Emitters: Drone Invasions cover
Emitters: Drone Invasions screenshot
Genre: Indie

Emitters: Drone Invasions

Huge Refactoring for Co-op (preperatives only) and improvements + new guns & map

V2.9



✅ 0 - Fix Emissive Saber kill enemies
✅ 1 - Fix hitmarkers replication
✅ 2 - Player camera shake replication
✅ 3 - Update button menu styles and fix 'Reset' buttons positions
✅ 4 - Grenade kill replication
✅ 5 - MPS_Drones replication damage (HUD), same as grenade issue
✅ 6 - Partially fixed (improved but not perfect) closing multiplayer session
✅ 7 - Multiplayer main menu interface updates like logs and table of sessions
✅ 8 - GameOver Multiplayer
🟩 9 - Flying Bike MP
✅ 10 - Fix MP arms replication visibilty
✅ 11 - Fix PG1 gun arms overlapping camera (FOV)
✅ 12 - Fix - Remove Sprint while aiming
✅ 13 - Fix buttons on EndGame screen (win/loose)
✅ 14 - Temporary added a gun for character for MP
🟩 15 - Fix smoothness client character animation while sprinting
✅ 16 - Fix landscape texture packaged game
✅ 17 - Re-added gun fire animation after refactoring
✅ 18 - Optimizing Room level
✅ 19 - Added a Spectating Manager
✅ 20 - Refactoring health system for player
✅ 21 - Drone detection reduced tik calculations for CPU improvment
✅ 22 - Fix players "HitDirection" replication
✅ 23 - Add Gun Screen Attachment
✅ 24 - Client Computer Interactions
✅ 25 - Added Brightness Slider Option
✅ 26 - Fix Host stops sprinting when client shoots
✅ 27 - Fix some perks not rotating
✅ 28 - Fix Guns Replication (ammo system, shoot and Animation authorities)
✅ 29 - Added new weapon Shotty V2 as Easter Egg
✅ 30 - Fix MP grabbing perk authority
✅ 31 - New Easter Egg Dual Gun Banana

Game Development Update

I'm working on a Multiplayer Co-op version at the moment.
This implies a significant refactoring of the game to prepare everything, with additional optimizations along the way.

I appreciate your patience as you wait for the next version update.
Follow me on X or join my Discord from here:

emittersgame.com

Check some Beta version action of that multiplayer here:

V2.7

Maintenance:

- Refactoring some part of FirstPersonHUD for better workflow on toggling UI when possessing other actors, like drone, computer, hook, etc.
- Refactoring Possession system (possess hook, drone support, doors, turrets, etc.)
- Refactoring All Weapon systems
- Load specific gameplay settings for social media post gameplay recording
- Load last wave and godMode for better action gameplay footages for social media posts
- Load random weapon social media post gameplay recording
- Created handy UI to debug actors
- Created handy function to cam focus any objects
- Clean some Internal errors
- Created a Spawn Point Location system (a system to spawn Airstrike and Helicopter at point transforms)
- Created Projectile System for better workflow
- Created handy HUD toggle for Actors
- Added drones projectile settings

Fix:

- A internal macro for debugging
- Hook re-catch objects
- Cinematic / Messages sound overlap
- Prevent Repeating Annoying Low Ammo message
- Car remove reload action since its auto-reload
- Car HUD refresh when passing trought carStations (repair and ammo)
- Fix COMD and Androids navigation on Home
- Stop Camera shakes when possessing other actors (turret or perks explanation, drone support, EMP or Door focus)

Enhancements:

- Bullet Deviation based on gun Lifespan (the more the gun is used, lesser the accuracy will be by time)
- Reduce camera shake while flying
- Lamps and Spotlights destructible
- Batteries particle location (beam)
- Bullet trail
- Intro Scenario
- Added Shoot prediction to AI_Boss (enemy androids)
- Update UI toggle for Actors possession
- UI button hover sound FX
- Cinematics
- Sway weapon effect
- Car Guns auto reload magazine (new ammo system functionality)
- Smoother aiming weapons
- Fixed Projectile System Prediction (not perfect when attached to enemy gun)

Addition:

- COMD Perk
- Emitters - The Unknown song
- Helicopter Perk
- Added drone leaning movements

UI:

- Crafter popups updated (prevent click on other buttons)
- Wheel Selection COMD Icon
- Jetpack
- Added Mod on player HUD

NOTE: Linux temporary unavailable

If you have any problems or just want to share your experience, please give me your feedback in the following media:

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

V2.6

- Maintenance reusable wave system for other game modes
- Maintenance added maps states for menu/unlockable levels display (Demo, Released, NotReleased)

