Huge Refactoring for Co-op (preperatives only) and improvements + new guns & map
V2.9
✅ 0 - Fix Emissive Saber kill enemies ✅ 1 - Fix hitmarkers replication ✅ 2 - Player camera shake replication ✅ 3 - Update button menu styles and fix 'Reset' buttons positions ✅ 4 - Grenade kill replication ✅ 5 - MPS_Drones replication damage (HUD), same as grenade issue ✅ 6 - Partially fixed (improved but not perfect) closing multiplayer session ✅ 7 - Multiplayer main menu interface updates like logs and table of sessions ✅ 8 - GameOver Multiplayer 🟩 9 - Flying Bike MP ✅ 10 - Fix MP arms replication visibilty ✅ 11 - Fix PG1 gun arms overlapping camera (FOV) ✅ 12 - Fix - Remove Sprint while aiming ✅ 13 - Fix buttons on EndGame screen (win/loose) ✅ 14 - Temporary added a gun for character for MP 🟩 15 - Fix smoothness client character animation while sprinting ✅ 16 - Fix landscape texture packaged game ✅ 17 - Re-added gun fire animation after refactoring ✅ 18 - Optimizing Room level ✅ 19 - Added a Spectating Manager ✅ 20 - Refactoring health system for player ✅ 21 - Drone detection reduced tik calculations for CPU improvment ✅ 22 - Fix players "HitDirection" replication ✅ 23 - Add Gun Screen Attachment ✅ 24 - Client Computer Interactions ✅ 25 - Added Brightness Slider Option ✅ 26 - Fix Host stops sprinting when client shoots ✅ 27 - Fix some perks not rotating ✅ 28 - Fix Guns Replication (ammo system, shoot and Animation authorities) ✅ 29 - Added new weapon Shotty V2 as Easter Egg ✅ 30 - Fix MP grabbing perk authority ✅ 31 - New Easter Egg Dual Gun Banana
Game Development Update
I'm working on a Multiplayer Co-op version at the moment. This implies a significant refactoring of the game to prepare everything, with additional optimizations along the way.
I appreciate your patience as you wait for the next version update. Follow me on X or join my Discord from here:
Check some Beta version action of that multiplayer here:
V2.7
Maintenance:
- Refactoring some part of FirstPersonHUD for better workflow on toggling UI when possessing other actors, like drone, computer, hook, etc. - Refactoring Possession system (possess hook, drone support, doors, turrets, etc.) - Refactoring All Weapon systems - Load specific gameplay settings for social media post gameplay recording - Load last wave and godMode for better action gameplay footages for social media posts - Load random weapon social media post gameplay recording - Created handy UI to debug actors - Created handy function to cam focus any objects - Clean some Internal errors - Created a Spawn Point Location system (a system to spawn Airstrike and Helicopter at point transforms) - Created Projectile System for better workflow - Created handy HUD toggle for Actors - Added drones projectile settings
Fix:
- A internal macro for debugging - Hook re-catch objects - Cinematic / Messages sound overlap - Prevent Repeating Annoying Low Ammo message - Car remove reload action since its auto-reload - Car HUD refresh when passing trought carStations (repair and ammo) - Fix COMD and Androids navigation on Home - Stop Camera shakes when possessing other actors (turret or perks explanation, drone support, EMP or Door focus)
Enhancements:
- Bullet Deviation based on gun Lifespan (the more the gun is used, lesser the accuracy will be by time) - Reduce camera shake while flying - Lamps and Spotlights destructible - Batteries particle location (beam) - Bullet trail - Intro Scenario - Added Shoot prediction to AI_Boss (enemy androids) - Update UI toggle for Actors possession - UI button hover sound FX - Cinematics - Sway weapon effect - Car Guns auto reload magazine (new ammo system functionality) - Smoother aiming weapons - Fixed Projectile System Prediction (not perfect when attached to enemy gun)
Addition:
- COMD Perk - Emitters - The Unknown song - Helicopter Perk - Added drone leaning movements
UI:
- Crafter popups updated (prevent click on other buttons) - Wheel Selection COMD Icon - Jetpack - Added Mod on player HUD
NOTE: Linux temporary unavailable
If you have any problems or just want to share your experience, please give me your feedback in the following media:
- Maintenance reusable wave system for other game modes - Maintenance added maps states for menu/unlockable levels display (Demo, Released, NotReleased)
- Creation of new map "The Unknown" (WIP) - Creation TheUnknown Hook Object (puzzle system)
