to game
settings
Added customizer to swap vehicle textures
Patch Notes 1.0.6696b (BETA Branch)
Bug fixed: Improper starting of new games after loading a savegame
Bug fixed: Incorrect graphics in and around the fire station
Bug fixed: Using some resolutions resulted in missing Ok/Cancel Buttons of the fire configuration, "Escape" can also be used to quit now
Bug fixed: You were able to store items from the "wrong" side of the vehicle
Optimization: Occlusion Culling & LOD of light sources
Optimization: Reworked Occlusion Culling of buildings
Game will now pause, if the application lost it's focus
Looking/Aiming has been reworked without the use of IK
Patch Notes 1.0.6658b (BETA Branch)
- Game can be paused now (Pause) and will be automatically paused, when a menu opens
- Screenshots (F12) are saved in "documents/Notruf112/Screenshots", F10/F11 changes screenshot resolution
- Missions won't be generated during joy rides
- Missions will only be generated, when status is set to "Ready to respond in station" or "Ready to respond via radio"
- Bug fixed: Invisible persons in vehicles
- Bug fixed: Disappearing target marker at deployment journey
- Bug fixed: Wrong path calculation if a character was not correctly placed in the navigation area
- Bug fixed: Hose of the TL disconnects not until the crane is back in basic position
- Bug fixed: Wrong orientation calculation of characters in the TL basket
- Ingame time display now matches the day/night cycle
- Optimization: Activated GPU Instancing for dynamic level objects
- Optimization: Setting for texture quality now also effects the size of loaded textures
- Optimization: Added rain effects and quality settings for the weather system
- Optimization: Removed unnecessary RigidBodies and collider