- Creation of new map "The Unknown" (WIP)
- Creation TheUnknown Hook Object (puzzle system)

- Optimize maps
- Optimize EscapingTraining
- Optimize Sounds overlapping priorities EscapingTraining

- Improvement jetpack mod HUD and mechanic/gameplay
- Improvement WeaponBench camera get closer to screen
- Improvement Window type/resolution screen selection in the graphics settings menu

- Fix Turrets stop shooting when enemies die (TRTZ V5)
- Fix player still taking damage (UI only) after dead
- Fix EscapingTraining code errors
- Fix internal error compromising audios
- Fix save gameplay settings for sprint toggle
- Fix Missilerz internal warnings
- Fix wave number hud after new wave system implementation
- Fix audio priority on the Underground map
- Fix FOV glitch while aiming and switching gun (prevent switch gun while aiming smooth animation)
- Fix ammo system

- Enhancements Turrets rotations depending on the state and blinking green light when activated
- Enhancements added notification for the menu when applying settings
- Enhancements menu notification when settings got applied
- Enhancements move the FPS stats button to the graphics settings menu
- Enhancements move YourHome to level selection menu
- Enhancements reduce car speed from 7000 to 6000
- Enhancements menu styles (level selection cards)
- Enhancements reduced dirt effect opacity camera
- Enhancements some post-process bloom maps
- Enhancements Metropolis cinematic camera passing through stairs
- Enhancements wave hud message for infinite/game finishes
- Enhancements explosion sound effect

- Remove info XP for kills (HUD)
- Remove duplicated screen resolution options
- Remove audio from the TV screen in Adaptation

- Map Garden add decoration/protections near the elevator
- Map Garden fix map collision boundaries to prevent player get above walls
- Map Garden set min LOD to 1 for trees (preventing tree turning white when too far)
- Map Garden update floor for bridge
- Map Garden switch to new fences for bridge ramp near the tree
- Map Garden remove unnecessary lights near elevated terrain (performance Î)
- Map fix maps collision boundaries

- Added EmissiveSaber for melee attack
- Added kill feed money points
- Added @Josh Bak songs to gameplay music
- Added alternative input for switch weapon (on mouse scroll)
- Added GoHome button on level transitions UI
- Added "Melee" and "Slide" input for Underground map Hints message
- Added Troubleshoot missing buttons
- Added Missilerz Gun as unlockable
- Added @Andy Mack Voiceovers Dialogues for AITraining map and low health

- UI updated death/game lost icon
- UI CarStation replace popup messages with 3D located icons
- UI Password input type for cheat code input
- UI WeaponBench images green color fix
- UI Crafter icons updated
- UI update crafter price mods

NOTE: Linux temporary unavailable

If you have any problems or just want to share your experience, please give me your feedback in the following media:

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

v.2.5.1 ==============

v.2.5.1 ==============
- Fix level transition for "Final Test"
- Remove "The Escape" wall dev testing
- Added cheat code menu panel for Dev testers

V2.5

v.2.5 ==============
- Level Transition menu screens workflow (steps of unlocking guns, continue button, loading next map and thanks messages for full or demo) fix
- Metropolis enlightenment post process
- Industry map lighting
- updateting some fences and stairs on Industry map
- Reduced car crash damage from 15 to 10, and ghost mode after crash set for 2 seconds
- Industry map smoothing roughness aliasing + style
- Jetpack Mod

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

Linux full game update v2.4

Linux full game update v2.4

V2.4

v2.4 ==============
- Teleport inner frame portal size fix for UE5
- Reduced size of teleport particles
- Fix multiple spawn on AITraining map
- Fix Drone Stuck on Adaptation
- Update Events Trigger for mods
- UI Slider style update
- Increased Rain collision distance to 70000
- Sway weapon movements for lateral movements
- Crosshair subtle style
- Barrel Explosion particle update
- Drones now can follow and attack DroneSupport
- Player slide ability
- DroneSupport projectile increased damage
- WeaponBox primary / secondary gun switch
- Fix unlock levels after unlocking weapons

V 2.3.7

v.2.3.7 ==============
- Drone Performance enhancements
- Temporary removed drone random speech/noise sound (uses timer function instead soundCue) which can affect perf.
- Remove glitch low health effect

V2.3.6

v2.3.6 ===============
- Correct French keyboard movement layout
- Shortened version of tutorial video for TV screens
- Digital Glitch bigger effect for low health
- Added Tutorial explanation TV on Underground
- Added Explanation text near Charger
- Batteries location HUD show indication at proximity