- Improvement jetpack mod HUD and mechanic/gameplay - Improvement WeaponBench camera get closer to screen - Improvement Window type/resolution screen selection in the graphics settings menu
- Fix Turrets stop shooting when enemies die (TRTZ V5) - Fix player still taking damage (UI only) after dead - Fix EscapingTraining code errors - Fix internal error compromising audios - Fix save gameplay settings for sprint toggle - Fix Missilerz internal warnings - Fix wave number hud after new wave system implementation - Fix audio priority on the Underground map - Fix FOV glitch while aiming and switching gun (prevent switch gun while aiming smooth animation) - Fix ammo system
- Enhancements Turrets rotations depending on the state and blinking green light when activated - Enhancements added notification for the menu when applying settings - Enhancements menu notification when settings got applied - Enhancements move the FPS stats button to the graphics settings menu - Enhancements move YourHome to level selection menu - Enhancements reduce car speed from 7000 to 6000 - Enhancements menu styles (level selection cards) - Enhancements reduced dirt effect opacity camera - Enhancements some post-process bloom maps - Enhancements Metropolis cinematic camera passing through stairs - Enhancements wave hud message for infinite/game finishes - Enhancements explosion sound effect
- Remove info XP for kills (HUD) - Remove duplicated screen resolution options - Remove audio from the TV screen in Adaptation
- Map Garden add decoration/protections near the elevator - Map Garden fix map collision boundaries to prevent player get above walls - Map Garden set min LOD to 1 for trees (preventing tree turning white when too far) - Map Garden update floor for bridge - Map Garden switch to new fences for bridge ramp near the tree - Map Garden remove unnecessary lights near elevated terrain (performance Î) - Map fix maps collision boundaries
- Added EmissiveSaber for melee attack - Added kill feed money points - Added @Josh Bak songs to gameplay music - Added alternative input for switch weapon (on mouse scroll) - Added GoHome button on level transitions UI - Added "Melee" and "Slide" input for Underground map Hints message - Added Troubleshoot missing buttons - Added Missilerz Gun as unlockable - Added @Andy Mack Voiceovers Dialogues for AITraining map and low health
- UI updated death/game lost icon - UI CarStation replace popup messages with 3D located icons - UI Password input type for cheat code input - UI WeaponBench images green color fix - UI Crafter icons updated - UI update crafter price mods
NOTE: Linux temporary unavailable
If you have any problems or just want to share your experience, please give me your feedback in the following media:
v.2.5.1 ============== - Fix level transition for "Final Test" - Remove "The Escape" wall dev testing - Added cheat code menu panel for Dev testers
V2.5
v.2.5 ============== - Level Transition menu screens workflow (steps of unlocking guns, continue button, loading next map and thanks messages for full or demo) fix - Metropolis enlightenment post process - Industry map lighting - updateting some fences and stairs on Industry map - Reduced car crash damage from 15 to 10, and ghost mode after crash set for 2 seconds - Industry map smoothing roughness aliasing + style - Jetpack Mod
v2.4 ============== - Teleport inner frame portal size fix for UE5 - Reduced size of teleport particles - Fix multiple spawn on AITraining map - Fix Drone Stuck on Adaptation - Update Events Trigger for mods - UI Slider style update - Increased Rain collision distance to 70000 - Sway weapon movements for lateral movements - Crosshair subtle style - Barrel Explosion particle update - Drones now can follow and attack DroneSupport - Player slide ability - DroneSupport projectile increased damage - WeaponBox primary / secondary gun switch - Fix unlock levels after unlocking weapons
V 2.3.7
v.2.3.7 ============== - Drone Performance enhancements - Temporary removed drone random speech/noise sound (uses timer function instead soundCue) which can affect perf. - Remove glitch low health effect
V2.3.6
v2.3.6 =============== - Correct French keyboard movement layout - Shortened version of tutorial video for TV screens - Digital Glitch bigger effect for low health - Added Tutorial explanation TV on Underground - Added Explanation text near Charger - Batteries location HUD show indication at proximity